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Returning 35 results for 'piece from and divine'.
Other Suggestions:
peace from and divine
place from and divine
prince from and divine
Magic Items
Bigby Presents: Glory of the Giants
ignore the spell’s material components with a gold piece cost, up to 300 gp per charge expended.
Astute Mind. You gain a +2 bonus to any Constitution saving throw you make to maintain your
concentration on a spell.
Divine Sight. You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
Magic Items
Acquisitions Incorporated
glasses.
3
Burning a small piece of the body and looking for shapes in the smoke.
4
A cautious, reasoned, professional guesstimate.
5
Careful measurements. The distance between nostrils
death of a creature has unintended consequences. Within seven days of a creature’s death, you can use your occultant abacus to divine ways to reverse or mitigate events resulting from that death. As
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
residual divine power and terrorizes hapless astral travelers who stumble on Havock’s corpse. When the Lambent Zenith crashed into Havock, the god’s heart began absorbing pieces of the ship’s prow, and
the hertilod gorged itself on the spelljamming vessel’s detritus—including the piece of the Rod of Seven Parts.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
residual divine power and terrorizes hapless astral travelers who stumble on Havock’s corpse. When the Lambent Zenith crashed into Havock, the god’s heart began absorbing pieces of the ship’s prow, and
the hertilod gorged itself on the spelljamming vessel’s detritus—including the piece of the Rod of Seven Parts.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
or a piece of parchment from a religious text) Duration: Concentration, up to 1 minute Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
or a piece of parchment from a religious text) Duration: Concentration, up to 1 minute Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
or a piece of parchment from a religious text) Duration: Concentration, up to 1 minute Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
or a piece of parchment from a religious text) Duration: Concentration, up to 1 minute Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Helpful Knowledge A character who scans Mazfroth’s Mighty Digressions learns a piece of information relevant to their interests, such as one of these: All magic depends on the Weave, an interface
between casters and raw magic that is governed by Mystra, god of magic. Arcane spellcasters access the Weave directly, while divine spellcasters are granted access to it by their deities and ideals
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Helpful Knowledge A character who scans Mazfroth’s Mighty Digressions learns a piece of information relevant to their interests, such as one of these: All magic depends on the Weave, an interface
between casters and raw magic that is governed by Mystra, god of magic. Arcane spellcasters access the Weave directly, while divine spellcasters are granted access to it by their deities and ideals
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
through a series of plazas. Map 13.3: yongjingView Player Version Hall of Divine Wisdom Each morning, the Gate of Ascendance is thrown open, and petitioners seeking the ear of the emperor crowd onto
the plaza in front of the palace known as the Hall of Divine Wisdom. Ministers interview each petitioner—and swiftly reject requests too trivial to warrant the emperor’s involvement. The plaza is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
through a series of plazas. Map 13.3: yongjingView Player Version Hall of Divine Wisdom Each morning, the Gate of Ascendance is thrown open, and petitioners seeking the ear of the emperor crowd onto
the plaza in front of the palace known as the Hall of Divine Wisdom. Ministers interview each petitioner—and swiftly reject requests too trivial to warrant the emperor’s involvement. The plaza is
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
destruction, none were spared divine wrath. The gods and their blessings then faded from the world, and in time, even their names were all but forgotten.
The Cataclysm! It looms larger than any other
and cultures that no longer exist and geography that has changed beyond recognition.
Still, it is possible to piece these scattered sources together. At the request of the good knights of Maelgoth
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
destruction, none were spared divine wrath. The gods and their blessings then faded from the world, and in time, even their names were all but forgotten.
The Cataclysm! It looms larger than any other
and cultures that no longer exist and geography that has changed beyond recognition.
Still, it is possible to piece these scattered sources together. At the request of the good knights of Maelgoth
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, the greatest elf wizards of Toril summoned into the world a piece of Arvandor and bound it there. Their intent was to craft a new homeland for the elves, a place protected from the outside world and
so similar to their afterlife as to allow elves to live in a virtual heaven on earth. Although the performance of the ritual was an act of supreme sacrilege, it didn’t bring divine retribution down
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
hanging from their necks, and their hands glow with divine magic. On the opposite side of camp, a human woman pores over a spellbook.
The archaeologists are investigating the ancient complex in
which a piece of the Rod of Seven Parts waits. The characters can chat with the archaeologists to learn about the complex and ask to borrow magic items to aid their quest. Laysa’s Goals At camp, Laysa is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
rich with wonders and missteps. By sharing these truths, I can help create a greater future.” Bond. “My tie to Lungtian is special and brings me closer to the divine.” Flaw. “I would never question the
the characters 600 gp apiece as a reward, while Lungtian promises them a divine blessing (see “Ninuno’s Mark” in the adventure’s conclusion). Additionally, Nimuel and Lungtian can share any information
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
rich with wonders and missteps. By sharing these truths, I can help create a greater future.” Bond. “My tie to Lungtian is special and brings me closer to the divine.” Flaw. “I would never question the
the characters 600 gp apiece as a reward, while Lungtian promises them a divine blessing (see “Ninuno’s Mark” in the adventure’s conclusion). Additionally, Nimuel and Lungtian can share any information
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, the greatest elf wizards of Toril summoned into the world a piece of Arvandor and bound it there. Their intent was to craft a new homeland for the elves, a place protected from the outside world and
so similar to their afterlife as to allow elves to live in a virtual heaven on earth. Although the performance of the ritual was an act of supreme sacrilege, it didn’t bring divine retribution down
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
hanging from their necks, and their hands glow with divine magic. On the opposite side of camp, a human woman pores over a spellbook.
