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Returning 35 results for 'player are and his continues'.
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Backgrounds
Spelljammer: Adventures in Space
*
7
Neogi*
8
Space clown*
9
Vampirate*
10
Void scavver*
Feature: Wildspace Adaptation
You gain the Tough feat from the Player’s Handbook. In addition, you learned how
, flying, or swimming speed in a straight line. The creature continues along this course, moving in a straight line at its speed on each of its turns until something stops it or changes its trajectory.
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Dead Spiders When the characters enter the cave, they see a passage leading deeper underground. From the cave entrance, a passage continues deeper beneath the hills and slopes downward. You travel
for several minutes before the passage turns north and leads up a set of natural stone steps. A group of caverns continues out ahead of you.
The ceiling of these caverns is choked with webs, and the
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Dead Spiders When the characters enter the cave, they see a passage leading deeper underground. From the cave entrance, a passage continues deeper beneath the hills and slopes downward. You travel
for several minutes before the passage turns north and leads up a set of natural stone steps. A group of caverns continues out ahead of you.
The ceiling of these caverns is choked with webs, and the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in-game explanation. Monsters don’t attack the character, who returns the favor. On returning, the player resumes playing as if the absence never happened. Narrative Contrivance. Decide the character
is elsewhere while the rest of the party continues the adventure. Come up with in-game reasons for the character to temporarily leave the party and rejoin later, such as following up on a rumor or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in-game explanation. Monsters don’t attack the character, who returns the favor. On returning, the player resumes playing as if the absence never happened. Narrative Contrivance. Decide the character
is elsewhere while the rest of the party continues the adventure. Come up with in-game reasons for the character to temporarily leave the party and rejoin later, such as following up on a rumor or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
optional rule is to worry that your players might abuse it, it’s probably not for you. Using Plot Points Each player starts with 1 plot point. During a session, a player can spend that point for one
effect. The effect depends on your group’s approach to this optional rule. Three options are presented below. A player can spend no more than 1 plot point per session. You can increase this limit if
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
optional rule is to worry that your players might abuse it, it’s probably not for you. Using Plot Points Each player starts with 1 plot point. During a session, a player can spend that point for one
effect. The effect depends on your group’s approach to this optional rule. Three options are presented below. A player can spend no more than 1 plot point per session. You can increase this limit if
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
player do it), and the game continues. Sometimes mediating the rules means setting limits. If a player tells you, “I want to run up and attack the orc,” but the character doesn’t have enough movement
. As the player who creates the game world and the adventures that take place within it, the DM is a natural fit to take on the referee role. As a referee, the DM acts as a mediator between the rules
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
player do it), and the game continues. Sometimes mediating the rules means setting limits. If a player tells you, “I want to run up and attack the orc,” but the character doesn’t have enough movement
. As the player who creates the game world and the adventures that take place within it, the DM is a natural fit to take on the referee role. As a referee, the DM acts as a mediator between the rules
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
area is depicted in map 6.2. Map 6.2: park of the eldersView Player Version Won-Ha’s spirit waits until midnight before appearing. When the characters are near the statue at midnight, read the
. Once defeated, these creatures discorporate into fog. Won-Ha’s gwishin reappears 24 hours later, though, and continues to imperil the city until she is put to rest.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
area is depicted in map 6.2. Map 6.2: park of the eldersView Player Version Won-Ha’s spirit waits until midnight before appearing. When the characters are near the statue at midnight, read the
. Once defeated, these creatures discorporate into fog. Won-Ha’s gwishin reappears 24 hours later, though, and continues to imperil the city until she is put to rest.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
uneventful days, except for the revelation that Saerthe is an excellent dragonchess player. Tarto continues your training to keep your edge and stave off boredom. You’ve now memorized each card in the
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
uneventful days, except for the revelation that Saerthe is an excellent dragonchess player. Tarto continues your training to keep your edge and stave off boredom. You’ve now memorized each card in the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
characters and pleads with them for their help. If one of the player characters is a member of the Lords’ Alliance, someone from the faction introduces Gargosh to them. The Lords’ Alliance has connections
than I could overcome with my wits and talents. There, I said it. I’m just not good enough to try it by myself.
“Everyone else thinks this is a fool’s errand,” he continues. “The king’s tomb, where
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
characters and pleads with them for their help. If one of the player characters is a member of the Lords’ Alliance, someone from the faction introduces Gargosh to them. The Lords’ Alliance has connections
than I could overcome with my wits and talents. There, I said it. I’m just not good enough to try it by myself.
