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Returning 35 results for 'pool are'.
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Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Woodland Pool When the characters follow Willowbrush, they emerge into the westernmost point of a clearing with a woodland pool, where Kelek’s minions hold Uni captive. Willowbrush rushes to the
through a strange portal nearby, they are attacking the spellcaster’s minions, who hold Uni captive. Woodland Pool Features Map 1.1 shows the woodland pool’s layout. The area has the following
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Woodland Pool When the characters follow Willowbrush, they emerge into the westernmost point of a clearing with a woodland pool, where Kelek’s minions hold Uni captive. Willowbrush rushes to the
through a strange portal nearby, they are attacking the spellcaster’s minions, who hold Uni captive. Woodland Pool Features Map 1.1 shows the woodland pool’s layout. The area has the following
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
14. Pool Water pouring down from the waterfall at area 9 forms a 20-foot-deep pool before flowing out into an underground river that travels several miles before spilling into the Darklake. Since the
drow take the water they need from the top of the waterfall, they use the pool to dump waste and garbage. Although this fouls the surface of the pool, the constant flow keeps the water beneath the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
14. Pool Water pouring down from the waterfall at area 9 forms a 20-foot-deep pool before flowing out into an underground river that travels several miles before spilling into the Darklake. Since the
drow take the water they need from the top of the waterfall, they use the pool to dump waste and garbage. Although this fouls the surface of the pool, the constant flow keeps the water beneath the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
2: Pool A young aboleth named Th’kogga is contained in the 80-foot-deep pool of water here. Aware of the room’s controls but unsure how they operate, Th’kogga attempts to charm any creature that
comes within 30 feet of the pool, then urges that thrall to help it escape. An invisible seal, like that created by the Wall of Force spell, covers the pool. A detention drone or a creature with a blue or
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
2: Pool A young aboleth named Th’kogga is contained in the 80-foot-deep pool of water here. Aware of the room’s controls but unsure how they operate, Th’kogga attempts to charm any creature that
comes within 30 feet of the pool, then urges that thrall to help it escape. An invisible seal, like that created by the Wall of Force spell, covers the pool. A detention drone or a creature with a blue or
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
1. Pool The pool at the foot of the waterfall is 20 feet deep at its center, its surface obscured by an emerald haze that marks this place as a green dragon’s lair. A steep slope descends from the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Headwater Pool From where Dukha moors his boat, the characters can follow an indirect but mostly dry path to the cliffs the parallel waterfalls cascade down. Climbing the slippery, 20-foot-tall rock
notice and attacks. When the first character reaches the top of the waterfalls, the following scene unfolds before them: The adjacent waterfalls are fed by a broad, shallow pool surrounded by ancient
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
1. Pool The pool at the foot of the waterfall is 20 feet deep at its center, its surface obscured by an emerald haze that marks this place as a green dragon’s lair. A steep slope descends from the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Headwater Pool From where Dukha moors his boat, the characters can follow an indirect but mostly dry path to the cliffs the parallel waterfalls cascade down. Climbing the slippery, 20-foot-tall rock
notice and attacks. When the first character reaches the top of the waterfalls, the following scene unfolds before them: The adjacent waterfalls are fed by a broad, shallow pool surrounded by ancient
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2. Chuul Pool Filling the center of this eighty-foot-square courtyard is a circular pool of water sixty feet across. The water is dark and murky, reducing visibility to about one foot. A garnet
gemstone hovers one foot above the center of the pool Another path leaves the area through the hedge wall on the far side of the pool, directly opposite where you entered.
Four chuuls dwell in this dark
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
2. Diseased Pool This pool is fed by a river that flows from the Darklake. The river carries many things from the subterranean lake, including the carcasses of countless creatures, fouling the pool
(see the “Whorlstone Tunnels: General Features” sidebar). The tunnel slopes down to the edge of a large pool that fills the cavern ahead. The opposite shore is nearly one hundred feet away, but nothing
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
25. Scrying Pool Behind the secret door, water fills a carved stone font.
Withers uses this font to speak to creatures outside the tomb and contact his tomb guardian. A detect magic spell or
through it. The guardian relies on darkvision to see, so images in the pool are in black and white. The images fade and the scrying effect ends if no character gazes into the water. Unless one of the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
S4. Pool and Shrine Even under gray skies, this pool at the north end of the village shimmers and sparkles. Near its shore sits an old gazebo on the verge of collapse. A wooden statue of a mournful
, bare-chested man, its paint chipped and faded, stands in the gazebo with arms outstretched, as though waiting to be embraced. The pool is fed by an underground spring and was blessed long ago by Saint
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
1a. Pool Bypass A relatively small cave branches off the main tunnel. If the characters are shadowing Droki, read the following boxed text aloud to the players. Droki stands before a tall yet narrow
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
10. Dark Pool Treasure is concealed in this water-filled cave. A still pool fills much of this cavern. The water is dark, revealing little of what might lie within. The shore of the pool consists of
out of the cave to the northeast.
The pool is 20 feet deep in the middle. The stream to the northeast is 3 feet deep, and the ceiling of the passage is 2 to 3 feet above the water. Characters can
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
4. Gorgon Mud Pool Three fossilized stone giants stand in alcoves along the south wall of this cave, the floor of which gently slopes down to a 70-foot-wide, 20-foot-deep pool of gorgon mud (see
its tremorsense to detect intruders. As soon as a character passes by, the giant emerges from the wall and tries to shove that character into the pool of gorgon mud on its first turn in combat. It
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
9. Sunken Pool Water from the stream pours into this 15-foot-deep grotto, forming a 10-foot-deep pool with a narrow crack in the bottom. The pool’s water is safe to drink, and growing around the pool’s edge are 3d6 waterorbs (see “Fungi of the Underdark” in chapter 2).
