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Returning 26 results for 'pointed agree and his cultural'.
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Species
Acquisitions Incorporated
turned the color of jade and their blood began to flow black. Their ears grew pointed, and they gained a limited form of telepathy — but at the cost of forgetting their history. The underground homes
different ways. The verdan assign no cultural or biological relevance to any particular coloration, physical features, or gender.
Cultural Chameleons
The clan homes of the Underdark goblinoids who
Species
Dragonlance: Shadow of the Dragon Queen
diminutive Humanoids who look like humans with pointed ears and diverse appearances. Kender have a supernatural curiosity that drives them to adventure. Due to this inquisitiveness, many kender find
other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from
races
Mordenkainen Presents: Monsters of the Multiverse
, pointed ears and noses that turn bright red or blue during displays of emotion.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a
above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of
races
Mordenkainen Presents: Monsters of the Multiverse
lurking just out of sight, and many of them have sneaked away from that god’s influence.
They are long of limb and covered in coarse hair, with wedge-shaped ears and pointed teeth. Despite their
ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the
races
Mordenkainen Presents: Monsters of the Multiverse
facial features have a bestial cast, often with large eyes and pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a shifter
raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
angel wears a pointed, shimmering helmet and wields a flanged mace reminiscent of a blazing sun. “I am Artavazda,” the angel announces, “harbinger of the Brightguard and Atash’s righteous hand
Artavazda among them. Artavazda has four narrow wings whose gradually shifting colors are reminiscent of a sunset. The pari’s smooth, curly black hair is mostly hidden beneath a pointed gold helmet that
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
angel wears a pointed, shimmering helmet and wields a flanged mace reminiscent of a blazing sun. “I am Artavazda,” the angel announces, “harbinger of the Brightguard and Atash’s righteous hand
Artavazda among them. Artavazda has four narrow wings whose gradually shifting colors are reminiscent of a sunset. The pari’s smooth, curly black hair is mostly hidden beneath a pointed gold helmet that
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
that both court members agree to, winning the support of both. Ending the Debate Whichever High Council member the characters align with can get them directions to the Girscamen’s wreck with only a few
hours of work. But they pass on their information only if the characters agree to a request. What Zisatta Wants. In return for directions to the wreck of the Girscamen, Zisatta wants the characters to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
that both court members agree to, winning the support of both. Ending the Debate Whichever High Council member the characters align with can get them directions to the Girscamen’s wreck with only a few
hours of work. But they pass on their information only if the characters agree to a request. What Zisatta Wants. In return for directions to the wreck of the Girscamen, Zisatta wants the characters to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Altar. A wrought iron altar has a bloody indentation of a right hand atop it. A nonmagical shortsword floats a foot above, its bloodstained blade pointed downward.
Secret Door. A secret door hidden in
. If they agree to help kill Vlonwelv, Xarann will show them where the drow priestess keeps her treasure (area 27b) and lead them through back tunnels (area 24b) to get there. Once Xarann’s missions
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of color. The helical stripes of the tent’s pointed canopies rotate in spirals, and the whole display seems designed to befuddle onlookers. A clown dressed in muted garb stands at the tent’s entrance
causing mischief throughout the carnival and sometimes uses magic to conceal her true form. If the characters agree to help Candlefoot, he performs a few delightful magic tricks for their amusement
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of color. The helical stripes of the tent’s pointed canopies rotate in spirals, and the whole display seems designed to befuddle onlookers. A clown dressed in muted garb stands at the tent’s entrance
causing mischief throughout the carnival and sometimes uses magic to conceal her true form. If the characters agree to help Candlefoot, he performs a few delightful magic tricks for their amusement
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Altar. A wrought iron altar has a bloody indentation of a right hand atop it. A nonmagical shortsword floats a foot above, its bloodstained blade pointed downward.
Secret Door. A secret door hidden in
. If they agree to help kill Vlonwelv, Xarann will show them where the drow priestess keeps her treasure (area 27b) and lead them through back tunnels (area 24b) to get there. Once Xarann’s missions
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
and Orwyck 7, keep a close eye on visitors. The telescope is pointed at the characters’ home world. Topolah has been observing the planet for the past several days. Anyone who looks through the
observatory. In exchange, she asks the characters to agree to dispose of a local threat: “A void scavver has started prowling around my tower. I call her Big Momma because she’s enormous. I’m surprised
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
and Orwyck 7, keep a close eye on visitors. The telescope is pointed at the characters’ home world. Topolah has been observing the planet for the past several days. Anyone who looks through the
observatory. In exchange, she asks the characters to agree to dispose of a local threat: “A void scavver has started prowling around my tower. I call her Big Momma because she’s enormous. I’m surprised
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
tantalizing rumors or uncover valuable information.
