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Returning 35 results for 'player arrives'.
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Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Character Death When a character dies, the player has a few options. Soul Binding The rebel Red Wizards can use the mighty magic of the Doomvault, which traps souls, to raise fallen adventurers as
soul-bound dead. If a player chooses this option, the dead character returns to play with no changes. Syranna warns such characters that a soul-bound creature created in this way will die permanently
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Character Death When a character dies, the player has a few options. Soul Binding The rebel Red Wizards can use the mighty magic of the Doomvault, which traps souls, to raise fallen adventurers as
soul-bound dead. If a player chooses this option, the dead character returns to play with no changes. Syranna warns such characters that a soul-bound creature created in this way will die permanently
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
. Have each character make a DC 12 ability check. Each player chooses which check to make based on their character’s role aboard the ship:
Captain: Wisdom (Survival) or Charisma (Persuasion
extinguishing the flames requires each character to make a DC 13 ability check. Each player chooses which check to make based on their character’s role aboard the ship:
Captain: Wisdom (Survival) or
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(s) player characters occupy, summarizing results from the other zones based on how you’d like the narrative to work. This method increases speed of play and lowers complexity. You can concentrate
survive. You want to create tension and make it seem like the outcome teeters on the brink of disaster. Near the end of the battle, the elves show up as described in the “Relief Arrives” section
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
. Have each character make a DC 12 ability check. Each player chooses which check to make based on their character’s role aboard the ship:
Captain: Wisdom (Survival) or Charisma (Persuasion
extinguishing the flames requires each character to make a DC 13 ability check. Each player chooses which check to make based on their character’s role aboard the ship:
Captain: Wisdom (Survival) or
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(s) player characters occupy, summarizing results from the other zones based on how you’d like the narrative to work. This method increases speed of play and lowers complexity. You can concentrate
survive. You want to create tension and make it seem like the outcome teeters on the brink of disaster. Near the end of the battle, the elves show up as described in the “Relief Arrives” section
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Approaching the Fen Once the party arrives at Bittergrass Fen, show your players map 6.2. Read the following to describe the scene: Dyson Logos Map 6.2: Bittergrass Fen View Player Version Rising
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Richemulot Map 3.12: richemulot View Player Version Domain of Disease, Isolation, and Wererats Darklord: Jacqueline Renier Genres: Disaster horror and gothic horror Hallmarks: Contagion, crumbling
the streets and lock their doors, rats crawl from the sewers in tremendous numbers. Shortly thereafter, the gates slam shut. No doctors come, and no information arrives; the populace is left to die
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Approaching the Fen Once the party arrives at Bittergrass Fen, show your players map 6.2. Read the following to describe the scene: Dyson Logos Map 6.2: Bittergrass Fen View Player Version Rising
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Richemulot Map 3.12: richemulot View Player Version Domain of Disease, Isolation, and Wererats Darklord: Jacqueline Renier Genres: Disaster horror and gothic horror Hallmarks: Contagion, crumbling
the streets and lock their doors, rats crawl from the sewers in tremendous numbers. Shortly thereafter, the gates slam shut. No doctors come, and no information arrives; the populace is left to die
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
until after the fight ends. After these mercenaries are defeated, proceed with the “Gragonis Arrives” encounter. BATTLEFIELD ENCOUNTERS
The “Battle of High Hill” section presents the first of several
battlefield encounter ends when noted in the text.
High Hill Battlefield Features Map 3.2: battle of high hill View Player Version The battlefield, shown on map 3.2, has the following features: Fray
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
until after the fight ends. After these mercenaries are defeated, proceed with the “Gragonis Arrives” encounter. BATTLEFIELD ENCOUNTERS
The “Battle of High Hill” section presents the first of several
battlefield encounter ends when noted in the text.
