Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'player art and his comfort'.
Other Suggestions:
planes art and his consort
planes art and his comforts
player art and his comforts
places art and his comforts
plane art and his comfort
Backgrounds
Spelljammer: Adventures in Space
Initiate feat from the Player’s Handbook and must choose cleric for the feat.
In the Astral Sea, you crossed paths with a wandering deity. The encounter was brief and nonviolent, yet it made a
of art and magic
2
Tymora, god of good fortune
3
Fharlanghn, god of horizons and travel
4
Istus, god of fate and destiny
5
Nuada, god of war and warriors
6
Zivilyn, god
Backgrounds
Sword Coast Adventurer's Guide
intrigues of interest in the group are.
Suggested Characteristics
Use the tables for the guild artisan background in the Player’s Handbook as the basis for your traits and motivations
those who can’t appreciate fine art.
3
I always want to know how things work and what makes people tick.
4
I’m full of witty aphorisms and have a proverb for every occasion
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Locations in Bremen Map 1.1: bremen View Player Version Bremen doesn’t have much to seduce or comfort the weary traveler, but the following locations marked on map 1.1 are likely to attract adventurers.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Locations in Bremen Map 1.1: bremen View Player Version Bremen doesn’t have much to seduce or comfort the weary traveler, but the following locations marked on map 1.1 are likely to attract adventurers.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
comfort: a promise of protection and guidance. But a growing proportion of Sangarians find his rule suffocating. The angel’s word is law, his doctrine rigid, and his enforcement absolute. Akharin Sangar is
a vibrant city-state with a deep appreciation for art and tradition. It rests on a plateau beneath the Heavenly Peaks, a bulwark of rugged, snow-capped mountains that have protected their lands for
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
comfort: a promise of protection and guidance. But a growing proportion of Sangarians find his rule suffocating. The angel’s word is law, his doctrine rigid, and his enforcement absolute. Akharin Sangar is
a vibrant city-state with a deep appreciation for art and tradition. It rests on a plateau beneath the Heavenly Peaks, a bulwark of rugged, snow-capped mountains that have protected their lands for
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Cyre (The Mournland) Capital: Metrol (destroyed) Noted for Artifice, art, jewelry, music, oratory, philosophy; creativity, versatility Destroyed at the end of the Last War, Cyre now only exists in
lost more to the war than any other nation. As a Cyran, you stand on the moral high ground, but that may offer little comfort. Cyrans like to say that their culture represents the best that Galifar had
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cyre (The Mournland) Capital: Metrol (destroyed) Previous Hallmarks: Art, artifice, jewelry, music, oratory, philosophy Current Hallmarks: Destruction, ruins Destroyed at the end of the Last War
they unquestionably lost more to the war than any other nation. As a Cyran, you stand on the moral high ground, but that may offer little comfort. Cyrans like to say that their culture represented the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cyre (The Mournland) Capital: Metrol (destroyed) Previous Hallmarks: Art, artifice, jewelry, music, oratory, philosophy Current Hallmarks: Destruction, ruins Destroyed at the end of the Last War
they unquestionably lost more to the war than any other nation. As a Cyran, you stand on the moral high ground, but that may offer little comfort. Cyrans like to say that their culture represented the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Cyre (The Mournland) Capital: Metrol (destroyed) Noted for Artifice, art, jewelry, music, oratory, philosophy; creativity, versatility Destroyed at the end of the Last War, Cyre now only exists in
lost more to the war than any other nation. As a Cyran, you stand on the moral high ground, but that may offer little comfort. Cyrans like to say that their culture represents the best that Galifar had
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Invitation to Nightmare You’ve been invited to play a scary game. What does a horror adventure or campaign mean? Who’s it supposed to be scary for, you the player or your character? Is it scary like
content warning for the story you’ll all be creating. If you’re uncertain about aspects of the game, ask about them—before the game, during play, or whenever a concern arises. Everyone’s comfort and enjoyment of spooky adventures are what matter most!
