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Returning 35 results for 'player arrived and his color'.
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player arrayed and his colors
Species
Acquisitions Incorporated
turned the color of jade and their blood began to flow black. Their ears grew pointed, and they gained a limited form of telepathy — but at the cost of forgetting their history. The underground homes
of the goblins were places of terror to the new creatures those goblins became, and the verdan quickly fled to the surface and into the sunlight.
When they arrived in the new lands of the surface
Backgrounds
Spelljammer: Adventures in Space
wanderlust, you drifted from one part of the Astral Sea to another, like a mote of dust on the wind. You have lost count of the decades that have passed since you arrived here.
In your travels, you
Initiate feat from the Player’s Handbook and must choose cleric for the feat.
In the Astral Sea, you crossed paths with a wandering deity. The encounter was brief and nonviolent, yet it made a
Backgrounds
Sword Coast Adventurer's Guide
Though you might have only recently arrived in civilized lands, you are no stranger to the values of cooperation and group effort when striving for supremacy. You learned these principles, and much
abandoned the soft ways of civilization.
BARBARIAN TRIBES OF FAERÛN
Though this section details the Uthgardt specifically, either it or the outlander background from the Player
Species
Spelljammer: Adventures in Space
grasp and manipulate weapons and tools. Although most plasmoids are translucent gray, they can alter their color and translucence by absorbing dyes through their pores.
Plasmoids don’t have
the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s
races
Mordenkainen Presents: Monsters of the Multiverse
a scale color more akin to that of a chromatic or a metallic dragon. A kobold’s cry can express a range of emotion: anger, resolve, elation, fear, and more. Regardless of the emotion expressed
can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Created by Chaos When the power of That-Which-Endures mutated the verdan, their skin was turned the color of jade and their blood began to flow black. Their ears grew pointed, and they gained a
the surface and into the sunlight. When they arrived in the new lands of the surface, the verdan found that they were often mistaken for smaller, green-skinned half-elves. Attracting curiosity but no
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Created by Chaos When the power of That-Which-Endures mutated the verdan, their skin was turned the color of jade and their blood began to flow black. Their ears grew pointed, and they gained a
the surface and into the sunlight. When they arrived in the new lands of the surface, the verdan found that they were often mistaken for smaller, green-skinned half-elves. Attracting curiosity but no
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Streets of Sharn The player characters are making a trip from Lower Dura to Upper Menthis. What happens along the way? The tables on the following pages are filled with ideas for random things
and people you might encounter while wandering around Sharn. These could be used as pure color, or you could expand any one of these ideas to spark a full scene if the initial situation attracts the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
crystal dungeon has the following unique features: The dungeon is brightly lit throughout. The crystal walls, ceilings, and floor emit magical light that changes color every 10 minutes, shifting through
all the hues of the rainbow. Doors are carved from single slabs of opaque white crystal similar in weight and consistency to stone. View Player Version
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Streets of Sharn The player characters are making a trip from Lower Dura to Upper Menthis. What happens along the way? The tables on the following pages are filled with ideas for random things
and people you might encounter while wandering around Sharn. These could be used as pure color, or you could expand any one of these ideas to spark a full scene if the initial situation attracts the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
crystal dungeon has the following unique features: The dungeon is brightly lit throughout. The crystal walls, ceilings, and floor emit magical light that changes color every 10 minutes, shifting through
all the hues of the rainbow. Doors are carved from single slabs of opaque white crystal similar in weight and consistency to stone. View Player Version
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
