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Returning 35 results for 'places arisen and his cure'.
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places artisan and his core
places arises and his cause
Monsters
Mythic Odysseys of Theros
). It can innately cast the following spells, requiring no material components:
3/day each: cure wounds, charm person, sleep
1/day each: calm emotions, lesser restoration, plant growth
Magic
their crops more abundant.
Nymphs
Divine servants that inhabit unspoiled corners of the world, nymphs protect places of natural power and infuse their surroundings with the magic of Nyx. Some are
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Wisdom as the spellcasting ability (spell save DC 17):
At will: light, major image (6th-level version), thaumaturgy
3/day each: cure wounds, dispel magic, lesser restoration, sending
1/day each
muscular stag, covered in golden scales lined in some places with golden fur. It has a long mane and tail, coppery cloven hooves, and a spiral-shaped coppery horn just above and between its luminous
races
Mordenkainen Presents: Monsters of the Multiverse
without disturbing it. So deep is the connection between a firbolg and the wild places of the world that they can communicate with flora and fauna.
Firbolgs can live up to 500 years.
Creating Your
cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn&rsquo
races
Mordenkainen Presents: Monsters of the Multiverse
Neither bugs nor bears, bugbears are the hulking cousins of goblins and hobgoblins. With roots in the Feywild, early bugbears resided in hidden places, in hard-to-reach and shadowed spaces. Long ago
. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or
races
Mordenkainen Presents: Monsters of the Multiverse
Duergar are dwarves whose ancestors were transformed by centuries living in the deepest places of the Underdark. That chthonic realm is saturated with strange magical energy, and over generations
, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
entrances dot the bluffs, marking former residences and simple tombs. None of the ruins hold anything of value or interest, but the caves offer safe places for the party to rest. Knowledge of the settlement
yuan-ti colony known as Ss’tck’al has arisen behind the crypt. The yuan-ti use humanoid sacrifices to power the divination pool’s magic, learning sinister secrets that fuel their insidious plots.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
entrances dot the bluffs, marking former residences and simple tombs. None of the ruins hold anything of value or interest, but the caves offer safe places for the party to rest. Knowledge of the settlement
yuan-ti colony known as Ss’tck’al has arisen behind the crypt. The yuan-ti use humanoid sacrifices to power the divination pool’s magic, learning sinister secrets that fuel their insidious plots.
races
Mordenkainen Presents: Monsters of the Multiverse
Underdark near the lairs of the earliest dragons. In some lands, kobolds serve chromatic or metallic dragons—even worshiping them as divine beings. In other places, kobolds know too well how
of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse
races
Mordenkainen Presents: Monsters of the Multiverse
live like the cats they resemble, naturally curious and at home in playful environments. In other places, tabaxi live as other folk do, not exhibiting the feline behavior the Cat Lord intended
’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
3. Servants’ Sarcophagi Four stone sarcophagi mark the resting places of Brysis’s most faithful servants. The lid of each sarcophagus bears the sculpted image of a robed human figure in repose
. Brysis’s four servants have arisen at her command as specters. If anyone touches or otherwise disturbs a sarcophagus, all four specters emerge from their sarcophagi, howling in fury, and attack. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
3. Servants’ Sarcophagi Four stone sarcophagi mark the resting places of Brysis’s most faithful servants. The lid of each sarcophagus bears the sculpted image of a robed human figure in repose
. Brysis’s four servants have arisen at her command as specters. If anyone touches or otherwise disturbs a sarcophagus, all four specters emerge from their sarcophagi, howling in fury, and attack. The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
such places, particularly those that serve as druid groves. Eldath is a goddess of comfort, healing, and calm. Her blessed waters heal the sick, cure madness, and comfort the dying. Most rural places
various holy sites and shrines, seeing that the locations are cared for and that they remain places of sweet serenity. The faithful of Eldath are usually close to nature, and allied to druids, who count
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
such places, particularly those that serve as druid groves. Eldath is a goddess of comfort, healing, and calm. Her blessed waters heal the sick, cure madness, and comfort the dying. Most rural places
various holy sites and shrines, seeing that the locations are cared for and that they remain places of sweet serenity. The faithful of Eldath are usually close to nature, and allied to druids, who count
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
elation and every death rattle. On occasion, Pharika’s followers might seem to be beneficent when they ease others’ suffering or cure a pandemic. Yet they do so indiscriminately, meaning that these cures
the beasts, Nylea sends dozens of hydras to seek revenge, catching innocents in the fray.
