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Returning 35 results for 'pinch agent and his class'.
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Monsters
Eberron: Rising from the Last War
Intelligence, Wisdom, and Charisma scores, as well as this action. Her statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that
and revenge. By sharing her power in this way, the overlord perpetuates the image of the evil warlock, inciting fear that strengthens the Keeper of Secrets even more.
Sul Khatesh's chief agent among
Backgrounds
Guildmasters’ Guide to Ravnica
positions of power.
Orzhov Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Orzhov Guild Spells table are added to the spell list of your spellcasting class
secretly a Dimir agent and tries to make sure that I keep that secret hidden.
4
I’m fascinated by the culture of the Golgari kraul, and I have formed a friendship with one of their death
Backgrounds
Guildmasters’ Guide to Ravnica
leave the Dimir and join this guild, but there is no escaping the Dimir.
8
I chose this guild at random or on a lark.
Dimir Guild Spells
Prerequisite: Spellcasting or Pact Magic class
feature
For you, the spells on the Dimir Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to
Backgrounds
Guildmasters’ Guide to Ravnica
class feature
For you, the spells on the Selesnya Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells
Dimir agent.
4
I know a disgruntled Golgari assassin who is ripe for recruitment.
5
I’m friendly with a Gruul centaur who almost joined us a few years back.
6
I once had a heated
Backgrounds
Guildmasters’ Guide to Ravnica
light of the surface world, so your journey isn’t guaranteed to be safe.
Golgari Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Golgari Guild
Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Golgari Guild Spells
Backgrounds
Guildmasters’ Guide to Ravnica
even be stripped of your position.
Azorius Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Azorius Guild Spells table are added to the spell list of
your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Azorius Guild Spells
Spell Level
Spells
Cantrip
Backgrounds
Guildmasters’ Guide to Ravnica
the crime. Most people are too daunted by you to report your wrongdoing to the Azorius.
Rakdos Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Rakdos
Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Rakdos Guild Spells
Backgrounds
Guildmasters’ Guide to Ravnica
’t be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Simic Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you
, the spells on the Simic Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them
classes
Basic Rules (2014)
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and brute
. Some aspire to become like the gods, shaping reality itself. Though the casting of a typical spell requires merely the utterance of a few strange words, fleeting gestures, and sometimes a pinch or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
agent or acquire a particular object from their base. While the spy background is a logical choice for a Trust agent, the agency recruits characters of every class and background. Your class abilities reflect specialized training and granted abilities—the magical equivalent of spy gadgets!
active agent, you could receive missions tied to your current adventures. If you and your companions are fighting the Emerald Claw, you might have a secondary assignment to eliminate a specific Claw
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
agent or acquire a particular object from their base. While the spy background is a logical choice for a Trust agent, the agency recruits characters of every class and background. Your class abilities reflect specialized training and granted abilities—the magical equivalent of spy gadgets!
active agent, you could receive missions tied to your current adventures. If you and your companions are fighting the Emerald Claw, you might have a secondary assignment to eliminate a specific Claw
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Playing a Temporary Character Playing a new character for a brief period can be fun and liberating, giving the player a chance to experiment with new class features in a low-stakes environment. For
adventurers in their hour of need. Herald of the Comet. The temporary character is an agent of the Heralds of the Comet (see chapter 12), a group that seeks the original Deck of Many Things for its own
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, where other beasts of burden would falter. The distinctive sickle-shaped claws on a relic sloth’s forelimbs are primarily used for climbing, though they can fend off a hungry predator in a pinch. Relic
Sloth
Huge Beast, Unaligned
Armor Class 13 (natural armor)
Hit Points 76 (8d12 + 24)
Speed 20 ft., climb 20 ft.
STR
20 (+5)
DEX
9 (−1)
CON
17 (+3)
INT
2 (−4
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, where other beasts of burden would falter. The distinctive sickle-shaped claws on a relic sloth’s forelimbs are primarily used for climbing, though they can fend off a hungry predator in a pinch. Relic
Sloth
Huge Beast, Unaligned
Armor Class 13 (natural armor)
Hit Points 76 (8d12 + 24)
Speed 20 ft., climb 20 ft.