High Hill Battlefield Features Map 3.2: battle of high hill View Player Version The battlefield, shown on map 3.2, has the following features: Fray
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
deals 16 (3d10) piercing damage on a hit. 7–8 A sivak draconian (see appendix B) arrives, appearing adjacent to the Fray near a random player character. If there is already a sivak draconian in the
an hour. Fray. The 15-foot-wide area marked by the design at the edge of the map represents areas from which dangers might appear. Map 7.1: assault on hawkers grove View Player Version Hawker’s Grove
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
deals 16 (3d10) piercing damage on a hit. 7–8 A sivak draconian (see appendix B) arrives, appearing adjacent to the Fray near a random player character. If there is already a sivak draconian in the
an hour. Fray. The 15-foot-wide area marked by the design at the edge of the map represents areas from which dangers might appear. Map 7.1: assault on hawkers grove View Player Version Hawker’s Grove
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Tracking the Lizards When the party arrives at the area where the map shows the start of the patrol route, they come upon a worrisome scene. Use the read-aloud text below to describe the area: The
Player Version Following the Tracks Most of the time, the tracks are easy to follow. However, occasionally the trail runs through very swampy water, and tracking becomes more difficult. In order to catch
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
a long, pointy beard. Only the freckles across his nose undermine his devilish countenance. Quentin used to be a professional three-dragon ante player, but his rise to prominence was cut short ten
coup de grace in Quentin’s vengeance against Verity, and he is riding high on the grand-opening weekend. He secretly hopes Verity arrives to confront him herself so he can laugh in her face. Quentin
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
fleeing crowd and scattered debris make the entire square difficult terrain. Map 11.1: three sun squareView Player Version Dealing with the Boomhailers The purple worm thrashes its head as it rampages
purple worm is still alive, Artavazda rapidly moves to slay it. If the characters defeat the purple worm before this, Artavazda arrives just as they do so.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
ancient archfiends, Eberron faces many threats, and few people besides the player characters are able to stop them. The gods are distant and don’t directly intervene. The Silver Flame is a divine
involve time: the alarm’s been triggered, and you only have 6 rounds before security arrives. Such things can even be incidental. Did you start a fight in an alley behind a bar? Now you notice the drunk ogre sleeping in the shadows. If she wakes up, this could get ugly.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Tracking the Lizards When the party arrives at the area where the map shows the start of the patrol route, they come upon a worrisome scene. Use the read-aloud text below to describe the area: The
Player Version Following the Tracks Most of the time, the tracks are easy to follow. However, occasionally the trail runs through very swampy water, and tracking becomes more difficult. In order to catch
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
a long, pointy beard. Only the freckles across his nose undermine his devilish countenance. Quentin used to be a professional three-dragon ante player, but his rise to prominence was cut short ten
coup de grace in Quentin’s vengeance against Verity, and he is riding high on the grand-opening weekend. He secretly hopes Verity arrives to confront him herself so he can laugh in her face. Quentin
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
learn which settlement the player characters are using for a base and send a small force with a devastation orb to ravage that settlement — preferably with the characters in it. While the characters rest
, trouble arrives on their doorstep. If the characters make camp outside of town, this encounter occurs when the characters spot the cultist group traveling to a settlement they intend to attack. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
ancient archfiends, Eberron faces many threats, and few people besides the player characters are able to stop them. The gods are distant and don’t directly intervene. The Silver Flame is a divine
involve time: the alarm’s been triggered, and you only have 6 rounds before security arrives. Such things can even be incidental. Did you start a fight in an alley behind a bar? Now you notice the drunk ogre sleeping in the shadows. If she wakes up, this could get ugly.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
fleeing crowd and scattered debris make the entire square difficult terrain. Map 11.1: three sun squareView Player Version Dealing with the Boomhailers The purple worm thrashes its head as it rampages
purple worm is still alive, Artavazda rapidly moves to slay it. If the characters defeat the purple worm before this, Artavazda arrives just as they do so.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
