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Returning 26 results for 'pool about and his calling'.
Other Suggestions:
pool about and his casting
pool about and his ceiling
pools about and his calling
poor about and his causing
poor about and his calling
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
impale their sacrifices on the hook above the altar. The victims’ blood would pool in the altar’s stone bowl, and the yuan-ti would wash themselves in the blood while calling Merrshaulk’s name, hoping to rouse the god from his slumber.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
impale their sacrifices on the hook above the altar. The victims’ blood would pool in the altar’s stone bowl, and the yuan-ti would wash themselves in the blood while calling Merrshaulk’s name, hoping to rouse the god from his slumber.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
that can tear down the walls of the mightiest fortress. They tested it in the Katachthon Mountains and plan to use it against any who don’t pay tribute. (False)
3 A minotaur calling himself King
Antigonos wanders the wilderness seeking a suitable heir. Anyone who can pass his test will become his successor. (True)
4 If you drink from the legendary Pool of Lyth, the gods will grant your
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
that can tear down the walls of the mightiest fortress. They tested it in the Katachthon Mountains and plan to use it against any who don’t pay tribute. (False)
3 A minotaur calling himself King
Antigonos wanders the wilderness seeking a suitable heir. Anyone who can pass his test will become his successor. (True)
4 If you drink from the legendary Pool of Lyth, the gods will grant your
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
into battle, attacking the largest character and cursing them in Sahuagin (calling them ichor-less tide pool dwellers and the like). If the party wishes to flee, the baron’s gargling guffaws follow them
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, the character is knocked prone and washed down to area 1, taking 1d6 bludgeoning damage along the way. The goblins in area 7 can release a second flood by opening the second pool, but they don’t do
this unless the goblin on the bridge tells them to. The goblin on the bridge waits to see if the first flood got rid of all the intruders before calling for the second to be released.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, the character is knocked prone and washed down to area 1, taking 1d6 bludgeoning damage along the way. The goblins in area 7 can release a second flood by opening the second pool, but they don’t do
this unless the goblin on the bridge tells them to. The goblin on the bridge waits to see if the first flood got rid of all the intruders before calling for the second to be released.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
into battle, attacking the largest character and cursing them in Sahuagin (calling them ichor-less tide pool dwellers and the like). If the party wishes to flee, the baron’s gargling guffaws follow them
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
feet above the broad mud pool below. A wooden trough connects the ship to a nearby water tower, and a crude bridge suspended between the crane and the ship’s deck promises a treacherous climb. Steam
cross the footbridge to the ship, simultaneously calling out to alert the ship’s occupants. These skum are intimately familiar with the walkway and the precarious bridge, so they can move and act
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in the pool (see below). They also come to the aid of the guards in area 29. They otherwise attack only in self-defense or if Sansuri commands them to. Looking out over the battlements are three
-foot-deep pool near the western wall. Water from the spout is collected in the pool and recycled through the fountain. A water elemental lives in the pool and emerges to attack any intruder that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in the pool (see below). They also come to the aid of the guards in area 29. They otherwise attack only in self-defense or if Sansuri commands them to. Looking out over the battlements are three
-foot-deep pool near the western wall. Water from the spout is collected in the pool and recycled through the fountain. A water elemental lives in the pool and emerges to attack any intruder that
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
feet above the broad mud pool below. A wooden trough connects the ship to a nearby water tower, and a crude bridge suspended between the crane and the ship’s deck promises a treacherous climb. Steam
cross the footbridge to the ship, simultaneously calling out to alert the ship’s occupants. These skum are intimately familiar with the walkway and the precarious bridge, so they can move and act
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
faithful of the dark god hide their true calling and live otherwise normal lives as dock workers, fishers, or sailors. For years, they gathered once a month at the temple to venerate the dark god through the
arrive. T6. Watery Descent A wide flight of slippery stairs stands at the end of this antechamber, leading down into a pool of slimy, murky water. The shape above the stairs is a rotting shark’s
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
faithful of the dark god hide their true calling and live otherwise normal lives as dock workers, fishers, or sailors. For years, they gathered once a month at the temple to venerate the dark god through the
