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Returning 8 results for 'piece arguments and his conjures'.
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peace argument and his conjure
pierce argument and his conjure
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place argument and his conjure
prince argument and his conjure
Backgrounds
Guildmasters’ Guide to Ravnica
;s wing, a tattered piece of a Boros banner (a souvenir from a famous battle), a set of common clothes, and a belt pouch containing 2 gp (Boros-minted 1-zino coins)
Feature: Legion Station
You have
.
10
I keep running into a particular Simic biomancer, and I enjoy the arguments that inevitably result.
Backgrounds
Sword Coast Adventurer's Guide
trinket
4
An article of clothing
5
A piece of jewelry
6
An arcane book or formulary
7
A written story, song, poem, or secret
8
A tattoo or other body marking
the most equitable solution to arguments.
5
I’m confident in my own abilities and do what I can to instill confidence in others.
6
Thinking is for other people. I prefer action
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Alien Island Story Hooks d4 Story Hook 1 The leader has a spell scroll of true resurrection among its belongings. 2 The island contains a piece of a tablet with instructions on how to open a portal
they spend on the island. If they fail, they gain one level of exhaustion. The DC for this check equals 10 + the number of hours spent on the island. 3 Each day at dawn, the island conjures 2d10 magma
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Alien Island Story Hooks d4 Story Hook 1 The leader has a spell scroll of true resurrection among its belongings. 2 The island contains a piece of a tablet with instructions on how to open a portal
they spend on the island. If they fail, they gain one level of exhaustion. The DC for this check equals 10 + the number of hours spent on the island. 3 Each day at dawn, the island conjures 2d10 magma
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
spell granted in the tomb (see area P12)—they won’t entertain any notion of leaving. If the effect on them is broken, the couple entertains reasonable arguments to return home and speak to their
round shield, and a well-worn spear adorn a mannequin in the corner.
Two middle-aged human men are present, one reclining on a couch with a book, the other sitting in a chair, whittling a piece of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
spell granted in the tomb (see area P12)—they won’t entertain any notion of leaving. If the effect on them is broken, the couple entertains reasonable arguments to return home and speak to their
round shield, and a well-worn spear adorn a mannequin in the corner.
Two middle-aged human men are present, one reclining on a couch with a book, the other sitting in a chair, whittling a piece of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
any other creature that enters the room. Hidden Tower. Touching the miniature tower while it is inside this chamber conjures a glowing doorway to a demiplane. The doorway is 8 feet tall, 4 feet wide
“Scrivenscry and Kingsport” sidebar). If the characters engage Scrivenscry in conversation, Kingsport chooses a moment to approach the nearest character and pass a note to them. Scratched into a piece
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
any other creature that enters the room. Hidden Tower. Touching the miniature tower while it is inside this chamber conjures a glowing doorway to a demiplane. The doorway is 8 feet tall, 4 feet wide
“Scrivenscry and Kingsport” sidebar). If the characters engage Scrivenscry in conversation, Kingsport chooses a moment to approach the nearest character and pass a note to them. Scratched into a piece