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Returning 35 results for 'player aid and his consent'.
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Species
Van Richten’s Guide to Ravenloft
their own kind or that embodies the hexblood’s nature. This requires that both the hag and hexblood be in the same place and consent to the lengthy ritual—circumstances most hexbloods shun but
might come to accept over the course of centuries. Once a hexblood undergoes this irreversible ritual, they emerge as a hag NPC no longer under the control of the hexblood’s player, unless the DM rules otherwise.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sessions. If roleplaying that NPC becomes a burden to you, see if one of your players is willing to run the NPC as a secondary character. If a player agrees to take control of a friendly NPC, provide that
player with a copy of the NPC’s stat block, along with any roleplaying notes you deem important, and warn the player that you might retake custody of the NPC at some future point. As the adventure
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sessions. If roleplaying that NPC becomes a burden to you, see if one of your players is willing to run the NPC as a secondary character. If a player agrees to take control of a friendly NPC, provide that
player with a copy of the NPC’s stat block, along with any roleplaying notes you deem important, and warn the player that you might retake custody of the NPC at some future point. As the adventure
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
reporting back to the party’s patron. Substitute Player. With the absent player’s consent, have another player run the missing player’s character, or run the character yourself if you feel you can do so
in-game explanation. Monsters don’t attack the character, who returns the favor. On returning, the player resumes playing as if the absence never happened. Narrative Contrivance. Decide the character
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
reporting back to the party’s patron. Substitute Player. With the absent player’s consent, have another player run the missing player’s character, or run the character yourself if you feel you can do so
in-game explanation. Monsters don’t attack the character, who returns the favor. On returning, the player resumes playing as if the absence never happened. Narrative Contrivance. Decide the character
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
adventure on the surface Amrik Vanthampur runs his own business out of the Low Lantern with Laraelra’s consent. Characters looking for him are directed to area L6.
Map 1.4: The Low Lantern View Player Version
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
adventure on the surface Amrik Vanthampur runs his own business out of the Low Lantern with Laraelra’s consent. Characters looking for him are directed to area L6.
Map 1.4: The Low Lantern View Player Version
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
character or otherwise. Player Fears Versus Character Fears. Understand the difference between scaring characters and scaring players. If you know a player has a fear of spiders, never employ that
knowledge when contributing to a creepy scene. Consent Is a Priority. If a plot leads you to consider a path involving another player’s character, always ask that player’s permission before acting. Their
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
character or otherwise. Player Fears Versus Character Fears. Understand the difference between scaring characters and scaring players. If you know a player has a fear of spiders, never employ that
knowledge when contributing to a creepy scene. Consent Is a Priority. If a plot leads you to consider a path involving another player’s character, always ask that player’s permission before acting. Their
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, knight, priest, and spy are great places to start. In this book, consider the initiate of the comet (see chapter 12) or Solar Bastion knight (see chapter 10). Player Consent
Some players might find
Playing a Temporary Character Playing a new character for a brief period can be fun and liberating, giving the player a chance to experiment with new class features in a low-stakes environment. For
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, knight, priest, and spy are great places to start. In this book, consider the initiate of the comet (see chapter 12) or Solar Bastion knight (see chapter 10). Player Consent
Some players might find
Playing a Temporary Character Playing a new character for a brief period can be fun and liberating, giving the player a chance to experiment with new class features in a low-stakes environment. For
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Areas of the Pass The following areas correspond to labels on the map of the Tsolenka Pass below. These structures are made of tightly fitted stone and can’t be scaled without the aid of magic or a climber’s kit. Map 9.1: Tsolenka Pass (Area T)View Player Version
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Areas of the Pass The following areas correspond to labels on the map of the Tsolenka Pass below. These structures are made of tightly fitted stone and can’t be scaled without the aid of magic or a climber’s kit. Map 9.1: Tsolenka Pass (Area T)View Player Version
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
next Bastion Turn. If an event occurs, the DM reads the event aloud to the player whose character controls that Bastion. (All the events are described in the sections following the table.) The event
is resolved immediately, with the player and DM working together to expand story details as needed. If multiple characters issue the Maintain order on the same Bastion turn, roll once on the table for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
next Bastion Turn. If an event occurs, the DM reads the event aloud to the player whose character controls that Bastion. (All the events are described in the sections following the table.) The event
is resolved immediately, with the player and DM working together to expand story details as needed. If multiple characters issue the Maintain order on the same Bastion turn, roll once on the table for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Social Interaction During a social interaction, the adventurers usually have a goal. They want to extract information, secure aid, win someone’s trust, escape punishment, avoid combat, negotiate a
somewhere in between, balancing player skill (roleplaying and persuading) with character skill (reflected by ability checks).
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Social Interaction During a social interaction, the adventurers usually have a goal. They want to extract information, secure aid, win someone’s trust, escape punishment, avoid combat, negotiate a
somewhere in between, balancing player skill (roleplaying and persuading) with character skill (reflected by ability checks).