adventure, and if your group is a hack-and-slay gathering, they will be unhappy! Only high-level characters stand a chance of surviving, but every player who braves the tomb will have the experience
information that player characters would have no way of knowing, and avoid facial expressions or voice tones that might either give helpful hints or mislead players. The real enjoyment of this adventure
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
adventure, and if your group is a hack-and-slay gathering, they will be unhappy! Only high-level characters stand a chance of surviving, but every player who braves the tomb will have the experience
information that player characters would have no way of knowing, and avoid facial expressions or voice tones that might either give helpful hints or mislead players. The real enjoyment of this adventure
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
player characters investigate the disappearance of a Candlekeep sage and disrupt the plans of an ambitious oracle bent on domination. The Canopic Being arrived at Candlekeep nine months ago, wrapped
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
player characters investigate the disappearance of a Candlekeep sage and disrupt the plans of an ambitious oracle bent on domination. The Canopic Being arrived at Candlekeep nine months ago, wrapped
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
thoroughly examine and explore. There will inevitably be player actions which the script has not anticipated, and you will have to judge their results. Finally, you can amend and alter monsters and
their stronghold. Adventure Start It is assumed that the party has safely arrived at a spot near the giants’ stronghold—a small cave, well hidden, where they can hide mounts and equipment. They come to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
thoroughly examine and explore. There will inevitably be player actions which the script has not anticipated, and you will have to judge their results. Finally, you can amend and alter monsters and
their stronghold. Adventure Start It is assumed that the party has safely arrived at a spot near the giants’ stronghold—a small cave, well hidden, where they can hide mounts and equipment. They come to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Piercings 3 Flamboyant or outlandish clothes 4 Formal, clean clothes 5 Ragged, dirty clothes 6 Pronounced scar 7 Missing teeth 8 Missing fingers 9 Unusual eye color (or two different colors) 10
Tattoos 11 Birthmark 12 Unusual skin color 13 Bald 14 Braided beard or hair 15 Unusual hair color 16 Nervous eye twitch 17 Distinctive nose 18 Distinctive posture (crooked or rigid) 19 Exceptionally
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Piercings 3 Flamboyant or outlandish clothes 4 Formal, clean clothes 5 Ragged, dirty clothes 6 Pronounced scar 7 Missing teeth 8 Missing fingers 9 Unusual eye color (or two different colors) 10
Tattoos 11 Birthmark 12 Unusual skin color 13 Bald 14 Braided beard or hair 15 Unusual hair color 16 Nervous eye twitch 17 Distinctive nose 18 Distinctive posture (crooked or rigid) 19 Exceptionally
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters. He’s accompanied by his own coppery wasteland dragonnel (see appendix B) and one for each character. Just before the characters arrived, four red dragon wyrmlings pursuing the dragonnels
an hour. Fray. The 15-foot-wide area marked by the design at the edge of the map represents areas from which dangers might appear. Map 7.1: assault on hawkers grove View Player Version Hawker’s Grove
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters. He’s accompanied by his own coppery wasteland dragonnel (see appendix B) and one for each character. Just before the characters arrived, four red dragon wyrmlings pursuing the dragonnels
an hour. Fray. The 15-foot-wide area marked by the design at the edge of the map represents areas from which dangers might appear. Map 7.1: assault on hawkers grove View Player Version Hawker’s Grove
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the tomb stands an opaque crystal sarcophagus that is constantly changing color. Minotaur murals adorn the walls on the lower level of the tomb.
The walls of the tomb are lined with secret doors that
inhabited by the spirits of I’jin or Kubazan receive advice when entering this area: Fickle I’jin suggests waiting for the sarcophagus to turn gold before trying to open it. (Gold is I’jin’s favorite color
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the tomb stands an opaque crystal sarcophagus that is constantly changing color. Minotaur murals adorn the walls on the lower level of the tomb.
