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Returning 35 results for 'places artisan and his chain'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Multiattack. The tlincalli makes one Longsword or Spiked Chain attack and one Sting attack.
Longsword. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Longsword
":"1d10+3", "rollType":"damage", "rollAction":"Longsword", "rollDamageType":"slashing"} slashing damage if used with two hands.
Spiked Chain. Melee Weapon Attack: +6;{"diceNotation":"1d20+6
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Fey Ancestry. The shadar-kai has advantage on saving throws against being charmed, and magic can’t put it to sleep.Multiattack. The shadar-kai makes three Spiked Chain attacks. It can use
Shadow Jump after one of these attacks.
Spiked Chain. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Spiked Chain"} to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3
Backgrounds
Acquisitions Incorporated
: Investigation, Persuasion
Tool Proficiencies: One type of artisan’s tools
Languages: Any one of your choice
Equipment: One set of artisan’s tools, merchant’s scale, a set of fine
clothes, and a belt pouch containing 10 gp
Feature: Supply Chain
From your time as a merchant, you retain connections with wholesalers, suppliers, and other merchants and entrepreneurs. You can call upon these connections when looking for items or information.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
succeed instead.
Magic Resistance. The sibriex has advantage on saving throws against spells and other magical effects.Multiattack. The sibriex makes three Chain attacks, and it uses Squirt Bile
.
Chain. Melee Weapon Attack: +13;{"diceNotation":"1d20+13", "rollType":"to hit", "rollAction":"Chain"} to hit, reach 15 ft., one target. Hit: 20 (2d12 + 7);{"diceNotation":"2d12+7", "rollType":"damage
Backgrounds
Guildmasters’ Guide to Ravnica
;Society functions only if people do their duty and respect the chain of command. (Lawful)
6
Conviction. Anything worth doing is worth doing with your whole heart. (Lawful)
Bonds
;m alone.
2
I see everything in clear-cut black and white.
3
I’m just a little fascinated by the ways of the Gruul.
4
I trust the chain of command more than anything &mdash
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
has begun to fall away in places. In the middle of the room is a 5-foot-square hole in the floor and ceiling, with a rusty chain near each corner. The chains are part of the tower’s elevator mechanism
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
has begun to fall away in places. In the middle of the room is a 5-foot-square hole in the floor and ceiling, with a rusty chain near each corner. The chains are part of the tower’s elevator mechanism
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
ability scores. Look for your class’s primary ability there. Ability Scores and Backgrounds Ability Backgrounds Strength Artisan, Entertainer, Farmer, Guard, Noble, Sailor, Soldier Dexterity Artisan
, Charlatan, Criminal, Entertainer, Guide, Sailor, Scribe, Soldier, Wayfarer Constitution Charlatan, Criminal, Farmer, Guide, Hermit, Merchant, Sage, Soldier Intelligence Acolyte, Artisan, Criminal
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
ability scores. Look for your class’s primary ability there. Ability Scores and Backgrounds Ability Backgrounds Strength Artisan, Entertainer, Farmer, Guard, Noble, Sailor, Soldier Dexterity Artisan
, Charlatan, Criminal, Entertainer, Guide, Sailor, Scribe, Soldier, Wayfarer Constitution Charlatan, Criminal, Farmer, Guide, Hermit, Merchant, Sage, Soldier Intelligence Acolyte, Artisan, Criminal
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
hurriedly puts out the fire, grabs the sword she has been forging for herself at the hearth, and removes the crate from the trapdoor to the basement. She places her children in the basement, pleading with
Large) accompany the giants, each on a leash of iron chain held by one of the giants. The giant who isn’t holding a leash is the commander of the search party. The characters are likely to notice the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mod Save
Int 10 +0 +0
Wis 8 −1 −1
Cha 10 +0 +0
Skills Stealth +6
Gear Chain Shirt, Scimitar, Shield, Shortbow
Senses Darkvision 60 ft.; Passive Perception 9
an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Goblin Boss Goblin Boss
Small humanoid (goblinoid), neutral evil
Armor Class 17 (chain shirt, shield)
Hit Points 21 (6d6)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10
target. Hit: 3 (1d6) piercing damage.
