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Returning 25 results for 'point ashen and his caste'.
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Monsters
Mythic Odysseys of Theros
Aura of Silence. When a creature starts its turn within 30 feet of the ashen rider, the rider can force that creature to make a DC 18 Wisdom saving throw if the rider can see it. On a successful save
, the creature is immune to this aura for the next 24 hours. On a failed save, the creature can't speak and is deafened until the start of its next turn.
Innate Spellcasting. The ashen rider's
Monsters
Keys from the Golden Vault
Legendary Resistance (3/Day). If Charmayne fails a saving throw, she can choose to succeed instead.Multiattack. Charmayne makes three Ashen Burst attacks. She can replace one of these attacks with
one use of Spellcasting.
Ashen Burst. Melee or Ranged Spell Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Ashen Burst"} to hit, reach 5 ft. or range 60 ft., one target. Hit
Monsters
Keys from the Golden Vault
Ashen Creature. When Jhaeros drops to 0 hit points, he explodes in a harmless cloud of ashes, leaving nothing else behind.
Berserk. Whenever Jhaeros starts his turn with 60 hit points or fewer, roll
Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spells and other magical effects.
Soul Thirst. When it reduces a creature to 0 hit points, the shadar-kai can gain temporary hit points equal to half the creature’s hit point maximum. While the
a deathly ashen hue. When in the Shadowfell, they detest mirrors and avoid keeping things that remind them of their age.
Shadar-kai of the Raven Queen watch over both the Shadowfell and the Material
races
Mordenkainen Presents: Monsters of the Multiverse
winds.
Air genasi’s skin tones include many shades of blue, along with the full range of human skin tones, with bluish or ashen casts. Sometimes their skin is marked by lines that seem like cracks
regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to
races
Mordenkainen Presents: Monsters of the Multiverse
’s grim energy.
Shadar-kai have ashen skin tones, and while they’re in the Shadowfell, they also become wizened, reflecting the somber nature of that gloomy plane.
Like other elves
by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Dexterity saving throw or take 22 (4d10) radiant damage.
(CHRIS RAHN) Ashen Rider The fall of the ancient archon empires left some archons bitter and resentful. Seeking to avoid the spread of human
civilization, these archons made their way to the Underworld. The horrors of the place broke their minds, bodies, and spirits and twisted them into the terrifying archons known as ashen riders. When
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Dexterity saving throw or take 22 (4d10) radiant damage.
(CHRIS RAHN) Ashen Rider The fall of the ancient archon empires left some archons bitter and resentful. Seeking to avoid the spread of human
civilization, these archons made their way to the Underworld. The horrors of the place broke their minds, bodies, and spirits and twisted them into the terrifying archons known as ashen riders. When
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Ashen Heir Hideout Locations The following locations are keyed to map 11.2. Map 11.2: ashen heir hideoutView Player Version A1: Courtyard The temple’s courtyard lies in ruin, its stone paving
door can be forced open with a successful DC 20 Strength check, but doing so alerts the Ashen Heir veteran guarding the door in area A2. If the characters knock on the door or otherwise make
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Ashen Heir Hideout Locations The following locations are keyed to map 11.2. Map 11.2: ashen heir hideoutView Player Version A1: Courtyard The temple’s courtyard lies in ruin, its stone paving
door can be forced open with a successful DC 20 Strength check, but doing so alerts the Ashen Heir veteran guarding the door in area A2. If the characters knock on the door or otherwise make
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is a yellow-and-red striped whip made of leather. This mark of his authority is used by its wielder against goblins of a lower caste as well as on slaves and enemies. The knowledge of how to make
such a whip is enough to elevate a goblin to the master caste of lashers. Often the secret is guarded by one family in a tribe, which enjoys prestige and influence because it controls the supply of whips
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is a yellow-and-red striped whip made of leather. This mark of his authority is used by its wielder against goblins of a lower caste as well as on slaves and enemies. The knowledge of how to make
such a whip is enough to elevate a goblin to the master caste of lashers. Often the secret is guarded by one family in a tribe, which enjoys prestige and influence because it controls the supply of whips
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
other damage types, as well (as described below). Dealing at least 25 radiant damage to the dome with an attack or a spell creates a 10-foot-diameter hole in it. Appearing at the point where the attack
and explodes on impact. Any creature within a 15-foot-radius sphere centered on the point of impact must make a DC 14 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
other damage types, as well (as described below). Dealing at least 25 radiant damage to the dome with an attack or a spell creates a 10-foot-diameter hole in it. Appearing at the point where the attack
and explodes on impact. Any creature within a 15-foot-radius sphere centered on the point of impact must make a DC 14 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
rigid caste system reflecting this view.
