Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'player achieve and his court'.
Other Suggestions:
planes active and his court
player achieve and his could
player active and his could
Species
Wayfinder's Guide to Eberron
godlike power and has protected your island home for thousands of years. The greatest heroes of your people join the Undying Court after death; if you achieve great things in your life, you too could
are too mired in the past, and need to find a way forward?
Elves of Aerenal
Aerenal is ruled by the Undying Court, a council of undead elves sustained by positive energy. The Undying Court wields
Species
Wayfinder's Guide to Eberron
godlike power and has protected your island home for thousands of years. The greatest heroes of your people join the Undying Court after death; if you achieve great things in your life, you too could
are too mired in the past, and need to find a way forward?
Elves of Aerenal
Aerenal is ruled by the Undying Court, a council of undead elves sustained by positive energy. The Undying Court wields
Backgrounds
Sword Coast Adventurer's Guide
In your earlier days, you were a personage of some significance in a noble court or a bureaucratic organization. You might or might not come from an upper-class family; your talents, rather than the
circumstances of your birth, could have secured you this position.
You might have been one of the many functionaries, attendants, and other hangers-on in the Court of Silverymoon, or perhaps you
Backgrounds
Sword Coast Adventurer's Guide
You belong to an order of knights who have sworn oaths to achieve a certain goal. The nature of this goal depends on the order you serve, but in your eyes it is without question a vital and honorable
Suggested Characteristics
Use the tables for the soldier background in the Player’s Handbook as the basis for your traits and motivations, modifying the entries when appropriate to suit
races
Mordenkainen Presents: Monsters of the Multiverse
court of the Queen of Air and Darkness, one of the Feywild’s archfey. Goblins thrived in her dangerous domain thanks to a special boon from her—a supernatural knack for finding the weak
character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
Every creature in D&D, including each player
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
of years. The greatest heroes of your people join the Undying Court after death; if you achieve great things in your life, you too could achieve this immortality. The Aereni are isolationists who
Elves of Aerenal Aerenal is ruled by the Undying Court, a council of undead elves sustained by positive energy. The Undying Court wields godlike power and has protected your island home for thousands
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
of years. The greatest heroes of your people join the Undying Court after death; if you achieve great things in your life, you too could achieve this immortality. The Aereni are isolationists who
Elves of Aerenal Aerenal is ruled by the Undying Court, a council of undead elves sustained by positive energy. The Undying Court wields godlike power and has protected your island home for thousands
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
treaty, or achieve whatever other objective led to the interaction in the first place. The creatures they interact with also have agendas. Some DMs prefer to run a social interaction as a free-form
somewhere in between, balancing player skill (roleplaying and persuading) with character skill (reflected by ability checks).
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
treaty, or achieve whatever other objective led to the interaction in the first place. The creatures they interact with also have agendas. Some DMs prefer to run a social interaction as a free-form
somewhere in between, balancing player skill (roleplaying and persuading) with character skill (reflected by ability checks).
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites The city of Yongjing is a bustling network of tightly packed buildings and narrow alleys. A wide central avenue bisects the city and connects the grand palaces of the emperor’s court
through a series of plazas. Map 13.3: yongjingView Player Version Hall of Divine Wisdom Each morning, the Gate of Ascendance is thrown open, and petitioners seeking the ear of the emperor crowd onto
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites The city of Yongjing is a bustling network of tightly packed buildings and narrow alleys. A wide central avenue bisects the city and connects the grand palaces of the emperor’s court
through a series of plazas. Map 13.3: yongjingView Player Version Hall of Divine Wisdom Each morning, the Gate of Ascendance is thrown open, and petitioners seeking the ear of the emperor crowd onto
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
player takes on the role of an adventuring character: a hero with skill and knowledge—and sometimes magic—that lets them overcome challenges and achieve greatness!
