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Returning 35 results for 'piece allows'.
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Monsters
Storm King's Thunder
behind a piece of regalia called the Korolnor Scepter, a magic item that allows its owner to harness the powers of the Wyrmskull Throne. In accordance with her father’s wishes, Serissa has
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Resonant Connection. If the banderhobb has even a tiny piece of a creature or an object in its possession, such as a lock of hair or a splinter of wood, it knows the most direct route to that
an item allows it to sense the creature’s location from as far as a mile away.
A banderhobb fulfills its duties until its existence ends. When it expires, usually several days after its birth
Magic Items
Acquisitions Incorporated
glasses.
3
Burning a small piece of the body and looking for shapes in the smoke.
4
A cautious, reasoned, professional guesstimate.
5
Careful measurements. The distance between nostrils
used, reappearing on your occultant abacus at the next dawn.
Bead of Diverted Karma
At rank 4, one of the beads on your occultant abacus allows you to divert karma to where it’s needed
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Third Rod Piece The third piece of the Rod of Seven Parts is found in area L28 within Landro. For more information about the rod and the spell this piece allows its wielder to cast, see this book’s introduction.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Fourth Rod Piece The fourth piece of the Rod of Seven Parts is in area D38 of Death House. For more information about the rod and the spell this piece allows its wielder to cast, see this book’s introduction.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Third Rod Piece The third piece of the Rod of Seven Parts is found in area L28 within Landro. For more information about the rod and the spell this piece allows its wielder to cast, see this book’s introduction.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Fourth Rod Piece The fourth piece of the Rod of Seven Parts is in area D38 of Death House. For more information about the rod and the spell this piece allows its wielder to cast, see this book’s introduction.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Fifth Rod Piece The fifth piece of the Rod of Seven Parts is in area U5 in the upper level of the Three Moons Vault. For more information about the rod and the spell this piece allows its wielder to cast, see this book’s introduction.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Second Rod Piece The second piece of the Rod of Seven Parts is inside the hertilod in area A2 in the “Heart of Havock” section later in this chapter. For more information about the rod and the spell this piece allows its wielder to cast, see this book’s introduction.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Fifth Rod Piece The fifth piece of the Rod of Seven Parts is in area U5 in the upper level of the Three Moons Vault. For more information about the rod and the spell this piece allows its wielder to cast, see this book’s introduction.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Seventh Rod Piece The final piece of the Rod of Seven Parts is in area N5 in the Ruby Sanctum, located in the Dragon’s Pride area of the Red Belvedere casino. For more information about the rod and the spell this rod piece allows its wielder to cast, see this book’s introduction.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Second Rod Piece The second piece of the Rod of Seven Parts is inside the hertilod in area A2 in the “Heart of Havock” section later in this chapter. For more information about the rod and the spell this piece allows its wielder to cast, see this book’s introduction.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Sixth Rod Piece The sixth piece of the Rod of Seven Parts is in area T27 of the Tomb of Wayward Souls. For more information about the rod and the spell this rod piece allows its wielder to cast, see this book’s introduction.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
First Rod Piece The first piece of the Rod of Seven Parts is in area W12 of Web’s Edge later in this chapter. For more information about the rod and the spell this piece allows its wielder to cast, see this book’s introduction.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Seventh Rod Piece The final piece of the Rod of Seven Parts is in area N5 in the Ruby Sanctum, located in the Dragon’s Pride area of the Red Belvedere casino. For more information about the rod and the spell this rod piece allows its wielder to cast, see this book’s introduction.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Sixth Rod Piece The sixth piece of the Rod of Seven Parts is in area T27 of the Tomb of Wayward Souls. For more information about the rod and the spell this rod piece allows its wielder to cast, see this book’s introduction.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
First Rod Piece The first piece of the Rod of Seven Parts is in area W12 of Web’s Edge later in this chapter. For more information about the rod and the spell this piece allows its wielder to cast, see this book’s introduction.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
) on a rune destroys it. A rune can also be deactivated if a creature within 5 feet of it says, “The moon sings a song for the lost.” Both runes must be either rendered inactive or destroyed for the safe room’s door to open. This allows access to the heart of Havock, where the rod piece is located.
Accessing the Rod Piece The rod piece was stored in a safe room in the Lambent Zenith’s prow (area Z19). When the ship crashed, the safe room’s security wards activated, and the room’s doors sealed
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
) on a rune destroys it. A rune can also be deactivated if a creature within 5 feet of it says, “The moon sings a song for the lost.” Both runes must be either rendered inactive or destroyed for the safe room’s door to open. This allows access to the heart of Havock, where the rod piece is located.
