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Returning 28 results for 'player angels and his changeling'.
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player angels and his changelings
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Mordenkainen Presents: Monsters of the Multiverse
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Chapter 1: Fantastical Races Gathering together fantastical races from throughout the D&D multiverse, this chapter offers the following races for player characters, supplementing the race options in
the Player’s Handbook: Aarakocra
Aasimar
Bugbear
Centaur
Changeling
Deep Gnome
Duergar
Eladrin
Fairy
Firbolg
Genasi, Air
Genasi, Earth
Genasi, Fire
Genasi, Water
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Chapter 1: Fantastical Races Gathering together fantastical races from throughout the D&D multiverse, this chapter offers the following races for player characters, supplementing the race options in
the Player’s Handbook: Aarakocra
Aasimar
Bugbear
Centaur
Changeling
Deep Gnome
Duergar
Eladrin
Fairy
Firbolg
Genasi, Air
Genasi, Earth
Genasi, Fire
Genasi, Water
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
be a place of unrelenting action, ranging from soarsleds speeding between the towertops to confrontations in the dungeon depths far beneath the city’s lowest tier. Fallen angels, sinister shapeshifters
City d6 Adventure Seed 1 A homicidal changeling has killed two members of different dragonmarked houses, and doesn’t plan to stop until one heir from each of the dragonmarked houses is dead. 2 A
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
be a place of unrelenting action, ranging from soarsleds speeding between the towertops to confrontations in the dungeon depths far beneath the city’s lowest tier. Fallen angels, sinister shapeshifters
City d6 Adventure Seed 1 A homicidal changeling has killed two members of different dragonmarked houses, and doesn’t plan to stop until one heir from each of the dragonmarked houses is dead. 2 A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
combat, and the party might go for several sessions without seeing a monster. Again, make sure your players know ahead of time that you want to run this kind of campaign. Otherwise, a player might
create a defense-focused dwarf paladin, only to find he is out of place among elf diplomats and tiefling spies. The Brimstone Angels novels by Erin M. Evans focus on intrigue in the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
invested in their own affairs and have little interest in Eberron. Demons and angels battle one another in Shavarath, but they’ve been doing this since before humanity existed, and they dare not leave
such, player characters are more likely to encounter celestials and fiends that are native to Eberron, spawned by Khyber or Siberys, rather than extraplanar entities.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
combat, and the party might go for several sessions without seeing a monster. Again, make sure your players know ahead of time that you want to run this kind of campaign. Otherwise, a player might
create a defense-focused dwarf paladin, only to find he is out of place among elf diplomats and tiefling spies. The Brimstone Angels novels by Erin M. Evans focus on intrigue in the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
invested in their own affairs and have little interest in Eberron. Demons and angels battle one another in Shavarath, but they’ve been doing this since before humanity existed, and they dare not leave
such, player characters are more likely to encounter celestials and fiends that are native to Eberron, spawned by Khyber or Siberys, rather than extraplanar entities.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X30. Preserved Library This stone library has twenty-foot-high walls and a thirty-foot-high vaulted ceiling. Covering the ceiling is a fresco that depicts angels being set ablaze in a hell. A black
pulled open to reveal a staircase that descends 30 feet to another secret door leading to area X5. Map 13.2: Amber Temple (Area X) - Lower LevelView Player Version
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
ignore it completely. Stubborn angels, salamander servitors, and a trio of hags all create further complications. The threats on the hill span a wide range of difficulty; low- and moderate-level
infesting the ruins of Gardmore Abbey won’t pursue characters who retreat from the hill to tend their wounds. Characters have the opportunity to return another day, with a new plan to defeat Mekkalath and obtain the deck. Mike Schley Map 16.1: Ruins of Gardmore Abbey View Player Version
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X30. Preserved Library This stone library has twenty-foot-high walls and a thirty-foot-high vaulted ceiling. Covering the ceiling is a fresco that depicts angels being set ablaze in a hell. A black
pulled open to reveal a staircase that descends 30 feet to another secret door leading to area X5. Map 13.2: Amber Temple (Area X) - Lower LevelView Player Version
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Dragon’s Roost Mike Schley Map 16.2: Dragon’s Roost View Player Version The summit of the hill was once crowded with buildings. All but a few were destroyed in the siege of the abbey centuries ago
the vaults. At the north end of the summit stands a gatehouse. The gatehouse’s stone roof and walls are intact, though the massive double door has collapsed. The gatehouse is home to two devas, angels
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
ignore it completely. Stubborn angels, salamander servitors, and a trio of hags all create further complications. The threats on the hill span a wide range of difficulty; low- and moderate-level
infesting the ruins of Gardmore Abbey won’t pursue characters who retreat from the hill to tend their wounds. Characters have the opportunity to return another day, with a new plan to defeat Mekkalath and obtain the deck. Mike Schley Map 16.1: Ruins of Gardmore Abbey View Player Version
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Dragon’s Roost Mike Schley Map 16.2: Dragon’s Roost View Player Version The summit of the hill was once crowded with buildings. All but a few were destroyed in the siege of the abbey centuries ago
the vaults. At the north end of the summit stands a gatehouse. The gatehouse’s stone roof and walls are intact, though the massive double door has collapsed. The gatehouse is home to two devas, angels
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Angels in the Outlands CoupleOfKooks “If you think you’re prepared for the ultimate struggle between good and evil, the deciding contest between all that is righteous and all that is foul, then to
you I say, ‘Play ball!’”
