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Returning 35 results for 'plane advisors and his connect'.
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Classes
Player’s Handbook
Trace the Roots and Branches of the Multiverse
Barbarians who follow the Path of the World Tree connect with the cosmic tree Yggdrasil through their Rage. This tree grows among the Outer Planes
, connecting them to each other and the Material Plane. These Barbarians draw on the tree’s magic for vitality and as a means of dimensional travel.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
incarnation and promote aggression and cruelty. Firenewt warlocks of Imix lead these theocracies or serve as advisors to a high priest.
Firenewts
Originally from the Elemental Plane of Fire
, firenewts can be found on the Material Plane near hot springs and volcanoes. These amphibians need hot water to live, becoming sluggish after spending a week away from a source of moist heat. Firenewts
Monsters
Fizban's Treasury of Dragons
.
Cosmological Study
Many amethyst dragons are fascinated by the existence of other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds. They
accept it.
Amethyst dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them
Monsters
Fizban's Treasury of Dragons
each: blink, control water, dispel magic, freedom of movement, globe of invulnerability, plane shift, protection from evil and good, sendingThe dragon can take 3 legendary actions, choosing from the
amethyst dragons are fascinated by the existence of other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds. They also prize understanding
Monsters
Fizban's Treasury of Dragons
.
Cosmological Study
Many amethyst dragons are fascinated by the existence of other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds
wisdom to accept it.
Amethyst dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making
Monsters
Eberron: Rising from the Last War
Feedback","rollDamageType":"psychic"} psychic damage.Quori
Dal Quor is the plane of dreams and is currently dominated by a dark power known as il-Lashtavar, or the Dreaming Dark. Il-Lashtavar is
members understand the ways of magic. In Dal Quor, the hashalaq quori are typically found as advisors to the Kalaraq Quori;kalaraq. They also serve as judges, policing the quori and ensuring that the rivalries of the Tsucora Quori;tsucora never threaten the greater plans of the Dreaming Dark.Psychic
Monsters
Fizban's Treasury of Dragons
other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds. They also prize understanding of the cosmic forces that emanate from the Outer
Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them fierce opponents of the Far Realm and any creatures warped by its touch
Monsters
Waterdeep: Dungeon of the Mad Mage
sight, and allows him to see invisible creatures and objects, as well as into the Ethereal Plane, out to a range of 120 feet.
Halaster wields a blast scepter (a very rare magic item that requires
casting elder runes on them. Halaster’s gates connect the different levels of Undermountain, thus enabling him to bring new monsters into the dungeon to replenish those that die or escape. Even as
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Creature.Thought to be as old as the Abyss itself, sibriexes haunt remote parts of that plane, where they use their vile abilities to create new horrors and they seek ancient lore. Rivulets of blood and
their incredible intellects and stores of information that many seek them out, including demon lords. Some sibriexes act as advisors and oracles, manipulating demons into serving their ends, while others
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, oddities, and castoffs of the multiverse in a massive, ever-growing collection.
The first morkoths arose in the Astral Plane when the petrified body of a deity of greed and strife collided with a
ocean to the void of the Astral Plane. Anything on or within a certain distance of a morkoth’s isle is drawn with it in its journey through the planes. Thus, people from lost civilizations and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, terror, secrets, and—above all—possibility. Every D&D adventure takes place in the multiverse. Beyond the lone worlds of the Material Plane are countless other realities and the paths and portals
that connect every edge of eternity. Those who seek the wonders of the planes take their first step into the endless possibilities of a Planescape campaign. Max Dunbar Sigil and the Outlands with Gate-Towns
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, terror, secrets, and—above all—possibility. Every D&D adventure takes place in the multiverse. Beyond the lone worlds of the Material Plane are countless other realities and the paths and portals
that connect every edge of eternity. Those who seek the wonders of the planes take their first step into the endless possibilities of a Planescape campaign. Max Dunbar Sigil and the Outlands with Gate-Towns
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
ability to understand it in return. Guardian of the Depths. Adapted to the frigid ocean depths, you have resistance to cold damage. Once you discover that all oceans connect to the Elemental Plane of
Water and that the Elemental Planes connect to all worlds, you begin to grasp the interconnectedness of the multiverse. Dive to the bottom of any sea, and you may later surface under an alien sky.
