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Returning 35 results for 'poison asked and his channeling'.
Other Suggestions:
person asked and his changeling
person asked and his changelings
Monsters
Icewind Dale: Rime of the Frostmaiden
Duergar Resilience. Grandolpha has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.
Innate Spellcasting (Psionics). Grandolpha's
innate spellcasting ability is Wisdom (spell save DC 13). She can innately cast the following spells, requiring no material components:
At will: druidcraft, mending, poison spray (see “Actions” below)
3
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"7d8", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"poison"} poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit
", "rollDamageType":"poison"} poison damage.
Web (Spider Form Only; Recharge 5–6;{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Web"}). Ranged Weapon Attack: +8;{"diceNotation":"1d20+8
Monsters
Strixhaven: A Curriculum of Chaos
provides total cover. It has AC 17, 30 hit points, and immunity to poison and psychic damage.
Spellcasting. The professor casts one of the following spells, requiring no material components and using
structures and find the safest paths as they search. When confronted, they confound their foes by channeling the stasis of perfect order, creating resilient barriers of force and quashing hostile
Monsters
Curse of Strahd
":"piercing"} piercing damage plus 5 (2d4);{"diceNotation":"2d4","rollType":"damage","rollAction":"Poisoned Dart","rollDamageType":"poison"} poison damage.Rahadin, the dusk elf chamberlain of Castle
whatever Strahd asked of him, and he instilled terror in the castle staff by routinely flogging those who didn't perform their duties to his exacting standards.
When a dusk elf named Patrina Velikovna
Monsters
Curse of Strahd
asked Pidlwick to remain at Castle Ravenloft.
One Pidlwick Too Many. Von Weerg was no ordinary toymaker, and he put a little of himself into all his creations, which is to say his works had a touch of
Ideal. “I wish I could make people happy.”
Bond. “I would like to find someone—anyone—who isn't afraid of me and who enjoys my company.”
Flaw. “When I'm upset, I do bad things.”Poison
Monsters
Eberron: Rising from the Last War
effect on itself on a success.
Poison Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Poison Breath"}. Illmarrow exhales poisonous gas in a 30-foot cone. Each creature in
that area must make a DC 20 Constitution saving throw. On a failed save, a creature takes 35 (10d6);{"diceNotation":"10d6","rollType":"damage","rollAction":"Poison Breath","rollDamageType":"poison
Equipment
relates information about a single question that would otherwise be unknown to it.
You suffer 3 (1d6) poison damage per question asked and must succeed on a Constitution saving throw (DC 12 + 1 per
question asked) or become addicted to the drug.
If you become addicted, you suffer two levels of exhaustion 1d4 days after you last smoked the drug and gain a further level of exhaustion for each week
Equipment
’t comprehend anything that has happened since it died, and can’t speculate about future events.
Afterward, you suffer 3 (1d6) poison damage per question asked and must succeed on a
Constitution saving throw (DC 10 + 1 per question asked) or become addicted to the drug. If you become addicted, you suffer one level of exhaustion 1d4 days after you last smoked the drug and gain a further
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
high. Light. The forge itself is a great housing of iron. Pipes extend from a central vessel, channeling the radiance of the forge into a vent so bright it’s painful to look at. Giant runes etched on
a clear night, the light is visible for 300 miles. Walls. The walls of the Star Forge and the shelters around the lake are made from stone reinforced with iron. A 5-foot section of wall has AC 18, 20 hit points, and immunity to poison and psychic damage.