learn which settlement the player characters are using for a base and send a small force with a devastation orb to ravage that settlement — preferably with the characters in it. While the characters rest
, trouble arrives on their doorstep. If the characters make camp outside of town, this encounter occurs when the characters spot the cultist group traveling to a settlement they intend to attack. The
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Pulp Adventure Eberron is a world of swashbuckling adventure and two-fisted action. Whether you’re a DM developing an adventure in the world or a player preparing to explore it, here are a few things
, your house, or your nation. It could be about time: The alarm’s been triggered, and you only have six rounds before security arrives. Such things can even be incidental. Did you start a fight in an alley
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Pulp Adventure Eberron is a world of swashbuckling adventure and two-fisted action. Whether you’re a DM developing an adventure in the world or a player preparing to explore it, here are a few things
, your house, or your nation. It could be about time: The alarm’s been triggered, and you only have six rounds before security arrives. Such things can even be incidental. Did you start a fight in an alley
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
on a DC 16 Dexterity saving throw or take 7 (2d6) slashing damage from opportunistic foes. The Fray can’t be damaged and remains until the battle ends. Map 3.3: escape from vogler View Player Version
. The draconian appears in an unoccupied space adjacent to the Fray nearest a random character. 3–4 A draconian gliding overhead throws a fiery flask at one random player character, who must succeed on
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
.) She regains her Innate Spellcasting trait gradually over the course of the adventure, as follows: In chapter 2, Lulu regains the at-will ability to cast light when she arrives in Elturel for the
first time. In chapter 4, Lulu regains her 2/day spells (bless, cure wounds, and protection from evil and good) when she arrives at the Bleeding Citadel. In chapter 5, Lulu regains her 1/day spells
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
.) She regains her Innate Spellcasting trait gradually over the course of the adventure, as follows: In chapter 2, Lulu regains the at-will ability to cast light when she arrives in Elturel for the
first time. In chapter 4, Lulu regains her 2/day spells (bless, cure wounds, and protection from evil and good) when she arrives at the Bleeding Citadel. In chapter 5, Lulu regains her 1/day spells
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Wailing Battlefield This location is presented on map 8.8. Mike Schley Map 8.8: Wailing Battlefield View Player Version Crumbled remnants of an old battlefield cover the top and sides of this
if attacked. If combat commences, Frevvik takes a bonus action to blow its war horn as soon as it can. If there are any mezzoloth patrols still alive on the island, one pair arrives in 1d4 rounds. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Wailing Battlefield This location is presented on map 8.8. Mike Schley Map 8.8: Wailing Battlefield View Player Version Crumbled remnants of an old battlefield cover the top and sides of this
if attacked. If combat commences, Frevvik takes a bonus action to blow its war horn as soon as it can. If there are any mezzoloth patrols still alive on the island, one pair arrives in 1d4 rounds. The
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
on a DC 16 Dexterity saving throw or take 7 (2d6) slashing damage from opportunistic foes. The Fray can’t be damaged and remains until the battle ends. Map 3.3: escape from vogler View Player Version
. The draconian appears in an unoccupied space adjacent to the Fray nearest a random character. 3–4 A draconian gliding overhead throws a fiery flask at one random player character, who must succeed on
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
each character’s turn, that player makes a DC 10 Dexterity saving throw. On a failed save, that character takes 7 (2d6) bludgeoning damage from the tentacles’ frantic thrashing. This effect also applies
to the top deck and jump into the water; then, once the rowboat arrives, they try to seize it and flee. The maw demons in area 6 break free on round 2 and rush to the upper deck. They attack other
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
obedience from the frightened townsfolk. If no character has a rope, a helpful resident arrives with an old coil. He or she pushes past the elders to offer the rope to the characters. Children wail
people above haul away. The townsfolk are grateful for the characters’ aid. Map 6.3: Tomb of Moving StonesView Player Version
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
obedience from the frightened townsfolk. If no character has a rope, a helpful resident arrives with an old coil. He or she pushes past the elders to offer the rope to the characters. Children wail
people above haul away. The townsfolk are grateful for the characters’ aid. Map 6.3: Tomb of Moving StonesView Player Version