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Returning 35 results for 'point arts and his could'.
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Classes
Player’s Handbook
Core Monk Traits
Primary Ability
Dexterity and Wisdom
Hit Point Die
D8 per Monk level
Saving Throw Proficiencies
Strength and Dexterity
Skill Proficiencies
Choose 2
the Monk’s level 1 features, which are listed in the Monk Features table.
As a Multiclass Character
Gain the Hit Point Die trait from the Core Monk Traits table.
Gain the Monk’s level
Monsters
Tomb of Annihilation
spells on herself before combat.
Death Curse. Syndra’s hit point maximum has been reduced to 79 by the Soulmonger’s death curse, and it decreases by 1 every midnight. If her hit point
the attrition and restore her hit point maximum to normal.Dagger. Melee or Ranged Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20
Classes
Xanathar's Guide to Everything
Monks of the Way of the Kensei train relentlessly with their weapons, to the point where the weapon becomes an extension of the body. Founded on a mastery of sword fighting, the tradition has
the beauty and precision of the martial arts. That such mastery makes a kensei a peerless warrior is but a side effect of intense devotion, practice, and study.
Way of the Kensei Features
Classes
Xanathar's Guide to Everything
Monks of the Way of the Kensei train relentlessly with their weapons, to the point where the weapon becomes an extension of the body. Founded on a mastery of sword fighting, the tradition has
the beauty and precision of the martial arts. That such mastery makes a kensei a peerless warrior is but a side effect of intense devotion, practice, and study.
Way of the Kensei Features
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Points equal to two rolls of your Martial Arts die. Step of the Wind. When you expend a Focus Point to use Step of the Wind, you can choose a willing creature within 5 feet of yourself that is Large or
Bonus Class Features Martial Arts Focus Points Unarmored Movement 1 +2 Martial Arts, Unarmored Defense 1d6 — — 2 +2 Monk’s Focus, Unarmored Movement, Uncanny Metabolism 1d6 2 +10 ft. 3 +2 Deflect
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Points equal to two rolls of your Martial Arts die. Step of the Wind. When you expend a Focus Point to use Step of the Wind, you can choose a willing creature within 5 feet of yourself that is Large or
Bonus Class Features Martial Arts Focus Points Unarmored Movement 1 +2 Martial Arts, Unarmored Defense 1d6 — — 2 +2 Monk’s Focus, Unarmored Movement, Uncanny Metabolism 1d6 2 +10 ft. 3 +2 Deflect
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
it instead of two. Patient Defense. When you expend a Focus Point to use Patient Defense, you gain a number of Temporary Hit Points equal to two rolls of your Martial Arts die. Step of the Wind. When
Bonus Class Features Martial Arts Focus Points Unarmored Movement 1 +2 Martial Arts, Unarmored Defense 1d6 — — 2 +2 Monk’s Focus, Unarmored Movement, Uncanny Metabolism 1d6 2 +10 ft. 3 +2 Deflect
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
it instead of two. Patient Defense. When you expend a Focus Point to use Patient Defense, you gain a number of Temporary Hit Points equal to two rolls of your Martial Arts die. Step of the Wind. When
Bonus Class Features Martial Arts Focus Points Unarmored Movement 1 +2 Martial Arts, Unarmored Defense 1d6 — — 2 +2 Monk’s Focus, Unarmored Movement, Uncanny Metabolism 1d6 2 +10 ft. 3 +2 Deflect
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Larine Arneza Neutral Good Human First Year (Quandrix)
Some think Larine is aloof to the point of being rude, but her friends say that nothing is further from the truth. She is a delightful
working on a solo synchronized swimming routine that replaces the other students with a shoal of fish. Rehearsals aren’t going well. As an employee of the Strixhaven Performing Arts Society, Larine is
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Larine Arneza Neutral Good Human First Year (Quandrix)
Some think Larine is aloof to the point of being rude, but her friends say that nothing is further from the truth. She is a delightful
working on a solo synchronized swimming routine that replaces the other students with a shoal of fish. Rehearsals aren’t going well. As an employee of the Strixhaven Performing Arts Society, Larine is
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
combination of three skills or tools of your choice. (This is included above.) Repeatable. You can take this feat more than once. Tough Origin Feat Your Hit Point maximum increases by an amount equal to
twice your character level when you gain this feat. Whenever you gain a character level thereafter, your Hit Point maximum increases by an additional 2 Hit Points. (This is included above.) Weapon
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
combination of three skills or tools of your choice. (This is included above.) Repeatable. You can take this feat more than once. Tough Origin Feat Your Hit Point maximum increases by an amount equal to
