Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'place advice and his changeling'.
Other Suggestions:
place advise and his changelings
place adrie and his changelings
place advise and his changeling
place adrie and his changeling
place advise and his changing
Monsters
Acquisitions Incorporated
-profit-and-power biz — Portentia Dran is more than she appears to be. Quite literally. The person known as Portentia is actually a changeling, who took the place of the real Portentia before her fifth
year.
The changeling Portentia can affect a range of disguises, and has spent long years engaged in a mission of manipulating the members of the Dran family. Years ago, it was Portentia who tricked
Monsters
Acquisitions Incorporated
":"1d4+2","rollType":"damage","rollAction":"Dagger","rollDamageType":"slashing"} slashing damage.
Word From Beyond (1/day). Splugoth remembers and repeats aloud a few words from a place he entered while
can then be retracted automatically at the end of the attacking creature’s turn.
I’m going to give you a piece of advice. Don’t trust Acquisitions Incorporated. And never, ever, ever
Monsters
Mordenkainen Presents: Monsters of the Multiverse
agree to carry the leader into battle and offer advice during the fight. Followers of Yeenoghu also see leucrottas as a form of entertainment. They enjoy watching a leucrotta work almost as much as they
reek is outdone only by the creature’s breath, which issues from a maw that drips fluid corrupted with rot and digestive juices. In place of fangs, a leucrotta has bony ridges as hard as steel
Magic Items
Guildmasters’ Guide to Ravnica
.
When you use an action to speak the item’s command word and place the keyrune on the ground in an unoccupied space within 5 feet of you, the keyrune transforms into a creature. If there isn’t
addition to fighting on your behalf, this veteran cheerfully offers tactical advice, which is usually sound. Anyone who talks with the transformed keyrune or examines it closely can easily recognize that
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Charlatan As Saltmarsh grows more prosperous, it becomes a more attractive place for grifters such as yourself. If you want to do business in town, you’re going to cross tracks with Winston, the
eponymous owner of Winston’s Store. The halfling merchant is always looking for new wares to add to his offerings. He knows the people of Saltmarsh well and gives you advice on how to walk the line between making a profit and angering the locals.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Charlatan As Saltmarsh grows more prosperous, it becomes a more attractive place for grifters such as yourself. If you want to do business in town, you’re going to cross tracks with Winston, the
eponymous owner of Winston’s Store. The halfling merchant is always looking for new wares to add to his offerings. He knows the people of Saltmarsh well and gives you advice on how to walk the line between making a profit and angering the locals.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
than she appears to be. Quite literally. The person known as Portentia is actually a changeling, who took the place of the real Portentia before her fifth year. The changeling Portentia can affect a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
than she appears to be. Quite literally. The person known as Portentia is actually a changeling, who took the place of the real Portentia before her fifth year. The changeling Portentia can affect a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
advice can be as important an encounter as fighting orcs. (And don’t expect the adventurers to fight the orcs at all unless they are motivated to do so.) A character will sometimes take actions
proficiencies take precedence over combat bonuses. Feel free to change or ignore rules to fit the players’ roleplaying needs, using the advice presented in part 3 of this book. A WORLD TO EXPLORE
Much
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
advice can be as important an encounter as fighting orcs. (And don’t expect the adventurers to fight the orcs at all unless they are motivated to do so.) A character will sometimes take actions
proficiencies take precedence over combat bonuses. Feel free to change or ignore rules to fit the players’ roleplaying needs, using the advice presented in part 3 of this book. A WORLD TO EXPLORE
Much
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
failing an ability check, not talking to the right person, or not looking in the right place. See also “Perception” in this chapter for more advice on hidden secrets in adventures. Giving Information
party when they’re reunited. You might need to remind the other players that their characters aren’t present, so they can’t offer advice or information to the lone character. Sometimes, though, you’ll
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
remains on their boat, refusing to take part in combat but willing to observe and offer advice. What He Knows Major Ursa, as a member of the mariners’ guild, is invested in the party’s success. He offers
the following information freely: “The only safe place to get ashore on the reef-ringed, rocky little island is a large sandy beach known as the Skull Dunes. The dunes are full of undead, because the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
trees that is an important meeting-place for the Emerald Enclave. Foes of the enclave have to fight to reach it, but members can readily find aid, healing, and advice in the grove. Reason to Visit
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
trees that is an important meeting-place for the Emerald Enclave. Foes of the enclave have to fight to reach it, but members can readily find aid, healing, and advice in the grove. Reason to Visit
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
remains on their boat, refusing to take part in combat but willing to observe and offer advice. What He Knows Major Ursa, as a member of the mariners’ guild, is invested in the party’s success. He offers
the following information freely: “The only safe place to get ashore on the reef-ringed, rocky little island is a large sandy beach known as the Skull Dunes. The dunes are full of undead, because the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
failing an ability check, not talking to the right person, or not looking in the right place. See also “Perception” in this chapter for more advice on hidden secrets in adventures. Giving Information
party when they’re reunited. You might need to remind the other players that their characters aren’t present, so they can’t offer advice or information to the lone character. Sometimes, though, you’ll
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
these hills such prime ground for trolls is unknown (and a favorite topic of conversation around many of the campfires I’ve sat at while passing through or near this place), but there’s no doubt that
, is the only place for leagues that wagons can safely cross the Winding Water. Important as it is, the site has been occupied by several forces over the years, as evidenced by the ruined remnants of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
these hills such prime ground for trolls is unknown (and a favorite topic of conversation around many of the campfires I’ve sat at while passing through or near this place), but there’s no doubt that