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
high. Light. The forge itself is a great housing of iron. Pipes extend from a central vessel, channeling the radiance of the forge into a vent so bright it’s painful to look at. Giant runes etched on
a clear night, the light is visible for 300 miles. Walls. The walls of the Star Forge and the shelters around the lake are made from stone reinforced with iron. A 5-foot section of wall has AC 18, 20 hit points, and immunity to poison and psychic damage.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, they gain tremendous power and a supernatural connection to the ancient spiders of the Demonweb Pits, channeling magic from that dread place. Drow Arachnomancer
Medium Humanoid (Elf), Typically
14 (+2)
CHA
16 (+3)
Saving Throws Con +7, Int +9, Cha +8
Skills Arcana +9, Nature +9, Perception +7, Stealth +8
Damage Resistances poison
Senses blindsight 10 ft., darkvision 120 ft
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, they gain tremendous power and a supernatural connection to the ancient spiders of the Demonweb Pits, channeling magic from that dread place. Drow Arachnomancer
Medium Humanoid (Elf), Typically
14 (+2)
CHA
16 (+3)
Saving Throws Con +7, Int +9, Cha +8
Skills Arcana +9, Nature +9, Perception +7, Stealth +8
Damage Resistances poison
Senses blindsight 10 ft., darkvision 120 ft
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
tremendous power and a supernatural connection to the ancient spiders of the Demonweb Pits, channeling magic from that dread place. Drow mages can be quite learned and skilled in magic. Some of them can
poison
Senses blindsight 10 ft., darkvision 120 ft., passive Perception 17
Languages Elvish, Undercommon, can speak with spiders
Challenge 13 (10,000 XP)
Change Shape (Recharges after a Short
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. If asked about them, Rufina replies that these unfortunates have caught sereno, an ailment seemingly spread by bitterly cold winds. Folk who have fallen ill speak of those winds blowing mostly at
in sunlight. Sereno can be undone by magic that ends poison or disease, like lesser restoration, but only while the victim is in direct sunlight. Sereno is inflicted by an insidious, shapeshifting
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. If asked about them, Rufina replies that these unfortunates have caught sereno, an ailment seemingly spread by bitterly cold winds. Folk who have fallen ill speak of those winds blowing mostly at
in sunlight. Sereno can be undone by magic that ends poison or disease, like lesser restoration, but only while the victim is in direct sunlight. Sereno is inflicted by an insidious, shapeshifting
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
tremendous power and a supernatural connection to the ancient spiders of the Demonweb Pits, channeling magic from that dread place. Drow mages can be quite learned and skilled in magic. Some of them can
poison
Senses blindsight 10 ft., darkvision 120 ft., passive Perception 17
Languages Elvish, Undercommon, can speak with spiders
Challenge 13 (10,000 XP)
Change Shape (Recharges after a Short
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
(Insight) check intuits that something weighs heavily on Nargis’s mind, though the tavern keeper won’t say what (see “Nargis’s Confession” below). If asked about the attempt on Zenia’s life, Nargis
characters’ work and travels. She admits to considering the adventuring life herself but knows that Nargis would never allow it. If asked about the attack on her, Zenia shares what happened. Based on the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
readily converses with the characters even if their initial appearance is suspicious, asking them friendly questions with the aim of discovering if Moghadam sent them. If asked about his unusual appearance
messages to Thessalar. In addition, a locked strongbox can be found under the desk. It can be opened with a successful DC 15 Dexterity check using thieves’ tools, but contains an easily noticed poison
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
(Insight) check intuits that something weighs heavily on Nargis’s mind, though the tavern keeper won’t say what (see “Nargis’s Confession” below). If asked about the attempt on Zenia’s life, Nargis
characters’ work and travels. She admits to considering the adventuring life herself but knows that Nargis would never allow it. If asked about the attack on her, Zenia shares what happened. Based on the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
readily converses with the characters even if their initial appearance is suspicious, asking them friendly questions with the aim of discovering if Moghadam sent them. If asked about his unusual appearance
messages to Thessalar. In addition, a locked strongbox can be found under the desk. It can be opened with a successful DC 15 Dexterity check using thieves’ tools, but contains an easily noticed poison
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
always do exactly as asked—never any more, never any less. With senses sharp enough to pinpoint the locations of nearby invisible creatures, canoloths respond unfailingly to any threat to their charges
, piercing, and slashing from nonmagical attacks
Damage Immunities acid, poison
Condition Immunities poisoned
Senses truesight 120 ft., passive Perception 19
Languages Abyssal, Infernal
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
always do exactly as asked—never any more, never any less. With senses sharp enough to pinpoint the locations of nearby invisible creatures, canoloths respond unfailingly to any threat to their charges
, piercing, and slashing from nonmagical attacks
