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Returning 35 results for 'poison accept and his conduct'.
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Monsters
Bigby Presents: Glory of the Giants
to a djinni and is sometimes mistaken for one by adventurers.
Some tempest spirits cannot accept their new form and seek to undo the transformation in solitude. Others are overcome with rage and hew a
path of destruction. Massive hailstones and lightning infused with necrotic energy rain from tempest spirits on those that get too close to them.Lightning, ThunderCold, Necrotic, Poison; Bludgeoning
Monsters
Curse of Strahd
"} hit points and is freed from any curse, disease, poison, blindness, or deafness.
Change Shape. The Abbot magically polymorphs into a humanoid or beast that has a challenge rating equal to or less
languish in the abbey's madhouse, the Abbot is giving his creation lessons in etiquette and ladylike conduct so that “she” can be formally presented to Strahd and win his love.
Strahd has no interest
Magic Items
Tasha’s Cauldron of Everything
deck, you can use an action to cast one of the following spells (save DC 18) from it: comprehend languages, detect evil and good, detect magic, detect poison and disease, locate object, or scrying
realm of Barovia. These travelers have learned many secrets of these domains and encountered countless others wandering amid the Shadowfell’s horrors. Most Vistani bands accept well-intentioned
monsters
Undoing Gift (1/Day). The maidenwood must accept and eat an apple offered to it or to its lure. The maidenwood then takes 55 (10d10);{"diceNotation":"10d10", "rollType":"damage", "rollAction
":"Undoing Gift", "rollDamageType":"Poison"} Poison damage and has the Poisoned condition for 1 minute.Multiattack. The maidenwood makes two Tendril attacks. It can replace one attack with a Chew attack
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
accept their upcoming fate with optimism or resignation, but some react by throwing themselves back into the labors of life with a frenzy other elves consider unbecoming. Elves who die of old age
might be true, but an elf’s conduct during life often offers a clue. Drow never experience Transcendence, for example, and the same is true for elves who turn to the worship of gods other than the Seldarine.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
accept their upcoming fate with optimism or resignation, but some react by throwing themselves back into the labors of life with a frenzy other elves consider unbecoming. Elves who die of old age
might be true, but an elf’s conduct during life often offers a clue. Drow never experience Transcendence, for example, and the same is true for elves who turn to the worship of gods other than the Seldarine.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
over refugee camps because they refused to accept charity from former enemies. These “Mourners” rob and kill settlers from the nations that fought against Cyre. Hope also has its share of brigands
with the Cold Sun Federation, the prospectors of Hope regularly violate this treaty. The Poison Dusk lizardfolk are hostile to both the settlers and the Cold Sun Federation. Conflicts between settlers and scales have escalated over the last four years, and many fear that worse is yet to come.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
over refugee camps because they refused to accept charity from former enemies. These “Mourners” rob and kill settlers from the nations that fought against Cyre. Hope also has its share of brigands
with the Cold Sun Federation, the prospectors of Hope regularly violate this treaty. The Poison Dusk lizardfolk are hostile to both the settlers and the Cold Sun Federation. Conflicts between settlers and scales have escalated over the last four years, and many fear that worse is yet to come.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Rules of Conduct Although Zybilna is indisposed, three of the rules she put into place when she created her Feywild domain continue to hold weight: the rule of hospitality, the rule of ownership, and
Reciprocity. When a friend, an enemy, or a stranger offers you a gift, you are obliged to accept it and offer something of comparable value (be it a gift or a service) in return. Such reciprocation need not
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
your way around it now. If the cultists are preparing to conduct another raid, or a large body of them marches away, or if anything substantial is carried into or out of that cave, I need to know. If
apiece. He’s willing to haggle; this mission is important, and no one else is capable of handling it. If the characters accept, Leosin tells them to find him at the city of Elturel afterward, both to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Rules of Conduct Although Zybilna is indisposed, three of the rules she put into place when she created her Feywild domain continue to hold weight: the rule of hospitality, the rule of ownership, and
Reciprocity. When a friend, an enemy, or a stranger offers you a gift, you are obliged to accept it and offer something of comparable value (be it a gift or a service) in return. Such reciprocation need not
