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Returning 35 results for 'player armies and his carve'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
claws and hooves, as well as their long, whiplike tails, to tear apart foes.
In the armies of demon lords, armanites perform the role of heavy cavalry, leading the charge and tearing into their enemies
flense the flesh from a victim, and they use them all to carve through their foes. When they’re up against tough formations, they can call on their innate magic to loose bolts of lightning and blow holes in enemy ranks.PoisonCold, Fire, Lightning
Backgrounds
Sword Coast Adventurer's Guide
exchange for gold. Some organizations, such as the Zhentarim, Flaming Fist, and the nation of Mintarn have hundreds or thousands of members and can provide private armies to those with enough funds. A
chapter 8 of the Player’s Handbook).
Suggested Characteristics
Use the tables for the soldier background below as the basis for your traits and motivations, modifying the entries
races
Mordenkainen Presents: Monsters of the Multiverse
carve their horns to sharpen their edges, etch symbols of power into them, or sheathe them in bronze to prevent them from shattering during battle.
Thick hair extends down minotaurs’ necks and
appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
Every creature in D&D
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
charging into battle for the sake of it, armanites use their claws and hooves, as well as their long, whiplike tails, to tear apart foes. In the armies of demon lords, armanites perform the role of heavy
long tails whose serrated ridges can flense the flesh from a victim, and they use them all to carve through their foes. When they’re up against tough formations, they can call on their innate magic to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
charging into battle for the sake of it, armanites use their claws, hooves, and long, whiplike tails to tear apart their foes. Live for War. In the armies of the demon lords, armanites perform the role of
in curling talons, and long, serrated tails that can flense the flesh from a victim, and they use them all to carve through their foes. When they are up against tough formations, they can call on
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
charging into battle for the sake of it, armanites use their claws and hooves, as well as their long, whiplike tails, to tear apart foes. In the armies of demon lords, armanites perform the role of heavy
long tails whose serrated ridges can flense the flesh from a victim, and they use them all to carve through their foes. When they’re up against tough formations, they can call on their innate magic to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
charging into battle for the sake of it, armanites use their claws, hooves, and long, whiplike tails to tear apart their foes. Live for War. In the armies of the demon lords, armanites perform the role of
in curling talons, and long, serrated tails that can flense the flesh from a victim, and they use them all to carve through their foes. When they are up against tough formations, they can call on
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Takhisis. The characters might’ve delayed Kalaman’s fall, but Kansaldi’s troops are a mere fraction of the Dragon Armies’ forces. Her master, Dragon Highlord Verminaard, will return with greater numbers
. Agents from the Blue Dragon Army are gathering other floating pieces of the City of Lost Names. One way or another, the Dragon Armies will conquer the skies. Kansaldi will show the characters mercy for
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Takhisis. The characters might’ve delayed Kalaman’s fall, but Kansaldi’s troops are a mere fraction of the Dragon Armies’ forces. Her master, Dragon Highlord Verminaard, will return with greater numbers
. Agents from the Blue Dragon Army are gathering other floating pieces of the City of Lost Names. One way or another, the Dragon Armies will conquer the skies. Kansaldi will show the characters mercy for
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
Running the Adventure This version of White Plume Mountain is designed for a group of 8th-level player characters. Your players will need both brains and brawn to successfully complete their mission
armies of Takhisis.
Eberron. On the continent of Xen’Drik, the mountain could stand in the range known as the Fangs of Argarak.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Artillerist An Artillerist specializes in using magic to hurl energy, projectiles, and explosions on a battlefield. This destructive power was valued by all the armies of the Last War. Now that the
tools to carve special sigils into a wand, staff, or rod and thereby turn it into your arcane firearm. The sigils disappear from the object if you later carve them on a different item. The sigils
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
Running the Adventure This version of White Plume Mountain is designed for a group of 8th-level player characters. Your players will need both brains and brawn to successfully complete their mission
armies of Takhisis.
Eberron. On the continent of Xen’Drik, the mountain could stand in the range known as the Fangs of Argarak.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
a battlefield. This destructive power is valued by armies in the wars on many different worlds. And when war passes, some members of this specialization seek to build a more peaceful world by using
destructive spells. When you finish a long rest, you can use woodcarver’s tools to carve special sigils into a wand, staff, or rod and thereby turn it into your arcane firearm. The sigils disappear from the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Artillerist An Artillerist specializes in using magic to hurl energy, projectiles, and explosions on a battlefield. This destructive power was valued by all the armies of the Last War. Now that the
tools to carve special sigils into a wand, staff, or rod and thereby turn it into your arcane firearm. The sigils disappear from the object if you later carve them on a different item. The sigils
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
a battlefield. This destructive power is valued by armies in the wars on many different worlds. And when war passes, some members of this specialization seek to build a more peaceful world by using
destructive spells. When you finish a long rest, you can use woodcarver’s tools to carve special sigils into a wand, staff, or rod and thereby turn it into your arcane firearm. The sigils disappear from the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the following text: Waves crash against jagged rocks along the shore. Beyond, red-hued canyons carve their way through a harsh landscape. In the distance, mountainous crags and strange formations jut
his patience. Dalamar participated in the ill-fated defense of Silvanesti against the Dragon Armies. His desperate actions were part of the reason he and the other mages were sent to the Northern
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the following text: Waves crash against jagged rocks along the shore. Beyond, red-hued canyons carve their way through a harsh landscape. In the distance, mountainous crags and strange formations jut
his patience. Dalamar participated in the ill-fated defense of Silvanesti against the Dragon Armies. His desperate actions were part of the reason he and the other mages were sent to the Northern
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
colonialist monster who crushes the wilderness in the name of supposed civilization. For player characters who are affiliated with the wilderness or who worship Nylea, Ephara makes an obvious antagonist
fertile ground.
