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Returning 35 results for 'place are and his consent'.
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Species
Van Richten’s Guide to Ravenloft
their own kind or that embodies the hexblood’s nature. This requires that both the hag and hexblood be in the same place and consent to the lengthy ritual—circumstances most hexbloods shun but
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
another player’s character requires that player’s consent. Additionally, you gain the following traits. Boon Aura. Your allies within 5 feet of you have advantage on saving throws against being
First Kings of Meletis.” These cues note the legendary places these stories occupy in the minds of Theros’s people and their place as tales that endlessly play out among the constellations of Nyx
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
another player’s character requires that player’s consent. Additionally, you gain the following traits. Boon Aura. Your allies within 5 feet of you have advantage on saving throws against being
First Kings of Meletis.” These cues note the legendary places these stories occupy in the minds of Theros’s people and their place as tales that endlessly play out among the constellations of Nyx
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and serve as a final, vexing puzzle for anyone who tries to make use of an item without her consent. A hag’s treasure — like a gift from a fey being — should be doubted and even feared rather than
of every conversation that took place over the course of a year, three years ago, in a nearby village. 10 A small painting that depicts a placid field. Just after midnight each day, the painting changes to depict the following day’s weather.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. The character understands some of the Void’s workings and can assist in opening the way to the House of Cards. Making a new character takes time. Place an encounter with a Deck of Many Things at the
, knight, priest, and spy are great places to start. In this book, consider the initiate of the comet (see chapter 12) or Solar Bastion knight (see chapter 10). Player Consent
Some players might find
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
characters 25 gp each now and another 50 gp each if they bring in Coal. If the characters consent to meet with Coal, Germaine provides the location of the Cog Carnival, a bar in High Walls frequented by
largest criminal syndicates in the city). If the characters have no place to stay in Sharn, Germaine puts them up at Ghallanda Hall in Middle Dura for the duration of their investigation.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
both the hag and hexblood be in the same place and consent to the lengthy ritual—circumstances most hexbloods shun but might come to accept over the course of centuries. Once a hexblood undergoes this
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and serve as a final, vexing puzzle for anyone who tries to make use of an item without her consent. A hag’s treasure — like a gift from a fey being — should be doubted and even feared rather than
of every conversation that took place over the course of a year, three years ago, in a nearby village. 10 A small painting that depicts a placid field. Just after midnight each day, the painting changes to depict the following day’s weather.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. The character understands some of the Void’s workings and can assist in opening the way to the House of Cards. Making a new character takes time. Place an encounter with a Deck of Many Things at the
, knight, priest, and spy are great places to start. In this book, consider the initiate of the comet (see chapter 12) or Solar Bastion knight (see chapter 10). Player Consent
Some players might find
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
characters 25 gp each now and another 50 gp each if they bring in Coal. If the characters consent to meet with Coal, Germaine provides the location of the Cog Carnival, a bar in High Walls frequented by
largest criminal syndicates in the city). If the characters have no place to stay in Sharn, Germaine puts them up at Ghallanda Hall in Middle Dura for the duration of their investigation.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
both the hag and hexblood be in the same place and consent to the lengthy ritual—circumstances most hexbloods shun but might come to accept over the course of centuries. Once a hexblood undergoes this
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Moonshaes is Alaron. The Ffolk stronghold of Caer Callidyr overlooks a bay south of the Fairheight Mountains, at the northern edge of Dornall Forest. The forest is a perilous place, filled with
old citadel and rebuild it as an embassy, but has yet to secure Lady Ordalf’s consent to do so. Gwynneth is also home to Myrloch Vale, a lush valley nestled in the mountains with the shimmering waters
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Moonshaes is Alaron. The Ffolk stronghold of Caer Callidyr overlooks a bay south of the Fairheight Mountains, at the northern edge of Dornall Forest. The forest is a perilous place, filled with
old citadel and rebuild it as an embassy, but has yet to secure Lady Ordalf’s consent to do so. Gwynneth is also home to Myrloch Vale, a lush valley nestled in the mountains with the shimmering waters
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
consent to include it in-game, incorporating it should be handled with care, and you must be ready to veer away from such topics and themes quickly. While session zero is the perfect place to start
sure everyone at the table is comfortable with how this discussion takes place. Players might not want to discuss their limits aloud around the table, especially if they’re new to roleplaying games or
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
consent to include it in-game, incorporating it should be handled with care, and you must be ready to veer away from such topics and themes quickly. While session zero is the perfect place to start
sure everyone at the table is comfortable with how this discussion takes place. Players might not want to discuss their limits aloud around the table, especially if they’re new to roleplaying games or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Character Hooks Appendix A presents two new character backgrounds that players can select with your consent: the anthropologist and the archaeologist. In addition, the Player’s Handbook and the Sword
expertise will prove invaluable, and you’ve wanted to study the cultures there. Archaeologist Appendix A You have learned that a wizard-merchant is planning an important expedition to Chult—a place full of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
already searched the interior for treasure, finding nothing of value but leaving the place in a shambles. 4e. Summerhawk Residence The Summerhawks, a family of halflings, lived here. Taela Summerhawk and
villagers assume that the ornate runes are purely decorative, but any character who understands Infernal can translate the script as follows: “Let all who enter this home without the consent of its
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
already searched the interior for treasure, finding nothing of value but leaving the place in a shambles. 4e. Summerhawk Residence The Summerhawks, a family of halflings, lived here. Taela Summerhawk and
villagers assume that the ornate runes are purely decorative, but any character who understands Infernal can translate the script as follows: “Let all who enter this home without the consent of its
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Character Hooks Appendix A presents two new character backgrounds that players can select with your consent: the anthropologist and the archaeologist. In addition, the Player’s Handbook and the Sword
expertise will prove invaluable, and you’ve wanted to study the cultures there. Archaeologist Appendix A You have learned that a wizard-merchant is planning an important expedition to Chult—a place full of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
rectangular dining table that has a silver place setting at the head of it. On the east wall hangs a large painting of an opulent banquet.