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
S4. Pool and Shrine Even under gray skies, this pool at the north end of the village shimmers and sparkles. Near its shore sits an old gazebo on the verge of collapse. A wooden statue of a mournful
, bare-chested man, its paint chipped and faded, stands in the gazebo with arms outstretched, as though waiting to be embraced. The pool is fed by an underground spring and was blessed long ago by Saint
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2. Chuul Pool Filling the center of this eighty-foot-square courtyard is a circular pool of water sixty feet across. The water is dark and murky, reducing visibility to about one foot. A garnet
gemstone hovers one foot above the center of the pool Another path leaves the area through the hedge wall on the far side of the pool, directly opposite where you entered.
Four chuuls dwell in this dark
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
9. Crab Pool A partial collapse of the roof has filled the western doorway with rubble. Characters can’t use the doorway until the rubble is cleared away (see area 5 for details). The plastered walls
hugging a ten-foot-wide stone basin. A trickle of water flows from the crab’s mouth into the basin. Holes in the basin’s rim serve as drains to keep the pool from overflowing. Through a narrow window in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
9. Crab Pool A partial collapse of the roof has filled the western doorway with rubble. Characters can’t use the doorway until the rubble is cleared away (see area 5 for details). The plastered walls
hugging a ten-foot-wide stone basin. A trickle of water flows from the crab’s mouth into the basin. Holes in the basin’s rim serve as drains to keep the pool from overflowing. Through a narrow window in
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
10. Dark Pool Treasure is concealed in this water-filled cave. A still pool fills much of this cavern. The water is dark, revealing little of what might lie within. The shore of the pool consists of
out of the cave to the northeast.
The pool is 20 feet deep in the middle. The stream to the northeast is 3 feet deep, and the ceiling of the passage is 2 to 3 feet above the water. Characters can
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
81. Ebon Pool A pool of jet-black ooze glistens inside this silent chamber, whose walls are decorated with relief carvings depicting black stars.
The pool radiates an aura of conjuration magic to a
. Such items are permanently lost, having been transported to a secret demiplane whose location cannot be divined. Any amount of ooze that is removed from the pool disappears instantly. Activating the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Peril at the Pool After the characters deal with the cultists at the campsite, the way forward is obvious: lightning flashes in the sky every few minutes, seeming to be centered over a place that’s
within a couple minutes’ walk to the south. In the far distance, the sky is clear, but directly above the pool is a black storm cloud spitting bolts of red lightning. When the characters arrive
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
2. Diseased Pool This pool is fed by a river that flows from the Darklake. The river carries many things from the subterranean lake, including the carcasses of countless creatures, fouling the pool
(see the “Whorlstone Tunnels: General Features” sidebar). The tunnel slopes down to the edge of a large pool that fills the cavern ahead. The opposite shore is nearly one hundred feet away, but nothing
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
12. Divination Pool This long gallery holds the magic pool that was the source of Diderius’s power. The double doors to the south have no markings on them, but they feature the same hazard as the
(Investigation) check reveals that a dragontooth dagger (see appendix C) was the killing weapon. This was the unlucky cultist the duplicitous Varram sacrificed when he used the pool. Pool The pool is currently
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
12. Divination Pool This long gallery holds the magic pool that was the source of Diderius’s power. The double doors to the south have no markings on them, but they feature the same hazard as the
(Investigation) check reveals that a dragontooth dagger (see appendix C) was the killing weapon. This was the unlucky cultist the duplicitous Varram sacrificed when he used the pool. Pool The pool is currently
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
81. Ebon Pool A pool of jet-black ooze glistens inside this silent chamber, whose walls are decorated with relief carvings depicting black stars.
The pool radiates an aura of conjuration magic to a
. Such items are permanently lost, having been transported to a secret demiplane whose location cannot be divined. Any amount of ooze that is removed from the pool disappears instantly. Activating the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
G. Tser Pool Encampment The road gradually disappears and is replaced by a twisted, muddy path through the trees. Deep ruts in the earth are evidence of the comings and goings of wagons.
The canopy
that way, continue with “Madam Eva’s Tent.” Map 2.2: Tser Pool Encampment View Player Version A Vistana’s Tale If the characters linger by the fire, one of the Vistani recounts the following tale
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
11. Spawning Pool The underground stream passes through this cave, traveling west to east. The adventurers can hear something splashing in the water as soon as they enter this area. Any character who enters the stream is immediately attacked by the swarm of quippers that has spawned here.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
25. Scrying Pool Behind the secret door, water fills a carved stone font.
Withers uses this font to speak to creatures outside the tomb and contact his tomb guardian. A detect magic spell or
through it. The guardian relies on darkvision to see, so images in the pool are in black and white. The images fade and the scrying effect ends if no character gazes into the water. Unless one of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
4. Gorgon Mud Pool Three fossilized stone giants stand in alcoves along the south wall of this cave, the floor of which gently slopes down to a 70-foot-wide, 20-foot-deep pool of gorgon mud (see
its tremorsense to detect intruders. As soon as a character passes by, the giant emerges from the wall and tries to shove that character into the pool of gorgon mud on its first turn in combat. It
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
9. Sunken Pool Water from the stream pours into this 15-foot-deep grotto, forming a 10-foot-deep pool with a narrow crack in the bottom. The pool’s water is safe to drink, and growing around the pool’s edge are 3d6 waterorbs (see “Fungi of the Underdark” in chapter 2).
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Peril at the Pool After the characters deal with the cultists at the campsite, the way forward is obvious: lightning flashes in the sky every few minutes, seeming to be centered over a place that’s
within a couple minutes’ walk to the south. In the far distance, the sky is clear, but directly above the pool is a black storm cloud spitting bolts of red lightning. When the characters arrive