, is the only place for leagues that wagons can safely cross the Winding Water. Important as it is, the site has been occupied by several forces over the years, as evidenced by the ruined remnants of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
towers of Skyway, in the deepest depths of the Cogs, or anywhere in between. At the end of this chapter is an introductory adventure, “Forgotten Relics,” set in Sharn. Sharn can be a grim place that
be a place of unrelenting action, ranging from soarsleds speeding between the towertops to confrontations in the dungeon depths far beneath the city’s lowest tier. Fallen angels, sinister shapeshifters
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Infiltrating Web’s Edge Irina Nordsol Heroes who stumble into Web’s Edge unaware of its dangers usually meet a gruesome end Web’s Edge is a dangerous place. If the characters burst into the complex
without a plan, they’re unlikely to survive the experience, let alone retrieve the first piece of the Rod of Seven Parts. See the advice below for handling strategies the characters might adopt. Being
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Infiltrating Web’s Edge Irina Nordsol Heroes who stumble into Web’s Edge unaware of its dangers usually meet a gruesome end Web’s Edge is a dangerous place. If the characters burst into the complex
without a plan, they’re unlikely to survive the experience, let alone retrieve the first piece of the Rod of Seven Parts. See the advice below for handling strategies the characters might adopt. Being
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
towers of Skyway, in the deepest depths of the Cogs, or anywhere in between. At the end of this chapter is an introductory adventure, “Forgotten Relics,” set in Sharn. Sharn can be a grim place that
be a place of unrelenting action, ranging from soarsleds speeding between the towertops to confrontations in the dungeon depths far beneath the city’s lowest tier. Fallen angels, sinister shapeshifters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
settlement — a home base for your adventurers — is a great place to start a campaign and begin your world building. Consider the following questions as you create any settlement in your world: What purpose
characters care about the settlement? The guidelines in this section are here to help you build the settlement you want for whatever purpose you have in mind. Disregard any advice here that runs counter to your vision for a settlement.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Vurnor Leng, a male human noble. General Store. The village’s main source for supplies and merchandise is the general store, owned and operated by Kerowyn Hucrele, a female human noble. Shrine. Advice
. Repairing and forging arms and armor is the job of the village smithy, Rurik Lutgehr, a male dwarf commoner. Ol’ Boar Inn. Garon, a male human commoner, is the owner and barkeep of the Ol’ Boar Inn. He serves food and drink, and the place has a few rooms that visitors can rent.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
next turn. If the reaction interrupts another creature’s turn, that creature can continue its turn right after the Reaction. In terms of timing, a Reaction takes place immediately after its trigger
imagine. How does your character react to those situations?
This advice comes with one important caveat: avoid character choices that ruin the fun of the other players and the DM. Choose actions that delight you and your friends.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
next turn. If the reaction interrupts another creature’s turn, that creature can continue its turn right after the Reaction. In terms of timing, a Reaction takes place immediately after its trigger
imagine. How does your character react to those situations?
This advice comes with one important caveat: avoid character choices that ruin the fun of the other players and the DM. Choose actions that delight you and your friends.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Shields. Gain the Monster Hunter’s level 1 features, which are listed in the Monster Hunter Features table. Vollendorf’s a fine place, no safer city this side of the empire. A word of advice though: if
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
tables for you to use when you determine that a random encounter is going to take place. Using the monster lists in appendix B of that book as a basis, we’ve built a set of tables for each environment
: levels 1–4, 5–10, 11–16, and 17–20. Even though you can use these tables “out of the box,” the advice in the Dungeon Master’s Guide still holds true: tailoring such tables to your game can reinforce the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
spotting those clues in the first place. See “Perception” in chapter 2 for more advice. Secret Doors Secret Door DC to Detect Barely hidden secret door 10 Standard secret door 15 Well-hidden secret
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
spotting those clues in the first place. See “Perception” in chapter 2 for more advice. Secret Doors Secret Door DC to Detect Barely hidden secret door 10 Standard secret door 15 Well-hidden secret
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
settlement — a home base for your adventurers — is a great place to start a campaign and begin your world building. Consider the following questions as you create any settlement in your world: What purpose
characters care about the settlement? The guidelines in this section are here to help you build the settlement you want for whatever purpose you have in mind. Disregard any advice here that runs counter to your vision for a settlement.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
tables for you to use when you determine that a random encounter is going to take place. Using the monster lists in appendix B of that book as a basis, we’ve built a set of tables for each environment
: levels 1–4, 5–10, 11–16, and 17–20. Even though you can use these tables “out of the box,” the advice in the Dungeon Master’s Guide still holds true: tailoring such tables to your game can reinforce the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
halfling with gleaming crystal eyes. This warforged spent twenty years on the battlefield, and it has no fear of the halfling warrior. Neither one noticed the changeling who stole the halflings purse, but
within them, shifters often prefer the wilds to the civilized world. Warforged are artificial lifeforms built to fight in the Last War. Created as tools of battle, they must now find their place and purpose beyond the war.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
next turn. If the reaction interrupts another creature’s turn, that creature can continue its turn right after the Reaction. In terms of timing, a Reaction takes place immediately after its trigger
imagine. How does your character react to those situations?
This advice comes with one important caveat: avoid character choices that ruin the fun of the other players and the DM. Choose actions that delight you and your friends.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Recurring NPCs NPCs who keep showing up over the course of a campaign build the sense that the world of the game is a living, breathing place. Whether these NPCs are allies, patrons, friends, or
advice in this section is meant to help you create an interesting character quickly while providing just enough detail.