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Returning 35 results for 'piece agents and his commune'.
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Magic Items
Vecna: Eve of Ruin
again until the next dawn.
Rod Pieces
Piece
Spell
Rod of Seven Parts (First Piece);First
Commune
Rod of Seven Parts (Second Piece);Second
Arcane Gate
Rod of Seven Parts
to while it is broken. While holding one piece of the broken rod, you know the general location of the next consecutive piece, as the rod yearns to be a complete artifact. Multiple rod pieces can be
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
piece is hidden in Web’s Edge, a nearby safe house for agents of the demon-god Lolth. The characters initially emerge through a door-shaped fissure in one wall of a claustrophobic, seemingly abandoned
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
piece is hidden in Web’s Edge, a nearby safe house for agents of the demon-god Lolth. The characters initially emerge through a door-shaped fissure in one wall of a claustrophobic, seemingly abandoned
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
called Pharaoh’s Rest, the massive pyramid of Pharaoh Ankhtepot. From here, the Darklord can see across much of the domain as he sends agents to hunt the missing piece of his soul.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
called Pharaoh’s Rest, the massive pyramid of Pharaoh Ankhtepot. From here, the Darklord can see across much of the domain as he sends agents to hunt the missing piece of his soul.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
next dawn. Rod Pieces Piece Spell
First Commune
Second Arcane Gate
Third Reverse Gravity (spell save DC 18)
Fourth Regenerate
Fifth Find the Path
Sixth
to while it is broken. While holding one piece of the broken rod, you know the general location of the next consecutive piece, as the rod yearns to be a complete artifact. Multiple rod pieces can be
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
next dawn. Rod Pieces Piece Spell
First Commune
Second Arcane Gate
Third Reverse Gravity (spell save DC 18)
Fourth Regenerate
Fifth Find the Path
Sixth
to while it is broken. While holding one piece of the broken rod, you know the general location of the next consecutive piece, as the rod yearns to be a complete artifact. Multiple rod pieces can be
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Trust agents prefer to solve a problem without violence—by sharing a piece of information or a whispered warning sent via a message spell. But the Trust won’t hesitate to eliminate a threat, whether with poison, spell, or blade. Typically, a target never sees the agent of their demise.
agents of the Trust simply pass information through dead drops; some estimate that a third of the nation works for the Trust in this capacity. When the Trust identifies a threat, it acts preemptively
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
determine what unwanted revelations you receive. The gods seek mortal oracles to act as their agents. As a result, most oracles devote themselves to the service of a single god and learn to ignore the
voices of all others. Occasionally, two gods agree to share the services of an oracle. Oracles who try to remain independent often find themselves pursued by the agents of evil gods who would bind them to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Trust agents prefer to solve a problem without violence—by sharing a piece of information or a whispered warning sent via a message spell. But the Trust won’t hesitate to eliminate a threat, whether with poison, spell, or blade. Typically, a target never sees the agent of their demise.
agents of the Trust simply pass information through dead drops; some estimate that a third of the nation works for the Trust in this capacity. When the Trust identifies a threat, it acts preemptively
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
determine what unwanted revelations you receive. The gods seek mortal oracles to act as their agents. As a result, most oracles devote themselves to the service of a single god and learn to ignore the
voices of all others. Occasionally, two gods agree to share the services of an oracle. Oracles who try to remain independent often find themselves pursued by the agents of evil gods who would bind them to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Deva Devas are angels that act as divine messengers or agents to the Material Plane, the Shadowfell, and the Feywild and that can assume a form appropriate to the realm they are sent to. Legend tells
spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:
At will: detect evil and good
1/day each: commune, raise
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Deva Devas are angels that act as divine messengers or agents to the Material Plane, the Shadowfell, and the Feywild and that can assume a form appropriate to the realm they are sent to. Legend tells
spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:
At will: detect evil and good
1/day each: commune, raise
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Windfall acquired the seventh piece of the Rod of Seven Parts some time ago. She used it to create an image of Sardior, who she believes resembled a red dragon. Windfall hopes to find a way to use the rod
piece to bring the image to life. Secret Entrance. The bust on the wall projects an illusion that conceals the entrance to the Ruby Sanctum (area N5). A See Invisibility spell or similar magic reveals
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Windfall acquired the seventh piece of the Rod of Seven Parts some time ago. She used it to create an image of Sardior, who she believes resembled a red dragon. Windfall hopes to find a way to use the rod
piece to bring the image to life. Secret Entrance. The bust on the wall projects an illusion that conceals the entrance to the Ruby Sanctum (area N5). A See Invisibility spell or similar magic reveals
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fishing boats. It’s those dwarves — they want to take over! 4 The king’s agents have infiltrated town. It’s only a matter of time before they remove the council and replace them with foppish nobles. 5
one to their home, and you’ll get a wish. Fail, and they’ll strangle you. 9 If you see someone at the docks wearing a red cloak after dark, slip them a copper piece and they’ll connect you with
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fishing boats. It’s those dwarves — they want to take over! 4 The king’s agents have infiltrated town. It’s only a matter of time before they remove the council and replace them with foppish nobles. 5
one to their home, and you’ll get a wish. Fail, and they’ll strangle you. 9 If you see someone at the docks wearing a red cloak after dark, slip them a copper piece and they’ll connect you with
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
spies and assassins. Most agents of the Trust simply pass information through dead drops; some estimate that a third of the nation works for the Trust in this capacity. When the Trust identifies a threat
, it acts preemptively. If a problem can be solved without violence—by sharing a piece of information, or a whispered warning sent via message—that’s what they’ll do. But the Trust won’t hesitate to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
spies and assassins. Most agents of the Trust simply pass information through dead drops; some estimate that a third of the nation works for the Trust in this capacity. When the Trust identifies a threat
, it acts preemptively. If a problem can be solved without violence—by sharing a piece of information, or a whispered warning sent via message—that’s what they’ll do. But the Trust won’t hesitate to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, fitted black clothing under white, flowing robes. A character who examines the bodies and succeeds on a DC 13 Intelligence (Investigation) check discovers a torn piece of white cloth clutched in the
could reach the library. Development If the characters don’t locate any clues or identify the wounds, an Avowed scholar discovers the scrap of white cloth. A commune spell or similar magic can be used
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, fitted black clothing under white, flowing robes. A character who examines the bodies and succeeds on a DC 13 Intelligence (Investigation) check discovers a torn piece of white cloth clutched in the
could reach the library. Development If the characters don’t locate any clues or identify the wounds, an Avowed scholar discovers the scrap of white cloth. A commune spell or similar magic can be used
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
corner, mumbling profane phrases.