4 Ephara sends champions to free a city from the control of tyrants who worship Mogis, god of wrath. Mogis retaliates by sending his armies to attack a city under Ephara’s protection.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
years. It was crippled by a long and bitter conflict with the daelkyr and their aberrant armies; even though the daelkyr were defeated, the seeds of madness took root in the empire and tore it apart
impoverished underclass found in slums and ghettos. However, gifted goblins can be found in all walks of life, and goblins served in the armies of the Five Nations during the Last War. The Ghaal’dar The
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
years. It was crippled by a long and bitter conflict with the daelkyr and their aberrant armies; even though the daelkyr were defeated, the seeds of madness took root in the empire and tore it apart
impoverished underclass found in slums and ghettos. However, gifted goblins can be found in all walks of life, and goblins served in the armies of the Five Nations during the Last War. The Ghaal’dar The
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
colonialist monster who crushes the wilderness in the name of supposed civilization. For player characters who are affiliated with the wilderness or who worship Nylea, Ephara makes an obvious antagonist
fertile ground.
4 Ephara sends champions to free a city from the control of tyrants who worship Mogis, god of wrath. Mogis retaliates by sending his armies to attack a city under Ephara’s protection.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
that is holy to Mogis. Caves long used by bandits, minotaur raiders, and predatory beasts carve their ways through the craggy walls. Many of the caves are connected, but some are isolated. Ledges
out-of-the-way canyon wall. Signs of a bloody battle and the stains of countless sacrifices lie before it. Map 4.10: Canyon Shrine View Player Version Canyon Shrine Villains Most of the residents in a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
that is holy to Mogis. Caves long used by bandits, minotaur raiders, and predatory beasts carve their ways through the craggy walls. Many of the caves are connected, but some are isolated. Ledges
out-of-the-way canyon wall. Signs of a bloody battle and the stains of countless sacrifices lie before it. Map 4.10: Canyon Shrine View Player Version Canyon Shrine Villains Most of the residents in a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
found in the armies of most nations. Due to the considerable training required to master magic, this has remained an elite specialty. The common soldier wields a spear or crossbow but it’s not unusual
you primarily view your magic as a weapon, or do you hate being forced into combat? Do you have a diverse range of spells, or is your magic largely oriented around combat? A player character is never
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
found in the armies of most nations. Due to the considerable training required to master magic, this has remained an elite specialty. The common soldier wields a spear or crossbow but it’s not unusual
you primarily view your magic as a weapon, or do you hate being forced into combat? Do you have a diverse range of spells, or is your magic largely oriented around combat? A player character is never
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
everything a player needs to create Eberron characters in the fourth edition of the Dungeons & Dragons Roleplaying Game. Explorer’s Handbook (3.5E): This book gives players everything they need to
. Forge of War (3.5E): This comprehensive overview of the Last War provides all you need to know about the events, armies, battlefields, and themes of Eberron’s greatest clash of nations. Magic of Eberron
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
everything a player needs to create Eberron characters in the fourth edition of the Dungeons & Dragons Roleplaying Game. Explorer’s Handbook (3.5E): This book gives players everything they need to
. Forge of War (3.5E): This comprehensive overview of the Last War provides all you need to know about the events, armies, battlefields, and themes of Eberron’s greatest clash of nations. Magic of Eberron
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
capable of fine stonework themselves, and many meticulously carve out grand halls and galleries in which to store and display their hoards. Map 5.4: brass dragon lair View Player Version Brass
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, volcanic temples are works of art. The priests who maintain the structures carve intricate designs with metal filigree in the stone walls and craft ornamental decorations that make each temple look
of Purphoros stands amid a pool of lava, with a raised altar facing a forge where smiths can complete their work in sight of their god. Map 4.14: Volcano Temple View Player Version Volcano Temple
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, volcanic temples are works of art. The priests who maintain the structures carve intricate designs with metal filigree in the stone walls and craft ornamental decorations that make each temple look
of Purphoros stands amid a pool of lava, with a raised altar facing a forge where smiths can complete their work in sight of their god. Map 4.14: Volcano Temple View Player Version Volcano Temple
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
capable of fine stonework themselves, and many meticulously carve out grand halls and galleries in which to store and display their hoards. Map 5.4: brass dragon lair View Player Version Brass
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Doomvault is a vast, active complex of laboratories and menageries dedicated to creating the monstrous armies with which the Red Wizards plan to conquer first the North, then all of Faerûn. The dungeon is
dead or within the Doomvault. Once the characters are finished talking, Syranna teleports in a map of the dungeon for the party (give the players map 5.2) and a glyph key attuned to the zone you chose as an entry point. She wishes the party well. Map 5.2: Player Map
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
tempted by Takhisis and her promises of glory. Corrupted by the Dragon Queen, Verminaard rose to become one of her champions, claiming command of the fiercest among the Dragon Armies. Verminaard’s
themselves, the mace’s magic item description for player characters is provided below. Nightbringer Weapon (Mace), Legendary (Requires Attunement)
This heavy mace has a dark oaken handle and a head
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Heroes make their mark on a postapocalyptic world defiled by magic and forsaken by the gods. Dragonlance The forces of good battle the evil queen of dragons and her armies in the world-shaking War of
fabric of the setting. What organizations or societal groups play an important part in your setting? Which ones might be involved in the lives of player characters as patrons, allies, or enemies? What
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Heroes make their mark on a postapocalyptic world defiled by magic and forsaken by the gods. Dragonlance The forces of good battle the evil queen of dragons and her armies in the world-shaking War of
fabric of the setting. What organizations or societal groups play an important part in your setting? Which ones might be involved in the lives of player characters as patrons, allies, or enemies? What