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Returning 28 results for 'point are and his cheap'.
Other Suggestions:
point are and his check
point are and his clear
point are and his cheat
point are and his clean
point are and his chest
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to make them fall down, and striking a homemade machine hard enough with a hammer to make it ring a bell.
A small bar in the corner serves cheap ale. Behind this bar, a warforged bartender shouts
(Persuasion) check convinces one of the patrons to point out who Coal is: a black, one-armed metal warforged sitting alone near the bar. Coal, a neutral good warforged soldier (see chapter 6), is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to make them fall down, and striking a homemade machine hard enough with a hammer to make it ring a bell.
A small bar in the corner serves cheap ale. Behind this bar, a warforged bartender shouts
(Persuasion) check convinces one of the patrons to point out who Coal is: a black, one-armed metal warforged sitting alone near the bar. Coal, a neutral good warforged soldier (see chapter 6), is
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to inquisitive characters. They converse more freely with rangers, but to most strangers they merely nod, point, shake their heads, scowl, and utter one- or two-word answers. If characters converse
clothing and bedding, cheap cookware, and wine that’s gone to vinegar. Some of it might be of use to the people of Greenest who lost everything in fires, but it has no value as treasure.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to inquisitive characters. They converse more freely with rangers, but to most strangers they merely nod, point, shake their heads, scowl, and utter one- or two-word answers. If characters converse
clothing and bedding, cheap cookware, and wine that’s gone to vinegar. Some of it might be of use to the people of Greenest who lost everything in fires, but it has no value as treasure.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
end of Amrik’s next turn.
L4. Laraelra’s Cabin The lock on Laraelra’s cabin door has rusted to the point of being useless, and she hasn’t bothered to replace it. Consequently, her cabin is
, sending, sleep, and tongues. L5. Taproom and Gambling Hall This is the busiest and noisiest part of the ship, and it reeks of sweat, cheap ale, rotting timbers, and old vomit. Three bouncers (thugs
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
end of Amrik’s next turn.
L4. Laraelra’s Cabin The lock on Laraelra’s cabin door has rusted to the point of being useless, and she hasn’t bothered to replace it. Consequently, her cabin is
, sending, sleep, and tongues. L5. Taproom and Gambling Hall This is the busiest and noisiest part of the ship, and it reeks of sweat, cheap ale, rotting timbers, and old vomit. Three bouncers (thugs
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
create are highly sought after by navigators. These maps don’t come cheap, each one priced between 300 and 800 gold pieces, but the owner of an Elmandar map can bring it back to the shop at any time for
from the forces commanded by the prince, belongs to the mercenary company called Valkan’s Legion. The organization maintains a building in the Middle City as a meeting place and mustering point for its
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
create are highly sought after by navigators. These maps don’t come cheap, each one priced between 300 and 800 gold pieces, but the owner of an Elmandar map can bring it back to the shop at any time for
from the forces commanded by the prince, belongs to the mercenary company called Valkan’s Legion. The organization maintains a building in the Middle City as a meeting place and mustering point for its
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, flooded cisterns, and seemingly endless catacombs. Seasoned touts usually know of a few entrances to the Realm Below and can, for a fee, point eager explorers toward them, but few guides agree to
accompany fools on their descent for cheap. Monsters and unusual pests plague Undersigil and its inhabitants. Screams of terror echo in its deserted halls, muffled by the leathery wings of vargouilles
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, flooded cisterns, and seemingly endless catacombs. Seasoned touts usually know of a few entrances to the Realm Below and can, for a fee, point eager explorers toward them, but few guides agree to
accompany fools on their descent for cheap. Monsters and unusual pests plague Undersigil and its inhabitants. Screams of terror echo in its deserted halls, muffled by the leathery wings of vargouilles
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, the guards direct them inside to Kasimir or point them toward the Vistani camp on the hilltop. Kasimir Velikov (see appendix D) is the leader of the dusk elves. His hovel has a decorated vestibule and
, there are six intoxicated Vistani (CN male and female human bandits) lying unconscious in the tent. A drunk Vistana awakens only if the Vistana takes 5 damage or more and has at least 1 hit point
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, the guards direct them inside to Kasimir or point them toward the Vistani camp on the hilltop. Kasimir Velikov (see appendix D) is the leader of the dusk elves. His hovel has a decorated vestibule and
, there are six intoxicated Vistani (CN male and female human bandits) lying unconscious in the tent. A drunk Vistana awakens only if the Vistana takes 5 damage or more and has at least 1 hit point
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Chamber The room where the chief sleeps is hung with rugs and skins, and there are hides on the floor. It holds a bed, two chairs, a small table with a tun of cheap wine on it, a chest for clothing
enters combat to show off for his admirers. He will not call for help unless his current hit points drop to less than half of his hit point maximum. On the round when this happens, he begins to shout
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cathedral of the Cleansing Flame. Middle Central Sword Point This garrison district houses the forces that police and defend Central Plateau, including the Sharn Watch and a detachment of the royal army
reputation, celebrated for cheap entertainment and infamous for its dangerous alleys. Its theaters specialize in musical comedy and lowbrow entertainment, and there are lots of opportunities for
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cathedral of the Cleansing Flame. Middle Central Sword Point This garrison district houses the forces that police and defend Central Plateau, including the Sharn Watch and a detachment of the royal army
reputation, celebrated for cheap entertainment and infamous for its dangerous alleys. Its theaters specialize in musical comedy and lowbrow entertainment, and there are lots of opportunities for
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Beneath these is another map, crudely drawn. This map indicates that the rendezvous point with the lizardfolk is at a small promontory beside a river in the tidal marshes, ten miles southwest of the
humanoid occupation compete for recognition here. These crew quarters fill the entire forward part of this deck.