The dining table can easily seat six people, but the chair that
accompanies the silver place setting is the only one that shows any sign of regular use. Banquet Painting. The banquet painting is the gateway to one of four connected extradimensional spaces throughout
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
rectangular dining table that has a silver place setting at the head of it. On the east wall hangs a large painting of an opulent banquet.
The dining table can easily seat six people, but the chair that
accompanies the silver place setting is the only one that shows any sign of regular use. Banquet Painting. The banquet painting is the gateway to one of four connected extradimensional spaces throughout
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Court of Air This wide courtyard has nary a tree nor a well cluttering its cobblestone expanse. House of Rest This three-story bunkhouse in the Court of Air provides seekers with a place to rest and
currently enjoying.
Bath and Steam House Avowed and seekers alike use this building as a place to relax. Spacious rooms in the building contain heated pools for respite while engaging in casual
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Court of Air This wide courtyard has nary a tree nor a well cluttering its cobblestone expanse. House of Rest This three-story bunkhouse in the Court of Air provides seekers with a place to rest and
currently enjoying.
Bath and Steam House Avowed and seekers alike use this building as a place to relax. Spacious rooms in the building contain heated pools for respite while engaging in casual
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
-game topic or theme that makes a member of the gaming group feel unsafe (a hard limit) must be avoided. If a topic or theme makes one or more players nervous but they consent to include it in-game (a
the discussion of limits takes place. Players might not want to discuss limits aloud, especially if they’re new to roleplaying games or haven’t spent a lot of time with other members of the group. One
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
-game topic or theme that makes a member of the gaming group feel unsafe (a hard limit) must be avoided. If a topic or theme makes one or more players nervous but they consent to include it in-game (a
the discussion of limits takes place. Players might not want to discuss limits aloud, especially if they’re new to roleplaying games or haven’t spent a lot of time with other members of the group. One
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
makes a member of the gaming group feel unsafe (a hard limit) must be avoided. If a topic or theme makes one or more players nervous but they consent to include it in-game (a soft limit), incorporate
everyone is comfortable with how the discussion of limits takes place. Players might not want to discuss limits aloud, especially if they’re new to roleplaying games or haven’t spent a lot of time with
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
makes a member of the gaming group feel unsafe (a hard limit) must be avoided. If a topic or theme makes one or more players nervous but they consent to include it in-game (a soft limit), incorporate
everyone is comfortable with how the discussion of limits takes place. Players might not want to discuss limits aloud, especially if they’re new to roleplaying games or haven’t spent a lot of time with
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
them toward new adventure opportunities. He’s also quite familiar with the nature of Elemental Evil.
Place to Stay. The Black Dragon is close to the city’s central marketplace. A traveler can sleep
for one of the following reasons: Information Source. Erlynn knows all the local rumors. If she trusts the adventurers, Erlynn can direct them to an NPC who needs their services.
Place to Stay. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
them toward new adventure opportunities. He’s also quite familiar with the nature of Elemental Evil.
Place to Stay. The Black Dragon is close to the city’s central marketplace. A traveler can sleep
for one of the following reasons: Information Source. Erlynn knows all the local rumors. If she trusts the adventurers, Erlynn can direct them to an NPC who needs their services.
Place to Stay. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the majority of the city’s surface dwellers. Another city lies just below the surface, and that place is dominated by dwarves. Underground, Mirabar is a city of lit residential caverns, superheated
bridge to a formidable castle on the west side of the river. This western bastion enclosed the docks, paddocks, and stock pens, and also gave the townsfolk and the militia a place to fall back to in the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the majority of the city’s surface dwellers. Another city lies just below the surface, and that place is dominated by dwarves. Underground, Mirabar is a city of lit residential caverns, superheated
bridge to a formidable castle on the west side of the river. This western bastion enclosed the docks, paddocks, and stock pens, and also gave the townsfolk and the militia a place to fall back to in the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
wooden bars seal the gate. The blades affixed to the gate and the surrounding barricade make climbing impossible. The goliaths attack anyone who bypasses the gate without Arn’s consent. Nine goliath
Arn to meet with the chieftain of the Wyrmdoom goliaths, though he insists that any such meeting take place at Skytower Shelter. Any conversation with Kaniaka awakens her son, who stumbles out of his
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
wooden bars seal the gate. The blades affixed to the gate and the surrounding barricade make climbing impossible. The goliaths attack anyone who bypasses the gate without Arn’s consent. Nine goliath
Arn to meet with the chieftain of the Wyrmdoom goliaths, though he insists that any such meeting take place at Skytower Shelter. Any conversation with Kaniaka awakens her son, who stumbles out of his
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
hand and a shield on his other arm. He looks like he was thrown backward through the exploding wall before being frozen in place.
The knight suspended in the air is Strongheart (see area P47), the
tables, dressers, and bunks for the palace staff. Five goblins are frozen in place like statues, caught in the mundane chores of ironing clothes, darning socks, and folding sheets. A row of brass bells
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
hand and a shield on his other arm. He looks like he was thrown backward through the exploding wall before being frozen in place.
The knight suspended in the air is Strongheart (see area P47), the
tables, dressers, and bunks for the palace staff. Five goblins are frozen in place like statues, caught in the mundane chores of ironing clothes, darning socks, and folding sheets. A row of brass bells