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Returning 35 results for 'placed animus and his charges'.
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Magic Items
Tomb of Annihilation
This amulet is carved from obsidian and shaped like a screaming humanoid skull, with ruby eyes and emeralds for teeth. It hangs from an iron chain necklace.
The amulet has 6 charges and regains 1d6
charges daily at dawn. While wearing the amulet, you can use an action to expend 1 of its charges to transport yourself and anything you are wearing or carrying to a location within 100 feet of you
Magic Items
Tomb of Annihilation
immunity to cold damage and don’t suffer any ill effects from extreme cold (see chapter 5 of the Dungeon Master’s Guide).
Magic. The Ring of Winter has 12 charges and
regains all its expended charges daily at dawn. While wearing the ring, you can expend the necessary number of charges to activate one of the following properties:
You can expend 1 charge as an action
Magic Items
Keys from the Golden Vault
events, or any political conversations.
Personality. Constantori’s Portrait is demanding, condescending, and vain. It doesn’t like being covered or placed out of sight, and it loudly
until you command it to stop or until your attunement to the painting ends.
The painting has 3 charges. When a creature the painting identifies as its enemy starts its turn in a space the painting
magic-items
ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this armor you have Resistance
to Cold damage and are immunity;Immune to the Frozen condition.
This magical armor has six charges, and regains all expended charges each day at dawn. When you are hit by a melee attack, you can use
magic-items
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this breastplate you have
Resistance to Cold damage and are immunity;Immune to the Frozen condition.
This magical breastplate has six charges, and regains all expended charges each day at dawn. When you are hit by a melee
magic-items
The metal of this shortsword is forged in the dust of celestials, with a hilt wrapped in fiend skin leather. The eye of a dragon is placed upon the hilt and polished in monster blood.
When you use
.
Crafting. Creating a Shortsword of Retribution requires a Rare Workshop and the following Rare Components:
[Animus] Any Animus
[Dust] Celestial Dust
[Fluid] Monster Blood
[Hide] Skin from a Fiend
[Organ] Eye from a Dragon
magic-items
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this leather armor you
have Resistance to Cold damage and are immunity;Immune to the Frozen condition.
This magical leather armor has six charges, and regains all expended charges each day at dawn. When you are hit by a
magic-items
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this scale mail you have
Resistance to Cold damage and are immunity;Immune to the Frozen condition.
This magical scale mail has six charges, and regains all expended charges each day at dawn. When you are hit by a melee attack
magic-items
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this plate armor you have
Resistance to Cold damage and are immunity;Immune to the Frozen condition.
This magical plate armor has six charges, and regains all expended charges each day at dawn. When you are hit by a melee
magic-items
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this splint armor you
have Resistance to Cold damage and are immunity;Immune to the Frozen condition.
This magical splint armor has six charges, and regains all expended charges each day at dawn. When you are hit by a melee
magic-items
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this chain mail you have
Resistance to Cold damage and are immunity;Immune to the Frozen condition.
This magical chain mail has six charges, and regains all expended charges each day at dawn. When you are hit by a melee attack
magic-items
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this half plate armor
you have Resistance to Cold damage and are immunity;Immune to the Frozen condition.
This magical half plate armor has six charges, and regains all expended charges each day at dawn. When you are hit
magic-items
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this padded armor you
have Resistance to Cold damage and are immunity;Immune to the Frozen condition.
This magical padded armor has six charges, and regains all expended charges each day at dawn. When you are hit by a melee
magic-items
, and contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this studded
leather armor you have Resistance to Cold damage and are immunity;Immune to the Frozen condition.
This magical studded leather armor has six charges, and regains all expended charges each day at dawn
magic-items
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this chain shirt you have
Resistance to Cold damage and are immunity;Immune to the Frozen condition.
This magical chain shirt has six charges, and regains all expended charges each day at dawn. When you are hit by a melee
magic-items
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this hide armor you have
Resistance to Cold damage and are immunity;Immune to the Frozen condition.
This magical hide armor has six charges, and regains all expended charges each day at dawn. When you are hit by a melee attack
magic-items
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this ring mail you have
Resistance to Cold damage and are immunity;Immune to the Frozen condition.
This magical ring mail has six charges, and regains all expended charges each day at dawn. When you are hit by a melee attack
magic-items
The metal of this scimitar is forged in the dust of celestials, with a hilt wrapped in fiend skin leather. The eye of a dragon is placed upon the hilt and polished in monster blood.
When you use
. Creating a Scimitar of Retribution requires a Rare Workshop and the following Rare Components:
[Animus] Any Animus
[Dust] Celestial Dust
[Fluid] Monster Blood
[Hide] Skin from a Fiend
[Organ] Eye from a Dragon
magic-items
A small, heart-shaped silver pointer hangs from a silver necklace. It is inscribed with occult symbols. When placed on an open book or other assortment of letters, the air nearby feels heavy and cold
can use the following properties.
Sense the Unseen (Rare+). The planchette has 5 charges and regains 1d4 + 1 expended charges daily at dusk. You can expend charges to cast the following spells from
magic-items
The metal of this greatsword is forged in the dust of celestials, with a hilt wrapped in fiend skin leather. The eye of a dragon is placed upon the hilt and polished in monster blood.
When you use
.
Crafting. Creating a Greatsword of Retribution requires a Rare Workshop and the following Rare Components:
[Animus] Any Animus
[Dust] Celestial Dust
[Fluid] Monster Blood
[Hide] Skin from a Fiend
[Organ] Eye from a Dragon
magic-items
The metal of this blade is forged in the dust of celestials, with a hilt wrapped in fiend skin leather. The eye of a dragon is placed upon the hilt and polished in monster blood.