Accessing the Rod Piece The rod piece was stored in a safe room in the Lambent Zenith’s prow (area Z19). When the ship crashed, the safe room’s security wards activated, and the room’s doors sealed
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Barovia The third rod piece allows the characters to step through the portal in the Sigil sanctum and emerge in the western outskirts of the village of Barovia. If the characters haven’t already
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Barovia The third rod piece allows the characters to step through the portal in the Sigil sanctum and emerge in the western outskirts of the village of Barovia. If the characters haven’t already
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
performances by a pair of leathery wings that allows her to fly. Before stepping on stage, she powders her face, affects a somber accent, and pretends to be undead. Charlotte the Fire Eater. This juggling
. This somber clown grinds an ornate barrel organ (scout). An attendant group of mischievous, half-trained, not-quite-identifiable animals caper to this music. The clown never speaks but allows
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
performances by a pair of leathery wings that allows her to fly. Before stepping on stage, she powders her face, affects a somber accent, and pretends to be undead. Charlotte the Fire Eater. This juggling
. This somber clown grinds an ornate barrel organ (scout). An attendant group of mischievous, half-trained, not-quite-identifiable animals caper to this music. The clown never speaks but allows
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Levitate 2nd-level transmutation Casting Time: 1 action Range: 60 feet Components: V, S, M (either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end
object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target’s altitude by up to 20 feet in either direction on your turn
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Levitate 2nd-level transmutation Casting Time: 1 action Range: 60 feet Components: V, S, M (either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end
object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target’s altitude by up to 20 feet in either direction on your turn
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Levitate 2nd-level transmutation Casting Time: 1 action Range: 60 feet Components: V, S, M (either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end
object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target’s altitude by up to 20 feet in either direction on your turn
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, you’ll turn to the message stations of House Sivis. The basic tool is the speaking stone, which allows a dragonmarked operator to send a short message to any other speaking stone. Sending a message through
message; for an extra gold piece, they’ll have a courier deliver it to the intended recipient. Most large communities will have a message station, but small villages or frontier towns may not. The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Levitate 2nd-level transmutation Casting Time: 1 action Range: 60 feet Components: V, S, M (either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end
object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target’s altitude by up to 20 feet in either direction on your turn
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Tracking Initiative You can use several different methods for keeping track of who goes when in combat. Hidden List Many DMs keep track of initiative on a list the players can’t see: usually a piece
of paper behind a DM screen or a spreadsheet on a tablet computer. This method allows you to keep track of combatants who haven’t been revealed yet, and you can use the initiative list as a place to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bandit Crime Lord Bandit crime lords manipulate shadowy organizations and prioritize their own survival over any single lackey or plot. I am he who rules the world, don’t you know? One little piece
Leather Armor
Senses Passive Perception 20
Languages Common, Thieves’ Cant
CR 11 (XP 7,200; PB +4)
Traits
Evasion. If the bandit is subjected to an effect that allows it to make a Dexterity
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, you’ll turn to the message stations of House Sivis. The basic tool is the speaking stone, which allows a dragonmarked operator to send a short message to any other speaking stone. Sending a message through
message; for an extra gold piece, they’ll have a courier deliver it to the intended recipient. Most large communities will have a message station, but small villages or frontier towns may not. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bandit Crime Lord Bandit crime lords manipulate shadowy organizations and prioritize their own survival over any single lackey or plot. I am he who rules the world, don’t you know? One little piece
Leather Armor
Senses Passive Perception 20
Languages Common, Thieves’ Cant
CR 11 (XP 7,200; PB +4)
Traits
Evasion. If the bandit is subjected to an effect that allows it to make a Dexterity
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Tracking Initiative You can use several different methods for keeping track of who goes when in combat. Hidden List Many DMs keep track of initiative on a list the players can’t see: usually a piece
of paper behind a DM screen or a spreadsheet on a tablet computer. This method allows you to keep track of combatants who haven’t been revealed yet, and you can use the initiative list as a place to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the condition ends on them. Golden Scroll. After the battle, one of the students drops something: a piece of a golden scroll. A character who succeeds on a DC 12 Intelligence (Investigation) check
recognizes this as a ripped piece of Dean Tullus’s masquerade dress. Further Investigation. Characters who go to Archaeo Memorial Hall find another scrap of dress outside the building. A successful DC 14
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the condition ends on them. Golden Scroll. After the battle, one of the students drops something: a piece of a golden scroll. A character who succeeds on a DC 12 Intelligence (Investigation) check
recognizes this as a ripped piece of Dean Tullus’s masquerade dress. Further Investigation. Characters who go to Archaeo Memorial Hall find another scrap of dress outside the building. A successful DC 14