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Returning 35 results for 'places adepts and his council'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Spellcasting Services Magewrights and adepts can be found in every district of Sharn, selling their services. Standard prices are summarized on the Magewright Casting Fees table. Magewright Casting
LIVING
In Sharn, as in any large community, different segments of the population occupy different places in the economic spectrum. The terms that D&D uses to quantify lifestyle expenses—wretched
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Spellcasting Services Magewrights and adepts can be found in every district of Sharn, selling their services. Standard prices are summarized on the Magewright Casting Fees table. Magewright Casting
LIVING
In Sharn, as in any large community, different segments of the population occupy different places in the economic spectrum. The terms that D&D uses to quantify lifestyle expenses—wretched
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
armor of high quality; various fungi, molds, and exotic creatures for food; trade from across the Underdark and the surface world
Organizations: The Council of Lairds, the Council of Savants, the
Merchant Council, the Keepers of the Flame, Clan Cairngorm, the Gray Ghosts, and others
The cavern housing Gracklstugh is split in two by a rift called Laduguer’s Furrow, after the duergar patron god
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
armor of high quality; various fungi, molds, and exotic creatures for food; trade from across the Underdark and the surface world
Organizations: The Council of Lairds, the Council of Savants, the
Merchant Council, the Keepers of the Flame, Clan Cairngorm, the Gray Ghosts, and others
The cavern housing Gracklstugh is split in two by a rift called Laduguer’s Furrow, after the duergar patron god
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
many planar portals, the Path of Graves connects
the Mortuary to places of death across the multiverse The Path of Graves is a hub of portals to and from morbid sites across the planes. Characters
faraway places, returning to the Mortuary in between adventures. Jared Blando Map 1.5: Path of Graves View Player Version Mortuary Adventures Use the Mortuary Adventure Hooks table to inspire a
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
many planar portals, the Path of Graves connects
the Mortuary to places of death across the multiverse The Path of Graves is a hub of portals to and from morbid sites across the planes. Characters
faraway places, returning to the Mortuary in between adventures. Jared Blando Map 1.5: Path of Graves View Player Version Mortuary Adventures Use the Mortuary Adventure Hooks table to inspire a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
sanctum in the tower of Sorcere. To reach the grimoire, the characters need to penetrate one of the most important and well-protected places in the City of Spiders. Fortunately for the characters, Vizeran
isn’t without allies in the city. The Council of Spiders is a secret alliance of drow mages who want to overthrow Lolth’s priestesses. The council has infiltrated Sorcere, the city’s academy for
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
council places at their disposal a modified keelboat with two pairs of oars and a step-down mast, large enough to accommodate the characters and any reasonable amount of equipment they want to take
with them. Navigation and propulsion of the craft is handled by two members of the town guard (guards), who are assigned by the council to sail or row the boat. The guards do not disembark when the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
sanctum in the tower of Sorcere. To reach the grimoire, the characters need to penetrate one of the most important and well-protected places in the City of Spiders. Fortunately for the characters, Vizeran
isn’t without allies in the city. The Council of Spiders is a secret alliance of drow mages who want to overthrow Lolth’s priestesses. The council has infiltrated Sorcere, the city’s academy for
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
council places at their disposal a modified keelboat with two pairs of oars and a step-down mast, large enough to accommodate the characters and any reasonable amount of equipment they want to take
with them. Navigation and propulsion of the craft is handled by two members of the town guard (guards), who are assigned by the council to sail or row the boat. The guards do not disembark when the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in the government of the polis. In Akros, citizens must meet one additional requirement: they must serve in the army. The three poleis have different political structures, but each one has a council
elected by popular vote of the citizenry. The Twelve, Meletis’s council of philosophers, is the democratically elected ruling body of the polis. Akros is ruled by a hereditary monarch who is advised
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in the government of the polis. In Akros, citizens must meet one additional requirement: they must serve in the army. The three poleis have different political structures, but each one has a council
elected by popular vote of the citizenry. The Twelve, Meletis’s council of philosophers, is the democratically elected ruling body of the polis. Akros is ruled by a hereditary monarch who is advised
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Mordenkainen Renowned for his bravery but not his judgment, Mordenkainen is a powerful spellcaster from Oerth. The chaotic neutral, human wizard led a council of famous archmages known as the Circle
access and influence places where even the daughter of Mystra dares not tread. The version of Tasha who answers Alustriel’s summons is from the past, before Tasha became Iggwilv the Witch Queen. More about Tasha, including her stat block, can be found in appendix B.