When you use this
. Creating a Blade of Retribution requires a Rare Workshop and the following Rare Components:
[Animus] Any Animus
[Dust] Celestial Dust
[Fluid] Monster Blood
[Hide] Skin from a Fiend
[Organ] Eye from a Dragon
magic-items
The metal of this longsword is forged in the dust of celestials, with a hilt wrapped in fiend skin leather. The eye of a dragon is placed upon the hilt and polished in monster blood.
When you use
.
Crafting. Creating a Longsword of Retribution requires a Rare Workshop and the following Rare Components:
[Animus] Any Animus
[Dust] Celestial Dust
[Fluid] Monster Blood
[Hide] Skin from a Fiend
[Organ] Eye from a Dragon
magic-items
The metal of this rapier is forged in the dust of celestials, with a hilt wrapped in fiend skin leather. The eye of a dragon is placed upon the hilt and polished in monster blood.
When you use this
. Creating a Rapier of Retribution requires a Rare Workshop and the following Rare Components:
[Animus] Any Animus
[Dust] Celestial Dust
[Fluid] Monster Blood
[Hide] Skin from a Fiend
[Organ] Eye from a Dragon
magic-items
mimic mucus, the flesh of a doppelganger, and acidic bile. Finally, a vessel containing the animus of any creature with the Shapechanger trait is placed upon the forehead of the mask, channeling its
Mask of Monstrous Forms requires a Rare Workshop and the following Rare Components:
[Animus] Animus from a creature that has the Shapechanger trait
[Bones] Skull of a Monstrosity*
[Dust] Aberrant
magic-items
This whip is made from the tentacles and guts of aberrant creatures, stitched to the webbed membranes of winged beasts and fused to the bark of a plant creature. Once the animus is placed, the
Workshop and the following Rare Components:
[Animus] Any Animus
[Hair] Stitches
[Hide] Bark
[Hide] Webbed Membrane
[Natural Weapons] Tentacles from an Aberration
magic-items
A small, heart-shaped silver pointer hangs from a silver necklace. It is inscribed with occult symbols. When placed on an open book or other assortment of letters, the air nearby feels heavy and cold
can use the following properties.
Sense the Unseen (Rare+). The planchette has 5 charges and regains 1d4 + 1 expended charges daily at dusk. You can expend charges to cast the following spells from
magic-items
This charm resembles a large gnat. It is made of the spores of dead mushrooms; the mandibles of an insectoid creature are placed upon it. The charm is coated in an acidic bile and held together by
target is Burning in this way, you have Advantage on attacks against the target.
Crafting. Creating a Charm of Swarms requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any Animus
[Fluid] Acidic Bile
[Fluid] Mucus
[Natural Weapon] Spores
[Natural Weapon] Mandibles
magic-items
A small, heart-shaped silver pointer hangs from a silver necklace. It is inscribed with occult symbols. When placed on an open book or other assortment of letters, the air nearby feels heavy and cold
can use the following properties.
Sense the Unseen (Rare+). The planchette has 5 charges and regains 1d4 + 1 expended charges daily at dusk. You can expend charges to cast the following spells from
magic-items
A small, heart-shaped silver pointer hangs from a silver necklace. It is inscribed with occult symbols. When placed on an open book or other assortment of letters, the air nearby feels heavy and cold
can use the following properties.
Sense the Unseen (Rare+). The planchette has 5 charges and regains 1d4 + 1 expended charges daily at dusk. You can expend charges to cast the following spells from
magic-items
undead dust. They are then powered with a rare animus collected from an aberration.
Each time you hit with an Unarmed Strike while attuned to these magic gauntlets they gain one charge. The gauntlets
can have up to 10 charges. Any unexpended charges disappear when you take a Long Rest or roll Initiative.
While the gauntlets have at least one charge, your Unarmed Strikes deal Lightning damage
magic-items
You gain a +1 bonus to Armor Class while wearing this magic armor.
This magic armor has 50 charges. It regains all expended charges each day at dawn. While wearing this armor and attuned to it, at
the start of your turn you can expend between 1 and 10 charges from the armor (no action required). You regain 1 Hit Point for each charge expended in this way. If you take Acid or Fire damage while
magic-items
You gain a +1 bonus to Armor Class while wearing this magic hide armor.
This magic hide armor has 50 charges. It regains all expended charges each day at dawn. While wearing this hide armor and
attuned to it, at the start of your turn you can expend between 1 and 10 charges from the armor (no action required). You regain 1 Hit Point for each charge expended in this way. If you take Acid or Fire
magic-items
animus used harnesses the energy of The Algorithm, a being of order and consequence, whose control over time and space ripples from the strange clockworks of the medallion.
This medallion has 3 charges
turn, you become unstuck in time and space as the medallion casts the Maze spell on you. On a 6, the medallion regains 1d3 charges.
Crafting. Creating the Time Dilation medallion requires a Legendary
magic-items
You gain a +1 bonus to Armor Class while wearing this magic leather armor.
This magic leather armor has 50 charges. It regains all expended charges each day at dawn. While wearing this armor and
attuned to it, at the start of your turn you can expend between 1 and 10 charges from the armor (no action required). You regain 1 Hit Point for each charge expended in this way. If you take Acid or Fire
magic-items
These bracers are crafted with fine leathers decorated with magical scales, washed in elemental fluids, elemental dust, and contaminated ichor. The animus used must be from a creature that deals
six charges, and regain all expended charges each day at dawn. Once per turn when you hit a creature with a ranged weapon attack, you can expend one charge from the bracers to deal an extra 3d6