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Returning 35 results for 'placed armor and his caster'.
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Magic Items
Dungeon Master’s Guide (2024)
Initiative rolls.
Blade of Defense. When you take an action to attack with the sword, you can transfer some or all of its attack bonus to your Armor Class instead. The adjusted bonuses remain in
Kas, provided the sword is within 30 feet of the spell’s caster. Upon casting Wish, the creature makes a DC 18 Charisma saving throw. On a failed save, nothing happens, and the Wish spell is wasted. On a successful save, the Sword of Kas is destroyed.
Magic Items
Dungeon Master’s Guide (2024)
Stone of Protection;Protection (Rare). You gain a +1 bonus to Armor Class while this dusty-rose prism orbits your head.
Ioun Stone of Regeneration;Regeneration (Legendary). You regain 15 Hit Points at
, spell attack bonus, and spellcasting ability of the original caster but is otherwise treated as if you cast the spell. The spell cast from the stone is no longer stored in it, freeing up space.
Ioun
Monsters
Curse of Strahd
motifs.
Thing of Evil. Strahd imbued his automaton with a sliver of his being, bequeathing unto his armor a malevolence not found in most animated objects. He also fortified his armor and placed a
Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
material components and using Charisma as the spellcasting ability (spell save DC 19):
At will: dancing lights, detect magic, druidcraft, mage armor (self only)
2/day each: faerie fire, gust of wind
, mirror imageFae Counterspell. The high fae interrupts a creature it can see that is casting a spell with verbal, somatic, or material components. The caster takes 10 (3d6);{"diceNotation":"3d6
Monsters
Keys from the Golden Vault
Intelligence as the spellcasting ability (spell save DC 17):
At will: dancing lights, mage hand
3/day: mage armor
1/day each: dispel magic, invisibility, polymorphCharmayne can take up to three
has no effect. Whatever the spell’s level, the caster takes 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Fiery Counterspell", "rollDamageType":"fire"} fire damage if the
Classes
Xanathar's Guide to Everything
teaches techniques that empower a caster’s spells, while also providing methods for wizards to bolster their own defenses.
Followers of this tradition are known as war mages. They see their
magic as both a weapon and armor, a resource superior to any piece of steel. War mages act fast in battle, using their spells to seize tactical control of a situation. Their spells strike hard, while
Classes
Xanathar's Guide to Everything
teaches techniques that empower a caster’s spells, while also providing methods for wizards to bolster their own defenses.
Followers of this tradition are known as war mages. They see their
magic as both a weapon and armor, a resource superior to any piece of steel. War mages act fast in battle, using their spells to seize tactical control of a situation. Their spells strike hard, while
Monsters
Vecna: Eve of Ruin
spells, using Intelligence as the spellcasting ability (spell save DC 22):
At will: Dancing Lights, Detect Magic, Mage Armor (self only), Mage Hand
2/day each: Detect Thoughts, Dispel Magic, Tongues
1
. Whatever the spell’s level, the caster takes 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Shining Counterspell", "rollDamageType":"radiant"} radiant damage if the spell
magic-items
ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this armor you have Resistance
This armor channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming, and contaminated
magic-items
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this half plate armor
This half plate armor channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming, and
magic-items
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this padded armor you
This padded armor channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming, and
magic-items
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this leather armor you
This leather armor channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming, and
magic-items
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this plate armor you have
This plate armor channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming, and
magic-items
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this splint armor you
This splint armor channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming, and
Magic Items
Lost Laboratory of Kwalish
A number of Kwalish’s experiments were attempts to research the works of the legendary mage Heward, who first crafted what he named hireling armor. While wearing this armor, you gain a +1
bonus to AC. In addition, the armor’s animated straps can assist with the drawing and sheathing of weapons, such that you can draw or stow two one-handed weapons when you would normally be able
magic-items
This studded leather armor channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming
, and contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this studded
magic-items
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this hide armor you have
This hide armor channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming, and
magic-items
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this breastplate you have
attack, you can use your Reaction and expend 1 charge from the armor to freeze your attacker in pace. The creature must make a DC 15 Constitution saving throw or be Frozen (DC 15).
Crafting. Creating
magic-items
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this chain mail you have
, you can use your Reaction and expend 1 charge from the armor to freeze your attacker in pace. The creature must make a DC 15 Constitution saving throw or be Frozen (DC 15).
Crafting. Creating
magic-items
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this scale mail you have
, you can use your Reaction and expend 1 charge from the armor to freeze your attacker in pace. The creature must make a DC 15 Constitution saving throw or be Frozen (DC 15).
Crafting. Creating
magic-items
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this chain shirt you have
attack, you can use your Reaction and expend 1 charge from the armor to freeze your attacker in pace. The creature must make a DC 15 Constitution saving throw or be Frozen (DC 15).
