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Returning 21 results for 'plan augment and his closing'.
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Basic Rules (2014)
, muttering a few words of power over them. Closing his eyes to see the visions more clearly, he nods slowly, then opens his eyes and points down the passage to his left.
Wizards are supreme magic-users
, Intelligence should be your highest ability score, followed by Constitution or Dexterity. If you plan to join the School of Enchantment, make Charisma your next-best score. Second, choose the sage
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
T1. Trollskull Manor See appendix C for a handout showing the floor plan of this building. Give a copy of this handout to your players as their characters begin to explore Trollskull Manor. Four
(such as “Closing time!” and “Last call!”) on dusty floors and grimy windows. To truly claim the tavern as their own, the characters must either appease the poltergeist or destroy it. Appeasing Lif. If
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
perfect city. Instead, her wish created a persistent dream world that occupies the dreams of all who sleep in I’Cath. In this dream, Tsien Chiang’s every plan is executed to perfection. As her city
waking world hold the key to undermining Tsien Chiang’s hold over the city’s dreams. Closing the Borders. I’Cath is surrounded by walls and by the Mists beyond that. Chiang believes everyone in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
T1. Trollskull Manor See appendix C for a handout showing the floor plan of this building. Give a copy of this handout to your players as their characters begin to explore Trollskull Manor. Four
(such as “Closing time!” and “Last call!”) on dusty floors and grimy windows. To truly claim the tavern as their own, the characters must either appease the poltergeist or destroy it. Appeasing Lif. If
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
perfect city. Instead, her wish created a persistent dream world that occupies the dreams of all who sleep in I’Cath. In this dream, Tsien Chiang’s every plan is executed to perfection. As her city
waking world hold the key to undermining Tsien Chiang’s hold over the city’s dreams. Closing the Borders. I’Cath is surrounded by walls and by the Mists beyond that. Chiang believes everyone in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to let the players know that the creature looks like it can take a lot more punishment. That information alone might encourage the players to consider a change of plan, such as a tactical retreat
to share such information with them as it becomes apparent. For example, you can describe a creature’s wounds closing up when it regenerates. Characters don’t need to fight a creature to know certain
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the halberds from the suits of armor (or weapons of their own) to wedge open the mouth, preventing it from closing until these obstructions are removed. No ability check is needed to accomplish this. If
sister and I can reach the Fey Beacons, we can use them to return to the Witchlight Carnival.” (This is Glister’s ultimate goal.) Glister’s Plan. If the characters need some direction on how to deal
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the halberds from the suits of armor (or weapons of their own) to wedge open the mouth, preventing it from closing until these obstructions are removed. No ability check is needed to accomplish this. If
sister and I can reach the Fey Beacons, we can use them to return to the Witchlight Carnival.” (This is Glister’s ultimate goal.) Glister’s Plan. If the characters need some direction on how to deal
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to let the players know that the creature looks like it can take a lot more punishment. That information alone might encourage the players to consider a change of plan, such as a tactical retreat
to share such information with them as it becomes apparent. For example, you can describe a creature’s wounds closing up when it regenerates. Characters don’t need to fight a creature to know certain
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
formal attire and periodically suggest they do so. Information relevant to the characters’ heist plan is below. More information about specific areas of the museum is included in the “Museum Locations
V15 before closing, but anyone who hides here avoids detection. Attic or Basement. The guards don’t enter areas V16 or area V17 before the museum closes. Reentering the Museum The characters might
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
formal attire and periodically suggest they do so. Information relevant to the characters’ heist plan is below. More information about specific areas of the museum is included in the “Museum Locations
V15 before closing, but anyone who hides here avoids detection. Attic or Basement. The guards don’t enter areas V16 or area V17 before the museum closes. Reentering the Museum The characters might
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
adventures or hear about how the characters plan to free Vallaki from the burgomaster’s madness. Rictavio. The lone guest of the Blue Water Inn at present is a colorfully dressed half-elf bard who goes
the Martikov boys opening and closing the secret door closest to his room (area N2n). At each end of this area is a secret door, each of which is easy to spot from inside the hallway (no ability check
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
adventures or hear about how the characters plan to free Vallaki from the burgomaster’s madness. Rictavio. The lone guest of the Blue Water Inn at present is a colorfully dressed half-elf bard who goes
the Martikov boys opening and closing the secret door closest to his room (area N2n). At each end of this area is a secret door, each of which is easy to spot from inside the hallway (no ability check
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
rainwater for drinking and washing, but the hermits often augment that supply with barrels of fresh water shipped in from the mainland. Recent rains have filled the cistern to capacity. Treasure. Since
Hatred, where they will be turned into more undead to swell the ranks of Syrgaul’s minions. It is Syrgaul’s ultimate plan to create an army of drowned ones that can lay waste to populated coastal areas
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
features (cosmetic, expansion, transportation, or weapon features). In consultation with the DM, this might cover additional features to augment the headquarters’ existing look or combat capability, or a
plan to instead make an existing feature even stronger. A method of transportation might double its speed and remove an existing drawback, or an offensive feature could deal more damage or target more
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
features (cosmetic, expansion, transportation, or weapon features). In consultation with the DM, this might cover additional features to augment the headquarters’ existing look or combat capability, or a
plan to instead make an existing feature even stronger. A method of transportation might double its speed and remove an existing drawback, or an offensive feature could deal more damage or target more
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(see area K20) 4 1d3 giant rats 5 Drosnin and her guards (see area K15) 6 Reash and his guards (see area K9) The commoners are helpful, especially if they realize the characters plan to take on the
, Jolliver Grimjaw felt that he didn’t have sufficient numbers to hold Rivergard against a determined attack, so he employs three bugbears to augment the garrison. The bugbears are bored and spoiling for a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
rainwater for drinking and washing, but the hermits often augment that supply with barrels of fresh water shipped in from the mainland. Recent rains have filled the cistern to capacity. Treasure. Since
Hatred, where they will be turned into more undead to swell the ranks of Syrgaul’s minions. It is Syrgaul’s ultimate plan to create an army of drowned ones that can lay waste to populated coastal areas
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(see area K20) 4 1d3 giant rats 5 Drosnin and her guards (see area K15) 6 Reash and his guards (see area K9) The commoners are helpful, especially if they realize the characters plan to take on the
, Jolliver Grimjaw felt that he didn’t have sufficient numbers to hold Rivergard against a determined attack, so he employs three bugbears to augment the garrison. The bugbears are bored and spoiling for a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
in the town’s harness shops or warehouses; they are staying in Mother Yalantha’s boarding house. Mellikho is in on the plan to scare off her own stonecutters; the Believers use the quarry to meet
to pass off her suggestion as a “helpful” rumor. 19. Luruth’s Tannery This former warehouse reeks with an eye-watering, throat-closing stench that obliterates all other smells within a bowshot of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
in the town’s harness shops or warehouses; they are staying in Mother Yalantha’s boarding house. Mellikho is in on the plan to scare off her own stonecutters; the Believers use the quarry to meet
to pass off her suggestion as a “helpful” rumor. 19. Luruth’s Tannery This former warehouse reeks with an eye-watering, throat-closing stench that obliterates all other smells within a bowshot of the