The walls of the tomb are lined with secret doors that
inhabited by the spirits of I’jin or Kubazan receive advice when entering this area: Fickle I’jin suggests waiting for the sarcophagus to turn gold before trying to open it. (Gold is I’jin’s favorite color
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
visitors have arrived, though neither creature makes any effort to greet them. The room contains the following: Pedestals. Four white marble pedestals stand near the west and east walls. Atop each
causes the faerie dragon to become visible — after which it can move, cast a spell that doesn’t require concentration (such as color spray or hallucinatory terrain), and use its bonus action to turn
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
visitors have arrived, though neither creature makes any effort to greet them. The room contains the following: Pedestals. Four white marble pedestals stand near the west and east walls. Atop each
causes the faerie dragon to become visible — after which it can move, cast a spell that doesn’t require concentration (such as color spray or hallucinatory terrain), and use its bonus action to turn
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
interior stone surfaces of the lair. These crystals resonate with the dragon’s presence, and glow with a soft inner light. The older the dragon, the deeper the purple color of the crystals. Map 5.1
: amethyst dragon lair View Player Version Amethyst Dragon Lair Features The amethyst dragon lair shown in map 5.1 is set beneath a mountain ridge between two deep tarns, with streams flowing down
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
interior stone surfaces of the lair. These crystals resonate with the dragon’s presence, and glow with a soft inner light. The older the dragon, the deeper the purple color of the crystals. Map 5.1
: amethyst dragon lair View Player Version Amethyst Dragon Lair Features The amethyst dragon lair shown in map 5.1 is set beneath a mountain ridge between two deep tarns, with streams flowing down
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(s) player characters occupy, summarizing results from the other zones based on how you’d like the narrative to work. This method increases speed of play and lowers complexity. You can concentrate
. Initial Surge The first sign that the orcs have arrived occurs when their scouts appear on the low ridges all around the compound. Soon after, small bands of orcs spread out, surrounding the buildings. With
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Goblin Ambush Several hours after the characters turn onto Triboar Trail (shown on the map in the introduction), they reach the area shown on map 1.1. Mike Schley Map 1.1: Goblin Ambush View Player
continue to Phandalin. In that case, skip to chapter 2. Elmina Barthen (the owner of Barthen’s Provisions) seeks out the characters and informs them that Gundren Rockseeker never arrived. She recounts
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(s) player characters occupy, summarizing results from the other zones based on how you’d like the narrative to work. This method increases speed of play and lowers complexity. You can concentrate
. Initial Surge The first sign that the orcs have arrived occurs when their scouts appear on the low ridges all around the compound. Soon after, small bands of orcs spread out, surrounding the buildings. With
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Goblin Ambush Several hours after the characters turn onto Triboar Trail (shown on the map in the introduction), they reach the area shown on map 1.1. Mike Schley Map 1.1: Goblin Ambush View Player
continue to Phandalin. In that case, skip to chapter 2. Elmina Barthen (the owner of Barthen’s Provisions) seeks out the characters and informs them that Gundren Rockseeker never arrived. She recounts
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. These are the tracks of Paolo Maykapal and his dragon hunters, who arrived ahead of the characters and who are also searching for the bakunawa. Facing the Dragon Hunters If the characters follow the
punoView Player Version Map 10.2 represents Pangil ng Buwan’s lair. When the characters arrive, read the following description: Charred roots the size of buildings surround an open clearing with a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. These are the tracks of Paolo Maykapal and his dragon hunters, who arrived ahead of the characters and who are also searching for the bakunawa. Facing the Dragon Hunters If the characters follow the
punoView Player Version Map 10.2 represents Pangil ng Buwan’s lair. When the characters arrive, read the following description: Charred roots the size of buildings surround an open clearing with a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Wailing Battlefield This location is presented on map 8.8. Mike Schley Map 8.8: Wailing Battlefield View Player Version Crumbled remnants of an old battlefield cover the top and sides of this
hulk they recently freed from magical stasis. The mezzoloths are darkening the sand-colored umber hulk’s hide with charcoal so it more closely resembles their mottled black color. Against Nellik’s wishes
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Wailing Battlefield This location is presented on map 8.8. Mike Schley Map 8.8: Wailing Battlefield View Player Version Crumbled remnants of an old battlefield cover the top and sides of this
hulk they recently freed from magical stasis. The mezzoloths are darkening the sand-colored umber hulk’s hide with charcoal so it more closely resembles their mottled black color. Against Nellik’s wishes