Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'point are and his conclusion'.
Other Suggestions:
point are and his confusion
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Conclusion Should the characters obtain the Bag of Devouring, they eventually discover its true nature. What they do with it at that point is up to them. If they tell Ylagan that the bag devoured his
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Conclusion Should the characters obtain the Bag of Devouring, they eventually discover its true nature. What they do with it at that point is up to them. If they tell Ylagan that the bag devoured his
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
species is pushed to the point of open conflict. As elemental forces threaten the safety of the nearby locathah communities, heroes rise from among their number to strike back and defend their homes and
, this adventure may take several game sessions to complete, but by its conclusion the characters should advance to 10th level.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Conclusion At this point, the clues all point at Chalaska. The strong room has her buttons. Her room contains the keys and some stolen gold, as well as her damaged shirt. She grows more agitated as
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
species is pushed to the point of open conflict. As elemental forces threaten the safety of the nearby locathah communities, heroes rise from among their number to strike back and defend their homes and
, this adventure may take several game sessions to complete, but by its conclusion the characters should advance to 10th level.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Conclusion At this point, the clues all point at Chalaska. The strong room has her buttons. Her room contains the keys and some stolen gold, as well as her damaged shirt. She grows more agitated as
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
followed. Tyranny of Dragons does not hold your hand and guide you step-by-step from the story’s beginning to its inevitable conclusion. Instead, it presents people, creatures, locations, and situations
as this one, it is all but guaranteed that at some point during the adventure—and possibly at many points—the players will develop their own ideas about how to handle a situation or how to deal with
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
time they reach this point, the characters should be at least 7th level, having overcome countless challenges in their wild and dangerous journey through the locations described in chapters 1 through 6
. They should also have reached a terrible conclusion: multiple demon lords of the Abyss are at large in the Underdark and could soon threaten the surface world.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Chapter 17: Tiamat’s Return Tyranny of Dragons reaches its conclusion at the Well of Dragons, where dragons, giants, spellcasters, and armies clash spectacularly around the risen Temple of Tiamat
from prisoners questioned directly by the characters during any of the incidents in chapter 13. However it happens, from the moment this episode kicks into action, events escalate rapidly. There is no turning back from that point onward, and characters who hesitate risk losing everything.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
followed. Tyranny of Dragons does not hold your hand and guide you step-by-step from the story’s beginning to its inevitable conclusion. Instead, it presents people, creatures, locations, and situations
as this one, it is all but guaranteed that at some point during the adventure—and possibly at many points—the players will develop their own ideas about how to handle a situation or how to deal with
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Chapter 17: Tiamat’s Return Tyranny of Dragons reaches its conclusion at the Well of Dragons, where dragons, giants, spellcasters, and armies clash spectacularly around the risen Temple of Tiamat
from prisoners questioned directly by the characters during any of the incidents in chapter 13. However it happens, from the moment this episode kicks into action, events escalate rapidly. There is no turning back from that point onward, and characters who hesitate risk losing everything.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
time they reach this point, the characters should be at least 7th level, having overcome countless challenges in their wild and dangerous journey through the locations described in chapters 1 through 6
. They should also have reached a terrible conclusion: multiple demon lords of the Abyss are at large in the Underdark and could soon threaten the surface world.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
its hit point maximum. In addition, the undead gains advantage on saving throws against any effect that turns undead. Nester Nester’s efforts to transform into a lich met with limited success. Rather
repeating himself. He attacks anyone who tries to leave the lecture before its conclusion. Nester is an archmage, with these changes: Nester is undead and chaotic evil. He understands Auran, Common
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
its hit point maximum. In addition, the undead gains advantage on saving throws against any effect that turns undead. Nester Nester’s efforts to transform into a lich met with limited success. Rather
repeating himself. He attacks anyone who tries to leave the lecture before its conclusion. Nester is an archmage, with these changes: Nester is undead and chaotic evil. He understands Auran, Common
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
makes off with the item undetected. You can make the search for the item a loose thread for the conclusion of the adventure. Alternatively, have the quasit killed during the battle, with the stolen item
point you choose must make a DC 13 Dexterity saving throw. On a failure, the creature takes 3d6 fire damage, or half as much damage on a success. 3–4 Flying Debris. Each creature within 30 feet of a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
makes off with the item undetected. You can make the search for the item a loose thread for the conclusion of the adventure. Alternatively, have the quasit killed during the battle, with the stolen item
point you choose must make a DC 13 Dexterity saving throw. On a failure, the creature takes 3d6 fire damage, or half as much damage on a success. 3–4 Flying Debris. Each creature within 30 feet of a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
personal issues, but the readings all point to the same conclusion: the world is dying, and the Heralds of the Comet offers the only way to endure its destruction. Aspirants are sometimes called Jesters
readings. At the rite’s conclusion, the initiates receive a vision of the All-Consuming Star. As part of this initiation, new members of the Heralds of the Comet shed their old identities and take on new
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
personal issues, but the readings all point to the same conclusion: the world is dying, and the Heralds of the Comet offers the only way to endure its destruction. Aspirants are sometimes called Jesters
readings. At the rite’s conclusion, the initiates receive a vision of the All-Consuming Star. As part of this initiation, new members of the Heralds of the Comet shed their old identities and take on new
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