STR
20 (+5)
DEX
9 (−1)
CON
17 (+3)
INT
2 (−4
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Playing a Temporary Character Playing a new character for a brief period can be fun and liberating, giving the player a chance to experiment with new class features in a low-stakes environment. For
adventurers in their hour of need. Herald of the Comet. The temporary character is an agent of the Heralds of the Comet (see chapter 12), a group that seeks the original Deck of Many Things for its own
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
characters in your group might have different relationships with your patron, though; consider some or all of these roles for your characters: Agent. The Agent doesn’t receive direct communications
, combining humble origins with a sense of destiny. Any class or proficiencies are suited for this role. Visionary. At least one character in the party should have a particular connection to your immortal
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Dragonmark. Decide whether your character bears one of the mystical marks associated with the dragonmarked houses. Background. Choose the house agent background if your character has devoted themself to
serving a dragonmarked house. Artificer. You have the option of choosing the artificer as your character’s class, becoming an unmatched magical inventor. Group Patron. Working with the other players
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Dragonmark. Decide whether your character bears one of the mystical marks associated with the dragonmarked houses. Background. Choose the house agent background if your character has devoted themself to
serving a dragonmarked house. Artificer. You have the option of choosing the artificer as your character’s class, becoming an unmatched magical inventor. Group Patron. Working with the other players
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
characters in your group might have different relationships with your patron, though; consider some or all of these roles for your characters: Agent. The Agent doesn’t receive direct communications
, combining humble origins with a sense of destiny. Any class or proficiencies are suited for this role. Visionary. At least one character in the party should have a particular connection to your immortal
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
) act Completing an ancient ritual Obtaining a powerful artifact Being cursed by a dark agent Being exalted by a patron or god Making a pact with a powerful fey creature Stumbling upon an area infused
with great power Class Levels and Transformation Stages While Transformations are milestone- or trigger-based achievements, and come with Flaws (see below), Transformations still represent a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
out with husband Oak Truestrike, and Brahma has been operating as a solo agent for some time now. Known for a personality that is murderous and cheery in equal part, she utilizes an instrument of
dragonborn design in combat. Known as a war lute, this unique item comes replete with hidden storage and powerful weaponry. Brahma Lutier
Medium humanoid (elf), neutral
Armor Class 12
Hit Points 33
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Witchlight hand background don’t learn magic as part of their upbringing, but they can choose to account for this by selecting a spellcasting class.) Witchlight Hand Medium or Small Humanoid, Any
Alignment
Armor Class 12
Hit Points 9 (2d8) if Medium, 7 (2d6) if Small
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
11 (+0)
INT
12 (+1)
WIS
13 (+1)
CHA
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Witchlight hand background don’t learn magic as part of their upbringing, but they can choose to account for this by selecting a spellcasting class.) Witchlight Hand Medium or Small Humanoid, Any
Alignment
Armor Class 12
Hit Points 9 (2d8) if Medium, 7 (2d6) if Small
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
11 (+0)
INT
12 (+1)
WIS
13 (+1)
CHA
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
out with husband Oak Truestrike, and Brahma has been operating as a solo agent for some time now. Known for a personality that is murderous and cheery in equal part, she utilizes an instrument of
dragonborn design in combat. Known as a war lute, this unique item comes replete with hidden storage and powerful weaponry. Brahma Lutier
Medium humanoid (elf), neutral
Armor Class 12
Hit Points 33
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Lynx Creatlach Lynx Creatlach
