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Returning 35 results for 'player ages and his confident'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
creatures or objects from bygone ages might be found within a morkoth’s dominion.
Some islands travel a specific route, arriving at the same destinations regularly over a cycle of years. Others
saving throw. On a failure, the creature has misplaced one possession (chosen by the player, if the creature is that player’s character). The possession remains nearby but concealed for a short
Species
Spelljammer: Adventures in Space
as a starry gleam in an astral elf’s eyes.
Because nothing ages on the Astral Plane, astral elves who inhabit that plane can be very old, and their longevity gives them an unusual perspective on
that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list
races
Mordenkainen Presents: Monsters of the Multiverse
ages passed, githzerai explorers ranged out to other planes and worlds of the multiverse.
Githzerai are generally slender, with speckled skin in shades of yellow, green, or brown. Eons of cultivating
is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
Every creature in D&D
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. If the player rolled and got a high number but didn’t sense anything amiss, the player would be confident that the baroness wasn’t charmed. With a low roll, a negative answer wouldn’t mean much. A hidden roll allows uncertainty.
Dice Rolling Establish expectations about rolling dice. Rolling in full view of everyone is a good starting point. If you see a player rolling and scooping the dice up before anyone else can see
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. If the player rolled and got a high number but didn’t sense anything amiss, the player would be confident that the baroness wasn’t charmed. With a low roll, a negative answer wouldn’t mean much. A hidden roll allows uncertainty.
Dice Rolling Establish expectations about rolling dice. Rolling in full view of everyone is a good starting point. If you see a player rolling and scooping the dice up before anyone else can see
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
to make life easier for both kinds of people, whether you’re naming a player character, a nonplayer character, a monster, or even a place. Each table contains names that are associated with a nonhuman
character race in the Player’s Handbook or a real-world ethnic or language group, with a focus on groups from antiquity and the Middle Ages. You can select from the possibilities here, or use dice to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
to make life easier for both kinds of people, whether you’re naming a player character, a nonplayer character, a monster, or even a place. Each table contains names that are associated with a nonhuman
character race in the Player’s Handbook or a real-world ethnic or language group, with a focus on groups from antiquity and the Middle Ages. You can select from the possibilities here, or use dice to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
those of humans and other intelligent creatures. The difference is one of degree. For instance, where a prideful, confident human might be cowed by a serious threat, the arrogance of a beholder knows
no such bounds: it believes that it is superior to every other creature, even including other beholders. A human chess player becomes a master by honing the ability to look several moves ahead during
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
those of humans and other intelligent creatures. The difference is one of degree. For instance, where a prideful, confident human might be cowed by a serious threat, the arrogance of a beholder knows
no such bounds: it believes that it is superior to every other creature, even including other beholders. A human chess player becomes a master by honing the ability to look several moves ahead during
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the ancients who used to inhabit this area. Map 1.2: lorehold campus View Player Version Pillardrop Part natural chasm, part archaeological excavation, and part new construction, Pillardrop is a
historic figures, including past professors and prominent mage-students, as well as war heroes and heads of state from ages past. Kollema Hall Kollema Hall is a grand, multitiered gallery built into a large
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the ancients who used to inhabit this area. Map 1.2: lorehold campus View Player Version Pillardrop Part natural chasm, part archaeological excavation, and part new construction, Pillardrop is a
historic figures, including past professors and prominent mage-students, as well as war heroes and heads of state from ages past. Kollema Hall Kollema Hall is a grand, multitiered gallery built into a large
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
(Acrobatics), or Intelligence (Arcana) check, as chosen by the player. Using Magic. Instead of making an ability check, a character can cast a spell. The level of the spell determines the benefit: 1st or 2nd
a successful ability check for the purpose of determining the winner. Ask the player to describe which spell the character casts and how it helps their team during play. For example, a player might
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
(Acrobatics), or Intelligence (Arcana) check, as chosen by the player. Using Magic. Instead of making an ability check, a character can cast a spell. The level of the spell determines the benefit: 1st or 2nd
a successful ability check for the purpose of determining the winner. Ask the player to describe which spell the character casts and how it helps their team during play. For example, a player might
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Mire of Doubt This location is presented on map 8.4. Mike Schley Map 8.4: Mire of Doubt View Player Version This floating nodule is covered with trees with sheets of moss hanging from the branches
, confident in their rejuvenation. Treasure. Valsyx’s prized possession is a sodden book of riddles on the table. The book is practically illegible due to moisture damage, but an intact spell scroll of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
his family’s considerable income on the finer things in life. He’s a confident sort who likes to gamble. Winning over Roaringhorn requires a willingness to dine, drink, and potentially game with him
their return from the Underdark. If a character obtains Zelraun’s shield guardian and control amulet, photocopy the Shield Guardian stat card at the end of this chapter and give it to the player whose
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Lost Tomb of Khaem In ages past, at the height of Faerûn’s great empires of magic, the half-elf sorcerer Brysis of Khaem was interred in a floating tomb. After the fall of the empire of Netheril and
tomb to trigger a roll on the Wild Magic Surge table in chapter 3, “Classes,” of the Player’s Handbook.