4 A town suffering from a plague seeks a cure from a cult fanatic of Pharika engaged in warlike research
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
elation and every death rattle. On occasion, Pharika’s followers might seem to be beneficent when they ease others’ suffering or cure a pandemic. Yet they do so indiscriminately, meaning that these cures
the beasts, Nylea sends dozens of hydras to seek revenge, catching innocents in the fray.
4 A town suffering from a plague seeks a cure from a cult fanatic of Pharika engaged in warlike research
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
places, Oozes in Etharis are never far away. Urban areas with poor sanitation are breeding ground for Oozes, as are pastoral locations with proximity to the Fey Realms. And while some Ooze creatures may
terrible and difficult to undo once they have taken hold. Excruciating experimental trials might be able to alleviate some of the symptoms for a while, but a complete cure would take decades of knowledge and wealth that few in Etharis possess. Even then, it would still require a great deal of luck.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
to have surpassed any to have arisen since. For centuries, it lived only in the mythologies of elves and dwarves. In some stories, the downfall occurred when mortals try to challenge the gods. In
free to choose any traits as you determine, creating a character whose unique nature shapes their experience in the world.
Arisen The arisen are spoken of in fearful whispers across Etharis, all too
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Guardian Naga Wise and good, the beautiful guardian nagas protect sacred places and items of magical power from falling into evil hands. In their hidden redoubts, they research spells and hatch
slots): command, cure wounds, shield of faith
2nd level (3 slots): calm emotions, hold person
3rd level (3 slots): bestow curse, clairvoyance
4th level (3 slots): banishment, freedom of movement
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Guardian Naga Wise and good, the beautiful guardian nagas protect sacred places and items of magical power from falling into evil hands. In their hidden redoubts, they research spells and hatch
slots): command, cure wounds, shield of faith
2nd level (3 slots): calm emotions, hold person
3rd level (3 slots): bestow curse, clairvoyance
4th level (3 slots): banishment, freedom of movement
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
leave an offering for the god with her priests before bathing. If Pharika deems an offering worthy, the waters rapidly cure diseases, heal wounds, and sometimes even remove magical curses. If the god
monster-infested island. A priest of Pharika, often a medusa, usually watches over the pool. The priest’s chambers are often in a building or a cave near the pools. Such places are part living
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
leave an offering for the god with her priests before bathing. If Pharika deems an offering worthy, the waters rapidly cure diseases, heal wounds, and sometimes even remove magical curses. If the god
monster-infested island. A priest of Pharika, often a medusa, usually watches over the pool. The priest’s chambers are often in a building or a cave near the pools. Such places are part living
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, requiring no Somatic or Material components and using Wisdom as the spellcasting ability (spell save DC 16):
At Will: Thaumaturgy
1/Day Each: Clairvoyance, Cure Wounds (level 6 version), Flame Strike
(level 6 version), Geas, True Seeing
Guards Sentries and Watch Members
Habitat: Any; Treasure: Armaments, Individual
Guards protect people, places, and things, either for pay or from a sense
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
capture anyone from families with magical blood, even if they themselves are not gifted. A few families successfully hide arcane talents by teaching children to conceal their magic. In some places, secret
and treated with mistrust. In Castinella, it is illegal to exist in such a state, and one cannot openly search for a cure as the Inquisition demands a swift death for the afflicted. A black market
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
dwarven ale. The next room over might appear as a beachside bungalow, a peaceful elven glade, or a wizard’s scriptorium. Every room is someone’s paradise. One Pixel Brush Travelers from all places
way back home.” 2 “I wish to find a cure for this magical sickness.” 3 “I wish we could defeat the evil that rules over us.” 4 “I wish I could destroy that artifact once and for all.” 5 “I wish for revenge on the one who wronged me.” 6 “I wish I were free from this cursed prison.”
