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Returning 6 results for 'pierce agent and his conjure'.
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Backgrounds
Guildmasters’ Guide to Ravnica
messenger, calm emotions, warding bond
3rd
plant growth, speak with plants
4th
aura of life, conjure minor elementals
5th
awaken, commune with nature
Dimir agent.
4
I know a disgruntled Golgari assassin who is ripe for recruitment.
5
I’m friendly with a Gruul centaur who almost joined us a few years back.
6
I once had a heated
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
: Striking a bargain with a greater Fey creature Performing a great deed in the name of a Fey Queen Establishing a new faerie ring or bridge to the Realm of Faerie Defeating a powerful agent from your
another creature of your general size and humanoid shape. This illusion ends when you use a Bonus Action to end it, or if you die or gain the Unconscious condition. A creature can pierce the illusion by
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
protector, which depicts three black boars running toward the head of the banner on a blood-red field. The current Lord Protector of Triboar is Darathra Shendrel (see appendix D), a Harper agent from
glyph casts a conjure animals spell that summons a pair of death dogs. They attack anyone not accompanied by Draven. Treasure. A locked chest in Draven’s quarters contains 540 gp in mixed coinage
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
protector, which depicts three black boars running toward the head of the banner on a blood-red field. The current Lord Protector of Triboar is Darathra Shendrel (see appendix D), a Harper agent from
glyph casts a conjure animals spell that summons a pair of death dogs. They attack anyone not accompanied by Draven. Treasure. A locked chest in Draven’s quarters contains 540 gp in mixed coinage
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the first time must succeed on a DC 18 Wisdom saving throw or have the frightened condition, as the darkness and eerie sounds conjure up the creature’s deepest fears. The frightened condition ends on
don’t pierce the illusion. The shark can’t harm anyone outside the room. Piercing the Illusion. A creature that succeeds on a DC 18 Intelligence (Investigation) check can see through the illusion
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the first time must succeed on a DC 18 Wisdom saving throw or have the frightened condition, as the darkness and eerie sounds conjure up the creature’s deepest fears. The frightened condition ends on
don’t pierce the illusion. The shark can’t harm anyone outside the room. Piercing the Illusion. A creature that succeeds on a DC 18 Intelligence (Investigation) check can see through the illusion