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Returning 35 results for 'places accepted and his council'.
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places accept and his counsel
places accept and his council
places accepts and his counsel
Magic Items
Dungeon Master’s Guide
rejects you but also places a curse on you, causing you to make D20 Test;D20 Tests with Disadvantage for 24 hours or until the curse is ended by a Remove Curse spell or similar magic. If you’re
accepted by the weapon and try to attune to it, you become attuned to it instantly, and a new rune appears on it. You remain attuned to the weapon until you die or the weapon is destroyed. A Moonblade
Backgrounds
Sword Coast Adventurer's Guide
. The reality of the dangers they faced eventually sank in, as did Lurue’s tenets. Over time the small group grew and spread, gaining a following in places as far as Cormyr. The Knights of the
. The Knights of Myth Drannor once again ride the roads of the Dalelands, and they’ve begun to spread to the lands beyond. Their members, each accepted by Dove herself, are above all valiant and
Backgrounds
Guildmasters’ Guide to Ravnica
, rot, and rebirth. You have spent your life in the slow churn of that ecosystem, in the dark places of the city where the messy parts of existence are on display. There is little squeamishness among the
approaching or talking to me.
5
I have accepted my death. Hence, I don’t fear it.
6
Like roots growing through stone, I am relentless and determined in my action.
7
I put my
Species
Acquisitions Incorporated
of the goblins were places of terror to the new creatures those goblins became, and the verdan quickly fled to the surface and into the sunlight.
When they arrived in the new lands of the surface
the head with a single ring to keep them from flapping about.
Changes in gender are also a known and accepted part of verdan life. These fluid aspects of form and identity are seen as blessings
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Council of Dragons Five ancient dragons make up the council charged with deciding their metallic kin’s response to the cult. Though they are not necessarily the wisest or most powerful specimens of
dragonkind, all are well respected. Any decision made by these dragon councilors will be accepted by the metallic dragons as a whole. The dragons have no need to judge the different factions of the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Council of Dragons Five ancient dragons make up the council charged with deciding their metallic kin’s response to the cult. Though they are not necessarily the wisest or most powerful specimens of
dragonkind, all are well respected. Any decision made by these dragon councilors will be accepted by the metallic dragons as a whole. The dragons have no need to judge the different factions of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
armor of high quality; various fungi, molds, and exotic creatures for food; trade from across the Underdark and the surface world
Organizations: The Council of Lairds, the Council of Savants, the
Merchant Council, the Keepers of the Flame, Clan Cairngorm, the Gray Ghosts, and others
The cavern housing Gracklstugh is split in two by a rift called Laduguer’s Furrow, after the duergar patron god
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
armor of high quality; various fungi, molds, and exotic creatures for food; trade from across the Underdark and the surface world
Organizations: The Council of Lairds, the Council of Savants, the
Merchant Council, the Keepers of the Flame, Clan Cairngorm, the Gray Ghosts, and others
The cavern housing Gracklstugh is split in two by a rift called Laduguer’s Furrow, after the duergar patron god
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
correct their failings. Finding like-minded souls took Renier years, but she finally became aware of the mysterious Trueblood Council, a secret society of Richemulot’s eldest and most esteemed
when Renier arrived, she found a throng of filthy commoners, not the dramatic masterminds she’d expected. As she cursed them and set off to fetch the guards, the council members revealed their true
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
correct their failings. Finding like-minded souls took Renier years, but she finally became aware of the mysterious Trueblood Council, a secret society of Richemulot’s eldest and most esteemed
when Renier arrived, she found a throng of filthy commoners, not the dramatic masterminds she’d expected. As she cursed them and set off to fetch the guards, the council members revealed their true
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
