Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'plane are and his crashed'.
Other Suggestions:
plane are and his crafted
plane are and his crash
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 3 Summary Chapter 3 takes place on the Astral Plane. The characters learn that the second rod piece is in the wreckage of a spelljamming ship called the Lambent Zenith. The ship was carrying
the piece when it crashed into a dying god’s body adrift on the Astral Sea. The characters soon discover that a dragonlike creature devoured the piece and retreated into the heart of the god. The characters must confront the creature and retrieve the rod piece.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 3 Summary Chapter 3 takes place on the Astral Plane. The characters learn that the second rod piece is in the wreckage of a spelljamming ship called the Lambent Zenith. The ship was carrying
the piece when it crashed into a dying god’s body adrift on the Astral Sea. The characters soon discover that a dragonlike creature devoured the piece and retreated into the heart of the god. The characters must confront the creature and retrieve the rod piece.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 3: The Lambent Zenith’s Last Voyage Kent Davis The spelljamming ship Lambent Zenith was carrying a
piece of the rod before the ship crashed in the Astral Sea The hunt for the second piece
of the Rod of Seven Parts brings the characters to the starry void of the Astral Plane. Within its silvery depths, alien predators lurk in silence and fallen gods lie in stasis. Adventurers known
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 3: The Lambent Zenith’s Last Voyage Kent Davis The spelljamming ship Lambent Zenith was carrying a
piece of the rod before the ship crashed in the Astral Sea The hunt for the second piece
of the Rod of Seven Parts brings the characters to the starry void of the Astral Plane. Within its silvery depths, alien predators lurk in silence and fallen gods lie in stasis. Adventurers known
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Monstrosities Monstrosities are common in the Outlands. Due to the influence of the Outer Planes, many behave differently than they might on the Material Plane. Outlands Monstrosities d4 Encounter
1 The characters are hired to recover cargo from a crashed vessel brimming with rare technology, but the wreckage is overrun with rust monsters. 2 The characters have to retrieve a treasure from a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Monstrosities Monstrosities are common in the Outlands. Due to the influence of the Outer Planes, many behave differently than they might on the Material Plane. Outlands Monstrosities d4 Encounter
1 The characters are hired to recover cargo from a crashed vessel brimming with rare technology, but the wreckage is overrun with rust monsters. 2 The characters have to retrieve a treasure from a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Introduction: Ascend to Adventure The Infinite Staircase spirals endlessly in a vast, dreamlike expanse, twisting upward and downward to countless doors linked to every world and plane of existence
, iconic monsters, and unforgettable encounters—including one indelible brush with a cute little bunnyoid on a stump in a crashed spaceship—these stories have entertained players since their
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
,” describes how the grave of Sharruth spawns magical connections to the Elemental Plane of Fire that threaten a community of mushroom-like myconids. Chapter 3, “Cursed Shipwreck,” details a ship that
crashed alongside the bones of a gold dragon and the horrible curse within the ship’s hold. Chapter 4, “Clifftop Observatory,” brings the characters to the site where Runara killed a blue dragon—and where
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Introduction: Ascend to Adventure The Infinite Staircase spirals endlessly in a vast, dreamlike expanse, twisting upward and downward to countless doors linked to every world and plane of existence
, iconic monsters, and unforgettable encounters—including one indelible brush with a cute little bunnyoid on a stump in a crashed spaceship—these stories have entertained players since their
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
,” describes how the grave of Sharruth spawns magical connections to the Elemental Plane of Fire that threaten a community of mushroom-like myconids. Chapter 3, “Cursed Shipwreck,” details a ship that
crashed alongside the bones of a gold dragon and the horrible curse within the ship’s hold. Chapter 4, “Clifftop Observatory,” brings the characters to the site where Runara killed a blue dragon—and where
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
magical energy intersect, a site where a meteorite crashed to earth or a strange mystical crystal lies buried underground, or a place where long-forgotten wizards of an ancient magocratic empire saturated
center of which is a long-buried meteorite.
6 A magical portal to another plane of existence releases dangerous energy—and sometimes creatures—into the area.
7 The area was a battlefield
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
magical energy intersect, a site where a meteorite crashed to earth or a strange mystical crystal lies buried underground, or a place where long-forgotten wizards of an ancient magocratic empire saturated
center of which is a long-buried meteorite.