Compendium
- Sources->Dungeons & Dragons->Divine Contention
each player how they mean to evade this threat. If traveling by ship, whoever is steering the vessel needs to succeed on three consecutive DC 18 Dexterity checks using proficiency with water vehicles
(other actions taken to aid the escape may grant advantage at your discretion). On a failure of two consecutive sailing checks the ship is swept up by the tornado and destroyed: all creatures onboard take 44 (8d10) bludgeoning damage and are tossed into the sea.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
each player how they mean to evade this threat. If traveling by ship, whoever is steering the vessel needs to succeed on three consecutive DC 18 Dexterity checks using proficiency with water vehicles
(other actions taken to aid the escape may grant advantage at your discretion). On a failure of two consecutive sailing checks the ship is swept up by the tornado and destroyed: all creatures onboard take 44 (8d10) bludgeoning damage and are tossed into the sea.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Special NPCs In this chapter, each player runs not only a player character but also an NPC who has ties to the settlement that the characters are defending. Once you’ve determined where the adventure
ideal, and a flaw), and a stat block. When the giant attack begins, give one NPC to each player and tell the player where the NPC is at the start of the encounter, as noted in the encounter description
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Special NPCs In this chapter, each player runs not only a player character but also an NPC who has ties to the settlement that the characters are defending. Once you’ve determined where the adventure
ideal, and a flaw), and a stat block. When the giant attack begins, give one NPC to each player and tell the player where the NPC is at the start of the encounter, as noted in the encounter description
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
all gain inspiration. Mark off a secret spent in this way on the Secrets Tracker in appendix C. No matter how many characters consent, only one secret is spent. The Engine’s Aid If the characters
idea, Landro doesn’t push the matter. If the characters consent to the entity’s request, Landro extends a ribbonlike tentacle of graymatter fluid. Landro uses this tentacle to briefly touch the head of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
check; just tell the player what happens. Likewise, if there’s no way anyone could accomplish the task, just tell the player it doesn’t work. Otherwise, answer these three simple questions: What kind of
include any effort that is beyond the capabilities of most people without aid or exceptional ability. Even with aptitude and training, a character needs some amount of luck — or a lot of specialized
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
all gain inspiration. Mark off a secret spent in this way on the Secrets Tracker in appendix C. No matter how many characters consent, only one secret is spent. The Engine’s Aid If the characters
idea, Landro doesn’t push the matter. If the characters consent to the entity’s request, Landro extends a ribbonlike tentacle of graymatter fluid. Landro uses this tentacle to briefly touch the head of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
check; just tell the player what happens. Likewise, if there’s no way anyone could accomplish the task, just tell the player it doesn’t work. Otherwise, answer these three simple questions: What kind of
include any effort that is beyond the capabilities of most people without aid or exceptional ability. Even with aptitude and training, a character needs some amount of luck — or a lot of specialized
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Monstrous Tactics Monsters, just like player characters, can try anything you can imagine in combat, including the full range of combat options described in the Player’s Handbook. Monsters can use
the Help action to aid each other, they can grapple or shove their enemies, and so on. Some monsters use these options to maximize their advantages in battle; others use them to sow fear among their
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
aid nor relief. The divine magic that once offered healing and protection to those in need has dwindled, and few remain who can kindle its power. As a player, the extreme scarcity of divine magic offers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
construction evident even in the broken remains of the building, the place carries the unmistakable air of anguish and torment. Map 4.7: Demon Ruin View Player Version Demon Ruin Adventures The Demon
Ruin Adventures table offers some reasons why characters might risk death in the Demon Wastes. Demon Ruin Adventures d4 Adventure Goal 1 Make a desperate request for aid from a Lord of Dust who
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
narrow trail through heavy underbrush. The dwarf asking for aid also gives the characters a signed and sealed document proclaiming them friends of the dwarves who have permission to visit the vale
the vale can be as eventful as you like, but once the characters reach the right spot, start with area D1. Map 6.7: Shrine of the Tender OathView Player Version
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Temple Features Beneath a high cavern ceiling, streets connect a number of spacious plazas where wealthy dwarven families built estates. With the aid of a captive djinni, the air cult works to
such treasure. Creatures that own individual treasure have 4d10 gp worth of mixed coins and other minor valuables. Map 4.1: Temple of Howling HatredView Player Version
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
adventurers wander into the area from a second entrance to the caverns (area 1) and become embroiled in the hunt. Whether they choose to avoid the hunting party, aid the hook horrors, or negotiate their way
, spending 1 extra foot of movement for every foot of passage. Medium or smaller creatures can move through such areas normally.
Map 2.2: The Hook Horror Lair View Player Version
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Temple Features Beneath a high cavern ceiling, streets connect a number of spacious plazas where wealthy dwarven families built estates. With the aid of a captive djinni, the air cult works to
such treasure. Creatures that own individual treasure have 4d10 gp worth of mixed coins and other minor valuables. Map 4.1: Temple of Howling HatredView Player Version
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
construction evident even in the broken remains of the building, the place carries the unmistakable air of anguish and torment. Map 4.7: Demon Ruin View Player Version Demon Ruin Adventures The Demon
Ruin Adventures table offers some reasons why characters might risk death in the Demon Wastes. Demon Ruin Adventures d4 Adventure Goal 1 Make a desperate request for aid from a Lord of Dust who
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Victory without Vizeran It is up to you whether or not the adventurers can succeed against the demon lords without Vizeran’s aid. They might be able to implement his plan on their own, particularly
Menzoberranzan and take his revenge on the drow who cast him out. A player character spellcaster might be able to reproduce Vizeran’s work to create and perform the ritual, setting up the scenario in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
adventurers wander into the area from a second entrance to the caverns (area 1) and become embroiled in the hunt. Whether they choose to avoid the hunting party, aid the hook horrors, or negotiate their way
, spending 1 extra foot of movement for every foot of passage. Medium or smaller creatures can move through such areas normally.
Map 2.2: The Hook Horror Lair View Player Version