Damage Immunities acid, poison
Condition Immunities poisoned
Senses truesight 120 ft., passive Perception 19
Languages Abyssal, Infernal
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Spellcasting You've studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don't appear to be casting spells in a conventional way; you appear
binds wounds. When you cast poison spray, you could fling foul chemicals or use a wand that spits venom. The effect of the spell is the same as for a spellcaster of any other class, but your method
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Spellcasting You've studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don't appear to be casting spells in a conventional way; you appear
binds wounds. When you cast poison spray, you could fling foul chemicals or use a wand that spits venom. The effect of the spell is the same as for a spellcaster of any other class, but your method
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
notices that if the villagers are asked about anything outside Wisteria Vale or their individual talents, they quickly change subjects to small talk about the weather or gossip, and always in Common
)
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses passive Perception 10
Languages Common
Challenge 0 (10 XP) Proficiency Bonus +2
Unusual Nature. The commoner
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
notices that if the villagers are asked about anything outside Wisteria Vale or their individual talents, they quickly change subjects to small talk about the weather or gossip, and always in Common
)
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses passive Perception 10
Languages Common
Challenge 0 (10 XP) Proficiency Bonus +2
Unusual Nature. The commoner
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
” undisturbed. If asked what it’s working on, it shouts, “Magic!” and chuckles. A character who watches the puppet work and succeeds on a DC 10 Intelligence (Arcana) check ascertains that the puppet
isn’t doing anything other than mixing harmless substances while muttering gobbledygook. The puppet is a Medium construct with AC 10, 8 hit points, a walking speed of 20 feet, immunity to poison and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
” undisturbed. If asked what it’s working on, it shouts, “Magic!” and chuckles. A character who watches the puppet work and succeeds on a DC 10 Intelligence (Arcana) check ascertains that the puppet
isn’t doing anything other than mixing harmless substances while muttering gobbledygook. The puppet is a Medium construct with AC 10, 8 hit points, a walking speed of 20 feet, immunity to poison and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
receive a lethal dose of poison, become petrified, and then are restored to flesh one year later. Petitioners who have Pharika’s favor emerge alive and healthy; those she doesn’t care for fail to
champion asked to taste the nectar of pure joy, and the god obliged. But when Aestraste took a sip, passion took hold of her, and she quaffed the entire elixir. Overwhelmed with ecstasy, the champion
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Canoloth Canoloths prefer to enter into contracts to guard valuable treasures and important locations. They always do exactly as asked — never any more, never any less. With senses sharp enough to
nonmagical attacks
Damage Immunities acid, poison
Condition Immunities poisoned
Senses darkvision 60 ft., truesight 120 ft., passive Perception 19
Languages Abyssal, Infernal, telepathy 60 ft
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Canoloth Canoloths prefer to enter into contracts to guard valuable treasures and important locations. They always do exactly as asked — never any more, never any less. With senses sharp enough to
nonmagical attacks
Damage Immunities acid, poison
Condition Immunities poisoned
Senses darkvision 60 ft., truesight 120 ft., passive Perception 19
Languages Abyssal, Infernal, telepathy 60 ft
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
receive a lethal dose of poison, become petrified, and then are restored to flesh one year later. Petitioners who have Pharika’s favor emerge alive and healthy; those she doesn’t care for fail to
champion asked to taste the nectar of pure joy, and the god obliged. But when Aestraste took a sip, passion took hold of her, and she quaffed the entire elixir. Overwhelmed with ecstasy, the champion
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, even as a more pressing distraction arises. The characters won’t realize it yet, but Kala has just targeted another scion of the Kings of Coin, Arel Avim. She has used a poison of her own design to
feed on, the spirit taught her how to make a powerful poison to facilitate her revenge. Now Kala uses what she has learned to placate the biza and wreak havoc on the Kings of Coin who murdered her
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, even as a more pressing distraction arises. The characters won’t realize it yet, but Kala has just targeted another scion of the Kings of Coin, Arel Avim. She has used a poison of her own design to
feed on, the spirit taught her how to make a powerful poison to facilitate her revenge. Now Kala uses what she has learned to placate the biza and wreak havoc on the Kings of Coin who murdered her
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spellcasting 1st-level artificer feature You’ve studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don’t appear to be casting spells in a
**
Green-flame blade *
Guidance
Light
Lightning lure *
Mage hand
Magic stone **
Mending
Message
Poison spray
Prestidigitation
Ray of frost
Resistance
Shocking grasp
Spare the