arrive. T6. Watery Descent A wide flight of slippery stairs stands at the end of this antechamber, leading down into a pool of slimy, murky water. The shape above the stairs is a rotting shark’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
demon in these woods. In the final moments of the battle, the ground beneath Beorunna’s feet crumbled, plunging him into a cavern. The triangular cavern contains, among other things, a heated pool
with a steady geyser. This pool came to be known as Beorunna’s Well. Uthgardt exploring the cavern for the first time found what they thought were Beorunna’s bones, which actually belonged to a half-ogre
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
demon in these woods. In the final moments of the battle, the ground beneath Beorunna’s feet crumbled, plunging him into a cavern. The triangular cavern contains, among other things, a heated pool
with a steady geyser. This pool came to be known as Beorunna’s Well. Uthgardt exploring the cavern for the first time found what they thought were Beorunna’s bones, which actually belonged to a half-ogre
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
wall supports of one pool in the next round. In the following round on the goblins’ initiative count, water surges from area H7 to area H1. When the flood happens, read or paraphrase the following
) bludgeoning damage, and has the prone condition. The goblins in area H7 can release a second flood by opening the second pool, but they don’t do this unless the goblin on the bridge tells them to. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
wall supports of one pool in the next round. In the following round on the goblins’ initiative count, water surges from area H7 to area H1. When the flood happens, read or paraphrase the following
) bludgeoning damage, and has the prone condition. The goblins in area H7 can release a second flood by opening the second pool, but they don’t do this unless the goblin on the bridge tells them to. The
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
huge pool of stagnant water fills this cave. Blooms of glowing green algae drift on the surface while tiny, white bioluminescent fish flit around in the water.
The water has a layer of algae that
thickens at one end of the pool, and on the other end tiny bubbles rise from an underground spring that slowly flows into the pool. Tiny fish swim under the algae, occasionally surfacing to eat water
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
huge pool of stagnant water fills this cave. Blooms of glowing green algae drift on the surface while tiny, white bioluminescent fish flit around in the water.
The water has a layer of algae that
thickens at one end of the pool, and on the other end tiny bubbles rise from an underground spring that slowly flows into the pool. Tiny fish swim under the algae, occasionally surfacing to eat water
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, oven, and washbasin. Several spectral hands prepare and plate food as the chef serves a party of smiling customers. 22–25 A harpy decked out in colorful ribbons flies overhead, calling, "Get the
spill down and out into the surrounding pool. 6 A team of handlers from House Vadalis walk alongside a small gelatinous cube. "We're trying it out, seeing if it can help keep things clean," they say. 7
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
advantage on the check. At their reduced size, the characters can easily slip through the mouse hole to escape Onyx. My mother must be getting new cats and just calling them Onyx. Otherwise, Onyx
herself before she can move.
5 Spilled ale turns the floor beneath the character into a slippery pool. The character must succeed on a DC 10 Dexterity saving throw or fall prone.
6 The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Creatures of the Dreadwood gain advantage on all attacks against them for the next day and know the character’s name and personal details, calling to them to journey deeper into the forest and serve
mile away. Five swarms of insects gather around it. 10 A 50-foot-diameter pool of pure clean drinking water calls out to creatures who are within 100 feet of it. Those who understand at least one
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Creatures of the Dreadwood gain advantage on all attacks against them for the next day and know the character’s name and personal details, calling to them to journey deeper into the forest and serve
mile away. Five swarms of insects gather around it. 10 A 50-foot-diameter pool of pure clean drinking water calls out to creatures who are within 100 feet of it. Those who understand at least one
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, oven, and washbasin. Several spectral hands prepare and plate food as the chef serves a party of smiling customers. 22–25 A harpy decked out in colorful ribbons flies overhead, calling, "Get the
spill down and out into the surrounding pool. 6 A team of handlers from House Vadalis walk alongside a small gelatinous cube. "We're trying it out, seeing if it can help keep things clean," they say. 7
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
advantage on the check. At their reduced size, the characters can easily slip through the mouse hole to escape Onyx. My mother must be getting new cats and just calling them Onyx. Otherwise, Onyx
herself before she can move.
5 Spilled ale turns the floor beneath the character into a slippery pool. The character must succeed on a DC 10 Dexterity saving throw or fall prone.
6 The