twice your character level when you gain this feat. Whenever you gain a character level thereafter, your Hit Point maximum increases by an additional 2 Hit Points. (This is included above.) Weapon
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Studies and Philosophy Prismari College is dedicated to the arts. Its scholars view art as the fundamental form of self-expression and magic as a tool, a medium, and an inspiration. Prismari studies
focus on visual arts (including architecture, painting, and sculpture) and performing arts (such as dance, music, and theater). The curriculum overlaps with Lorehold in the field of art history and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Studies and Philosophy Prismari College is dedicated to the arts. Its scholars view art as the fundamental form of self-expression and magic as a tool, a medium, and an inspiration. Prismari studies
focus on visual arts (including architecture, painting, and sculpture) and performing arts (such as dance, music, and theater). The curriculum overlaps with Lorehold in the field of art history and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
understand the moments of their demise. They then use this knowledge to guide their understanding of martial arts, yielding a deadly fighting style. Touch of Death Starting when you choose this tradition at
points equal to your Wisdom modifier + your monk level (minimum of 1 temporary hit point). Hour of Reaping At 6th level, you gain the ability to unsettle or terrify those around you as an action, for your
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
understand the moments of their demise. They then use this knowledge to guide their understanding of martial arts, yielding a deadly fighting style. Touch of Death Starting when you choose this tradition at
points equal to your Wisdom modifier + your monk level (minimum of 1 temporary hit point). Hour of Reaping At 6th level, you gain the ability to unsettle or terrify those around you as an action, for your
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Crying visage 4 Laughing visage 5 Skull 6 Butterfly Hand of Healing 3rd-level Way of Mercy feature Your mystical touch can mend wounds. As an action, you can spend 1 ki point to touch a creature and
restore a number of hit points equal to a roll of your Martial Arts die + your Wisdom modifier. When you use your Flurry of Blows, you can replace one of the unarmed strikes with a use of this feature
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Crying visage 4 Laughing visage 5 Skull 6 Butterfly Hand of Healing 3rd-level Way of Mercy feature Your mystical touch can mend wounds. As an action, you can spend 1 ki point to touch a creature and
restore a number of hit points equal to a roll of your Martial Arts die + your Wisdom modifier. When you use your Flurry of Blows, you can replace one of the unarmed strikes with a use of this feature
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
weapon, you can spend 1 ki point to cause the weapon to deal extra damage to the target equal to your Martial Arts die. You can use this feature only once on each of your turns. Sharpen the Blade At
Way of the Kensei Monks of the Way of the Kensei train relentlessly with their weapons, to the point where the weapon becomes an extension of the body. Founded on a mastery of sword fighting, the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
weapon, you can spend 1 ki point to cause the weapon to deal extra damage to the target equal to your Martial Arts die. You can use this feature only once on each of your turns. Sharpen the Blade At
Way of the Kensei Monks of the Way of the Kensei train relentlessly with their weapons, to the point where the weapon becomes an extension of the body. Founded on a mastery of sword fighting, the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Its damage is radiant, and its damage die is a d4. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table. When you take the Attack action on your turn and
use this special attack as part of it, you can spend 1 ki point to make the special attack twice as a bonus action. When you gain the Extra Attack feature, this special attack can be used for any of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
monk levels, as shown in the Martial Arts column of the Monk table. When you take the Attack action on your turn and use this special attack as part of it, you can spend 1 ki point to make the
action. You can spend additional ki points to cast burning hands as a higher-level spell. Each additional ki point you spend increases the spell’s level by 1. The maximum number of ki points (2 plus
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
monk levels, as shown in the Martial Arts column of the Monk table. When you take the Attack action on your turn and use this special attack as part of it, you can spend 1 ki point to make the
action. You can spend additional ki points to cast burning hands as a higher-level spell. Each additional ki point you spend increases the spell’s level by 1. The maximum number of ki points (2 plus