Irina Nordsol Tasha
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Mordenkainen Renowned for his bravery but not his judgment, Mordenkainen is a powerful spellcaster from Oerth. The chaotic neutral, human wizard led a council of famous archmages known as the Circle
access and influence places where even the daughter of Mystra dares not tread. The version of Tasha who answers Alustriel’s summons is from the past, before Tasha became Iggwilv the Witch Queen. More about Tasha, including her stat block, can be found in appendix B.
Irina Nordsol Tasha
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is almost constantly busy; it’s rare to see the large piers unoccupied. Guarded warehouses are a common sight in this district, and it is considered suspicious behavior to walk near those places at
fishing boats. It’s those dwarves — they want to take over! 4 The king’s agents have infiltrated town. It’s only a matter of time before they remove the council and replace them with foppish nobles. 5
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is almost constantly busy; it’s rare to see the large piers unoccupied. Guarded warehouses are a common sight in this district, and it is considered suspicious behavior to walk near those places at
fishing boats. It’s those dwarves — they want to take over! 4 The king’s agents have infiltrated town. It’s only a matter of time before they remove the council and replace them with foppish nobles. 5
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. The order of the Templars of the Silver Flame is represented on the Council of Cardinals that serves as the governing body of Thrane and the church. Seven commanders govern the knights of the order
knights are operating and what they are doing, but this system works better in some places—and between some commanders—than others. Allies. The other two orders of the Church of the Silver Flame’s clergy
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
groups. Their primary focus is places where the natural world and civilization intersect, because that’s where the natural order is most easily upset. Humanoids and monsters alike can become a threat
Resources: Druids, treants, and good- and neutral-aligned lycanthropes Delaan has come to the Council of Waterdeep as the lone representative of the Emerald Enclave. Even his regular companion, a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
its destruction. Members of the order are driven by religious fervor and by devotion to the principle of justice for all. Whether a member places more emphasis on one or the other of those ideals is
, Ontharr has difficulty reconciling the heroic Isteval of legend with the diplomatic and retiring figure of the Council of Waterdeep. It’s incomprehensible to him why Sir Isteval does not take to the field himself in this great conflict.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
them forever, without destroying their usefulness. You have the opportunity to discover their hiding places in your struggle against their cult allies. Together, we can remove them as a threat to us
both.
“Our agent, Nyh Ilmichh, will return with you to your city of Waterdeep, there to serve as our liaison to your council. What you learn of the enemy, she will relay to us by means of our own. You
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
its destruction. Members of the order are driven by religious fervor and by devotion to the principle of justice for all. Whether a member places more emphasis on one or the other of those ideals is
, Ontharr has difficulty reconciling the heroic Isteval of legend with the diplomatic and retiring figure of the Council of Waterdeep. It’s incomprehensible to him why Sir Isteval does not take to the field himself in this great conflict.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
groups. Their primary focus is places where the natural world and civilization intersect, because that’s where the natural order is most easily upset. Humanoids and monsters alike can become a threat
Resources: Druids, treants, and good- and neutral-aligned lycanthropes Delaan has come to the Council of Waterdeep as the lone representative of the Emerald Enclave. Even his regular companion, a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
them forever, without destroying their usefulness. You have the opportunity to discover their hiding places in your struggle against their cult allies. Together, we can remove them as a threat to us
both.