The mystic caste comprises all laneshi born as twins, a common occurrence among their people. The first-born twin is always inducted into the mystic caste
mystic caste is therefore possessed of two souls—one living and one dead—which grants them vision into the spirit world and heightens their necromantic abilities. Mystics oversee funeral rites, crafting
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
laird, who rules over his or her own holdings and directs the clan in dedicating its efforts toward a particular trade or craft. A caste of priests called thuldar officiate all rituals and record the
leads on potential new routes. Expendable outsiders hired as caravan guards always take point and receive little aid or support from the caravan masters. Despite these unfair assignments, the duergar
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
laird, who rules over his or her own holdings and directs the clan in dedicating its efforts toward a particular trade or craft. A caste of priests called thuldar officiate all rituals and record the
leads on potential new routes. Expendable outsiders hired as caravan guards always take point and receive little aid or support from the caravan masters. Despite these unfair assignments, the duergar
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the target is a creature.
Storm of Crows (Recharge 6). The abhorrent overlord conjures a swarm of spectral crows and harpies in a 20-foot-radius sphere centered on a point the overlord can see within
shepherd is a gaunt, ashen fiend with leathery wings. It carries a shepherd’s crook, which it uses to direct a flock of wandering dead that it torments and occasionally feeds upon. Overseers of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
“Grungs of Dungrunglung” sidebar), the grungs do not hesitate to tear Groak limb from limb in a cathartic frenzy. At some point during the adventurers’ time in Dungrunglung, they will be approached in
damage and 7 (2d6) poison damage. 20 An interior secret door. It requires a successful DC 15 Wisdom (Perception) check to spot. 2. Main Entrance If the characters exit the maze at this point, read
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the target is a creature.
Storm of Crows (Recharge 6). The abhorrent overlord conjures a swarm of spectral crows and harpies in a 20-foot-radius sphere centered on a point the overlord can see within
shepherd is a gaunt, ashen fiend with leathery wings. It carries a shepherd’s crook, which it uses to direct a flock of wandering dead that it torments and occasionally feeds upon. Overseers of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
“Grungs of Dungrunglung” sidebar), the grungs do not hesitate to tear Groak limb from limb in a cathartic frenzy. At some point during the adventurers’ time in Dungrunglung, they will be approached in
damage and 7 (2d6) poison damage. 20 An interior secret door. It requires a successful DC 15 Wisdom (Perception) check to spot. 2. Main Entrance If the characters exit the maze at this point, read
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
pale hair, wrinkled gray skin, and swollen joints that give them a corpse-like aspect. They appear more youthful while on other planes, but their skin always retains a deathly ashen hue. When in the
equal to half the creature’s hit point maximum. While the shadar-kai has temporary hit points from this trait, it has advantage on attack rolls.
Weight of Ages. Any Beast or Humanoid (except an elf
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
pale hair, wrinkled gray skin, and swollen joints that give them a corpse-like aspect. They appear more youthful while on other planes, but their skin always retains a deathly ashen hue. When in the
equal to half the creature’s hit point maximum. While the shadar-kai has temporary hit points from this trait, it has advantage on attack rolls.
Weight of Ages. Any Beast or Humanoid (except an elf
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
is permitted to escape the Doomvault, at which point he departs amid promises to write great ballads about the characters’ exploits. Glyph Keys. Each wight has a glyph key attuned to this zone. 20
scent of decaying plants hangs over an underground garden. White vines, trembling as if touched by an unfelt breeze, twine around cracked pillars that glow with pale light. Between the pillars, ashen
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
is permitted to escape the Doomvault, at which point he departs amid promises to write great ballads about the characters’ exploits. Glyph Keys. Each wight has a glyph key attuned to this zone. 20
scent of decaying plants hangs over an underground garden. White vines, trembling as if touched by an unfelt breeze, twine around cracked pillars that glow with pale light. Between the pillars, ashen