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Its damage is radiant, and its damage die is a d4. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table. When you take the Attack action on your turn and
use this special attack as part of it, you can spend 1 ki point to make the special attack twice as a bonus action. When you gain the Extra Attack feature, this special attack can be used for any of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
you choose this tradition at 3rd level, you gain proficiency in the Performance skill if you don’t already have it. Your martial arts technique mixes combat training with the precision of a dancer and
Attack. When a creature misses you with a melee attack roll, you can spend 1 ki point as a reaction to cause that attack to hit one creature of your choice, other than the attacker, that you can see
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
you choose this tradition at 3rd level, you gain proficiency in the Performance skill if you don’t already have it. Your martial arts technique mixes combat training with the precision of a dancer and
Attack. When a creature misses you with a melee attack roll, you can spend 1 ki point as a reaction to cause that attack to hit one creature of your choice, other than the attacker, that you can see
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
its hit point maximum. In addition, the undead gains advantage on saving throws against any effect that turns undead. Nester Nester’s efforts to transform into a lich met with limited success. Rather
become fragmented, and his mind tends to wander. He assumes the adventurers are students sent to learn the darkest of the magical arts and begins telepathically lecturing them about zombies, often
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
its hit point maximum. In addition, the undead gains advantage on saving throws against any effect that turns undead. Nester Nester’s efforts to transform into a lich met with limited success. Rather
become fragmented, and his mind tends to wander. He assumes the adventurers are students sent to learn the darkest of the magical arts and begins telepathically lecturing them about zombies, often
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
succeed on a Dexterity saving throw or have the Prone condition. Level 6: Wholeness of Body You gain the ability to heal yourself. As a Bonus Action, you can roll your Martial Arts die. You regain a
number of Hit Points equal to the number rolled plus your Wisdom modifier (minimum of 1 Hit Point regained). You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
succeed on a Dexterity saving throw or have the Prone condition. Level 6: Wholeness of Body You gain the ability to heal yourself. As a Bonus Action, you can roll your Martial Arts die. You regain a
number of Hit Points equal to the number rolled plus your Wisdom modifier (minimum of 1 Hit Point regained). You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
two rolls of your Martial Arts die on a failed save, or half as much damage on a successful one. At 11th level, the damage of this feature increases to three rolls of your Martial Arts die. You can use
peak. You gain the following benefits: Augment Breath. When you use your Breath of the Dragon, you can spend 1 ki point to augment its shape and power. The exhalation of draconic energy becomes either a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
two rolls of your Martial Arts die on a failed save, or half as much damage on a successful one. At 11th level, the damage of this feature increases to three rolls of your Martial Arts die. You can use
peak. You gain the following benefits: Augment Breath. When you use your Breath of the Dragon, you can spend 1 ki point to augment its shape and power. The exhalation of draconic energy becomes either a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
stolen pages, the Keeper of Tomes is offering 8,000 gp or the equivalent in transcribed magical knowledge from the Candlekeep archives. Scene of the Crime The following clues point the characters in the
Avowed acolytes slain during the attack were killed using martial arts. Their bruises and broken bones are evidence of powerful unarmed strikes. Speak with dead spells cast on the slain acolytes yield
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
foes, at which point the deep friendships between them forge the kind of fighting force needed to overthrow tyranny and eradicate evil. Harper scouts engaged in charting and blocking off Underdark
Roaringhorn hails from a Waterdhavian noble family, with all the self-assurance and pride that entails. He pursued his talent for the arcane arts, but never forgot his roots or lost his fondness for spending
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Creating Religions A list of gods is a good starting point, and it can be sufficient to get a campaign started. But you can add more depth to your campaign world by fleshing out more details of
patron of the arts, celebrated at great feasts, while Gehenna’s deity might be a greedy, vengeful god worshiped by people of the same bent. If you prefer, you can also put multiple deities on the same