Medium undead (tiefling), lawful evil
Armor Class 13 (leather armor)
Hit Points 136 (16d8 + 64)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18
” section of their stat blocks) have been granted to them by their diabolical masters, and are not meant to be claimed as treasure. If either agent is killed in the course of the adventure, their special equipment vanishes, returning to Bel or Zariel.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Lynx Creatlach Lynx Creatlach
Medium undead (tiefling), lawful evil
Armor Class 13 (leather armor)
Hit Points 136 (16d8 + 64)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18
” section of their stat blocks) have been granted to them by their diabolical masters, and are not meant to be claimed as treasure. If either agent is killed in the course of the adventure, their special equipment vanishes, returning to Bel or Zariel.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
lives in a keep or fortress with no nearby town or city. Village Population: Up to about 1,000 Government: A noble (usually not a resident) rules the village, with an appointed agent (a reeve) in
administration. An elected town council represents the interests of the middle class. Defense: The noble commands a sizable army of professional soldiers, as well as personal bodyguards. Commerce: Basic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
lives in a keep or fortress with no nearby town or city. Village Population: Up to about 1,000 Government: A noble (usually not a resident) rules the village, with an appointed agent (a reeve) in
administration. An elected town council represents the interests of the middle class. Defense: The noble commands a sizable army of professional soldiers, as well as personal bodyguards. Commerce: Basic
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, Typically Chaotic Neutral
Armor Class 17 (natural armor)
Hit Points 138 (12d12 + 60)
Speed 40 ft.
STR
20 (+5)
DEX
10 (+0)
CON
21 (+5)
INT
10 (+0)
WIS
14 (+2)
CHA
11 (+0
conflict on the battlefields of Ysgard. They also wield elemental magic of earth and stone. True to their giant heritage, they can transform even a pinch of mud or gravel into a boulder suitable for
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, Typically Chaotic Neutral
Armor Class 17 (natural armor)
Hit Points 138 (12d12 + 60)
Speed 40 ft.
STR
20 (+5)
DEX
10 (+0)
CON
21 (+5)
INT
10 (+0)
WIS
14 (+2)
CHA
11 (+0
conflict on the battlefields of Ysgard. They also wield elemental magic of earth and stone. True to their giant heritage, they can transform even a pinch of mud or gravel into a boulder suitable for
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
NPCs Augrek Brighthelm Medium Humanoid (Dwarf), Lawful Good
Armor Class 15 (chain shirt, shield)
Hit Points 13 (2d8 + 4)
Speed 25 ft.
STR
14 (+2)
DEX
11 (+0)
CON
15 (+2
Medium Humanoid (Human), Lawful Good
Armor Class 14 (leather)
Hit Points 22 (5d8)
Speed 30 ft.
STR
14 (+2)
DEX
17 (+3)
CON
11 (+0)
INT
12 (+1)
WIS
13 (+1
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
NPCs Augrek Brighthelm Medium Humanoid (Dwarf), Lawful Good
Armor Class 15 (chain shirt, shield)
Hit Points 13 (2d8 + 4)
Speed 25 ft.
STR
14 (+2)
DEX
11 (+0)
CON
15 (+2
Medium Humanoid (Human), Lawful Good
Armor Class 14 (leather)
Hit Points 22 (5d8)
Speed 30 ft.
STR
14 (+2)
DEX
17 (+3)
CON
11 (+0)
INT
12 (+1)
WIS
13 (+1
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Class Training If you haven’t chosen your class yet, do so now, keeping in mind your background and all the other details you have established so far. Once you’ve made your selection, roll a d6 and
find the number you rolled on the appropriate table in this section, which describes how you came to be a member of that class. The class sections earlier in this chapter have further story
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Class Training If you haven’t chosen your class yet, do so now, keeping in mind your background and all the other details you have established so far. Once you’ve made your selection, roll a d6 and
find the number you rolled on the appropriate table in this section, which describes how you came to be a member of that class. The class sections earlier in this chapter have further story
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Class 23 (natural armor; 25 versus ranged attacks)
Hit Points 478 (33d12 + 264)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR
29 (+9)
DEX
19 (+4)
CON
27 (+8)
INT
21 (+5
, proficiencies, Legendary Resistance, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class