Crafting. Creating
magic-items
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this ring mail you have
, you can use your Reaction and expend 1 charge from the armor to freeze your attacker in pace. The creature must make a DC 15 Constitution saving throw or be Frozen (DC 15).
Crafting. Creating Frozen
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Magic Item Categories Each magic item belongs to a category: armor, potions, rings, rods, scrolls, staffs, wands, weapons, or wondrous items. Armor Unless an armor’s description says otherwise, armor
must be worn for its magic to function. Some suits of magic armor specify the type of armor they are, such as chain mail or plate. If a magic armor doesn’t specify its armor type, you may choose the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Magic Item Categories Each magic item belongs to a category: armor, potions, rings, rods, scrolls, staffs, wands, weapons, or wondrous items. Armor Unless an armor’s description says otherwise, armor
must be worn for its magic to function. Some suits of magic armor specify the type of armor they are, such as chain mail or plate. If a magic armor doesn’t specify its armor type, you may choose the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Heavy Armor Master General Inspiring Leader General Interception Fighting Style Keen Mind General Lightly Armored General Lucky Origin Mage Slayer General Magic Initiate* Origin Martial Weapon
Training General Medium Armor Master General Moderately Armored General Mounted Combatant General Musician Origin Observant General Piercer General Poisoner General Polearm Master General Protection
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Heavy Armor Master General Inspiring Leader General Interception Fighting Style Keen Mind General Lightly Armored General Lucky Origin Mage Slayer General Magic Initiate* Origin Martial Weapon
Training General Medium Armor Master General Moderately Armored General Mounted Combatant General Musician Origin Observant General Piercer General Poisoner General Polearm Master General Protection
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Heward’s Hireling Armor Armor (leather), very rare (requires attunement) A number of Kwalish’s experiments were attempts to research the works of the legendary mage Heward, who first crafted what he
named hireling armor. While wearing this armor, you gain a +1 bonus to AC. In addition, the armor’s animated straps can assist with the drawing and sheathing of weapons, such that you can draw or stow
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Heward’s Hireling Armor Armor (leather), very rare (requires attunement) A number of Kwalish’s experiments were attempts to research the works of the legendary mage Heward, who first crafted what he
named hireling armor. While wearing this armor, you gain a +1 bonus to AC. In addition, the armor’s animated straps can assist with the drawing and sheathing of weapons, such that you can draw or stow
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Flail Snail Flail Snail
Large elemental, unaligned
Armor Class 16 (natural armor)
Hit Points 52 (5d10 + 25)
Speed 10 ft.
STR
17(+3)
DEX
5(−3)
CON
20(+5)
INT
3(−4
fails and has no effect. If the spell targets only the snail, it has no effect on the snail and is reflected back at the caster, using the spell slot level, spell save DC, attack bonus, and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
6. Three Hounds Parlor The stout beams overhead are stained black with smoke. A comfortable table and chairs, a small wardrobe, and suit of dull black armor stand in the room. A large tapestry shows
three hounds dragging down a white boar, and it shimmers with strange light.
The armor is a helmed horror disguised by an illusion to appear as ordinary armor. It detects as magical and attacks if
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
6. Three Hounds Parlor The stout beams overhead are stained black with smoke. A comfortable table and chairs, a small wardrobe, and suit of dull black armor stand in the room. A large tapestry shows
three hounds dragging down a white boar, and it shimmers with strange light.
The armor is a helmed horror disguised by an illusion to appear as ordinary armor. It detects as magical and attacks if
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
intact flail snail shell, which weighs about 250 pounds, is worth 2,500 gp. Flail Snail
Large elemental, unaligned
Armor Class 16 (natural armor)
Hit Points 52 (5d10 + 25)
Speed 10 ft.
STR
rolling a d6:
1–2. If the spell affects an area or has multiple targets, it fails and has no effect. If the spell targets only the snail, it has no effect on the snail and is reflected back at the caster
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Flail Snail Flail Snail
Large elemental, unaligned
Armor Class 16 (natural armor)
Hit Points 52 (5d10 + 25)
Speed 10 ft.
STR
17(+3)
DEX
5(−3)
CON
20(+5)
INT
3(−4
fails and has no effect. If the spell targets only the snail, it has no effect on the snail and is reflected back at the caster, using the spell slot level, spell save DC, attack bonus, and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
intact flail snail shell, which weighs about 250 pounds, is worth 2,500 gp. Flail Snail
Large elemental, unaligned
Armor Class 16 (natural armor)
Hit Points 52 (5d10 + 25)
Speed 10 ft.
STR
rolling a d6:
1–2. If the spell affects an area or has multiple targets, it fails and has no effect. If the spell targets only the snail, it has no effect on the snail and is reflected back at the caster
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Slots Regardless of how many spells a caster knows or prepares, he or she can cast only a limited number of spells before resting. Manipulating the fabric of magic and channeling its energy
. Some spells, such as magic missile and cure wounds, have more powerful effects when cast at a higher level, as detailed in a spell’s description. CASTING IN ARMOR
Because of the mental focus and