“Our agent, Nyh Ilmichh, will return with you to your city of Waterdeep, there to serve as our liaison to your council. What you learn of the enemy, she will relay to us by means of our own. You
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. The order of the Templars of the Silver Flame is represented on the Council of Cardinals that serves as the governing body of Thrane and the church. Seven commanders govern the knights of the order
knights are operating and what they are doing, but this system works better in some places—and between some commanders—than others. Allies. The other two orders of the Church of the Silver Flame’s clergy
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
even the northern metropolises of Baldur’s Gate and Waterdeep, its influence is curtailed by the unwillingness of its rulers to work together in the nation’s best interest. The members of the Council
policy. The oligarchs utterly control their nation, but beyond the areas that each rules, their families and businesses compete with one another and with the locals of far-flung places. The use of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
adventurous members might enjoy intrigue and politics, or might unwittingly become tangled up in the schemes of the guild’s leaders. Jarad maintains a council of shamans and rogues to serve as a
most of the Golgari’s shamans among their number.
After being cast out of the nascent Selesnya Conclave millennia ago, the Devkarin found a home amid the corrupted and overgrown places of Ravnica
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
even the northern metropolises of Baldur’s Gate and Waterdeep, its influence is curtailed by the unwillingness of its rulers to work together in the nation’s best interest. The members of the Council
policy. The oligarchs utterly control their nation, but beyond the areas that each rules, their families and businesses compete with one another and with the locals of far-flung places. The use of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
adventurous members might enjoy intrigue and politics, or might unwittingly become tangled up in the schemes of the guild’s leaders. Jarad maintains a council of shamans and rogues to serve as a
most of the Golgari’s shamans among their number.
After being cast out of the nascent Selesnya Conclave millennia ago, the Devkarin found a home amid the corrupted and overgrown places of Ravnica
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Stables These stables stand against the outer wall. Any horse, pony, or mule brought into the city can be quartered here and fed for 1 sp per night. B3. Council Hall Located near the southwest gate, the
council hall is a nondescript warehouse where the speakers of Ten-Towns engage in discussions about matters that concern their communities. When no meetings are in session, the building stands empty
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Mayor Duvezin’s House The furniture and belongings in the house remain in their customary places, the beds made and the desks arranged neatly under a thick layer of dust. The house served as both the
.
The mayor addressed the village’s council here. The sideboard, once used to provide drinks and other refreshments during the meetings, is bare. The shelves in it hold glass tumblers, wine glasses
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Mayor Duvezin’s House The furniture and belongings in the house remain in their customary places, the beds made and the desks arranged neatly under a thick layer of dust. The house served as both the
.
The mayor addressed the village’s council here. The sideboard, once used to provide drinks and other refreshments during the meetings, is bare. The shelves in it hold glass tumblers, wine glasses
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Stables These stables stand against the outer wall. Any horse, pony, or mule brought into the city can be quartered here and fed for 1 sp per night. B3. Council Hall Located near the southwest gate, the
council hall is a nondescript warehouse where the speakers of Ten-Towns engage in discussions about matters that concern their communities. When no meetings are in session, the building stands empty
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
places, like the polis of Meletis, whole triton communities flourish among dryfolk neighbors. See chapter 3 for more details on the tritons of Meletis and the Siren Sea. Hand of Thassa While tritons
centaur Perisophia guides Meletis
as a member of the polis’s ruling council, the Twelve
(CORY TREGO-ERDNER)
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the purpose dig a ditch around the desired location, interrupted in places where wide paths provide access to the center of the enclosed area. Inside this ring of excavation are sections of a wooden
library and a rookery, the command center subsumes those functions. Library records are stored in a chamber adjacent to where the war council meets, and posts for ravens are set all around the exterior of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
evil in your heart, or if there is the whiff of something otherworldly about you, ride on. You’ll find no sanctuary there. Places and People of the Hold Helm’s Hold is still a relatively small
has since been replaced by a recently constructed temple to Lady Firehair, called the Heartward Hall. Not far from Heartward lies the town hall, a former inn that has been turned into the council