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Returning 35 results for 'player archfey and his crafting'.
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Mordenkainen Presents: Monsters of the Multiverse
court of the Queen of Air and Darkness, one of the Feywild’s archfey. Goblins thrived in her dangerous domain thanks to a special boon from her—a supernatural knack for finding the weak
inhabited before Maglubiyet’s rise. Now many goblins pursue their own destinies, escaping the plots of both archfey and gods.
Creating Your Character
At 1st level, you choose whether your
races
Mordenkainen Presents: Monsters of the Multiverse
changelings develop identities that have more depth, crafting whole personas complete with histories and beliefs. A changeling adventurer might have personas for many situations, including negotiation
your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
Every creature
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
through generations. Only remarkable heirs—such as player characters—develop into warlocks. Most such lines have an Archfey patron.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
through generations. Only remarkable heirs—such as player characters—develop into warlocks. Most such lines have an Archfey patron.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their character. In addition to their various mechanical benefits, the features of each company position are intended to offer players and DMs the opportunity to collaborate on crafting campaign narrative
for a focused collaborative effort between player and DM, as with the cartographer’s Tale of Safe Travel. Where the narrative options in a position’s features lend themselves to interpretation, the DM
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their character. In addition to their various mechanical benefits, the features of each company position are intended to offer players and DMs the opportunity to collaborate on crafting campaign narrative
for a focused collaborative effort between player and DM, as with the cartographer’s Tale of Safe Travel. Where the narrative options in a position’s features lend themselves to interpretation, the DM
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
powerful figure from D&D’s past and a key player in the adventure’s unfolding drama. Using an artifact called Iggwilv’s Cauldron, the hags have trapped an archfey named Zybilna in temporal stasis and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
down through the generations. Only remarkable heirs—such as player characters—develop the full powers of a warlock. Most such lines are tied to archfey, but you could explore other paths.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
powerful figure from D&D’s past and a key player in the adventure’s unfolding drama. Using an artifact called Iggwilv’s Cauldron, the hags have trapped an archfey named Zybilna in temporal stasis and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
down through the generations. Only remarkable heirs—such as player characters—develop the full powers of a warlock. Most such lines are tied to archfey, but you could explore other paths.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
years or decades to develop a particular schema; the fact that you can accomplish this in weeks reflects the idea that player characters are innovators. However, it is always up to the DM to decide if
significant amount of time working on it; creating a legendary item can take a year of effort! Magic Item Crafting Time and Cost Item Rarity Work weeks* Cost*
Common 1 50 gp
Uncommon 2 200 gp
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
years or decades to develop a particular schema; the fact that you can accomplish this in weeks reflects the idea that player characters are innovators. However, it is always up to the DM to decide if
significant amount of time working on it; creating a legendary item can take a year of effort! Magic Item Crafting Time and Cost Item Rarity Work weeks* Cost*
Common 1 50 gp
Uncommon 2 200 gp
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the character who directed or set up the franchise task, a player makes the roll. The DM can encourage roleplaying by asking about what kind of guidance a character provided to the staff member, or
practice, schmoozing, team building.
Other downtime activities can be found in the following books:
Player’s Handbook (chapter 8): Crafting, practicing a profession, recuperating, research
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the Player’s Handbook). At the end of the period spent carousing, the player rolls percentile dice and adds the character’s level, then compares the total to the Carousing table to determine what
. 91 or higher You make a small fortune gambling. You recuperate your lifestyle expenses for the time spent carousing and gain 4d6 × 10 gp. Your carousing becomes the stuff of local legend. Crafting a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the Player’s Handbook). At the end of the period spent carousing, the player rolls percentile dice and adds the character’s level, then compares the total to the Carousing table to determine what
. 91 or higher You make a small fortune gambling. You recuperate your lifestyle expenses for the time spent carousing and gain 4d6 × 10 gp. Your carousing becomes the stuff of local legend. Crafting a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the character who directed or set up the franchise task, a player makes the roll. The DM can encourage roleplaying by asking about what kind of guidance a character provided to the staff member, or
practice, schmoozing, team building.
Other downtime activities can be found in the following books:
Player’s Handbook (chapter 8): Crafting, practicing a profession, recuperating, research
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
characters. Reinforce Expectations Make it clear that D&D is a group storytelling game. As the DM, you have a role in crafting adventures and arbitrating rules, but you aren’t solely responsible for how
get excited about. Create Player Characters. If players want to discuss their characters or create them collaboratively, now is a great time to do so. Choose Optional Rules. If there are optional rules
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
characters. Reinforce Expectations Make it clear that D&D is a group storytelling game. As the DM, you have a role in crafting adventures and arbitrating rules, but you aren’t solely responsible for how
get excited about. Create Player Characters. If players want to discuss their characters or create them collaboratively, now is a great time to do so. Choose Optional Rules. If there are optional rules
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
reached only by finding and using a fey crossing in the carnival. Madryck says that his archfey patron, Zybilna, rules Prismeer. He begs the characters to journey to this domain and find out what has
to the “Lost Things” adventure hook, the potential rewards are greater. WARLOCKS OF THE ARCHFEY
If the adventuring party includes a warlock whose otherworldly patron is the Archfey, consider
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
reached only by finding and using a fey crossing in the carnival. Madryck says that his archfey patron, Zybilna, rules Prismeer. He begs the characters to journey to this domain and find out what has
to the “Lost Things” adventure hook, the potential rewards are greater. WARLOCKS OF THE ARCHFEY
If the adventuring party includes a warlock whose otherworldly patron is the Archfey, consider
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in the Palace of Heart’s Desire, home of the archfey Zybilna. The two groups fought a mighty battle, during which Elkhorn believes he was knocked out. He woke up here, in Loomlurch. Granny Nightshade
can also find a cookbook that contains formulas for common and uncommon potions. A character can brew such a potion by following the rules for crafting magic items in the Dungeon Master’s Guide
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in the Palace of Heart’s Desire, home of the archfey Zybilna. The two groups fought a mighty battle, during which Elkhorn believes he was knocked out. He woke up here, in Loomlurch. Granny Nightshade
can also find a cookbook that contains formulas for common and uncommon potions. A character can brew such a potion by following the rules for crafting magic items in the Dungeon Master’s Guide
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of charge. For as long as you have access to the order’s hall, the cost of crafting a magic item at the site is reduced by 10 percent. While in the hall, you have advantage on Intelligence (Arcana
Guild of Starlight and Shadows and the Sharn Watch. The schools of conjuration, enchantment, and illusion are favored by this group. Warlocks, especially those of the Archfey, are generally welcome
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
receives an equal share of XP. However, the guide doesn’t gain levels as player characters do.
