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Returning 35 results for 'player about and his chance'.
Backgrounds
Mythic Odysseys of Theros
chance you can find someone there who admires you and is willing to provide information or temporary shelter.
Between adventures, you might compete in athletic events sufficient enough to maintain a
comfortable lifestyle, as per the “Practicing a Profession” downtime activity in chapter 8 of the Player’s Handbook.
Magic Items
Acquisitions Incorporated
you really don’t want to know about, there is no chance for the spell to end.
That Thing You Need
At rank 3, you can use a bonus action to reach into your living loot satchel and make a DC 15
Dexterity (Sleight of Hand) check. On a success, you draw forth an item of your choice on the Adventuring Gear table in chapter 5 of the Player’s Handbook. The item must be of a size that can fit
Backgrounds
Sword Coast Adventurer's Guide
As a sell-sword who fought battles for coin, you’re well acquainted with risking life and limb for a chance at a share of treasure. Now, you look forward to fighting foes and reaping even
chapter 8 of the Player’s Handbook).
Suggested Characteristics
Use the tables for the soldier background below as the basis for your traits and motivations, modifying the entries
Species
Spelljammer: Adventures in Space
Plasmoids are amorphous beings with no typical shape. In the presence of other folk, they often adopt a similar shape, but there’s little chance of mistaking a plasmoid for anything else. They
the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s
feats
Coming out ahead, whether in games of chance or in life-or-death contention, fills you with resolve and vigor. You gain the following benefits.
Bet Big. If you don't already have it, you gain Heroic
any of these cases, the creature has a CR of 0 or lacks a CR (such as another player character), you don’t gain Heroic Inspiration.
Win Big. As a Bonus Action, you can expend your Heroic Inspiration to gain a number of Temporary Hit Points equal to your level.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Games of Chance The casino has many diversions for its patrons to enjoy, the most popular being games of chance. Three-Dragon Ante Three-dragon ante is a card game. If you own an actual three-dragon
next game (assuming the participant wants to keep playing). Life and Death Life and death is a dice game played between the house (represented by a dealer) and a player. While up to five players can
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Games of Chance The casino has many diversions for its patrons to enjoy, the most popular being games of chance. Three-Dragon Ante Three-dragon ante is a card game. If you own an actual three-dragon
next game (assuming the participant wants to keep playing). Life and Death Life and death is a dice game played between the house (represented by a dealer) and a player. While up to five players can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
individual players are having trouble getting a chance to do things during exploration or social interaction, have the characters roll Initiative and act in Initiative order, just as you do in combat
. Taking turns ensures that everyone has the chance to do something. Use this approach sparingly, as it can feel artificial and sometimes slows down the game. Party Leader Consider having the players
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
individual players are having trouble getting a chance to do things during exploration or social interaction, have the characters roll Initiative and act in Initiative order, just as you do in combat
. Taking turns ensures that everyone has the chance to do something. Use this approach sparingly, as it can feel artificial and sometimes slows down the game. Party Leader Consider having the players
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
tools to help keep the action moving. At any time, you can decide that a player’s action is automatically successful. You can also grant the player advantage on any ability check, reducing the chance of a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a task. Advantage is also a great way to reward a player who shows exceptional creativity in play. Characters often gain Advantage or Disadvantage through the use of special abilities, actions, spells
Consider granting Advantage when... Circumstances not related to a creature’s own capabilities provide it with an edge. Some aspect of the environment improves the character’s chance of success. A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a task. Advantage is also a great way to reward a player who shows exceptional creativity in play. Characters often gain Advantage or Disadvantage through the use of special abilities, actions, spells
Consider granting Advantage when... Circumstances not related to a creature’s own capabilities provide it with an edge. Some aspect of the environment improves the character’s chance of success. A
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Death in Prismeer Whenever a creature—including a player character—dies in Prismeer, its death has a chance of triggering one of several magical effects put in place by Zybilna. The effect is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
adventures. Only high-level characters stand a chance of coming back alive, but every player who braves the Tomb will have the experience of a lifetime.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Playing a Temporary Character Playing a new character for a brief period can be fun and liberating, giving the player a chance to experiment with new class features in a low-stakes environment. For
example, a player who has avoided spellcasting so far might want to give a cleric or wizard a try. The player should determine who their character is and why the character suddenly appears when the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Death in Prismeer Whenever a creature—including a player character—dies in Prismeer, its death has a chance of triggering one of several magical effects put in place by Zybilna. The effect is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
tools to help keep the action moving. At any time, you can decide that a player’s action is automatically successful. You can also grant the player advantage on any ability check, reducing the chance of a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
adventures. Only high-level characters stand a chance of coming back alive, but every player who braves the Tomb will have the experience of a lifetime.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
creatures enter through the stockyard (area 9) and go to the feasting hall (area 2), to pay homage or deliver food to Chief Guh. There is a 25 percent chance that the creatures have 1d4 prisoners (unarmed
commoners) in tow. If Guh commands the reinforcements to stay, they take up defensive positions in and around the stockyard after confining their prisoners in area 13. Otherwise, they leave by the route they came after 20 minutes or so. Map 5.1: Grudd Haug View Player Version
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