One of the participants in the game
game, you need this adventure and dice: a d20, d12, d10, d8, d6, and d4. If you don't have these dice, you can find digital dice rollers online. Each player should also have a way to take notes and keep track of changes to their character sheet as the game progresses.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of the Courthouse The following locations are keyed to map 4.6. View Player Version H1. Upstairs Waiting Room This room has the following features: Two guards stand outside the doors to the
records rooms (area H2) at all hours. Behind a desk sits a court clerk (commoner). Uncomfortable wood benches line the walls. A copper plaque mounted above each bench says, in Common, “Please have a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of the Courthouse The following locations are keyed to map 4.6. View Player Version H1. Upstairs Waiting Room This room has the following features: Two guards stand outside the doors to the
records rooms (area H2) at all hours. Behind a desk sits a court clerk (commoner). Uncomfortable wood benches line the walls. A copper plaque mounted above each bench says, in Common, “Please have a
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
player takes on the role of an adventuring character: a hero with skill and knowledge—and sometimes magic—that lets them overcome challenges and achieve greatness!
One of the participants in the game
game, you need this adventure and dice: a d20, d12, d10, d8, d6, and d4. If you don't have these dice, you can find digital dice rollers online. Each player should also have a way to take notes and keep track of changes to their character sheet as the game progresses.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
understand what motivates both them and their characters. Player Input It’s not up to you to create every aspect of a D&D campaign. Players contribute through their characters’ actions and by
players for thoughts about the campaign. Indirect Input. The choices a player makes, starting at character creation, can indicate what they want to see in the game. For example, a Rogue player likely wants
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
example, the player of a character with the noble background could reasonably argue that the proficiency bonus should apply to a Charisma check the character makes to secure an audience with the king
. The player should be encouraged to explain in specific terms how the character’s background applies. Not simply “I’m a noble,” but “I spent three years before starting my adventuring career serving
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
example, the player of a character with the noble background could reasonably argue that the proficiency bonus should apply to a Charisma check the character makes to secure an audience with the king
. The player should be encouraged to explain in specific terms how the character’s background applies. Not simply “I’m a noble,” but “I spent three years before starting my adventuring career serving
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
inspiration. Roleplaying. Using inspiration to reward roleplaying is a good place to start for most groups. Reward a player with inspiration when that player causes his or her character to do something that
everyone at the table laugh. In essence, you reward the player for roleplaying in a way that makes the game more enjoyable for everyone else. Take into account each player’s roleplaying style, and try
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
understand what motivates both them and their characters. Player Input It’s not up to you to create every aspect of a D&D campaign. Players contribute through their characters’ actions and by
players for thoughts about the campaign. Indirect Input. The choices a player makes, starting at character creation, can indicate what they want to see in the game. For example, a Rogue player likely wants
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
might be an unconventional and exciting patron of the player characters. Phenax is the archetypal outsider, and his champions might be tasked with disrupting the established order of a polis or aiding
aggressive gods who oppress or subjugate others. Alternatively, the party could be a band of freedom fighters resisting the tyrannical ruler of their polis. Even though Phenax traffics in lies and deceit, a morally gray campaign can be built around the use of illicit means to achieve righteous ends.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
inspiration. Roleplaying. Using inspiration to reward roleplaying is a good place to start for most groups. Reward a player with inspiration when that player causes his or her character to do something that
everyone at the table laugh. In essence, you reward the player for roleplaying in a way that makes the game more enjoyable for everyone else. Take into account each player’s roleplaying style, and try
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites In addition to its robust agricultural holdings, Zinda is home to magical universities, conservatories, museums, and other centers of the arts. Map 5.2: zindaView Player Version
Court of Flowers The Court of Flowers is the vibrant heart of commerce and art in Zinda. The district hosts streets lined with multiple palatial homes, towers with overflowing gardens, and museums
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