Reactions
Redirect Attack. When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
hurriedly puts out the fire, grabs the sword she has been forging for herself at the hearth, and removes the crate from the trapdoor to the basement. She places her children in the basement, pleading with
Large) accompany the giants, each on a leash of iron chain held by one of the giants. The giant who isn’t holding a leash is the commander of the search party. The characters are likely to notice the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Goblin Boss Goblin Boss
Small humanoid (goblinoid), neutral evil
Armor Class 17 (chain shirt, shield)
Hit Points 21 (6d6)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10
target. Hit: 3 (1d6) piercing damage.
Reactions
Redirect Attack. When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Volcano Temple The grandest temples of Purphoros burrow into the hearts of active volcanoes, being both places of worship and workshops. The volcanic vapors inspire artisans who worship at the top of
to get lost in the temple’s twisting, never-finished halls, minor eruptions pose a constant threat, and former temples ruined by eruptions now connect to dark places that monsters call home. Despite
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Volcano Temple The grandest temples of Purphoros burrow into the hearts of active volcanoes, being both places of worship and workshops. The volcanic vapors inspire artisans who worship at the top of
to get lost in the temple’s twisting, never-finished halls, minor eruptions pose a constant threat, and former temples ruined by eruptions now connect to dark places that monsters call home. Despite
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mod Save
Int 10 +0 +0
Wis 8 −1 −1
Cha 10 +0 +0
Skills Stealth +6
Gear Chain Shirt, Scimitar, Shield, Shortbow
Senses Darkvision 60 ft.; Passive Perception 9
an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
befriended a weretiger that lives there. A skilled artisan, Eeyal carries a set of smith’s tools and a set of tinker’s tools. She also owns a climber’s kit, a healer’s kit, and a dungeoneer’s pack
sour in a hurry if one doesn’t carry the necessary paperwork. Frightened of subterranean places, Eeyal won’t voluntarily travel underground unless there’s no other alternative. Eeyal is trustworthy and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
befriended a weretiger that lives there. A skilled artisan, Eeyal carries a set of smith’s tools and a set of tinker’s tools. She also owns a climber’s kit, a healer’s kit, and a dungeoneer’s pack
sour in a hurry if one doesn’t carry the necessary paperwork. Frightened of subterranean places, Eeyal won’t voluntarily travel underground unless there’s no other alternative. Eeyal is trustworthy and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
stations over and over during their wanderings. They also settle down temporarily whenever it’s time to lay eggs and hatch a new brood of young. These scorpion folk deposit their eggs in warm places out
Languages Tlincalli
Challenge 5 (1,800 XP) Proficiency Bonus +3
Actions
Multiattack. The tlincalli makes one Longsword or Spiked Chain attack and one Sting attack.
Longsword. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Tlincallis deposit their eggs in warm places out of direct sunlight, often amid a stand of cacti near their present encampment. There the eggs lie protected by hard shells coated in paralytic poison
Perception 13
Languages Tlincalli
Challenge 5 (1,800 XP)
Actions
Multiattack. The tlincalli makes two attacks: one with its longsword or spiked chain, and one with its sting.
Longsword. Melee
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
stations over and over during their wanderings. They also settle down temporarily whenever it’s time to lay eggs and hatch a new brood of young. These scorpion folk deposit their eggs in warm places out
Languages Tlincalli
Challenge 5 (1,800 XP) Proficiency Bonus +3
Actions
Multiattack. The tlincalli makes one Longsword or Spiked Chain attack and one Sting attack.
Longsword. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Tlincallis deposit their eggs in warm places out of direct sunlight, often amid a stand of cacti near their present encampment. There the eggs lie protected by hard shells coated in paralytic poison
Perception 13
Languages Tlincalli
Challenge 5 (1,800 XP)
Actions
Multiattack. The tlincalli makes two attacks: one with its longsword or spiked chain, and one with its sting.