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
house are willing to be channeled only once per day, so the party must wait until after the following dawn to conduct another séance. Preparation and Ambiance. Plan for séances in a way that creates a
spirits’ house, and before the dead accept the trespassers, these spirits try to build a rapport through at least three interactions. The séances described in the following sections outline the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
your way around it now. If the cultists are preparing to conduct another raid, or a large body of them marches away, or if anything substantial is carried into or out of that cave, I need to know. If
apiece. He’s willing to haggle; this mission is important, and no one else is capable of handling it. If the characters accept, Leosin tells them to find him at the city of Elturel afterward, both to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
14. Venom Distillery The south door is locked, and the lock contains a cleverly hidden poison needle trap. To pick the lock, a character with thieves’ tools must succeed on a DC 15 Dexterity check
disabling the trap must make a DC 16 Dexterity saving throw. On a failed save, the character is pricked by the needle, takes 5 (1d10) poison damage, and is blinded. The blindness is permanent but can be
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
14. Venom Distillery The south door is locked, and the lock contains a cleverly hidden poison needle trap. To pick the lock, a character with thieves’ tools must succeed on a DC 15 Dexterity check
disabling the trap must make a DC 16 Dexterity saving throw. On a failed save, the character is pricked by the needle, takes 5 (1d10) poison damage, and is blinded. The blindness is permanent but can be
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
father Klaus’s eyes—utterly unfit to lead their family. Unwilling to accept her father’s view, Ivana spent her youth eschewing the dalliances of her kin, instead learning every aspect of her family’s
perfume into poison. Drinking the antidote, Ivana watched as Klaus and all the manor’s workers and inhabitants died choking amid a violet fog. By the time the poison cleared, the land of Borca had become surrounded by the Mists.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
father Klaus’s eyes—utterly unfit to lead their family. Unwilling to accept her father’s view, Ivana spent her youth eschewing the dalliances of her kin, instead learning every aspect of her family’s
perfume into poison. Drinking the antidote, Ivana watched as Klaus and all the manor’s workers and inhabitants died choking amid a violet fog. By the time the poison cleared, the land of Borca had become surrounded by the Mists.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
house are willing to be channeled only once per day, so the party must wait until after the following dawn to conduct another séance. Preparation and Ambiance. Plan for séances in a way that creates a
spirits’ house, and before the dead accept the trespassers, these spirits try to build a rapport through at least three interactions. The séances described in the following sections outline the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Tempus The Foehammer, the Lord of Battles Tempus is a war god concerned with brave conduct during war, using force of arms over talk for settling disputes, and encouraging bloodshed. The god of war
code include the following: arm anyone who has need of a weapon; disparage no foe; acquit oneself with bravery; train all for battle; and don’t engage in feuds. Those who poison wells, taint fields
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Tempus The Foehammer, the Lord of Battles Tempus is a war god concerned with brave conduct during war, using force of arms over talk for settling disputes, and encouraging bloodshed. The god of war
code include the following: arm anyone who has need of a weapon; disparage no foe; acquit oneself with bravery; train all for battle; and don’t engage in feuds. Those who poison wells, taint fields
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
makes them look like flesh-and-blood people, and the constructs conduct themselves as convincingly real humanoids who are simply living their lives in Wisteria Vale. Detect magic spells do not reveal
)
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses passive Perception 10
Languages Common
Challenge 0 (10 XP) Proficiency Bonus +2
Unusual Nature. The commoner
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
makes them look like flesh-and-blood people, and the constructs conduct themselves as convincingly real humanoids who are simply living their lives in Wisteria Vale. Detect magic spells do not reveal
)
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses passive Perception 10
Languages Common
Challenge 0 (10 XP) Proficiency Bonus +2
Unusual Nature. The commoner
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