Information Source. If the adventurers let Miklos tell stories of his past exploits or agree to help him play a prank on his rivals, he can steer
near the Selintan River, this inviting inn is distinguished by its tall tower, which is pointed at the top like the hat of an eccentric wizard. The clientele is notably wealthy, but the inn itself
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
tantalizing rumors or uncover valuable information.
Information Source. If the adventurers let Miklos tell stories of his past exploits or agree to help him play a prank on his rivals, he can steer
near the Selintan River, this inviting inn is distinguished by its tall tower, which is pointed at the top like the hat of an eccentric wizard. The clientele is notably wealthy, but the inn itself
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
holy symbol shaped like a four-pointed star (25 gp). A successful DC 15 Intelligence (History) check identifies it as a holy symbol of Mystryl (see the “Mystryl” sidebar). H7. Rubble-Strewn Cave Aside
many similarities with Elvish, due to the cultural influence the elves had on Netherese civilization. A character who speaks Elvish can understand what a creature speaking Loross is saying, and vice
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
holy symbol shaped like a four-pointed star (25 gp). A successful DC 15 Intelligence (History) check identifies it as a holy symbol of Mystryl (see the “Mystryl” sidebar). H7. Rubble-Strewn Cave Aside
many similarities with Elvish, due to the cultural influence the elves had on Netherese civilization. A character who speaks Elvish can understand what a creature speaking Loross is saying, and vice
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Bavlorna’s shoddy, home-stitched garments. The other one is bare except for an ugly, black pointed hat that is, in fact, a darkmantle. It attacks anyone other than Bavlorna who touches it. If it makes
. Taxidermy Workshop A horse’s head leers at you with glossy eyes, its lips drawn back from pointed yellow teeth. The head is affixed to a large, eight-limbed armature made of wicker and wire, situated
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Bavlorna’s shoddy, home-stitched garments. The other one is bare except for an ugly, black pointed hat that is, in fact, a darkmantle. It attacks anyone other than Bavlorna who touches it. If it makes
. Taxidermy Workshop A horse’s head leers at you with glossy eyes, its lips drawn back from pointed yellow teeth. The head is affixed to a large, eight-limbed armature made of wicker and wire, situated
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, with bridges leading to their entrances. If a character approaches one of these outer towers, read: A stone walkway leads to a tower that claws upward and inward, its pointed roof leaning menacingly
outmatched in combat, Scrivenscry teleports into the depths of the library and plots its revenge. Characters who agree to cooperate with the arcanaloth soon find themselves alone with Kingsport, who reveals
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, with bridges leading to their entrances. If a character approaches one of these outer towers, read: A stone walkway leads to a tower that claws upward and inward, its pointed roof leaning menacingly
outmatched in combat, Scrivenscry teleports into the depths of the library and plots its revenge. Characters who agree to cooperate with the arcanaloth soon find themselves alone with Kingsport, who reveals
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
halflings did not agree with the violent ways of humans, they kept their silence and ensured their survival.
Halflings are a resilient but peaceful people. What most of these tiny folk seek in life is a
cultural customs to fade quicker and preventing them from becoming stifled by their own traditions. Every human culture has been touched by another heritage in the lands they’ve come to settle. In the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, which it keeps to itself. It offers to help characters who agree not to harm it or the beholder.
X23. Antechamber of Madness This great hall has the following features: A kuo-toa whip and six kuo-toa
, resealing the sarcophagus until another spell is cast within the tomb. A character who dons the eyes of charming can see, through its blue lenses, a blue metal tile shaped like a four-pointed star on the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, which it keeps to itself. It offers to help characters who agree not to harm it or the beholder.
X23. Antechamber of Madness This great hall has the following features: A kuo-toa whip and six kuo-toa
, resealing the sarcophagus until another spell is cast within the tomb. A character who dons the eyes of charming can see, through its blue lenses, a blue metal tile shaped like a four-pointed star on the