Map 2.4: The Lost Tomb View Player Version
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Mire of Doubt This location is presented on map 8.4. Mike Schley Map 8.4: Mire of Doubt View Player Version This floating nodule is covered with trees with sheets of moss hanging from the branches
, confident in their rejuvenation. Treasure. Valsyx’s prized possession is a sodden book of riddles on the table. The book is practically illegible due to moisture damage, but an intact spell scroll of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
their other incarnations—even if those incarnations have died before. Once a player chooses which incarnation to play, have that incarnation reappear several minutes after the character’s death as is
expended. It’s fine for death to be an annoyance, even for those who defy it. New Characters If a player wants to play a new character, you can have glitch characters leave the party or die permanently
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Lost Tomb of Khaem In ages past, at the height of Faerûn’s great empires of magic, the half-elf sorcerer Brysis of Khaem was interred in a floating tomb. After the fall of the empire of Netheril and
tomb to trigger a roll on the Wild Magic Surge table in chapter 3, “Classes,” of the Player’s Handbook.
Map 2.4: The Lost Tomb View Player Version
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
their other incarnations—even if those incarnations have died before. Once a player chooses which incarnation to play, have that incarnation reappear several minutes after the character’s death as is
expended. It’s fine for death to be an annoyance, even for those who defy it. New Characters If a player wants to play a new character, you can have glitch characters leave the party or die permanently
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
his family’s considerable income on the finer things in life. He’s a confident sort who likes to gamble. Winning over Roaringhorn requires a willingness to dine, drink, and potentially game with him
their return from the Underdark. If a character obtains Zelraun’s shield guardian and control amulet, photocopy the Shield Guardian stat card at the end of this chapter and give it to the player whose
Compendium
- Sources->Dungeons & Dragons->Divine Contention
, nosy, and confident. The captain enjoys showing off his magic and making a bet on the outcome of almost any event. Each captain wears a hat of disguise so they can maintain their illusionary appearance
Sunlight Sensitivity feature. It takes one creature 1 minute to unfurl all the cloths on a ship. Multiple creatures working together can reduce the time proportionately.
Map 5: Icingdeath and Twinkle View Player Version
Compendium
- Sources->Dungeons & Dragons->Divine Contention
, nosy, and confident. The captain enjoys showing off his magic and making a bet on the outcome of almost any event. Each captain wears a hat of disguise so they can maintain their illusionary appearance
Sunlight Sensitivity feature. It takes one creature 1 minute to unfurl all the cloths on a ship. Multiple creatures working together can reduce the time proportionately.