everyone else to fall asleep. Other party members’ rations are for their own consumption, not for sacrificing to dark forces. No more declaring, “The sacrament is complete!” at the conclusion of
walking the fine line between light and shadow. Or, you know, walking the shadow but being pretty sure the light is over there somewhere. As such, you’re the perfect person to take point when your
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Conclusion With their adventures in Phandalin complete, the characters attain 3rd level! More importantly, after clearing the ruins and dungeon of Tresendar Manor, they are able to officially launch
become a point of ongoing conflict between the characters and the corrupt banker. Company Positions At the signing of the franchise agreement, each character picks one of the positions detailed in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
everyone else to fall asleep. Other party members’ rations are for their own consumption, not for sacrificing to dark forces. No more declaring, “The sacrament is complete!” at the conclusion of
walking the fine line between light and shadow. Or, you know, walking the shadow but being pretty sure the light is over there somewhere. As such, you’re the perfect person to take point when your
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Conclusion With their adventures in Phandalin complete, the characters attain 3rd level! More importantly, after clearing the ruins and dungeon of Tresendar Manor, they are able to officially launch
become a point of ongoing conflict between the characters and the corrupt banker. Company Positions At the signing of the franchise agreement, each character picks one of the positions detailed in
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Foul Play At the conclusion of the duels but before the characters leave the Furygale Repository, one of their opponents collapses. A moment later, another opponent falls. In seconds, all the
point, the opponent accepts blame for summoning the oni and helps the characters defeat it. Aftermath Once the danger is dealt with, the characters must decide what to do about the unconscious students
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
fanatics, or malevolent elder entities, you can easily end the adventure at the conclusion of chapter 4. If you do, replace the psionic goblins in chapters 1–chapter 4 with goblins from the Monster Manual
banshee, to oust a band of marauders lurking at Wyvern Tor, and to investigate the ruins of the town of Thundertree. Several of these leads point to Cragmaw Castle—the stronghold of King Grol, leader of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Foul Play At the conclusion of the duels but before the characters leave the Furygale Repository, one of their opponents collapses. A moment later, another opponent falls. In seconds, all the
point, the opponent accepts blame for summoning the oni and helps the characters defeat it. Aftermath Once the danger is dealt with, the characters must decide what to do about the unconscious students
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
fanatics, or malevolent elder entities, you can easily end the adventure at the conclusion of chapter 4. If you do, replace the psionic goblins in chapters 1–chapter 4 with goblins from the Monster Manual
banshee, to oust a band of marauders lurking at Wyvern Tor, and to investigate the ruins of the town of Thundertree. Several of these leads point to Cragmaw Castle—the stronghold of King Grol, leader of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
level reaches 5, the drow forward scouts spot the party. At this point, the pursuit might become an encounter if the characters spot the drow and engage them. The characters might try to run, at which
point a chase ensues (see “Chases” in chapter 8 of the Dungeon Master’s Guide), or they might stand and fight. They might even try to set up some sort of ambush, since the front ranks of the party
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
table, which might slow the pace of the game.
A common compromise is to rule that players can retract or change anything their characters did up until the point they learn the consequences of their
, point out that the player’s behavior is spoiling the fun for others, and ask the player to tone it down. If the player refuses to change this behavior, ask the player to leave the group. Some problems
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
table, which might slow the pace of the game.
A common compromise is to rule that players can retract or change anything their characters did up until the point they learn the consequences of their
, point out that the player’s behavior is spoiling the fun for others, and ask the player to tone it down. If the player refuses to change this behavior, ask the player to leave the group. Some problems
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
table, which might slow the pace of the game.
A common compromise is to rule that players can retract or change anything their characters did up until the point they learn the consequences of their
, point out that the player’s behavior is spoiling the fun for others, and ask the player to tone it down. If the player refuses to change this behavior, ask the player to leave the group. Some problems
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
level reaches 5, the drow forward scouts spot the party. At this point, the pursuit might become an encounter if the characters spot the drow and engage them. The characters might try to run, at which
point a chase ensues (see “Chases” in chapter 8 of the Dungeon Master’s Guide), or they might stand and fight. They might even try to set up some sort of ambush, since the front ranks of the party
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
table, which might slow the pace of the game.
A common compromise is to rule that players can retract or change anything their characters did up until the point they learn the consequences of their
, point out that the player’s behavior is spoiling the fun for others, and ask the player to tone it down. If the player refuses to change this behavior, ask the player to leave the group. Some problems
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Encounter Pace and Tension A good story hooks you in with an interesting introduction, builds tension steadily throughout the story, then reaches a climactic conclusion. It’s not always easy to mimic
clear that even an hour spent resting could jeopardize their chances of success. Easing Up. It is possible to dial up the urgency to the point that the players feel they don’t have time to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(see “Conclusion”). Halaster’s Throne The throne has the following magical properties: When seated in the throne, a creature can use a bonus action to turn invisible or to end the effect. The
invisibility ends automatically when the creature is no longer seated in the throne. A creature that speaks while seated in the throne can choose to throw its voice, making it seem to originate from any point
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
interested in talking at the moment. The pair are happy to talk after their game—but it will take 3 hours to reach its conclusion. A character who succeeds on a DC 16 Charisma (Persuasion) check convinces the
nobles to take a break from their game to talk. Alternatively, a character who watches their game and succeeds on a DC 16 Wisdom (Insight) check can point out strategic opportunities in the game to