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Returning 35 results for 'plane ashen and his could'.
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plane aren and his could
Monsters
Mythic Odysseys of Theros
Mount. If the ashen rider isn't mounted, it can use a bonus action to magically teleport onto the creature serving as its mount, provided the ashen rider and its mount are on the same plane of
Aura of Silence. When a creature starts its turn within 30 feet of the ashen rider, the rider can force that creature to make a DC 18 Wisdom saving throw if the rider can see it. On a successful save
Monsters
Mythic Odysseys of Theros
destroyed. They disappear when the shepherd dies.A nightmare shepherd is a gaunt, ashen fiend with leathery wings. It carries a shepherd’s crook, which it uses to direct a flock of wandering
plane might consider it a rarity from some undiscovered Abyssal layer. In general, feel free to use whatever fiends you wish when telling stories in Theros—the Underworld’s a big place with room for all the incarnate wickedness you desire.
PoisonCold, Necrotic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
more youthful while on other planes, but their skin always retains a deathly ashen hue. When in the Shadowfell, they detest mirrors and avoid keeping things that remind them of their age.
Shadar-kai
of the Raven Queen watch over both the Shadowfell and the Material Plane, scouting out choice souls and tragedies that might please their deity. They are rumored to be able to coax worldly events
Monsters
Mordenkainen Presents: Monsters of the Multiverse
swollen joints that give them a corpselike aspect. They appear more youthful while on other planes, but their skin always retains a deathly ashen hue. When in the Shadowfell, they detest mirrors and avoid
keeping things that remind them of their age.
Shadar-kai of the Raven Queen watch over both the Shadowfell and the Material Plane, scouting out choice souls and tragedies that might please their
Monsters
Mordenkainen Presents: Monsters of the Multiverse
a deathly ashen hue. When in the Shadowfell, they detest mirrors and avoid keeping things that remind them of their age.
Shadar-kai of the Raven Queen watch over both the Shadowfell and the Material
Plane, scouting out choice souls and tragedies that might please their deity. They are rumored to be able to coax worldly events along tragic paths for her amusement. The Raven Queen is famously
races
Mordenkainen Presents: Monsters of the Multiverse
Air genasi are descended from djinn, the genies of the Elemental Plane of Air. Embodying many of the airy traits of their otherworldly ancestors, air genasi can draw upon their connection to the
winds.
Air genasi’s skin tones include many shades of blue, along with the full range of human skin tones, with bluish or ashen casts. Sometimes their skin is marked by lines that seem like cracks
races
Mordenkainen Presents: Monsters of the Multiverse
’s grim energy.
Shadar-kai have ashen skin tones, and while they’re in the Shadowfell, they also become wizened, reflecting the somber nature of that gloomy plane.
Like other elves
Material Plane to forge their own destinies.
Once shadar-kai were Fey like the rest of their elven kin; now they exist in a state between life and death, thanks to being transformed by the Shadowfell
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Shadowfell’s grim energy. Shadar-kai have ashen skin tones, and while they’re in the Shadowfell, they also become wizened, reflecting the somber nature of that gloomy plane. Like other elves, shadar-kai can live to be over 750 years old.
ventured into the Material Plane to forge their own destinies. Once shadar-kai were Fey like the rest of their elven kin; now they exist in a state between life and death, thanks to being transformed by the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Shadowfell’s grim energy. Shadar-kai have ashen skin tones, and while they’re in the Shadowfell, they also become wizened, reflecting the somber nature of that gloomy plane. Like other elves, shadar-kai can live to be over 750 years old.
ventured into the Material Plane to forge their own destinies. Once shadar-kai were Fey like the rest of their elven kin; now they exist in a state between life and death, thanks to being transformed by the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to magically teleport onto the creature serving as its mount, provided the ashen rider and its mount are on the same plane of existence. When it teleports, the ashen rider appears astride the mount
archon and its mount are on the same plane of existence. When it teleports, the archon appears astride the mount, along with any equipment it is wearing or carrying.
While mounted and not
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to magically teleport onto the creature serving as its mount, provided the ashen rider and its mount are on the same plane of existence. When it teleports, the ashen rider appears astride the mount
archon and its mount are on the same plane of existence. When it teleports, the archon appears astride the mount, along with any equipment it is wearing or carrying.