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Codex and prevent Markos from using it, but these adventurers fell prey to the horrors of Delphi Mansion. A new group of adventurers—the player characters—must now complete the task. Meanwhile, Markos
. Body horror is a recurring theme in this adventure; before running it, discuss with your players their level of comfort with these elements. A friendly spirit appears as a disembodied head, warning
heroes about the dangers that await them in Delphi Mansion
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Codex and prevent Markos from using it, but these adventurers fell prey to the horrors of Delphi Mansion. A new group of adventurers—the player characters—must now complete the task. Meanwhile, Markos
. Body horror is a recurring theme in this adventure; before running it, discuss with your players their level of comfort with these elements. A friendly spirit appears as a disembodied head, warning
heroes about the dangers that await them in Delphi Mansion
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
deliberately disjointed specifics that you can adjust or leave incoherent as you please. Many can also be used as the first moments of a longer memory. If you’d like the memory to continue, ask the player
knew a stranger. You were each other’s comfort against fear and pain. Then they were taken away. What were their final words to you?
6 The figure hovering before you is deemed acceptable. They’re
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Invitation to Nightmare You’ve been invited to play a scary game. What does a horror adventure or campaign mean? Who’s it supposed to be scary for, you the player or your character? Is it scary like
content warning for the story you’ll all be creating. If you’re uncertain about aspects of the game, ask about them—before the game, during play, or whenever a concern arises. Everyone’s comfort and enjoyment of spooky adventures are what matter most!
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
deliberately disjointed specifics that you can adjust or leave incoherent as you please. Many can also be used as the first moments of a longer memory. If you’d like the memory to continue, ask the player
knew a stranger. You were each other’s comfort against fear and pain. Then they were taken away. What were their final words to you?
6 The figure hovering before you is deemed acceptable. They’re
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
rings. Massive industrial complexes loom over colorful homes in quaint streets and alleys. Map 4.3: san citlán and borderlandsView Player Version Papalotlán Hill This verdant hill at the heart of the
landscape outside San Citlán offers little in the way of comfort. Over half the city’s workers live in these borderlands, while many more folk labor at mines and farms in the area. These communities
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
rings. Massive industrial complexes loom over colorful homes in quaint streets and alleys. Map 4.3: san citlán and borderlandsView Player Version Papalotlán Hill This verdant hill at the heart of the
landscape outside San Citlán offers little in the way of comfort. Over half the city’s workers live in these borderlands, while many more folk labor at mines and farms in the area. These communities
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
guests on short notice. Visitors are invited to relax on luxurious carpets adorned with colorful pillows while their host prepares them hot beverages—if not an entire meal. Education and Art A thirst
carpets exemplify the city-state’s long history of vibrant textiles: painstakingly woven rugs are highly sought works of art. Some are even rumored to fly. Food and Clothing Sangarian cuisine
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
guests on short notice. Visitors are invited to relax on luxurious carpets adorned with colorful pillows while their host prepares them hot beverages—if not an entire meal. Education and Art A thirst
carpets exemplify the city-state’s long history of vibrant textiles: painstakingly woven rugs are highly sought works of art. Some are even rumored to fly. Food and Clothing Sangarian cuisine
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
CampusView Player Version Conjurot Hall The center of the Prismari campus is Conjurot Hall, a towering structure with a glassed-in observation area at the top. Constantly changing strands of elemental
path that winds through the central campus buildings, giving the path its name: Opus Walk. Some famous pieces of magical art have been displayed along Opus Walk for centuries, while other transient
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of the Alley The following locations are keyed to map 4.1. View Player Version L1. Alley Residence This old, one-story, windowless stone house with a slate roof is tucked in the middle of the
. Past the cloakroom is the store proper, with wares on display. The room to the north is a storeroom or a workshop. The store owner (commoner) has keys to all doors. Store Goods d20 Goods 1 Art 2 Books
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
CampusView Player Version Conjurot Hall The center of the Prismari campus is Conjurot Hall, a towering structure with a glassed-in observation area at the top. Constantly changing strands of elemental
path that winds through the central campus buildings, giving the path its name: Opus Walk. Some famous pieces of magical art have been displayed along Opus Walk for centuries, while other transient