6 A magical portal to another plane of existence releases dangerous energy—and sometimes creatures—into the area.
7 The area was a battlefield
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
About the Adventures Noor Rahman The doors of the Infinite Staircase
lead to every plane and every world,
each wildly different from the last Short summaries of the book’s adventures appear
Alpha, the adventure—which involves a crashed spaceship, futuristic weaponry, and humorously malfunctioning robots—became an instant classic. The updated adventure is designed for 11th-level characters.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
About the Adventures Noor Rahman The doors of the Infinite Staircase
lead to every plane and every world,
each wildly different from the last Short summaries of the book’s adventures appear
Alpha, the adventure—which involves a crashed spaceship, futuristic weaponry, and humorously malfunctioning robots—became an instant classic. The updated adventure is designed for 11th-level characters.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Nautiloid Down Seven days ago, spacefaring mind flayers hoping to capture some interesting species for study crashed their ship—a nautiloid called the Id Ascendant—while trying to fly it through a
Dredavex and would be lost without the gnome ceremorphs to watch over them. Telepathic Distress Signal After the Id Ascendant crashed, the gnome ceremorphs activated a distress signal meant to be heard
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Nautiloid Down Seven days ago, spacefaring mind flayers hoping to capture some interesting species for study crashed their ship—a nautiloid called the Id Ascendant—while trying to fly it through a
Dredavex and would be lost without the gnome ceremorphs to watch over them. Telepathic Distress Signal After the Id Ascendant crashed, the gnome ceremorphs activated a distress signal meant to be heard
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Rumors d100 Rumor 1–15 The Barrier Peaks have long been damned, ever since a craft of some kind crashed there ages ago. A ship that could navigate the very planes, it was. Things that should not
unstable. The city of Daoine Gloine was destroyed in an earthquake, and so was Kwalish’s expedition. There’s no path now to find the place, unless you fancy a trip to the Elemental Plane of Earth and
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Rumors d100 Rumor 1–15 The Barrier Peaks have long been damned, ever since a craft of some kind crashed there ages ago. A ship that could navigate the very planes, it was. Things that should not
unstable. The city of Daoine Gloine was destroyed in an earthquake, and so was Kwalish’s expedition. There’s no path now to find the place, unless you fancy a trip to the Elemental Plane of Earth and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
instructions written in Draconic: “Ask and we shall find.” To use the orb, one must place one’s hands on it and speak the name of an object or a person. If the target exists on the same plane of existence as
rating of 10 (5,900 XP). It is blinded and deafened, giving it disadvantage on all its attack rolls, and it can’t use its Poison Breath. The golem was decapitated when Ythryn crashed into the Reghed
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
instructions written in Draconic: “Ask and we shall find.” To use the orb, one must place one’s hands on it and speak the name of an object or a person. If the target exists on the same plane of existence as
rating of 10 (5,900 XP). It is blinded and deafened, giving it disadvantage on all its attack rolls, and it can’t use its Poison Breath. The golem was decapitated when Ythryn crashed into the Reghed
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
across the skies of the Northern Wastes, the monolith broke from its foundations, toppling toward the ground far from where the rest of the city eventually crashed. As the structure fell, Wakenreth’s
unnaturally. A rusty iron double door at the tower’s base hangs ajar.
Exposure to Shadowfell magic has caused the upper levels of Wakenreth to deteriorate. Caught between that plane and the Material
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
across the skies of the Northern Wastes, the monolith broke from its foundations, toppling toward the ground far from where the rest of the city eventually crashed. As the structure fell, Wakenreth’s
unnaturally. A rusty iron double door at the tower’s base hangs ajar.
Exposure to Shadowfell magic has caused the upper levels of Wakenreth to deteriorate. Caught between that plane and the Material
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sabotage one another. The Arcane Brotherhood sent three of its members to investigate rumors of a lost Netherese enclave that crashed in Icewind Dale nearly two thousand years ago. A fourth wizard, Nass
Abyssal, Common, Draconic, Orc
Challenge 6 (2,300 XP)
Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
Incorporeal Movement
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sabotage one another. The Arcane Brotherhood sent three of its members to investigate rumors of a lost Netherese enclave that crashed in Icewind Dale nearly two thousand years ago. A fourth wizard, Nass
Abyssal, Common, Draconic, Orc
Challenge 6 (2,300 XP)
Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
Incorporeal Movement
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
overhead. Narrow windows pierce its walls, gargoyles cling to its eaves, and a doorway at the tower’s base gapes open.
