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Returning 30 results for 'player are and his contested'.
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player are and his connected
player are and his contests
planes are and his connected
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
combat, and the party might go for several sessions without seeing a monster. Again, make sure your players know ahead of time that you want to run this kind of campaign. Otherwise, a player might
setting, from the backstabbing politics of the Nine Hells to the contested succession of Cormyrean royalty.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
combat, and the party might go for several sessions without seeing a monster. Again, make sure your players know ahead of time that you want to run this kind of campaign. Otherwise, a player might
setting, from the backstabbing politics of the Nine Hells to the contested succession of Cormyrean royalty.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
days’ travel) Locations in Doomspace The following locations are depicted on the map of Doomspace. DoomspaceView Player Version Eye of Doom The Eye of Doom is the remains of Doomspace’s sun. This
. Fyreen Fyreen is a volcanic world despoiled by dragons. The planet’s remaining resources are hotly contested, giving rise to tyrants. Temperatures on Fyreen plunged dramatically after the sun
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
days’ travel) Locations in Doomspace The following locations are depicted on the map of Doomspace. DoomspaceView Player Version Eye of Doom The Eye of Doom is the remains of Doomspace’s sun. This
. Fyreen Fyreen is a volcanic world despoiled by dragons. The planet’s remaining resources are hotly contested, giving rise to tyrants. Temperatures on Fyreen plunged dramatically after the sun
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Tepui Locations The following locations are keyed to map 14.1. Map 14.1: ghost orchid tepuiView Player Version A1: Waterfall Pool As the characters approach the base of the tepui, read or paraphrase
Wisdom (Insight) check contested by the cloakers’ Charisma (Deception) check recognizes that the “spirit” is a little too eager with its request. Additionally, a character who succeeds on a DC 18
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Tepui Locations The following locations are keyed to map 14.1. Map 14.1: ghost orchid tepuiView Player Version A1: Waterfall Pool As the characters approach the base of the tepui, read or paraphrase
Wisdom (Insight) check contested by the cloakers’ Charisma (Deception) check recognizes that the “spirit” is a little too eager with its request. Additionally, a character who succeeds on a DC 18
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. The following locations are identified on map 2.6. Map 2.6: The Black Lake View Player Version 50. The Cascade The stream in area 38 flows over the edge of the chasm and pours down into a turbulent
shown on the map. Any character watching the lake can make a Wisdom (Perception) check contested by the dragon’s Dexterity (Stealth) check. On a successful check, the character catches a glimpse of a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
; see “Wait and Watch” below for more information. Map 2.1: The Stone Tooth View Player Version Scout the Area Ambitious characters might choose to ignore the path and scale the Stone Tooth’s slopes
access to Nightscale’s underground lair. The opening is about 40 feet down, and it lies about 100 feet from the western lakeshore. Player characters exploring around the lake can’t find this outlet
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
; see “Wait and Watch” below for more information. Map 2.1: The Stone Tooth View Player Version Scout the Area Ambitious characters might choose to ignore the path and scale the Stone Tooth’s slopes
access to Nightscale’s underground lair. The opening is about 40 feet down, and it lies about 100 feet from the western lakeshore. Player characters exploring around the lake can’t find this outlet
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. The following locations are identified on map 2.6. Map 2.6: The Black Lake View Player Version 50. The Cascade The stream in area 38 flows over the edge of the chasm and pours down into a turbulent
shown on the map. Any character watching the lake can make a Wisdom (Perception) check contested by the dragon’s Dexterity (Stealth) check. On a successful check, the character catches a glimpse of a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to another and begin a specific event. If an NPC has a secret, it activates during the appropriate event. Take the player of an NPC aside and inform them of their secret goal, and explain that the
as sharing it would not contradict that goal. For example, the player running Gwendolyn should not share their goal with the player running Tannus, because the whole point is for Gwendolyn to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to another and begin a specific event. If an NPC has a secret, it activates during the appropriate event. Take the player of an NPC aside and inform them of their secret goal, and explain that the
as sharing it would not contradict that goal. For example, the player running Gwendolyn should not share their goal with the player running Tannus, because the whole point is for Gwendolyn to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
A.5: Cove Reef View Player Version C1. Blood Hawk Roost Twelve blood hawks hunt fish in the cove and roost in six nests atop a rock formation that peeks above the surface of the water. The blood
necklace in the gorge. The merfolk don’t have a light source to search the bottom of the gorge and hope the characters can help. A character who makes a successful Wisdom (Insight) check contested by
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
A.5: Cove Reef View Player Version C1. Blood Hawk Roost Twelve blood hawks hunt fish in the cove and roost in six nests atop a rock formation that peeks above the surface of the water. The blood
necklace in the gorge. The merfolk don’t have a light source to search the bottom of the gorge and hope the characters can help. A character who makes a successful Wisdom (Insight) check contested by
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
go with food and other supplies throughout the day, watched closely by crew on deck. Map 11.1: The Grand Dame View Player Version The ship’s crew consists of a captain named Nelvin Storn (LE male
of the workers or pose as wealthy guests. A character who wants to get aboard in this fashion must succeed on a Charisma (Deception) check contested by Captain Storn’s Wisdom (Insight) check. A
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Dran & Courtier.
