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Returning 35 results for 'player aspects and his carries'.
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Monsters
Thieves’ Gallery
Fey Ancestry. Simon has advantage on saving throws he makes to avoid or end the charmed condition on himself, and magic can’t put him to sleep.
Special Equipment. Simon carries a bag of
Wild Magic Surge table in the Player’s Handbook.Multiattack. Simon makes three Quarterstaff or Chaos Bolt attacks. He can replace one attack with one use of Spellcasting.
Quarterstaff. Melee
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hour, as its head takes on fiendish aspects. The curse doesn’t advance while the target is in sunlight or the area of a daylight spell; don’t count that time. When the cursed target’s
of existence, such as Carceri, where they are a menace. Each vargouille carries a disease that creates more of its kind; a flock of vargouilles on the wing is a plague of chaos and evil.
Swarms of
Monsters
Curse of Strahd
piercing damage (no ability modifier applies to this damage) and carries the curse of lycanthropy; see the “Player Characters as Lycanthropes” sidebar in the lycanthropes entry in the Monster Manual for details.
Species
Acquisitions Incorporated
the head with a single ring to keep them from flapping about.
Changes in gender are also a known and accepted part of verdan life. These fluid aspects of form and identity are seen as blessings
When a verdan character gains an ability score improvement at certain levels, that increase can be tied to a physical mutation at the player’s determination. A boost to Strength might be
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
character creation — one of the most fun aspects of the game. If the players create and equip their characters with time to spare, you can begin the adventure once they’re ready to go. Otherwise
them come up with explanations for how their characters came together to form an adventuring party. If you have only one player, work with that player to come up with their character’s backstory, then
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
character creation — one of the most fun aspects of the game. If the players create and equip their characters with time to spare, you can begin the adventure once they’re ready to go. Otherwise
them come up with explanations for how their characters came together to form an adventuring party. If you have only one player, work with that player to come up with their character’s backstory, then
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
and player ingenuity, or a successful DC 16 Charisma (Persuasion) check. Suggesting a new design for a magical creature (ideally one combining the aspects of two or more existing creatures in some particularly deadly way) can grant advantage on checks made to interact with the artificer.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
and player ingenuity, or a successful DC 16 Charisma (Persuasion) check. Suggesting a new design for a magical creature (ideally one combining the aspects of two or more existing creatures in some particularly deadly way) can grant advantage on checks made to interact with the artificer.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
spare your life. The DM assumes the roles of any characters who are participating in the interaction that don’t belong to another player at the table. Any such character is called a nonplayer character
. It’s easier to get what you want from a friendly NPC, of course. Social interactions have two primary aspects: roleplaying and ability checks.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
feature, the player defines aspects of his or her background to which the benefit applies. Continuing the noble example, the player might decide to apply Expertise to “situations where courtly manners
Skill Variants A skill dictates the circumstances under which a character can add his or her proficiency bonus to an ability check. Skills define those circumstances by referring to different aspects
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wizards. Magic permeates many aspects of Aundairian life—more so than other nations. A cleansing stone (see chapter 5) graces every village, and you might encounter animated farming equipment in the
through generations. Only remarkable heirs—such as player characters—develop into warlocks. Most such lines have an Archfey patron.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
spare your life. The DM assumes the roles of any characters who are participating in the interaction that don’t belong to another player at the table. Any such character is called a nonplayer character
. It’s easier to get what you want from a friendly NPC, of course. Social interactions have two primary aspects: roleplaying and ability checks.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
feature, the player defines aspects of his or her background to which the benefit applies. Continuing the noble example, the player might decide to apply Expertise to “situations where courtly manners
Skill Variants A skill dictates the circumstances under which a character can add his or her proficiency bonus to an ability check. Skills define those circumstances by referring to different aspects
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spare your life. The DM assumes the roles of any characters who are participating in the interaction that don’t belong to another player at the table. Any such character is called a nonplayer character
. It’s easier to get what you want from a friendly NPC, of course. Social interactions have two primary aspects: roleplaying and ability checks.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spare your life. The DM assumes the roles of any characters who are participating in the interaction that don’t belong to another player at the table. Any such character is called a nonplayer character
. It’s easier to get what you want from a friendly NPC, of course. Social interactions have two primary aspects: roleplaying and ability checks.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wizards. Magic permeates many aspects of Aundairian life—more so than other nations. A cleansing stone (see chapter 5) graces every village, and you might encounter animated farming equipment in the
through generations. Only remarkable heirs—such as player characters—develop into warlocks. Most such lines have an Archfey patron.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Strixhaven Tracking Sheet The sections on the following pages give special rules for certain aspects of university life. Players can use the sheet below to keep track of the effects of those rules on
their characters. Each player should have a copy to use during the course of the adventures. The tracking sheet includes the following parts:
Relationships. The player notes here the names of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Strixhaven Tracking Sheet The sections on the following pages give special rules for certain aspects of university life. Players can use the sheet below to keep track of the effects of those rules on
their characters. Each player should have a copy to use during the course of the adventures. The tracking sheet includes the following parts:
Relationships. The player notes here the names of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Something to Lose In a noir story, things don’t necessarily end well. But any adventure carries a risk of death or failure, so what additional factors might be at risk for the characters? They should
. Character relationships require players to invest in the story and work best when the DM and player collaborate to develop details (the group patrons in chapter 1 provide a framework for fleshing out
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Something to Lose In a noir story, things don’t necessarily end well. But any adventure carries a risk of death or failure, so what additional factors might be at risk for the characters? They should
. Character relationships require players to invest in the story and work best when the DM and player collaborate to develop details (the group patrons in chapter 1 provide a framework for fleshing out
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
one of these peoples. Not every intelligent race of the multiverse is appropriate for a player-controlled adventurer. Dwarves, elves, halflings, and humans are the most common races to produce the sort
affects many different aspects of your character. It establishes fundamental qualities that exist throughout your character’s adventuring career. When making this decision, keep in mind the kind of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Invitation to Nightmare You’ve been invited to play a scary game. What does a horror adventure or campaign mean? Who’s it supposed to be scary for, you the player or your character? Is it scary like
content warning for the story you’ll all be creating. If you’re uncertain about aspects of the game, ask about them—before the game, during play, or whenever a concern arises. Everyone’s comfort and enjoyment of spooky adventures are what matter most!