—Mordenkainen
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
connect to. Each gate-town shares many of the characteristics of the plane where its gate leads. Planar emissaries often meet in these gate-towns, so it isn’t unusual to see strange interactions, such as
Outlands The Outlands lies between the Outer Planes. It is the plane of neutrality, keeping all aspects of the planes in a paradoxical balance—simultaneously concordant and in opposition. The plane
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
ability to understand it in return. Guardian of the Depths. Adapted to the frigid ocean depths, you have resistance to cold damage. Once you discover that all oceans connect to the Elemental Plane of
Water and that the Elemental Planes connect to all worlds, you begin to grasp the interconnectedness of the multiverse. Dive to the bottom of any sea, and you may later surface under an alien sky.
—Mordenkainen
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
connect to. Each gate-town shares many of the characteristics of the plane where its gate leads. Planar emissaries often meet in these gate-towns, so it isn’t unusual to see strange interactions, such as
Outlands The Outlands lies between the Outer Planes. It is the plane of neutrality, keeping all aspects of the planes in a paradoxical balance—simultaneously concordant and in opposition. The plane
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
from one plane into the Astral Plane, and there search out a color pool leading to the desired destination. Characters can also use plane shift to reach a different plane more directly. Most often
, though, characters use portals — either a portal that links the two planes directly or a portal leading to Sigil, City of Doors, which holds portals to all the planes. Two planar features connect
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Doors and Landings Endless doors along the staircase connect it to destinations throughout the multiverse. These doors function as planar portals (see the Dungeon Master’s Guide) and are typically
Shadowfell set into a gothic archway; gargoyles perch on its landing, exuding roiling mist from their open mouths. A slippery ramp of deep-blue ice ascends to a frozen portal to the Paraelemental Plane
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
from one plane into the Astral Plane, and there search out a color pool leading to the desired destination. Characters can also use plane shift to reach a different plane more directly. Most often
, though, characters use portals — either a portal that links the two planes directly or a portal leading to Sigil, City of Doors, which holds portals to all the planes. Two planar features connect
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
nodes, places where the Elemental Planes connect to the Material Plane. The cults draw elemental creatures through the nodes, and they use elemental magic to create devastation orbs capable of ravaging
abandoned keeps that connect to an underground fortress once part of an ancient dwarven kingdom. Within those chambers are the remnants of a temple built by drow worshipers of Elemental Evil. Each of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Teleportation Circles The presence of permanent teleportation circles in major cities helps cement their important place in the economy of a fantasy world. Spells such as plane shift, teleport, and
teleportation circle connect with these circles, which are found in temples, academies, the headquarters of arcane organizations, and prominent civic locations. However, since every teleportation
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Doors and Landings Endless doors along the staircase connect it to destinations throughout the multiverse. These doors function as planar portals (see the Dungeon Master’s Guide) and are typically
Shadowfell set into a gothic archway; gargoyles perch on its landing, exuding roiling mist from their open mouths. A slippery ramp of deep-blue ice ascends to a frozen portal to the Paraelemental Plane
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
nodes, places where the Elemental Planes connect to the Material Plane. The cults draw elemental creatures through the nodes, and they use elemental magic to create devastation orbs capable of ravaging
abandoned keeps that connect to an underground fortress once part of an ancient dwarven kingdom. Within those chambers are the remnants of a temple built by drow worshipers of Elemental Evil. Each of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Concord Jewels The Radiant Citadel, Which drifts through the depths of
the Deep Ethereal, is a beacon of possibility and adventure Beyond the Radiant Citadel drift the Concord Jewels, which connect
