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Returning 35 results for 'piece about and his carried'.
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place about and his carried
Spells
Player’s Handbook
For the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen effect below). A targeted object must be neither worn nor carried. If the target is an
it drops returns to normal size at once. A thrown weapon or piece of ammunition returns to normal size immediately after it hits or misses a target.
Enlarge. The target’s size increases by one
Monsters
Fizban's Treasury of Dragons
that isn’t being worn or carried that it can see within 60 feet of it, and it magically hurls the object at a creature it can see within 60 feet of the object. The target must succeed on a DC 20
trusted to properly safeguard historically significant artifacts. I can. (Lawful)
3
Knowledge. The stories surrounding every piece in my collection are as important as the treasures themselves
Monsters
Fizban's Treasury of Dragons
carried that it can see within 60 feet of it, and it magically hurls the object at a creature it can see within 60 feet of the object. The target must succeed on a DC 17 Dexterity saving throw or take 31
significant artifacts. I can. (Lawful)
3
Knowledge. The stories surrounding every piece in my collection are as important as the treasures themselves. (Any)
4
Order. An organized hoard makes me
Equipment
carried by another creature. They continue pointing their nose at that item for 1 minute or until you shut the cage door. After pointing at a magic item, the rat refuses to do so again until they consume a piece of cheese worth at least 10 gp.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Darkness 2nd-level evocation Casting Time: 1 action Range: 60 feet Components: V, M (bat fur and a drop of pitch or piece of coal) Duration: Concentration, up to 10 minutes Magical darkness spreads
light can’t illuminate it. If the point you choose is on an object you are holding or one that isn’t being worn or carried, the darkness emanates from the object and moves with it. Completely covering
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Darkness 2nd-level evocation Casting Time: 1 action Range: 60 feet Components: V, M (bat fur and a drop of pitch or piece of coal) Duration: Concentration, up to 10 minutes Magical darkness spreads
light can’t illuminate it. If the point you choose is on an object you are holding or one that isn’t being worn or carried, the darkness emanates from the object and moves with it. Completely covering
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Darkness 2nd-level evocation Casting Time: 1 action Range: 60 feet Components: V, M (bat fur and a drop of pitch or piece of coal) Duration: Concentration, up to 10 minutes Magical darkness spreads
light can’t illuminate it. If the point you choose is on an object you are holding or one that isn’t being worn or carried, the darkness emanates from the object and moves with it. Completely covering
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Darkness 2nd-level evocation Casting Time: 1 action Range: 60 feet Components: V, M (bat fur and a drop of pitch or piece of coal) Duration: Concentration, up to 10 minutes Magical darkness spreads
light can’t illuminate it. If the point you choose is on an object you are holding or one that isn’t being worn or carried, the darkness emanates from the object and moves with it. Completely covering
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Darkness Level 2 Evocation (Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 60 feet
Components: V, M (bat fur and a piece of coal)
Duration: Concentration, up to 10 minutes
For the
spell on an object that isn’t being worn or carried, causing the Darkness to fill a 15-foot Emanation originating from that object. Covering that object with something opaque, such as a bowl or helm
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Darkness Level 2 Evocation (Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 60 feet
Components: V, M (bat fur and a piece of coal)
Duration: Concentration, up to 10 minutes
For the
spell on an object that isn’t being worn or carried, causing the Darkness to fill a 15-foot Emanation originating from that object. Covering that object with something opaque, such as a bowl or helm
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Darkness Level 2 Evocation (Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 60 feet
Components: V, M (bat fur and a piece of coal)
Duration: Concentration, up to 10 minutes
For the
spell on an object that isn’t being worn or carried, causing the Darkness to fill a 15-foot Emanation originating from that object. Covering that object with something opaque, such as a bowl or helm
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
For the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen effect below). A targeted object must be neither worn nor carried. If the target is an
it drops returns to normal size at once. A thrown weapon or piece of ammunition returns to normal size immediately after it hits or misses a target. Enlarge. The target’s size increases by one
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
For the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen effect below). A targeted object must be neither worn nor carried. If the target is an
it drops returns to normal size at once. A thrown weapon or piece of ammunition returns to normal size immediately after it hits or misses a target. Enlarge. The target’s size increases by one
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
For the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen effect below). A targeted object must be neither worn nor carried. If the target is an
it drops returns to normal size at once. A thrown weapon or piece of ammunition returns to normal size immediately after it hits or misses a target. Enlarge. The target’s size increases by one
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
For the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen effect below). A targeted object must be neither worn nor carried. If the target is an
it drops returns to normal size at once. A thrown weapon or piece of ammunition returns to normal size immediately after it hits or misses a target. Enlarge. The target’s size increases by one
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
For the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen effect below). A targeted object must be neither worn nor carried. If the target is an
it drops returns to normal size at once. A thrown weapon or piece of ammunition returns to normal size immediately after it hits or misses a target. Enlarge. The target’s size increases by one
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Whirlwind 7th-level evocation Casting Time: 1 action Range: 300 feet Components: V, M (a piece of straw) Duration: Concentration, up to 1 minute A whirlwind howls down to a point that you can see on
direction along the ground. The whirlwind sucks up any Medium or smaller objects that aren’t secured to anything and that aren’t worn or carried by anyone. A creature must make a Dexterity saving throw the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Whirlwind 7th-level evocation Casting Time: 1 action Range: 300 feet Components: V, M (a piece of straw) Duration: Concentration, up to 1 minute A whirlwind howls down to a point that you can see on