Cultists and agents gather here to commune with Lolth’s Abyssal servants and occasionally summon Fiends to assist with missions. The figure at the table is
hold small, repulsive items, including bloody baubles, shriveled fingers, and idols carved from bone. Two figures crouch before the shelves.
Two agents of Lolth have come to pray at this shrine
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
corner, mumbling profane phrases.
Cultists and agents gather here to commune with Lolth’s Abyssal servants and occasionally summon Fiends to assist with missions. The figure at the table is
hold small, repulsive items, including bloody baubles, shriveled fingers, and idols carved from bone. Two figures crouch before the shelves.
Two agents of Lolth have come to pray at this shrine
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
met their contacts before the adventure starts. The Lords’ Alliance and the Zhentarim, on the other hand, have an elaborate system of pass phrases and secret signs that identify their agents to one
network of spellcasters and spies, the Harpers advocate equality and covertly oppose the abuse of power, magical or otherwise. Agents operate in secret and emphasize stealth and subtlety, or at the very
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
met their contacts before the adventure starts. The Lords’ Alliance and the Zhentarim, on the other hand, have an elaborate system of pass phrases and secret signs that identify their agents to one
network of spellcasters and spies, the Harpers advocate equality and covertly oppose the abuse of power, magical or otherwise. Agents operate in secret and emphasize stealth and subtlety, or at the very
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
—perhaps Annam and his sons, or a single civilization that colonized other worlds. By gathering as much information as possible about the ancient empires, the scholars hope to piece together a picture of
knowledge gathered by the order’s agents across the Material Plane. Scholars pore over each new item in the collection, assessing its place not only in the history of the world it came from but also in
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
—perhaps Annam and his sons, or a single civilization that colonized other worlds. By gathering as much information as possible about the ancient empires, the scholars hope to piece together a picture of
knowledge gathered by the order’s agents across the Material Plane. Scholars pore over each new item in the collection, assessing its place not only in the history of the world it came from but also in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
teeth chattering, “Occultists? How droll! A better question: where are your manners?”
Sarusanda uses Speak with Dead to commune with a preserved skull she found in this room. The skull belonged to a
flameskull stat block) in attacking the party and Sarusanda. Crisis of Faith Run this encounter with Sarusanda after the characters have claimed the rod piece from the cultists (see area D38) but
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
for oneself. Let each worshiper commune in their own way, as the saying goes. Divine magic also provides a means of communing with the gods and can be used to call upon their guidance. Divine
in Faerûn run the gamut, representing all the outlooks that their mortal followers demonstrate, from the principled agents of good to the vicious proponents of evil. Most cultures and societies aren’t
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
for oneself. Let each worshiper commune in their own way, as the saying goes. Divine magic also provides a means of communing with the gods and can be used to call upon their guidance. Divine
in Faerûn run the gamut, representing all the outlooks that their mortal followers demonstrate, from the principled agents of good to the vicious proponents of evil. Most cultures and societies aren’t
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
teeth chattering, “Occultists? How droll! A better question: where are your manners?”
Sarusanda uses Speak with Dead to commune with a preserved skull she found in this room. The skull belonged to a
flameskull stat block) in attacking the party and Sarusanda. Crisis of Faith Run this encounter with Sarusanda after the characters have claimed the rod piece from the cultists (see area D38) but
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
be free of her. But it is too late for me.” (Machil wrote the letter when he knew he was being pursued by agents of the Gloaming Court but was killed before he could send it.) A piece of parchment is
calling in a debt, Yvandre assumes. (In truth, Machil was murdered by agents of the Queen of Air and Darkness, who were looking for the book.) Those who accompanied Machil on his final expedition were
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
be free of her. But it is too late for me.” (Machil wrote the letter when he knew he was being pursued by agents of the Gloaming Court but was killed before he could send it.) A piece of parchment is
calling in a debt, Yvandre assumes. (In truth, Machil was murdered by agents of the Queen of Air and Darkness, who were looking for the book.) Those who accompanied Machil on his final expedition were
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Tresendar Manor Dungeon Although the Fellowship of the Golden Mongoose didn’t find the secret door leading into the hidden basement beneath the manor, the agents of the Six did. They then made
the sick individual during a long rest. The caregiver gains no benefit from that rest. Secret Door. A secret door leading to area 8 is hidden in the wall in the southwest corner of the room. Agents of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Tresendar Manor Dungeon Although the Fellowship of the Golden Mongoose didn’t find the secret door leading into the hidden basement beneath the manor, the agents of the Six did. They then made
the sick individual during a long rest. The caregiver gains no benefit from that rest. Secret Door. A secret door leading to area 8 is hidden in the wall in the southwest corner of the room. Agents of