if the Jewel’s people have migrated to another world on the Material Plane, the Jewel finds its way to their current home. While not in use, the Concord Jewels orbit the Radiant Citadel in an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Teleportation Circles The presence of permanent teleportation circles in major cities helps cement their important place in the economy of a fantasy world. Spells such as plane shift, teleport, and
teleportation circle connect with these circles, which are found in temples, academies, the headquarters of arcane organizations, and prominent civic locations. However, since every teleportation
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Concord Jewels The Radiant Citadel, Which drifts through the depths of
the Deep Ethereal, is a beacon of possibility and adventure Beyond the Radiant Citadel drift the Concord Jewels, which connect
if the Jewel’s people have migrated to another world on the Material Plane, the Jewel finds its way to their current home. While not in use, the Concord Jewels orbit the Radiant Citadel in an
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
magic oath of service to the Crown. In this role, War Wizards serve as bodyguards, advisors, and even spies. Members of the royal family, Purple Dragon Knights, and officers of the Purple Dragons
their name, and warn others. As a mage gains in power, more individuals recognize the sigil and connect it with a mighty spellcaster, not to be trifled with. Some mage sigils are used in conjunction
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
magic oath of service to the Crown. In this role, War Wizards serve as bodyguards, advisors, and even spies. Members of the royal family, Purple Dragon Knights, and officers of the Purple Dragons
their name, and warn others. As a mage gains in power, more individuals recognize the sigil and connect it with a mighty spellcaster, not to be trifled with. Some mage sigils are used in conjunction
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Firenewts Originally from the Elemental Plane of Fire, firenewts can be found on the Material Plane near hot springs and volcanoes. These amphibians need hot water to live, becoming sluggish after
aggression and cruelty. Firenewt warlocks of Imix lead these theocracies or serve as advisors to a high priest. Firenewt Warlock of Imix
Medium Elemental, Typically Neutral Evil
Armor Class 10 (13 with
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Firenewts Originally from the Elemental Plane of Fire, firenewts can be found on the Material Plane near hot springs and volcanoes. These amphibians need hot water to live, becoming sluggish after
aggression and cruelty. Firenewt warlocks of Imix lead these theocracies or serve as advisors to a high priest. Firenewt Warlock of Imix
Medium Elemental, Typically Neutral Evil
Armor Class 10 (13 with
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Traveling the Outer Planes Described in the sections that follow are four planar features that connect multiple Outer Planes: The Infinite Staircase The River Oceanus The River Styx Yggdrasil, the
World Tree Other planar crossings might exist in your campaign, or it might be possible to walk (or journey aboard a wondrous train or similar vehicle) from one plane to another in your cosmology
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Traveling the Outer Planes Described in the sections that follow are four planar features that connect multiple Outer Planes: The Infinite Staircase The River Oceanus The River Styx Yggdrasil, the
World Tree Other planar crossings might exist in your campaign, or it might be possible to walk (or journey aboard a wondrous train or similar vehicle) from one plane to another in your cosmology
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, wildfires, or magma flows that connect to their home plane. All the elements bow to fire. The strongest earth melts. Water boils. Even air ignites. We are all souls of flame, and we know what it is to
Fire Elemental Primal Spirit of Heat and Flame Habitat: Desert, Planar (Elemental Plane of Fire); Treasure: None Fire elementals arise when spirits of the Elemental Plane of Fire inhabit flames
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, wildfires, or magma flows that connect to their home plane. All the elements bow to fire. The strongest earth melts. Water boils. Even air ignites. We are all souls of flame, and we know what it is to
Fire Elemental Primal Spirit of Heat and Flame Habitat: Desert, Planar (Elemental Plane of Fire); Treasure: None Fire elementals arise when spirits of the Elemental Plane of Fire inhabit flames
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
as advisors. The hags waited patiently for the opportunity to overthrow Iggwilv. That day came when the League of Malevolence arrived at the palace. For years, the evil sorcerer Kelek had coveted the
began when she was adopted by the mother of all witches, Baba Yaga, who named her Natasha. On the worlds of the Material Plane, she was better known as Tasha, the inventor of Tasha’s hideous laughter