The archaeologists are investigating the ancient complex in
which a piece of the Rod of Seven Parts waits. The characters can chat with the archaeologists to learn about the complex and ask to borrow magic items to aid their quest. Laysa’s Goals At camp, Laysa is
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
would find a piece of creation in disarray—a star gone missing, an ocean dried up, an entire city disappearing into a void of nothingness. Even the gods, in all their power and insight, could not fathom
manifested in the Mad Emperor, Leopold I. When he ascended to his legacy and touched the divine artifacts, his mind and soul were instantly connected with the Four Divines—and it drove them all to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. If a halfling falls off a cliff, her britches will snag on a root or a sharp outcrop of rock. If a halfling is forced by pirates to walk the plank, he will catch a piece of flotsam and use it to stay
the favor of Yondalla, believing that, now and then, the divine will of the goddess tips the balance of fate in their favor (or gives it a hearty shove when the occasion warrants). Naturally Innocent
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. If a halfling falls off a cliff, her britches will snag on a root or a sharp outcrop of rock. If a halfling is forced by pirates to walk the plank, he will catch a piece of flotsam and use it to stay
the favor of Yondalla, believing that, now and then, the divine will of the goddess tips the balance of fate in their favor (or gives it a hearty shove when the occasion warrants). Naturally Innocent
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Communication Communication between the mortal world and the divine can take a variety of forms, from omens that get mortals’ attention by distorting natural phenomena to face-to-face conversations
in conversation. Through supernatural events such as these, evidence of the gods’ presence and influence is demonstrated, metaphorically manifesting their divine wishes. Weal and Woe. The gods
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Communication Communication between the mortal world and the divine can take a variety of forms, from omens that get mortals’ attention by distorting natural phenomena to face-to-face conversations
in conversation. Through supernatural events such as these, evidence of the gods’ presence and influence is demonstrated, metaphorically manifesting their divine wishes. Weal and Woe. The gods
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
glasses.
3 Burning a small piece of the body and looking for shapes in the smoke.
4 A cautious, reasoned, professional guesstimate.
5 Careful measurements. The distance between
the Balance As a rank 4 occultant, you learn that sometimes the death of a creature has unintended consequences. Within seven days of a creature’s death, you can use your occultant abacus to divine
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
glasses.
3 Burning a small piece of the body and looking for shapes in the smoke.
4 A cautious, reasoned, professional guesstimate.
5 Careful measurements. The distance between
the Balance As a rank 4 occultant, you learn that sometimes the death of a creature has unintended consequences. Within seven days of a creature’s death, you can use your occultant abacus to divine
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, and his divine offspring — the lesser giant gods — were out of touch, constantly waging war against one another on the Outer Planes. Hekaton came to believe that the giants were no longer the rightful
that they were involved in their mother’s death or their father’s kidnapping. Other than Iymrith and her Uncle Uthor, there are few giants Serissa feels she can trust. Hekaton left behind a piece of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, and his divine offspring — the lesser giant gods — were out of touch, constantly waging war against one another on the Outer Planes. Hekaton came to believe that the giants were no longer the rightful
that they were involved in their mother’s death or their father’s kidnapping. Other than Iymrith and her Uncle Uthor, there are few giants Serissa feels she can trust. Hekaton left behind a piece of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Despair Although the chambers in this zone are referred to as “temples,” they are essentially security rooms designed to destroy the unwary. Doors. All the doors in this zone are locked. Aura. Divine
consciousness. He has only 1 hit point unless healing magic was used. Vorja is in no condition to fight, and his loyalty to Thay is tenuous. If assisted, Vorja can reveal one piece of lore along with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Despair Although the chambers in this zone are referred to as “temples,” they are essentially security rooms designed to destroy the unwary. Doors. All the doors in this zone are locked. Aura. Divine
consciousness. He has only 1 hit point unless healing magic was used. Vorja is in no condition to fight, and his loyalty to Thay is tenuous. If assisted, Vorja can reveal one piece of lore along with
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
by eccentric wizards, and blessed groves touched by divine providence, plants can sometimes produce fruit bursting with primal magic. Not every fruit-bearing plant holds this stored magic, but those
edible. As an action, a creature can eat a piece of primal fruit to gain its effects. This fruit can be squeezed into juice or cooked into a dish and retains its magic. Choose an effect or roll on the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
by eccentric wizards, and blessed groves touched by divine providence, plants can sometimes produce fruit bursting with primal magic. Not every fruit-bearing plant holds this stored magic, but those
edible. As an action, a creature can eat a piece of primal fruit to gain its effects. This fruit can be squeezed into juice or cooked into a dish and retains its magic. Choose an effect or roll on the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, ceremonial weapons and costumes, human-sized sarcophagi, vases and other pottery from ancient Ostoria, and well-preserved (nonmagical) scrolls with imperial decrees and divine edicts written in Dethek
progress, all of the pieces are in their starting locations. The constructs don’t attack unless one of them is attacked first, or unless they are commanded to do so by Sansuri or Thullen. A chess piece
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, ceremonial weapons and costumes, human-sized sarcophagi, vases and other pottery from ancient Ostoria, and well-preserved (nonmagical) scrolls with imperial decrees and divine edicts written in Dethek
progress, all of the pieces are in their starting locations. The constructs don’t attack unless one of them is attacked first, or unless they are commanded to do so by Sansuri or Thullen. A chess piece