side of his face and neck. Mistress Ilvara likes to impress her will with scourge in hand and remind you that your life now belongs to her. “Accept your fate, learn to obey, and you may survive.” Her
prisoners. Any hostile move is met with poisoned crossbow bolts from the drow, and possibly a strike from Ilvara’s scourge or a ray of sickness spell. The giant spiders attack and poison anyone who
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
character can ascertain the arch’s purpose with a successful DC 30 Intelligence (Arcana) check. The Simulacrux is a Gargantuan object with AC 19, 400 hit points, immunity to poison and psychic damage
. Kurlog will accept reasonable aid to complete this mission. In particular, he could use help taking down the arbalests that guard the Simulacrux. 2c. Detritus Wreckage. This section of cavern is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
character can ascertain the arch’s purpose with a successful DC 30 Intelligence (Arcana) check. The Simulacrux is a Gargantuan object with AC 19, 400 hit points, immunity to poison and psychic damage
. Kurlog will accept reasonable aid to complete this mission. In particular, he could use help taking down the arbalests that guard the Simulacrux. 2c. Detritus Wreckage. This section of cavern is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
side of his face and neck. Mistress Ilvara likes to impress her will with scourge in hand and remind you that your life now belongs to her. “Accept your fate, learn to obey, and you may survive.” Her
prisoners. Any hostile move is met with poisoned crossbow bolts from the drow, and possibly a strike from Ilvara’s scourge or a ray of sickness spell. The giant spiders attack and poison anyone who
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6
, Elidon intends to honor the rule of reciprocity (see “Rules of Conduct” in chapter 2) and offers to use his magic to aid the characters in the following ways before parting company with them: He can use
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6
, Elidon intends to honor the rule of reciprocity (see “Rules of Conduct” in chapter 2) and offers to use his magic to aid the characters in the following ways before parting company with them: He can use
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
players tell you how their characters conduct the search. Depending on where they go, the search could take days. A character mounted on a griffon can complete a city-wide search in a couple of hours. To
Zord. Characters who accept Zord’s offer are shuttled by dinghy to his flagship, welcomed aboard by drow crew members magically disguised as attractive humans (see chapter 7 for more information
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the wine must make a DC 15 Constitution saving throw, taking 44 (8d10) poison damage on a failed save, or half as much damage on a successful one. On future occurrences of this encounter, the wine acts
castle’s dungeon, and they offer to help the party. In truth, they are loyal to Strahd and betray the characters as soon as he appears. If the characters accept their offer, the Vistani pretend to be
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
with perfect recall, yet always refuses to accept responsibility for its doom. Beauty Hoarders. The vanity that inspired the banshee’s cursed creation persists in undeath. These creatures covet
Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold, necrotic, poison
Condition Immunities charmed, exhaustion, frightened
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
with perfect recall, yet always refuses to accept responsibility for its doom. Beauty Hoarders. The vanity that inspired the banshee’s cursed creation persists in undeath. These creatures covet
Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold, necrotic, poison
Condition Immunities charmed, exhaustion, frightened
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
for one by adventurers. Some tempest spirits cannot accept their new form and seek to undo the transformation in solitude. Others are overcome with rage and hew a path of destruction. Massive
Arcana +8, Perception +9
Damage Resistances cold, necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities lightning, thunder
Condition Immunities charmed
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
for one by adventurers. Some tempest spirits cannot accept their new form and seek to undo the transformation in solitude. Others are overcome with rage and hew a path of destruction. Massive
Arcana +8, Perception +9
Damage Resistances cold, necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities lightning, thunder
Condition Immunities charmed
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the wine must make a DC 15 Constitution saving throw, taking 44 (8d10) poison damage on a failed save, or half as much damage on a successful one. On future occurrences of this encounter, the wine acts
castle’s dungeon, and they offer to help the party. In truth, they are loyal to Strahd and betray the characters as soon as he appears. If the characters accept their offer, the Vistani pretend to be