“Everyone else thinks this is a fool’s errand,” he continues. “The king’s tomb, where
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
learn which settlement the player characters are using for a base and send a small force with a devastation orb to ravage that settlement — preferably with the characters in it. While the characters rest
large box engraved with a recurring elemental symbol. Inside, a magical orb resembling a crystal ball pulses and thrums with power. The priest holds the orb aloft and continues to chant while the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Square, targeting the Ashen Heirs’ boomhailers. When the Ashen Heirs see the worm racing toward them, they attempt to flee. The purple worm is irritated by the sound from the boomhailers and continues
fleeing crowd and scattered debris make the entire square difficult terrain. Map 11.1: three sun squareView Player Version Dealing with the Boomhailers The purple worm thrashes its head as it rampages
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
: amethyst dragon lair View Player Version Amethyst Dragon Lair Features The amethyst dragon lair shown in map 5.1 is set beneath a mountain ridge between two deep tarns, with streams flowing down
the chimneys continues falling endlessly unless it or some outside force has the means to slow or stop it. This property of the lair vanishes after 1d10 days if the dragon dies. Upper Caves. The dragon
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Square, targeting the Ashen Heirs’ boomhailers. When the Ashen Heirs see the worm racing toward them, they attempt to flee. The purple worm is irritated by the sound from the boomhailers and continues
fleeing crowd and scattered debris make the entire square difficult terrain. Map 11.1: three sun squareView Player Version Dealing with the Boomhailers The purple worm thrashes its head as it rampages
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
learn which settlement the player characters are using for a base and send a small force with a devastation orb to ravage that settlement — preferably with the characters in it. While the characters rest
large box engraved with a recurring elemental symbol. Inside, a magical orb resembling a crystal ball pulses and thrums with power. The priest holds the orb aloft and continues to chant while the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
: amethyst dragon lair View Player Version Amethyst Dragon Lair Features The amethyst dragon lair shown in map 5.1 is set beneath a mountain ridge between two deep tarns, with streams flowing down
the chimneys continues falling endlessly unless it or some outside force has the means to slow or stop it. This property of the lair vanishes after 1d10 days if the dragon dies. Upper Caves. The dragon
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
redeeming quality the characters can appreciate—ideally a villain who isn’t preoccupied with killing or harming the characters. As your campaign continues, introduce new people and locations, and bring
back favorites from earlier in the campaign for the occasional cameo. Player Favorites It’s often easier to describe people and places that are hostile or frightening than it is to detail a feature
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
redeeming quality the characters can appreciate—ideally a villain who isn’t preoccupied with killing or harming the characters. As your campaign continues, introduce new people and locations, and bring
back favorites from earlier in the campaign for the occasional cameo. Player Favorites It’s often easier to describe people and places that are hostile or frightening than it is to detail a feature
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
(lawful neutral human first-year student; see the “Fellow Students” section). The festival’s improvised play continues until all volunteer performers have exhausted their prompts. More frequently
, Quentillius signals a break in the action so that the new performer can take the stage. The player character can act out their improv character in the performance any way they like. Raising the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
is checking out the drawbridge?
In the Dungeons & Dragons game, each player creates an adventurer (also called a character) and teams up with other adventurers (played by friends). Working
, talk with other characters, battle fantastic monsters, and discover fabulous magic items and other treasure. One player, however, takes on the role of the Dungeon Master (DM), the game’s lead
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
is checking out the drawbridge?
In the Dungeons & Dragons game, each player creates an adventurer (also called a character) and teams up with other adventurers (played by friends). Working
, talk with other characters, battle fantastic monsters, and discover fabulous magic items and other treasure. One player, however, takes on the role of the Dungeon Master (DM), the game’s lead
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
checking out the drawbridge?
In the Dungeons & Dragons game, each player creates an adventurer (also called a character) and teams up with other adventurers (played by friends). Working together
with other characters, battle fantastic monsters, and discover fabulous magic items and other treasure. One player, however, takes on the role of the Dungeon Master (DM), the game’s lead storyteller
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
checking out the drawbridge?
In the Dungeons & Dragons game, each player creates an adventurer (also called a character) and teams up with other adventurers (played by friends). Working together
with other characters, battle fantastic monsters, and discover fabulous magic items and other treasure. One player, however, takes on the role of the Dungeon Master (DM), the game’s lead storyteller
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
(lawful neutral human first-year student; see the “Fellow Students” section). The festival’s improvised play continues until all volunteer performers have exhausted their prompts. More frequently
, Quentillius signals a break in the action so that the new performer can take the stage. The player character can act out their improv character in the performance any way they like. Raising the
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
summons. Please, name yourselves and regale me with your deeds.”
Go around the table, allowing each player to introduce their character. The Queen’s Briefing After the introductions, Queen Yolande
nods in appreciation. She continues: “What I am about to tell you requires the utmost discretion,” the queen says. “My spies have uncovered evidence of several new cults based in the Temple of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
attacks the ball successfully sends it flying south up to 15 feet. To knock the ball into the southern goal, the ball must be within 15 feet of the goal, and a player must declare that the character
) force damage. When the ball moves out of a goal, it flies to the center of the corridor and hovers, awaiting the start of another point. The game continues until the characters die or score a goal
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
summons. Please, name yourselves and regale me with your deeds.”
Go around the table, allowing each player to introduce their character. The Queen’s Briefing After the introductions, Queen Yolande
nods in appreciation. She continues: “What I am about to tell you requires the utmost discretion,” the queen says. “My spies have uncovered evidence of several new cults based in the Temple of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
attacks the ball successfully sends it flying south up to 15 feet. To knock the ball into the southern goal, the ball must be within 15 feet of the goal, and a player must declare that the character
) force damage. When the ball moves out of a goal, it flies to the center of the corridor and hovers, awaiting the start of another point. The game continues until the characters die or score a goal
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
View Player Version Green Dragon Lair Features The green dragon lair shown in map 5.10 was an enormous banyan tree once sacred to the wood elves who lived around it. The original host tree around
which the banyan tree grew is now dead and has rotted away, leaving a large columnar shaft within the trunk of the banyan that the dragon has expanded into a subterranean lair. The banyan continues to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
View Player Version Green Dragon Lair Features The green dragon lair shown in map 5.10 was an enormous banyan tree once sacred to the wood elves who lived around it. The original host tree around
which the banyan tree grew is now dead and has rotted away, leaving a large columnar shaft within the trunk of the banyan that the dragon has expanded into a subterranean lair. The banyan continues to