Map 5: Icingdeath and Twinkle View Player Version
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
hold writing in a forgotten language or symbols whose significance is lost to the ages. 20 Undead. The item incorporates symbols of death, such as bones and skulls, and it might be crafted from parts
about what the future holds. Butterflies and other harmless creatures might frolic in the item’s presence. 2 Confident. The item helps you feel self-assured. 3 Covetous. You become obsessed with material
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
hold writing in a forgotten language or symbols whose significance is lost to the ages. 20 Undead. The item incorporates symbols of death, such as bones and skulls, and it might be crafted from parts
about what the future holds. Butterflies and other harmless creatures might frolic in the item’s presence. 2 Confident. The item helps you feel self-assured. 3 Covetous. You become obsessed with material
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is lost to the ages. 5 Celestial. The weapon is half the normal weight and inscribed with feathered wings, suns, and other symbols of good. Fiends find the item’s presence repulsive. 6 Dragon. This
what the future holds. Butterflies and other harmless creatures might frolic in the item’s presence. 2 Confident. The item helps its bearer feel self-assured. 3 Covetous. The item’s bearer becomes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is lost to the ages. 5 Celestial. The weapon is half the normal weight and inscribed with feathered wings, suns, and other symbols of good. Fiends find the item’s presence repulsive. 6 Dragon. This
what the future holds. Butterflies and other harmless creatures might frolic in the item’s presence. 2 Confident. The item helps its bearer feel self-assured. 3 Covetous. The item’s bearer becomes
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
soothing shades of blue, purple, and green. Map 5.3: blue dragon lair View Player Version Blue Dragon Lair Features The blue dragon lair shown in map 5.3 is built in the ruins of an ancient city
support and aid them with her considerable resources.
Ferocious in her youth, Iymrith has grown more philosophical and even whimsical as she ages, but she has not lost sight of her quest for transcendence.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
soothing shades of blue, purple, and green. Map 5.3: blue dragon lair View Player Version Blue Dragon Lair Features The blue dragon lair shown in map 5.3 is built in the ruins of an ancient city
support and aid them with her considerable resources.
Ferocious in her youth, Iymrith has grown more philosophical and even whimsical as she ages, but she has not lost sight of her quest for transcendence.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
morkoth’s isle travels with it in its journey through the planes. Thus, people from lost civilizations and creatures or objects from bygone ages might be found within a morkoth’s dominion. Some
possession (chosen by the player, if the creature is that player’s character). The possession remains nearby but concealed for a short time, so it can be recovered with a successful DC 15 Wisdom
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Platinum Room Locations The following locations are keyed to map 14.1. Jared Blando Map 14.1: Platinum Rooms View Player Version P1: Fortune’s End Read or paraphrase the following text when the
in the arena equals 100 years in Sigil. Any mortal creature in the arena ages 10 years every 6 seconds (1 round). If a creature in the arena ages past its maximum age (as determined by you), it is
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Ruins Locations The following areas are keyed to map 6.4. Map 6.4: ruins of caerdoon View Player Version N1. Haunted Watchtower The fortress used to have multiple watchtowers covering all approaches
surrounds the crumbling ruins. At the fortress’s southern tip, a shattered bridge droops over the sludge, a ten-foot-wide hole smashed through its center.
Hundreds of soldiers died in ages past
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Locations in Vogler While in Vogler, the characters might visit any of the locations in this section. These sites are marked on map 3.1. Map 3.1: Vogler View Player Version The Brass Crab The Brass
. Vogler’s Crossing South of Vogler, an incomplete stone bridge begins to stretch across the Vingaard River. Half-constructed before the Cataclysm using techniques lost in the ages since, the bridge
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
morkoth’s isle is drawn with it in its journey through the planes. Thus, people from lost civilizations and creatures or objects from bygone ages might be found within a morkoth’s dominion. Some
make a DC 10 Intelligence saving throw. On a failure, the creature has misplaced one possession (chosen by the player, if the creature is that player’s character). The possession remains nearby but
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Ruins Locations The following areas are keyed to map 6.4. Map 6.4: ruins of caerdoon View Player Version N1. Haunted Watchtower The fortress used to have multiple watchtowers covering all approaches
surrounds the crumbling ruins. At the fortress’s southern tip, a shattered bridge droops over the sludge, a ten-foot-wide hole smashed through its center.
Hundreds of soldiers died in ages past