might be an unconventional and exciting patron of the player characters. Phenax is the archetypal outsider, and his champions might be tasked with disrupting the established order of a polis or aiding
aggressive gods who oppress or subjugate others. Alternatively, the party could be a band of freedom fighters resisting the tyrannical ruler of their polis. Even though Phenax traffics in lies and deceit, a morally gray campaign can be built around the use of illicit means to achieve righteous ends.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ball, the spy in the royal court makes contact with his employer. Political intrigue, espionage, sabotage, and similar cloak-and-dagger activities can provide the basis for an exciting D&D campaign. In
combat, and the party might go for several sessions without seeing a monster. Again, make sure your players know ahead of time that you want to run this kind of campaign. Otherwise, a player might
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ball, the spy in the royal court makes contact with his employer. Political intrigue, espionage, sabotage, and similar cloak-and-dagger activities can provide the basis for an exciting D&D campaign. In
combat, and the party might go for several sessions without seeing a monster. Again, make sure your players know ahead of time that you want to run this kind of campaign. Otherwise, a player might
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites In addition to its robust agricultural holdings, Zinda is home to magical universities, conservatories, museums, and other centers of the arts. Map 5.2: zindaView Player Version
Court of Flowers The Court of Flowers is the vibrant heart of commerce and art in Zinda. The district hosts streets lined with multiple palatial homes, towers with overflowing gardens, and museums
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
its highest levels extending fully into the sky. Map 5.13: silver dragon lair View Player Version Silver Dragon Lair Features The silver dragon lair shown in map 5.13 is composed of three connected
sections—an antechamber, an open court, and a majestic temple. The lair has the following features: Antechamber. The antechamber was once an ancient throne room or mountain shrine, but time has eroded
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
its highest levels extending fully into the sky. Map 5.13: silver dragon lair View Player Version Silver Dragon Lair Features The silver dragon lair shown in map 5.13 is composed of three connected
sections—an antechamber, an open court, and a majestic temple. The lair has the following features: Antechamber. The antechamber was once an ancient throne room or mountain shrine, but time has eroded
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
rings. Massive industrial complexes loom over colorful homes in quaint streets and alleys. Map 4.3: san citlán and borderlandsView Player Version Papalotlán Hill This verdant hill at the heart of the
city is the center of power and wealth. Councilors of the Trecena try to maintain order from the towers of the Crucible Court, the city’s seat of government. Within the enchanted halls of the Argent
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
rings. Massive industrial complexes loom over colorful homes in quaint streets and alleys. Map 4.3: san citlán and borderlandsView Player Version Papalotlán Hill This verdant hill at the heart of the
city is the center of power and wealth. Councilors of the Trecena try to maintain order from the towers of the Crucible Court, the city’s seat of government. Within the enchanted halls of the Argent
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. They are the most traditionalist yuan-ti and believe that they are best equipped to achieve the goals of their people. Pit masters are deeply involved in yuan-ti’s long-term plan to take over Humanoid
. The yuan-ti transforms into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. If it dies, it stays in its current form.
Yuan-ti TempleView Player Version
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
achieve the pinnacle of their class features, becoming heroic archetypes. The fate of the world or even the order of the multiverse might hang in the balance during their adventures. Bonus Feats at
feat of their choice for every 30,000 XP the character earns above 355,000 XP. Epic Boon feats are especially appropriate for these bonus feats, but a player can choose any feat for which their level 20 character qualifies.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
achieve the pinnacle of their class features, becoming heroic archetypes. The fate of the world or even the order of the multiverse might hang in the balance during their adventures. Bonus Feats at
feat of their choice for every 30,000 XP the character earns above 355,000 XP. Epic Boon feats are especially appropriate for these bonus feats, but a player can choose any feat for which their level 20 character qualifies.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Resolving Outcomes You decide when a player makes a D20 Test based on what the character is trying to do. Players shouldn’t just roll ability checks without context; they should tell you what their
characters are trying to achieve, and make ability checks only if you ask them to. When a situation comes up and you’re not sure how to adjudicate it using the rules, use these four questions to help