Longsword. Melee
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Where Do Monsters Dwell? If you are new to the D&D game, you might not be familiar with the weird and wondrous places where monsters can be found and fought. Dungeons When most people think of a
dwell. It is a place filled with lightless caverns connected by tunnels that wind ever downward. One could spend a lifetime (however brief!) exploring the Underdark and find such places as the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
15 +2 +2
Con 10 +0 +0
Mod Save
Int 10 +0 +0
Wis 8 −1 −1
Cha 10 +0 +0
Skills Stealth +6
Gear Chain Shirt, Scimitar, Shield, Shortbow
Senses
: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. This magic has also left her connected to the crypt in a way she doesn’t understand, even as it grants her occasional memories of others still trapped there and an awareness of faraway places. In combat
her full precognitive potential. Auspicia Dran
Medium humanoid (half-elf), neutral good
Armor Class 15 (chain shirt)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
14
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
15 +2 +2
Con 10 +0 +0
Mod Save
Int 10 +0 +0
Wis 8 −1 −1
Cha 10 +0 +0
Skills Stealth +6
Gear Chain Shirt, Scimitar, Shield, Shortbow
Senses
: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. This magic has also left her connected to the crypt in a way she doesn’t understand, even as it grants her occasional memories of others still trapped there and an awareness of faraway places. In combat
her full precognitive potential. Auspicia Dran
Medium humanoid (half-elf), neutral good
Armor Class 15 (chain shirt)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
14
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Where Do Monsters Dwell? If you are new to the D&D game, you might not be familiar with the weird and wondrous places where monsters can be found and fought. Dungeons When most people think of a
dwell. It is a place filled with lightless caverns connected by tunnels that wind ever downward. One could spend a lifetime (however brief!) exploring the Underdark and find such places as the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
storyteller’s sanctuary. In the carpeted hall, Nafas weaves a never-ending tapestry of tales from the wishes he has heard. An immense, jeweled censer hangs from the ceiling on a golden chain. Whenever a
dwarven ale. The next room over might appear as a beachside bungalow, a peaceful elven glade, or a wizard’s scriptorium. Every room is someone’s paradise. One Pixel Brush Travelers from all places
Compendium
- Sources->Dungeons & Dragons->Monster Manual
(level 6 version), Geas, True Seeing
Guards Sentries and Watch Members
Habitat: Any; Treasure: Armaments, Individual
Guards protect people, places, and things, either for pay or from a sense
Int 10 +0 +0 Wis 11 +0 +0 Cha 10 +0 +0
Skills Perception +2
Gear Chain Shirt, Shield, Spear
Senses Passive Perception 12
Languages Common
CR 1/8 (XP 25; PB +2)
Actions
Spear. Melee or Ranged Attack Roll: +3, reach 5 ft. or range 20/60 ft. Hit: 4 (1d6 + 1) Piercing damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
(level 6 version), Geas, True Seeing
Guards Sentries and Watch Members
Habitat: Any; Treasure: Armaments, Individual
Guards protect people, places, and things, either for pay or from a sense
Int 10 +0 +0 Wis 11 +0 +0 Cha 10 +0 +0
Skills Perception +2
Gear Chain Shirt, Shield, Spear
Senses Passive Perception 12
Languages Common
CR 1/8 (XP 25; PB +2)
Actions
Spear. Melee or Ranged Attack Roll: +3, reach 5 ft. or range 20/60 ft. Hit: 4 (1d6 + 1) Piercing damage.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
storyteller’s sanctuary. In the carpeted hall, Nafas weaves a never-ending tapestry of tales from the wishes he has heard. An immense, jeweled censer hangs from the ceiling on a golden chain. Whenever a
dwarven ale. The next room over might appear as a beachside bungalow, a peaceful elven glade, or a wizard’s scriptorium. Every room is someone’s paradise. One Pixel Brush Travelers from all places
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the land, travel to places spoken of in myth, and discover truths beyond imagining. Denying ignorance, you pursue wondrous sights and endlessly unearth new facts. Undiscovered creatures, the covetous
Acolyte, Guild Artisan, Noble, Outlander, Sage, Urchin Groundskeeper Charlatan, Hermit, Outlander, Soldier, Urchin Professor Acolyte, Entertainer, Folk Hero, Noble, Sage Researcher Acolyte, Charlatan
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the land, travel to places spoken of in myth, and discover truths beyond imagining. Denying ignorance, you pursue wondrous sights and endlessly unearth new facts. Undiscovered creatures, the covetous
Acolyte, Guild Artisan, Noble, Outlander, Sage, Urchin Groundskeeper Charlatan, Hermit, Outlander, Soldier, Urchin Professor Acolyte, Entertainer, Folk Hero, Noble, Sage Researcher Acolyte, Charlatan