You can use the optional loyalty rule in chapter 4 of the Dungeon Master’s Guide to track the loyalty of a
guide who isn’t beholden to a secret master. Disloyal guides won’t risk their lives to save player characters and might abandon the party entirely to preserve themselves. The guides described in this
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of charge. For as long as you have access to the order’s hall, the cost of crafting a magic item at the site is reduced by 10 percent. While in the hall, you have advantage on Intelligence (Arcana
Guild of Starlight and Shadows and the Sharn Watch. The schools of conjuration, enchantment, and illusion are favored by this group. Warlocks, especially those of the Archfey, are generally welcome
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
receives an equal share of XP. However, the guide doesn’t gain levels as player characters do.
You can use the optional loyalty rule in chapter 4 of the Dungeon Master’s Guide to track the loyalty of a
guide who isn’t beholden to a secret master. Disloyal guides won’t risk their lives to save player characters and might abandon the party entirely to preserve themselves. The guides described in this
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Eternal Garden Locations The following locations are keyed to map 4.2. Marc Moureau Map 4.2: Eternal Garden View Player Version G1: Fairy Ring A ring of toadstools twenty feet across stands in the
separated. The Gardener heard their lamentations, and when Caerwyn and Porphura approached the archfey to take charge of the domain, the Gardener stole Sonna and Yvra’s trees from their jailers and planted
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Eternal Garden Locations The following locations are keyed to map 4.2. Marc Moureau Map 4.2: Eternal Garden View Player Version G1: Fairy Ring A ring of toadstools twenty feet across stands in the
separated. The Gardener heard their lamentations, and when Caerwyn and Porphura approached the archfey to take charge of the domain, the Gardener stole Sonna and Yvra’s trees from their jailers and planted
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Mahadi deems otherwise. Dining Services. The dining menu at Infernal Rapture changes daily, providing a fixed-price selection. Sample menus are provided as player handouts in appendix E. A full meal
bold escape from Bel’s Forge. They operate as indentured servants, maintaining Mahadi’s infernal war machines while also crafting wares for sale to visitors. From time to time, Mahadi sends them abroad
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Encounter Locations The following encounters are keyed to the map of Zikran’s laboratory. Map 12.1: zikran’s laboratory View Player Version L1. Coral Spire A spire of coral rises from the water just
swallow his pride. Searching the Laboratory. Use the following boxed text to describe Zikran’s lab in more detail: The cave contains several tables covered with intricate machinery and crafting tools
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Encounter Locations The following encounters are keyed to the map of Zikran’s laboratory. Map 12.1: zikran’s laboratory View Player Version L1. Coral Spire A spire of coral rises from the water just
swallow his pride. Searching the Laboratory. Use the following boxed text to describe Zikran’s lab in more detail: The cave contains several tables covered with intricate machinery and crafting tools
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Mahadi deems otherwise. Dining Services. The dining menu at Infernal Rapture changes daily, providing a fixed-price selection. Sample menus are provided as player handouts in appendix E. A full meal
bold escape from Bel’s Forge. They operate as indentured servants, maintaining Mahadi’s infernal war machines while also crafting wares for sale to visitors. From time to time, Mahadi sends them abroad
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Passage’s own King’s Star Inn, talking with two other unsavory-looking characters who could not be identified.
The first task in crafting a good recurring villain is ensuring that the villain survives
slaughter innocent captives the moment they draw their swords. Returning from Death. Of course, death is not a final fate for player characters, and it doesn’t need to be for villains either. After the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Passage’s own King’s Star Inn, talking with two other unsavory-looking characters who could not be identified.
The first task in crafting a good recurring villain is ensuring that the villain survives
slaughter innocent captives the moment they draw their swords. Returning from Death. Of course, death is not a final fate for player characters, and it doesn’t need to be for villains either. After the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
alchemist’s supplies grants additional insight into any chemicals or other substances that might have been used in the area. Alchemical Crafting. You can use this tool proficiency to create alchemical
Brewing is the art of producing beer. Not only does beer serve as an alcoholic beverage, but the process of brewing purifies water. Crafting beer takes weeks of fermentation, but only a few hours of work