Two of the outer spires have broken off. One crashed in Icewind Dale (see
barrier, which is immune to all damage and can’t be dispelled by dispel magic. The barrier also extends into the Ethereal Plane, blocking ethereal travel. Any creature that touches the barrier for the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
overhead. Narrow windows pierce its walls, gargoyles cling to its eaves, and a doorway at the tower’s base gapes open.
Two of the outer spires have broken off. One crashed in Icewind Dale (see
barrier, which is immune to all damage and can’t be dispelled by dispel magic. The barrier also extends into the Ethereal Plane, blocking ethereal travel. Any creature that touches the barrier for the
Magic Items
Infernal Machine Rebuild
known today. However, its true origins derive from a planar craft that crashed in the Barrier Peaks, for the Infernal Machine once functioned as this craft’s central command console.
Explorers who
object on the same plane as you and have the compass point constantly in the direction of the named target. You gain no knowledge of the distance to the target.
A specialized clockwork compass floats
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
won’t give up its satchel without a fight. Janth’s ghost can be laid to rest by destroying the satchel—its last connection to the Material Plane. The ghost otherwise remains as close to the satchel as
distress signal put out by an illithid ship that crashed in the mountains and track the signal to its source (see “Id Ascendant”). The only way to block the signal is by ending the character’s attunement
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
won’t give up its satchel without a fight. Janth’s ghost can be laid to rest by destroying the satchel—its last connection to the Material Plane. The ghost otherwise remains as close to the satchel as
distress signal put out by an illithid ship that crashed in the mountains and track the signal to its source (see “Id Ascendant”). The only way to block the signal is by ending the character’s attunement
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
creator. This tower is but a fragment of a Netherese flying city that crashed nearly two thousand years ago and lies somewhere under the glacier.
“On the lowest level of this inverted tower, my
plane of existence. As an action, the amulet’s attuned wearer can try to reactivate the shield guardian, doing so with a successful DC 20 Intelligence (Arcana) check. Reactivation can only be attempted
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
creator. This tower is but a fragment of a Netherese flying city that crashed nearly two thousand years ago and lies somewhere under the glacier.
“On the lowest level of this inverted tower, my
plane of existence. As an action, the amulet’s attuned wearer can try to reactivate the shield guardian, doing so with a successful DC 20 Intelligence (Arcana) check. Reactivation can only be attempted
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
this gap, a similar window opens into the Chamber of Sorcery (area Y19j). Between these windows stretches a magical, invisible 5-foot-wide plane of force that serves as a bridge. (On map 7.3, this bridge
roughly triangular room are filled with floor-to-ceiling bookshelves. Hundreds of books and scrolls were thrown free of their resting places when the city crashed and now cover the floor. Time and bitter
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
this gap, a similar window opens into the Chamber of Sorcery (area Y19j). Between these windows stretches a magical, invisible 5-foot-wide plane of force that serves as a bridge. (On map 7.3, this bridge
roughly triangular room are filled with floor-to-ceiling bookshelves. Hundreds of books and scrolls were thrown free of their resting places when the city crashed and now cover the floor. Time and bitter
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the hearts in jars are fueling something called “powered armor,” and of Kwalish’s attempts to fuel the advanced technologies of the crashed planar craft with sources other than energy cells
centerpiece in a complex mechanical clock in a central square The characters find themselves inside a variant version of the apparatus of Kwalish, wandering the plane of Mechanus. Characters cannot leave the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the hearts in jars are fueling something called “powered armor,” and of Kwalish’s attempts to fuel the advanced technologies of the crashed planar craft with sources other than energy cells
centerpiece in a complex mechanical clock in a central square The characters find themselves inside a variant version of the apparatus of Kwalish, wandering the plane of Mechanus. Characters cannot leave the