Map 6.1: The Dran & Courtier View Player Version The Keymaster’s Plans One of the seemingly ordinary inhabitants of the inn is an agent of the Six. Known as the Keymaster, the
the characters. When Propha is asked any questions, characters can attempt a Wisdom (Insight) check contested by the doppelganger’s Charisma (Deception) check, which is usually made with advantage
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
go with food and other supplies throughout the day, watched closely by crew on deck. Map 11.1: The Grand Dame View Player Version The ship’s crew consists of a captain named Nelvin Storn (LE male
of the workers or pose as wealthy guests. A character who wants to get aboard in this fashion must succeed on a Charisma (Deception) check contested by Captain Storn’s Wisdom (Insight) check. A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of the Vault The following locations are keyed to map 4.9. View Player Version V1. Vault Door A 20-foot-high, 20-foot-wide stone corridor ends before an adamantine double door bearing Dwarvish
of their story. Fooling the dragon requires each character within his line of sight to succeed on a Charisma (Deception) check contested by the dragon’s Wisdom (Insight) check. If even one character
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Dran & Courtier.
Map 6.1: The Dran & Courtier View Player Version The Keymaster’s Plans One of the seemingly ordinary inhabitants of the inn is an agent of the Six. Known as the Keymaster, the
the characters. When Propha is asked any questions, characters can attempt a Wisdom (Insight) check contested by the doppelganger’s Charisma (Deception) check, which is usually made with advantage
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of the Vault The following locations are keyed to map 4.9. View Player Version V1. Vault Door A 20-foot-high, 20-foot-wide stone corridor ends before an adamantine double door bearing Dwarvish
of their story. Fooling the dragon requires each character within his line of sight to succeed on a Charisma (Deception) check contested by the dragon’s Wisdom (Insight) check. If even one character
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
action to reel in the harpoon. If another creature is holding onto the harpoon, the merrow regains the weapon if it wins a contested Strength check. If characters take cover to avoid harpoon attacks
Morkoth View Player Version 1. Forecastle This raised deck has two loaded ballistae mounted on swivel turrets. Four Kraken Society cultists are stationed here, ready to aim and fire the ballistae on
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
action to reel in the harpoon. If another creature is holding onto the harpoon, the merrow regains the weapon if it wins a contested Strength check. If characters take cover to avoid harpoon attacks
Morkoth View Player Version 1. Forecastle This raised deck has two loaded ballistae mounted on swivel turrets. Four Kraken Society cultists are stationed here, ready to aim and fire the ballistae on
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
some years ago.
You can use Little One to introduce your player characters to rare books such as the ones described in this adventure anthology. Little One doesn’t mind sharing whatever book he is
admittance with a successful Wisdom (Insight) check contested by the forger’s Dexterity (Deception) check. Anyone caught presenting a forged letter is denied access to the Inner Ward indefinitely. A
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
some years ago.
You can use Little One to introduce your player characters to rare books such as the ones described in this adventure anthology. Little One doesn’t mind sharing whatever book he is
admittance with a successful Wisdom (Insight) check contested by the forger’s Dexterity (Deception) check. Anyone caught presenting a forged letter is denied access to the Inner Ward indefinitely. A
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
track and plunge to the bottom of the shaft. Map 2.14: Wyrmheart Mine View Player Version 1. Office This building has walls made of closely fitted stone with large windows, and a wide, overhanging tile
judgments. Whenever one of these precepts is broken, Tinder can make a Wisdom (Perception) check contested by the characters’ Charisma (Deception) checks to see through the ruse. If additional characters
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
track and plunge to the bottom of the shaft. Map 2.14: Wyrmheart Mine View Player Version 1. Office This building has walls made of closely fitted stone with large windows, and a wide, overhanging tile
judgments. Whenever one of these precepts is broken, Tinder can make a Wisdom (Perception) check contested by the characters’ Charisma (Deception) checks to see through the ruse. If additional characters
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to a one-eyed half-orc named Dral Thelev (LG male half-orc commoner). Both the Harpers and the Zhentarim keep a close eye on this place. Map 3.3: Everlund View Player Version Development If the
with other Uthgardt over contested territory. Fireshear Long ago, a meteor strike blasted a crater in the frozen tundra near the coast of the Trackless Sea, shearing away tons of rock and exposing rich
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to a one-eyed half-orc named Dral Thelev (LG male half-orc commoner). Both the Harpers and the Zhentarim keep a close eye on this place. Map 3.3: Everlund View Player Version Development If the
with other Uthgardt over contested territory. Fireshear Long ago, a meteor strike blasted a crater in the frozen tundra near the coast of the Trackless Sea, shearing away tons of rock and exposing rich
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
develop these outlying areas as you see fit. Map 2.3: Triboar View Player Version C. Cottage Each of these plain stone cottages is home to 1d4 adult commoners and 1d4 - 1 children (noncombatants) of
(Deception) check contested by Urlam’s Wisdom (Insight) check. T10. Northshield House Northshield House is a fine local inn — stately, clean, and quiet. The proprietor, Urgala Meltimer (see appendix D
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
develop these outlying areas as you see fit. Map 2.3: Triboar View Player Version C. Cottage Each of these plain stone cottages is home to 1d4 adult commoners and 1d4 - 1 children (noncombatants) of
(Deception) check contested by Urlam’s Wisdom (Insight) check. T10. Northshield House Northshield House is a fine local inn — stately, clean, and quiet. The proprietor, Urgala Meltimer (see appendix D