While mounted and not
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
reuniting them, then use plane shift to catch up elsewhere. Navid might return to Akharin Sangar someday, but without their leader any remaining Ashen Heirs are no longer a threat. Audience with Navid
Ashen Heir Hideout Locations The following locations are keyed to map 11.2. Map 11.2: ashen heir hideoutView Player Version A1: Courtyard The temple’s courtyard lies in ruin, its stone paving
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
reuniting them, then use plane shift to catch up elsewhere. Navid might return to Akharin Sangar someday, but without their leader any remaining Ashen Heirs are no longer a threat. Audience with Navid
Ashen Heir Hideout Locations The following locations are keyed to map 11.2. Map 11.2: ashen heir hideoutView Player Version A1: Courtyard The temple’s courtyard lies in ruin, its stone paving
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
growth, clearly a young tree despite its prodigious size. This is the Worldroot Sapling, a spark of defiant life amid the remnants of dead plants and ashen ground. The sapling is a seedling from the
world tree Yggdrasil, planted and nurtured by an enigmatic group of giants called the Worldroot Circle (described in chapter 2). Some tales speak of the world tree stretching through every plane and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ashardalon The terrible red dragon Ashardalon (ah-SHAR-duh-lawn) is legendary across the multiverse for his rampages, which turned lush grasslands into ashen plains and caused mighty citadels to be
secretive cult of Ashardalon’s followers and spawn serves him on the Material Plane, furthering the dragon’s schemes to attain godhood.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
growth, clearly a young tree despite its prodigious size. This is the Worldroot Sapling, a spark of defiant life amid the remnants of dead plants and ashen ground. The sapling is a seedling from the
world tree Yggdrasil, planted and nurtured by an enigmatic group of giants called the Worldroot Circle (described in chapter 2). Some tales speak of the world tree stretching through every plane and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ashardalon The terrible red dragon Ashardalon (ah-SHAR-duh-lawn) is legendary across the multiverse for his rampages, which turned lush grasslands into ashen plains and caused mighty citadels to be
secretive cult of Ashardalon’s followers and spawn serves him on the Material Plane, furthering the dragon’s schemes to attain godhood.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Hades The layers of Hades are called the Three Glooms—places without joy, hope, or passion. A gray land with an ashen sky, Hades is the destination of many souls that are unclaimed by gods or Fiends
. These souls become larvae and spend eternity in this place, which lacks a sun, a moon, stars, or seasons. Leaching away color and emotion, the gloom on this plane is more than most visitors can stand
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Hades The layers of Hades are called the Three Glooms—places without joy, hope, or passion. A gray land with an ashen sky, Hades is the destination of many souls that are unclaimed by gods or Fiends
. These souls become larvae and spend eternity in this place, which lacks a sun, a moon, stars, or seasons. Leaching away color and emotion, the gloom on this plane is more than most visitors can stand
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Hades The layers of Hades are called the Three Glooms — places without joy, hope, or passion. A gray land with an ashen sky, Hades is the destination of many souls that are unclaimed by the gods of
long rest taken on the plane, a visitor must make a DC 10 Wisdom saving throw. On a failed save, the creature gains one level of exhaustion, which can’t be removed while the creature remains in Hades
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Hades The layers of Hades are called the Three Glooms — places without joy, hope, or passion. A gray land with an ashen sky, Hades is the destination of many souls that are unclaimed by the gods of
long rest taken on the plane, a visitor must make a DC 10 Wisdom saving throw. On a failed save, the creature gains one level of exhaustion, which can’t be removed while the creature remains in Hades
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
lives come to the Well of Dragons to die, and have been doing so for millennia. The caldera of a long-dead volcano rises from an ashen plane ahead. Along the cinder cone’s steeply sloped sides, thousands
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
lives come to the Well of Dragons to die, and have been doing so for millennia. The caldera of a long-dead volcano rises from an ashen plane ahead. Along the cinder cone’s steeply sloped sides, thousands
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Air Genasi Traits Air genasi are descended from djinn, the genies of the Elemental Plane of Air. Embodying many of the airy traits of their otherworldly ancestors, air genasi can draw upon their
connection to the winds. Air genasi’s skin tones include many shades of blue, along with the full range of human skin tones, with bluish or ashen casts. Sometimes their skin is marked by lines that seem
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Air Genasi Traits Air genasi are descended from djinn, the genies of the Elemental Plane of Air. Embodying many of the airy traits of their otherworldly ancestors, air genasi can draw upon their
connection to the winds. Air genasi’s skin tones include many shades of blue, along with the full range of human skin tones, with bluish or ashen casts. Sometimes their skin is marked by lines that seem
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
where the lich’s crypt lies, their actions along the way will have caused his soul to be called back to the Material Plane and alerted Acererak, now a demilich, that interlopers have invaded his resting
.