direction along the ground. The whirlwind sucks up any Medium or smaller objects that aren’t secured to anything and that aren’t worn or carried by anyone. A creature must make a Dexterity saving throw the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
aboard the Lambent Zenith. Though they can recount the ship’s mission and subsequent crash, these sailors know nothing about the rod piece. Z3: Galley and Pantry The sound of sizzling and the smell of
Kycera. Kycera gladly discusses the general history of the Lambent Zenith. However, if asked about the rod piece or the security system, Kycera clams up, suspicious of the characters’ motives. A
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
aboard the Lambent Zenith. Though they can recount the ship’s mission and subsequent crash, these sailors know nothing about the rod piece. Z3: Galley and Pantry The sound of sizzling and the smell of
Kycera. Kycera gladly discusses the general history of the Lambent Zenith. However, if asked about the rod piece or the security system, Kycera clams up, suspicious of the characters’ motives. A
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
known for its collection of curios, amassed from travelers visiting Phandalin. One such curio was embedded in the bar itself: a near-spherical piece of glittering obsidian. Local myth says it is a
piece of the petrified giant that gave the tavern its name. In reality, this is an obelisk shard. During the night, a band of goblins broke into the Sleeping Giant, smashed the bar to extract the obelisk
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
known for its collection of curios, amassed from travelers visiting Phandalin. One such curio was embedded in the bar itself: a near-spherical piece of glittering obsidian. Local myth says it is a
piece of the petrified giant that gave the tavern its name. In reality, this is an obelisk shard. During the night, a band of goblins broke into the Sleeping Giant, smashed the bar to extract the obelisk
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
told of how those powers would increase if a magic orrery’s missing components were collected and placed within it. Unfortunately, Caerhan also never learned about the curse the orrery carried — and
maintain a connection, and have been steadily making their way toward each other for years. With one piece permanently held by the orrery’s creator in the Greypeak Mountains, the other components and the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
told of how those powers would increase if a magic orrery’s missing components were collected and placed within it. Unfortunately, Caerhan also never learned about the curse the orrery carried — and
maintain a connection, and have been steadily making their way toward each other for years. With one piece permanently held by the orrery’s creator in the Greypeak Mountains, the other components and the
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
would find a piece of creation in disarray—a star gone missing, an ocean dried up, an entire city disappearing into a void of nothingness. Even the gods, in all their power and insight, could not fathom
this end, the Four Divines gifted him with four holy artifacts that would enable him to rule wisely and protect his empire. For a time, all was good. Unfortunately, this method of salvation carried the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
turn, or a creature starts its turn in such a place, the creature or object takes 3 (1d6) fire damage. If any of this fluid is carried out of this room, it evaporates in 1 minute. The ships and the
and threaded on a piece of gut, and other assorted valuables. Chest 1. The lid is jammed on the first chest that the characters examine, requiring a successful DC 15 Strength (Athletics) check to pry
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
turn, or a creature starts its turn in such a place, the creature or object takes 3 (1d6) fire damage. If any of this fluid is carried out of this room, it evaporates in 1 minute. The ships and the
and threaded on a piece of gut, and other assorted valuables. Chest 1. The lid is jammed on the first chest that the characters examine, requiring a successful DC 15 Strength (Athletics) check to pry
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
on coinage. A gold piece from Barovia spends as well in Borca as it does in Har’Akir, as long as it weighs true. Platinum and electrum coins rarely circulate through the domains, but they appear often
from one domain to another might wander into the Mists hoping to be carried elsewhere, or they can employ Mist talismans to guide them. Due to the danger and unreliability of traveling the Mists, those
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
on coinage. A gold piece from Barovia spends as well in Borca as it does in Har’Akir, as long as it weighs true. Platinum and electrum coins rarely circulate through the domains, but they appear often
from one domain to another might wander into the Mists hoping to be carried elsewhere, or they can employ Mist talismans to guide them. Due to the danger and unreliability of traveling the Mists, those
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Shields. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. Armor Armor Name
Cost
a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets. Breastplate. This armor consists of a fitted metal chest piece worn
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Shields. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. Armor Armor Name
Cost
a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets. Breastplate. This armor consists of a fitted metal chest piece worn
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a mated pair of white dragons who turned it into a nursery. Now the frost giants have reclaimed the place and trapped one of the dragons inside. 4A. Statue of Thrym The wind has carried a great deal
silvered sling stones, a silver tinderbox (worth 25 gp), and wooden scroll tube containing a crude treasure map drawn on a piece of walrus hide (see “Development”). Resting atop these items is a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a mated pair of white dragons who turned it into a nursery. Now the frost giants have reclaimed the place and trapped one of the dragons inside. 4A. Statue of Thrym The wind has carried a great deal
silvered sling stones, a silver tinderbox (worth 25 gp), and wooden scroll tube containing a crude treasure map drawn on a piece of walrus hide (see “Development”). Resting atop these items is a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
aren’t being worn or carried; otherwise, the droplets burn out immediately. The smoke, soot, crackle, and low roar of the storm impose disadvantage on Wisdom (Perception) checks and ranged attack rolls. A
edible. As an action, a creature can eat a piece of primal fruit to gain its effects. This fruit can be squeezed into juice or cooked into a dish and retains its magic. Choose an effect or roll on the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
aren’t being worn or carried; otherwise, the droplets burn out immediately. The smoke, soot, crackle, and low roar of the storm impose disadvantage on Wisdom (Perception) checks and ranged attack rolls. A
edible. As an action, a creature can eat a piece of primal fruit to gain its effects. This fruit can be squeezed into juice or cooked into a dish and retains its magic. Choose an effect or roll on the