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of the Alley The following locations are keyed to map 4.1. View Player Version L1. Alley Residence This old, one-story, windowless stone house with a slate roof is tucked in the middle of the
. Past the cloakroom is the store proper, with wares on display. The room to the north is a storeroom or a workshop. The store owner (commoner) has keys to all doors. Store Goods d20 Goods 1 Art 2 Books
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Sometimes one player speaks for the whole party, saying, “We’ll take the east door,” for example. Other times, different adventurers do different things: one adventurer might search a treasure chest
while a second examines an esoteric symbol engraved on a wall and a third keeps watch for monsters. The players don’t need to take turns, but the DM listens to every player and decides how to resolve
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
full building consists of ten floors, but these locations are the most relevant to the characters’ activities. Map 5.2: kollema hall View Player Version K1. Serenity Quadrants Study areas under the
infirmary is staffed by Zertha DeSantos (lawful good human Lorehold professor of order; see chapter 7). Colorful, framed art bears the messages “Keep eating habits healthy!” and “Never practice dangerous
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Sometimes one player speaks for the whole party, saying, “We’ll take the east door,” for example. Other times, different adventurers do different things: one adventurer might search a treasure chest
while a second examines an esoteric symbol engraved on a wall and a third keeps watch for monsters. The players don’t need to take turns, but the DM listens to every player and decides how to resolve
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. For this callous lot, the common people are nothing more than fools to be bilked, clods undeserving of comfort and wealth due to their lack of comfort and breeding. For a few patriars, though, the
nobility in Amn and has interests in southern silver mines and vineyards.
Caldwell owns most of the city’s art museums.
Dlusker is nearly broke but maintains a textile mill in the Lower City and a few
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. For this callous lot, the common people are nothing more than fools to be bilked, clods undeserving of comfort and wealth due to their lack of comfort and breeding. For a few patriars, though, the
nobility in Amn and has interests in southern silver mines and vineyards.
Caldwell owns most of the city’s art museums.
Dlusker is nearly broke but maintains a textile mill in the Lower City and a few
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
full building consists of ten floors, but these locations are the most relevant to the characters’ activities. Map 5.2: kollema hall View Player Version K1. Serenity Quadrants Study areas under the
infirmary is staffed by Zertha DeSantos (lawful good human Lorehold professor of order; see chapter 7). Colorful, framed art bears the messages “Keep eating habits healthy!” and “Never practice dangerous
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. For this callous lot, the common people are nothing more than fools to be bilked, clods undeserving of comfort and wealth due to their lack of comfort and breeding. For a few patriars, though, the
nobility in Amn and has interests in southern silver mines and vineyards.
Caldwell owns most of the city’s art museums.
Dlusker is nearly broke but maintains a textile mill in the Lower City and a few
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. For this callous lot, the common people are nothing more than fools to be bilked, clods undeserving of comfort and wealth due to their lack of comfort and breeding. For a few patriars, though, the
nobility in Amn and has interests in southern silver mines and vineyards.
Caldwell owns most of the city’s art museums.
Dlusker is nearly broke but maintains a textile mill in the Lower City and a few
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Upper Level The rooms on this level are decorated for comfort. The artwork and other decor reflects the taste of the merchant prince to whom the villa belongs. 10. Library Chultans are fans of
small, private bath and a walk-in closet filled with expensive clothing, mirrors, combs, and so forth. Treasure. The suite contains personal items equivalent to two rolls on the “Gems or Art Objects
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Upper Level The rooms on this level are decorated for comfort. The artwork and other decor reflects the taste of the merchant prince to whom the villa belongs. 10. Library Chultans are fans of
small, private bath and a walk-in closet filled with expensive clothing, mirrors, combs, and so forth. Treasure. The suite contains personal items equivalent to two rolls on the “Gems or Art Objects
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
others stand on the roofs of the porticos to shout messages to the assembled crowds. In addition to activities involving art, commerce, politics, and religion, people come to the agora for socializing
all the gods are usually honored in these forums with statues or other works of art. Agora Adventures An agora is the perfect location for adventures where roleplaying takes center stage. The