Eberron. Appropriate sites for the tomb in Eberron include the Ashen Spires of Karrnath, or among the tors in the Vile Marsh between Droaam and the Shadow Marches. among Shargon’s Teeth. Eberron’s
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
where the lich’s crypt lies, their actions along the way will have caused his soul to be called back to the Material Plane and alerted Acererak, now a demilich, that interlopers have invaded his resting
.
Eberron. Appropriate sites for the tomb in Eberron include the Ashen Spires of Karrnath, or among the tors in the Vile Marsh between Droaam and the Shadow Marches. among Shargon’s Teeth. Eberron’s
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
into ashen plains and caused mighty citadels to be swallowed up in the earth. As he awakened his dragonsight, he recruited a balor demon named Ammet, the Eater of Souls, to help him drain the power of
with demonic flame. A secretive cult of Ashardalon’s followers and spawn serves him on the Material Plane, furthering the dragon’s schemes to attain godhood.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, winds its way across ashen plains, and eventually plunges through a yawning pit into the eight levels of the Hells below. All the rivers of Avernus feed into the Styx, each one flowing red with blood
, and though Asmodeus can bend these laws, he seldom does. Most devils in the Material Plane were summoned there by mortal mages who expended tremendous amounts of magical power to breach the barriers
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, winds its way across ashen plains, and eventually plunges through a yawning pit into the eight levels of the Hells below. All the rivers of Avernus feed into the Styx, each one flowing red with blood
, and though Asmodeus can bend these laws, he seldom does. Most devils in the Material Plane were summoned there by mortal mages who expended tremendous amounts of magical power to breach the barriers
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
into ashen plains and caused mighty citadels to be swallowed up in the earth. As he awakened his dragonsight, he recruited a balor demon named Ammet, the Eater of Souls, to help him drain the power of
with demonic flame. A secretive cult of Ashardalon’s followers and spawn serves him on the Material Plane, furthering the dragon’s schemes to attain godhood.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
plane might consider it a rarity from some undiscovered Abyssal layer. In general, feel free to use whatever fiends you wish when telling stories in Theros—the Underworld’s a big place with room for all
shepherd is a gaunt, ashen fiend with leathery wings. It carries a shepherd’s crook, which it uses to direct a flock of wandering dead that it torments and occasionally feeds upon. Overseers of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Plane world known as Mystara. Hurled into the Cage after a failed mission on their home world, Farrow has since acclimated to the City of Doors and put their talents to use. They have curly white hair
, ashen skin, and a purplish birthmark on the right side of their face. The shadar-kai serves the arcanaloth Shemeshka as one of her most reliable agents, using a magic ring that functions as a hat of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
plane might consider it a rarity from some undiscovered Abyssal layer. In general, feel free to use whatever fiends you wish when telling stories in Theros—the Underworld’s a big place with room for all
shepherd is a gaunt, ashen fiend with leathery wings. It carries a shepherd’s crook, which it uses to direct a flock of wandering dead that it torments and occasionally feeds upon. Overseers of the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
pale hair, wrinkled gray skin, and swollen joints that give them a corpse-like aspect. They appear more youthful while on other planes, but their skin always retains a deathly ashen hue. When in the
Shadowfell, they detest mirrors and avoid keeping things that remind them of their age. Shadar-kai of the Raven Queen watch over both the Shadowfell and the Material Plane, scouting out choice souls