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
primarily used as a kind of moot, where tortles can socialize with one another and trade with strangers. Tortles don’t regard these settlements as places worth defending with their lives, and they
(spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): druidcraft, guidance, produce flame
1st level (4 slots): animal friendship, cure
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
patron, and a desire to wander that paradise for the rest of your days. But you know that your mission is among mortals for now, and that your pact binds you to bring light to the dark places of the world
cure wounds, guiding bolt 2nd flaming sphere, lesser restoration 3rd daylight, revivify 4th guardian of faith, wall of fire 5th flame strike, greater restoration Bonus Cantrips At 1st level, you
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
dwarven ale. The next room over might appear as a beachside bungalow, a peaceful elven glade, or a wizard’s scriptorium. Every room is someone’s paradise. One Pixel Brush Travelers from all places
way back home.” 2 “I wish to find a cure for this magical sickness.” 3 “I wish we could defeat the evil that rules over us.” 4 “I wish I could destroy that artifact once and for all.” 5 “I wish for revenge on the one who wronged me.” 6 “I wish I were free from this cursed prison.”
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
primarily used as a kind of moot, where tortles can socialize with one another and trade with strangers. Tortles don’t regard these settlements as places worth defending with their lives, and they
(spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): druidcraft, guidance, produce flame
1st level (4 slots): animal friendship, cure
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, requiring no Somatic or Material components and using Wisdom as the spellcasting ability (spell save DC 16):
At Will: Thaumaturgy
1/Day Each: Clairvoyance, Cure Wounds (level 6 version), Flame Strike
(level 6 version), Geas, True Seeing
Guards Sentries and Watch Members
Habitat: Any; Treasure: Armaments, Individual
Guards protect people, places, and things, either for pay or from a sense
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
patron, and a desire to wander that paradise for the rest of your days. But you know that your mission is among mortals for now, and that your pact binds you to bring light to the dark places of the world
cure wounds, guiding bolt 2nd flaming sphere, lesser restoration 3rd daylight, revivify 4th guardian of faith, wall of fire 5th flame strike, greater restoration Bonus Cantrips At 1st level, you
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
within me. I will fight against it and the world’s other evils for as long as I can.
9 I’m desperately seeking a cure to an affliction or a curse, either for someone close to me for myself
face a tragic end.
2 I’m convinced something is after me, appearing in mirrors, dreams, and places where no one could.
3 I’m especially superstitious and live life seeking to avoid bad luck
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
shield 17th banishing smite, mass cure wounds Battle Ready When you reach 3rd level, your combat training and your experiments with magic have paid off in two ways: You gain proficiency with martial
proficiency bonus (PB) in several places. You determine the creature’s appearance and whether it has two legs or four; your choice has no effect on its game statistics. In combat, the defender shares your
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
within me. I will fight against it and the world’s other evils for as long as I can.
9 I’m desperately seeking a cure to an affliction or a curse, either for someone close to me for myself
face a tragic end.
2 I’m convinced something is after me, appearing in mirrors, dreams, and places where no one could.
3 I’m especially superstitious and live life seeking to avoid bad luck
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
shield 17th banishing smite, mass cure wounds Battle Ready When you reach 3rd level, your combat training and your experiments with magic have paid off in two ways: You gain proficiency with martial
proficiency bonus (PB) in several places. You determine the creature’s appearance and whether it has two legs or four; your choice has no effect on its game statistics. In combat, the defender shares your
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
cure wounds Battle Ready 3rd-level Battle Smith feature Your combat training and your experiments with magic have paid off in two ways: You gain proficiency with martial weapons. When you attack
bonus (PB) in several places. You determine the creature’s appearance and whether it has two legs or four; your choice has no effect on its game statistics. In combat, the defender shares your initiative