creatures enter through the stockyard (area 9) and go to the feasting hall (area 2), to pay homage or deliver food to Chief Guh. There is a 25 percent chance that the creatures have 1d4 prisoners (unarmed
commoners) in tow. If Guh commands the reinforcements to stay, they take up defensive positions in and around the stockyard after confining their prisoners in area 13. Otherwise, they leave by the route they came after 20 minutes or so. Map 5.1: Grudd Haug View Player Version
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
something that the DM decides has a chance of both success and failure. The higher your roll, the more likely it is that you succeed. Damage The most common use for dice other than the d20 is to determine
number) in that column. Read across that row for the result. For example, the Trinkets table in chapter 2 uses a d100. Percentage Chances Sometimes you might see a rule describing a percentage chance of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
something that the DM decides has a chance of both success and failure. The higher your roll, the more likely it is that you succeed. Damage The most common use for dice other than the d20 is to determine
chance of something happening. For example, a rule might say there is a 5 percent chance of something happening. You can determine whether that thing happens by rolling percentile dice; if the roll
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
something that the DM decides has a chance of both success and failure. The higher your roll, the more likely it is that you succeed. Damage The most common use for dice other than the d20 is to determine
chance of something happening. For example, a rule might say there is a 5 percent chance of something happening. You can determine whether that thing happens by rolling percentile dice; if the roll
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
something that the DM decides has a chance of both success and failure. The higher your roll, the more likely it is that you succeed. Damage The most common use for dice other than the d20 is to determine
number) in that column. Read across that row for the result. For example, the Trinkets table in chapter 2 uses a d100. Percentage Chances Sometimes you might see a rule describing a percentage chance of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Playing a Temporary Character Playing a new character for a brief period can be fun and liberating, giving the player a chance to experiment with new class features in a low-stakes environment. For
example, a player who has avoided spellcasting so far might want to give a cleric or wizard a try. The player should determine who their character is and why the character suddenly appears when the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
adventure, and if your group is a hack-and-slay gathering, they will be unhappy! Only high-level characters stand a chance of surviving, but every player who braves the tomb will have the experience
information that player characters would have no way of knowing, and avoid facial expressions or voice tones that might either give helpful hints or mislead players. The real enjoyment of this adventure
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
adventure, and if your group is a hack-and-slay gathering, they will be unhappy! Only high-level characters stand a chance of surviving, but every player who braves the tomb will have the experience
information that player characters would have no way of knowing, and avoid facial expressions or voice tones that might either give helpful hints or mislead players. The real enjoyment of this adventure
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, the ritual can be performed in any location in the Underdark imbued with faerzress. Vizeran has kept this information from the adventurers only because he sees the ritual as his chance to destroy
Menzoberranzan and take his revenge on the drow who cast him out. A player character spellcaster might be able to reproduce Vizeran’s work to create and perform the ritual, setting up the scenario in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, Squirt the oilcan, and Amidor the dandelion), but others are possible. Running this chapter will be much easier if you encourage the player characters to explore the palace on their own, leaving any
allowing others to follow them into the palace: Zybilna’s dragon (the jabberwock) haunts the palace. Only the bravest and hardiest adventurers stand a chance of surviving an encounter with it. There are
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Codex and prevent Markos from using it, but these adventurers fell prey to the horrors of Delphi Mansion. A new group of adventurers—the player characters—must now complete the task. Meanwhile, Markos
is close to accomplishing Krokulmar’s goal. Acquiring The Celestial Codex is the primary goal of this adventure, but the characters also have a chance to free Markos from the Far Realm entity’s control
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
made here and there. Map 6.4: Frost Giant Stronghold - Lower Level View Player Version Boulders. Some passageways on this level are blocked by huge boulders (at the places adjacent to boulders that are
cages for giant fire beetles (the latter mostly in the part inhabited by the jarl). Random Encounters On the lower level of the frost giant stronghold, the chance of a random encounter occurs on an
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Codex and prevent Markos from using it, but these adventurers fell prey to the horrors of Delphi Mansion. A new group of adventurers—the player characters—must now complete the task. Meanwhile, Markos
is close to accomplishing Krokulmar’s goal. Acquiring The Celestial Codex is the primary goal of this adventure, but the characters also have a chance to free Markos from the Far Realm entity’s control
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, the ritual can be performed in any location in the Underdark imbued with faerzress. Vizeran has kept this information from the adventurers only because he sees the ritual as his chance to destroy
Menzoberranzan and take his revenge on the drow who cast him out. A player character spellcaster might be able to reproduce Vizeran’s work to create and perform the ritual, setting up the scenario in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Using Ability Scores When a player wants to do something, it’s often appropriate to let the attempt succeed without a roll or a reference to the character’s ability scores. For example, a character
deciding whether to use a roll, ask yourself two questions: Is a task so easy and so free of conflict and stress that there should be no chance of failure? Is a task so inappropriate or impossible — such
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
made here and there. Map 6.4: Frost Giant Stronghold - Lower Level View Player Version Boulders. Some passageways on this level are blocked by huge boulders (at the places adjacent to boulders that are
cages for giant fire beetles (the latter mostly in the part inhabited by the jarl). Random Encounters On the lower level of the frost giant stronghold, the chance of a random encounter occurs on an