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
with high level wizards. Arcane magic is tied into many aspects of Aundairian life—more so than other nations. There’s a cleansing stone in every village, and you might encounter animated farming
down through the generations. Only remarkable heirs—such as player characters—develop the full powers of a warlock. Most such lines are tied to archfey, but you could explore other paths.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Invitation to Nightmare You’ve been invited to play a scary game. What does a horror adventure or campaign mean? Who’s it supposed to be scary for, you the player or your character? Is it scary like
content warning for the story you’ll all be creating. If you’re uncertain about aspects of the game, ask about them—before the game, during play, or whenever a concern arises. Everyone’s comfort and enjoyment of spooky adventures are what matter most!
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
one of these peoples. Not every intelligent race of the multiverse is appropriate for a player-controlled adventurer. Dwarves, elves, halflings, and humans are the most common races to produce the sort
affects many different aspects of your character. It establishes fundamental qualities that exist throughout your character’s adventuring career. When making this decision, keep in mind the kind of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
one of these peoples. Not every intelligent race of the multiverse is appropriate for a player-controlled adventurer. Dwarves, elves, halflings, and humans are the most common races to produce the sort
affects many different aspects of your character. It establishes fundamental qualities that exist throughout your character’s adventuring career. When making this decision, keep in mind the kind of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and run adventures that they will enjoy and remember. Once you know which of the following activities each player in your group enjoys, you can tailor adventures to your players’ preferences. It’s
rare to gather a table of players who all enjoy the same aspects of the game. The trick is to find a balance so everyone can get some enjoyment out of each game session, even if certain encounters don’t
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and run adventures that they will enjoy and remember. Once you know which of the following activities each player in your group enjoys, you can tailor adventures to your players’ preferences. It’s
rare to gather a table of players who all enjoy the same aspects of the game. The trick is to find a balance so everyone can get some enjoyment out of each game session, even if certain encounters don’t
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
one of these peoples. Not every intelligent race of the multiverse is appropriate for a player-controlled adventurer. Dwarves, elves, halflings, and humans are the most common races to produce the sort
affects many different aspects of your character. It establishes fundamental qualities that exist throughout your character’s adventuring career. When making this decision, keep in mind the kind of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
with high level wizards. Arcane magic is tied into many aspects of Aundairian life—more so than other nations. There’s a cleansing stone in every village, and you might encounter animated farming
down through the generations. Only remarkable heirs—such as player characters—develop the full powers of a warlock. Most such lines are tied to archfey, but you could explore other paths.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
these rules offers guidelines on adjusting their statistics and creating a new stat block. Using Classes and Levels You can create an NPC just as you would a player character, using the rules in the
options are available for evil player characters and NPCs: the Death domain for clerics and the oathbreaker for paladins. Both options are detailed at the end of this chapter. Equipment. Most NPCs don’t
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
these rules offers guidelines on adjusting their statistics and creating a new stat block. Using Classes and Levels You can create an NPC just as you would a player character, using the rules in the
options are available for evil player characters and NPCs: the Death domain for clerics and the oathbreaker for paladins. Both options are detailed at the end of this chapter. Equipment. Most NPCs don’t
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Carceri, where they are a menace. Each vargouille carries a disease that creates more of its kind; a flock of vargouilles on the wing is a plague of chaos and evil. Swarms of vargouilles flap through the
to run its course, an abyssal spirit invades the person’s body, causing a gruesome transformation. Over a period of hours, the victim’s head takes on fiendish aspects, such as fangs, tentacles, and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Carceri, where they are a menace. Each vargouille carries a disease that creates more of its kind; a flock of vargouilles on the wing is a plague of chaos and evil. Swarms of vargouilles flap through the
to run its course, an abyssal spirit invades the person’s body, causing a gruesome transformation. Over a period of hours, the victim’s head takes on fiendish aspects, such as fangs, tentacles, and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Kartakass also presents a fantastic domain in which to explore surreal twists on nature. The Dark Powers might give animals and plants friendly voices and welcoming aspects, but every being in the
when planning adventures in this domain. Kartakass Adventures d8 Adventure
1 The characters arrive in Kartakass and immediately meet a friendly local: Harkon Lukas.
2 A foe carries an