–Valorlayn the Adamant, hound archon Spireball player
Every three hundred years, Celestials and Fiends gather to play a ballgame in observance of an ancient agreement
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Angels in the Outlands CoupleOfKooks “If you think you’re prepared for the ultimate struggle between good and evil, the deciding contest between all that is righteous and all that is foul, then to
you I say, ‘Play ball!’”
–Valorlayn the Adamant, hound archon Spireball player
Every three hundred years, Celestials and Fiends gather to play a ballgame in observance of an ancient agreement
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
always unpredictable. This isn’t something a player character should want to use; adventurers are more likely to interfere with Daask smugglers or deal with an addict who accidentally casts a fireball
see things others cannot (in fact, they are a cult dedicated to the daelkyr Belashyrra and serve a hidden beholder) The Five Faces Changeling pickpockets who work Middle Menthis The Gremlins Gnomes and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
always unpredictable. This isn’t something a player character should want to use; adventurers are more likely to interfere with Daask smugglers or deal with an addict who accidentally casts a fireball
see things others cannot (in fact, they are a cult dedicated to the daelkyr Belashyrra and serve a hidden beholder) The Five Faces Changeling pickpockets who work Middle Menthis The Gremlins Gnomes and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Baerald Map 10.1: The Solar Bastion View Player Version Dome of the Sun Hilarion’s residence is a gleaming white dome that suggests both a lofty temple and a majestic palace in its architecture and
believed that Hilarion is the only being who knows how to access the vault, but knights of the Solar Bastion suspect traps, other angels, or perhaps heavenly Constructs protect the vault as well
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
horrifying rarity. Celestials include angels, couatls, and pegasi. Constructs are made, not born. Some are programmed by their creators to follow a simple set of instructions, while others are imbued
spellcasting), and a bipedal form. The most common humanoid races are the ones most suitable as player characters: humans, dwarves, elves, and halflings. Almost as numerous but far more savage and brutal, and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Baerald Map 10.1: The Solar Bastion View Player Version Dome of the Sun Hilarion’s residence is a gleaming white dome that suggests both a lofty temple and a majestic palace in its architecture and
believed that Hilarion is the only being who knows how to access the vault, but knights of the Solar Bastion suspect traps, other angels, or perhaps heavenly Constructs protect the vault as well
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
horrifying rarity. Celestials include angels, couatls, and pegasi. Constructs are made, not born. Some are programmed by their creators to follow a simple set of instructions, while others are imbued
spellcasting), and a bipedal form. The most common humanoid races are the ones most suitable as player characters: humans, dwarves, elves, and halflings. Almost as numerous but far more savage and brutal, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
a good alignment is a horrifying rarity. Celestials include angels, couatls, and pegasi. Constructs are made, not born. Some are programmed by their creators to follow a simple set of instructions
learn spellcasting), and a bipedal form. The most common humanoid races are the ones most suitable as player characters: humans, dwarves, elves, and halflings. Almost as numerous, are the races of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
a good alignment is a horrifying rarity. Celestials include angels, couatls, and pegasi. Constructs are made, not born. Some are programmed by their creators to follow a simple set of instructions
learn spellcasting), and a bipedal form. The most common humanoid races are the ones most suitable as player characters: humans, dwarves, elves, and halflings. Almost as numerous, are the races of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
call on the planetar to look inward and judge itself, making a DC 26 Charisma (Persuasion) check as part of that action. If the player roleplays well, grant the character advantage on the check. A
creatures that aren’t demons, and they despise angels most of all. If a marilith is released in Fazrian’s presence, the demon and the angel fight until only one is left standing. If the planetar is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
call on the planetar to look inward and judge itself, making a DC 26 Charisma (Persuasion) check as part of that action. If the player roleplays well, grant the character advantage on the check. A
creatures that aren’t demons, and they despise angels most of all. If a marilith is released in Fazrian’s presence, the demon and the angel fight until only one is left standing. If the planetar is
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
still fit into Grim Hollow.
Siraj Fakhri
Accursed typically don’t represent a people or a culture and are often entirely unique unto themselves. One player might create an accursed character
traits chosen by the player of that accursed character reflects as such. Another player might choose the accursed heritage to reflect the form and capabilities of a lizardfolk—a heritage that doesn’t