A companionway staircase leads up from a point about six feet from the bulkhead. Near it
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Chamber The room where the chief sleeps is hung with rugs and skins, and there are hides on the floor. It holds a bed, two chairs, a small table with a tun of cheap wine on it, a chest for clothing
enters combat to show off for his admirers. He will not call for help unless his current hit points drop to less than half of his hit point maximum. On the round when this happens, he begins to shout
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Beneath these is another map, crudely drawn. This map indicates that the rendezvous point with the lizardfolk is at a small promontory beside a river in the tidal marshes, ten miles southwest of the
humanoid occupation compete for recognition here. These crew quarters fill the entire forward part of this deck.
A companionway staircase leads up from a point about six feet from the bulkhead. Near it
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
) necrotic damage, and the target’s hit point maximum is reduced by an amount equal to the necrotic damage taken. If this effect reduces a creature’s hit point maximum to 0, the creature dies. This reduction
to a creature’s hit point maximum lasts until the creature finishes a long rest or until it is affected by a spell like greater restoration.
Dretch Dretches are among the weakest of demons
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
) necrotic damage, and the target’s hit point maximum is reduced by an amount equal to the necrotic damage taken. If this effect reduces a creature’s hit point maximum to 0, the creature dies. This reduction
to a creature’s hit point maximum lasts until the creature finishes a long rest or until it is affected by a spell like greater restoration.
Dretch Dretches are among the weakest of demons
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
House — but anyone who succeeded would likely be set for life. Eastway Expeditions Eastway Expeditions used to buy dubious exploration and dungeon-delving gear on the cheap — often from hollow-eyed
point Garmult is happy to hook the new members up with bodyguarding contracts and other work, taking only a nominal finder’s fee. Though not everyone in the Legion is as welcoming of new members
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
House — but anyone who succeeded would likely be set for life. Eastway Expeditions Eastway Expeditions used to buy dubious exploration and dungeon-delving gear on the cheap — often from hollow-eyed
point Garmult is happy to hook the new members up with bodyguarding contracts and other work, taking only a nominal finder’s fee. Though not everyone in the Legion is as welcoming of new members
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the Counting House — but anyone who succeeded would likely be set for life. Eastway Expeditions Eastway Expeditions used to buy dubious exploration and dungeon-delving gear on the cheap — often from
impress Garmult, they’re welcomed with a laugh and a firm handshake, at which point Garmult is happy to hook the new members up with bodyguarding contracts and other work, taking only a nominal finder’s fee
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the Counting House — but anyone who succeeded would likely be set for life. Eastway Expeditions Eastway Expeditions used to buy dubious exploration and dungeon-delving gear on the cheap — often from
impress Garmult, they’re welcomed with a laugh and a firm handshake, at which point Garmult is happy to hook the new members up with bodyguarding contracts and other work, taking only a nominal finder’s fee
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Ale (a cheap Skullport brew) and toast Xanathar whenever the beholder commends itself. Xanathar’s treacherous drow mage advisor, Nar’l Xibrindas (see appendix B), stands in front of the open door to
enough for it to float through. A character can lift the stone plug with a successful DC 19 Strength (Athletics) check. X22. Arrival Point Any creature holding the correct key that steps through the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Road The Fork Road is the only well-traveled trail between Sundabar and Citadel Adbar. At a point commonly known as “the Fork,” the trail splits. One path heads north to Citadel Adbar (becoming the
has AC 15, 500 hit points, a damage threshold of 15, and immunity to fire and psychic damage. As long as it has 1 hit point remaining, it regenerates 50 hit points on initiative count 0. Although it’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Ale (a cheap Skullport brew) and toast Xanathar whenever the beholder commends itself. Xanathar’s treacherous drow mage advisor, Nar’l Xibrindas (see appendix B), stands in front of the open door to
enough for it to float through. A character can lift the stone plug with a successful DC 19 Strength (Athletics) check. X22. Arrival Point Any creature holding the correct key that steps through the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Road The Fork Road is the only well-traveled trail between Sundabar and Citadel Adbar. At a point commonly known as “the Fork,” the trail splits. One path heads north to Citadel Adbar (becoming the
has AC 15, 500 hit points, a damage threshold of 15, and immunity to fire and psychic damage. As long as it has 1 hit point remaining, it regenerates 50 hit points on initiative count 0. Although it’s