depart.” Diderius was not a greedy wizard, and he accepted even meek offerings from the poor in the town. As long as each party member places something more valuable than a clay cup in the treasure pile
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
depart.” Diderius was not a greedy wizard, and he accepted even meek offerings from the poor in the town. As long as each party member places something more valuable than a clay cup in the treasure pile
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
First Session Having accepted the invitation to the council meeting, the adventurers are received at the Lords’ Palace. Make the introduction to the City of Splendors and the Lords’ Palace as
detailed or as simple as fits your campaign style. Once inside the Lords’ Palace, the party is escorted to the secret council chambers by Leosin Erlanthar. The outer galleries are packed with nobles engaged
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
many planar portals, the Path of Graves connects
the Mortuary to places of death across the multiverse The Path of Graves is a hub of portals to and from morbid sites across the planes. Characters
faraway places, returning to the Mortuary in between adventures. Jared Blando Map 1.5: Path of Graves View Player Version Mortuary Adventures Use the Mortuary Adventure Hooks table to inspire a
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
many planar portals, the Path of Graves connects
the Mortuary to places of death across the multiverse The Path of Graves is a hub of portals to and from morbid sites across the planes. Characters
faraway places, returning to the Mortuary in between adventures. Jared Blando Map 1.5: Path of Graves View Player Version Mortuary Adventures Use the Mortuary Adventure Hooks table to inspire a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
First Session Having accepted the invitation to the council meeting, the adventurers are received at the Lords’ Palace. Make the introduction to the City of Splendors and the Lords’ Palace as
detailed or as simple as fits your campaign style. Once inside the Lords’ Palace, the party is escorted to the secret council chambers by Leosin Erlanthar. The outer galleries are packed with nobles engaged
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
sanctum in the tower of Sorcere. To reach the grimoire, the characters need to penetrate one of the most important and well-protected places in the City of Spiders. Fortunately for the characters, Vizeran
isn’t without allies in the city. The Council of Spiders is a secret alliance of drow mages who want to overthrow Lolth’s priestesses. The council has infiltrated Sorcere, the city’s academy for
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
council places at their disposal a modified keelboat with two pairs of oars and a step-down mast, large enough to accommodate the characters and any reasonable amount of equipment they want to take
with them. Navigation and propulsion of the craft is handled by two members of the town guard (guards), who are assigned by the council to sail or row the boat. The guards do not disembark when the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
sanctum in the tower of Sorcere. To reach the grimoire, the characters need to penetrate one of the most important and well-protected places in the City of Spiders. Fortunately for the characters, Vizeran
isn’t without allies in the city. The Council of Spiders is a secret alliance of drow mages who want to overthrow Lolth’s priestesses. The council has infiltrated Sorcere, the city’s academy for
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
council places at their disposal a modified keelboat with two pairs of oars and a step-down mast, large enough to accommodate the characters and any reasonable amount of equipment they want to take
with them. Navigation and propulsion of the craft is handled by two members of the town guard (guards), who are assigned by the council to sail or row the boat. The guards do not disembark when the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
places of warfare to educate generals and kings in the arts of strategy and battlefield tactics. Many of the leaders they approached turned them away at first, but it soon became apparent that those
who accepted the counsel of the Crimson General’s followers gained a distinct benefit. Grateful victors built temples to the Lady of Strategy, and gradually her faith spread. Today, followers of the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of magic in all its forms, and to enhance the lives of people throughout the world through the use of magic.
