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Returning 6 results for 'placing are and his constant'.
Other Suggestions:
plains are and his constantly
plating are and his constantly
plaguing are and his contact
plucking are and his contact
playing are and his content
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, even with constant scrubbing. Additionally, any savvy thief operating in the civilized settlements of the Sword Coast recognizes that a character covered in this dye fell victim to a trap. Those thieves
. Development. A murderer in Waterdeep has been killing people, taking their feet, and placing them on an altar hidden in the city as a sacrifice to That-Which-Endures. (A hint of the killings is noted
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, even with constant scrubbing. Additionally, any savvy thief operating in the civilized settlements of the Sword Coast recognizes that a character covered in this dye fell victim to a trap. Those thieves
. Development. A murderer in Waterdeep has been killing people, taking their feet, and placing them on an altar hidden in the city as a sacrifice to That-Which-Endures. (A hint of the killings is noted
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the carving of a dwarf attendant placing her hand in the chest of a deceased priest. Pressing the attendant’s hand causes the door to swing open into area P4. Treasure. The armor pieces in the
inedible, Grandlejaw grudgingly decided to tolerate the water weird. The water weird’s constant, frenetic motion keeps the water bubbly, which the hydra enjoys. Kellikilli likes fighting alongside a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the carving of a dwarf attendant placing her hand in the chest of a deceased priest. Pressing the attendant’s hand causes the door to swing open into area P4. Treasure. The armor pieces in the
inedible, Grandlejaw grudgingly decided to tolerate the water weird. The water weird’s constant, frenetic motion keeps the water bubbly, which the hydra enjoys. Kellikilli likes fighting alongside a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
exclude them. The cultists all fight to the death. A Noisy Fight. Loud noise here rouses the two mages dozing in area C16. Unholy Basin. The cultists desecrated the basin by placing iconography of Vecna
own ideas about how this hodgepodge of eclectic works should be organized, so the ghouls labor under constant streams of conflicting directions. Everyone here is on edge and grateful for the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
exclude them. The cultists all fight to the death. A Noisy Fight. Loud noise here rouses the two mages dozing in area C16. Unholy Basin. The cultists desecrated the basin by placing iconography of Vecna
own ideas about how this hodgepodge of eclectic works should be organized, so the ghouls labor under constant streams of conflicting directions. Everyone here is on edge and grateful for the