—Strixhaven mission statement
A magical world boasts many places where students can
study magic and many sages who take eager learners under their wings. But being accepted to Strixhaven University is a special honor, the dream of many young students. Strixhaven is a place of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
places of warfare to educate generals and kings in the arts of strategy and battlefield tactics. Many of the leaders they approached turned them away at first, but it soon became apparent that those
who accepted the counsel of the Crimson General’s followers gained a distinct benefit. Grateful victors built temples to the Lady of Strategy, and gradually her faith spread. Today, followers of the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in the government of the polis. In Akros, citizens must meet one additional requirement: they must serve in the army. The three poleis have different political structures, but each one has a council
elected by popular vote of the citizenry. The Twelve, Meletis’s council of philosophers, is the democratically elected ruling body of the polis. Akros is ruled by a hereditary monarch who is advised
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in the government of the polis. In Akros, citizens must meet one additional requirement: they must serve in the army. The three poleis have different political structures, but each one has a council
elected by popular vote of the citizenry. The Twelve, Meletis’s council of philosophers, is the democratically elected ruling body of the polis. Akros is ruled by a hereditary monarch who is advised
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Shady Nightclub The Boromars control gambling dens and nightclubs throughout Sharn. The finer establishments are places for the Boromar Clan to wine, dine, bribe, and extort the city’s powerful elite
. At the other end of the spectrum, the run-down gambling halls and dreamlily dens in the poorer districts are places where those in the employ of the Boromars plan heists, store smuggled goods, hide
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Shady Nightclub The Boromars control gambling dens and nightclubs throughout Sharn. The finer establishments are places for the Boromar Clan to wine, dine, bribe, and extort the city’s powerful elite
. At the other end of the spectrum, the run-down gambling halls and dreamlily dens in the poorer districts are places where those in the employ of the Boromars plan heists, store smuggled goods, hide
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
operate quietly in such places, few citizens take notice or raise a fuss if they do witness cult activity. The sufferers who endure the lash, however, aren’t always willing participants, and Lovatar’s
cults sometimes operate secret slavery rings, which can draw the attention of the authorities. The open worship of Loviatar and temples clearly dedicated to her are rarely seen except in lands where slavery is an accepted practice.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
operate quietly in such places, few citizens take notice or raise a fuss if they do witness cult activity. The sufferers who endure the lash, however, aren’t always willing participants, and Lovatar’s
cults sometimes operate secret slavery rings, which can draw the attention of the authorities. The open worship of Loviatar and temples clearly dedicated to her are rarely seen except in lands where slavery is an accepted practice.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of magic in all its forms, and to enhance the lives of people throughout the world through the use of magic.
—Strixhaven mission statement
A magical world boasts many places where students can
study magic and many sages who take eager learners under their wings. But being accepted to Strixhaven University is a special honor, the dream of many young students. Strixhaven is a place of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Mordenkainen Renowned for his bravery but not his judgment, Mordenkainen is a powerful spellcaster from Oerth. The chaotic neutral, human wizard led a council of famous archmages known as the Circle
access and influence places where even the daughter of Mystra dares not tread. The version of Tasha who answers Alustriel’s summons is from the past, before Tasha became Iggwilv the Witch Queen. More about Tasha, including her stat block, can be found in appendix B.
Irina Nordsol Tasha
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Mordenkainen Renowned for his bravery but not his judgment, Mordenkainen is a powerful spellcaster from Oerth. The chaotic neutral, human wizard led a council of famous archmages known as the Circle
access and influence places where even the daughter of Mystra dares not tread. The version of Tasha who answers Alustriel’s summons is from the past, before Tasha became Iggwilv the Witch Queen. More about Tasha, including her stat block, can be found in appendix B.
Irina Nordsol Tasha
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is almost constantly busy; it’s rare to see the large piers unoccupied. Guarded warehouses are a common sight in this district, and it is considered suspicious behavior to walk near those places at
fishing boats. It’s those dwarves — they want to take over! 4 The king’s agents have infiltrated town. It’s only a matter of time before they remove the council and replace them with foppish nobles. 5
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
even the northern metropolises of Baldur’s Gate and Waterdeep, its influence is curtailed by the unwillingness of its rulers to work together in the nation’s best interest. The members of the Council
policy. The oligarchs utterly control their nation, but beyond the areas that each rules, their families and businesses compete with one another and with the locals of far-flung places. The use of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is almost constantly busy; it’s rare to see the large piers unoccupied. Guarded warehouses are a common sight in this district, and it is considered suspicious behavior to walk near those places at
fishing boats. It’s those dwarves — they want to take over! 4 The king’s agents have infiltrated town. It’s only a matter of time before they remove the council and replace them with foppish nobles. 5