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Returning 35 results for 'position apart and his comfort'.
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positive alert and his consort
positive afar and his consort
positive apart and his consort
positions aware and his comfort
positions apart and his comfort
monsters
to whatever strange realm he dwells in as his defeated form is torn apart by unseen forces. Mythos creatures with a combined CR of up to 20 emerge from the pile of gore, occupying the nearest, empty
, fear, and paranoia. Like a child tormenting an insect, he relishes the pain he inflicts and the unassailable position of power he holds over his victims.
Herald of the Mythos. Every incantation and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
lifted by creatures who have a combined Strength of 50 or higher. The bars of the portcullis are spaced 3 inches apart.
Lever. A stone lever in the down position juts from the angled wall east of the portcullis. (Moving this lever to the up position raises the portcullis.)
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
lifted by creatures who have a combined Strength of 50 or higher. The bars of the portcullis are spaced 3 inches apart.
Lever. A stone lever in the down position juts from the angled wall east of the portcullis. (Moving this lever to the up position raises the portcullis.)
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
of long, sharp blades spaced 1 foot apart. The northern turnstile spins counterclockwise, while the southern one spins clockwise. Any creature that enters or starts its turn in the eastern part of the
the smaller western part of the room is a brass lever in the down position. Pulling the lever up causes the turnstiles to stop spinning, allowing safe passage through the chamber. The rock gnomes bypass this trap by using the mage hand cantrip to move the lever from the east doorway.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
of long, sharp blades spaced 1 foot apart. The northern turnstile spins counterclockwise, while the southern one spins clockwise. Any creature that enters or starts its turn in the eastern part of the
the smaller western part of the room is a brass lever in the down position. Pulling the lever up causes the turnstiles to stop spinning, allowing safe passage through the chamber. The rock gnomes bypass this trap by using the mage hand cantrip to move the lever from the east doorway.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to the touch and spaced far enough apart that a Small creature can squeeze between them. 5A. Northeast Guard Room This square room is hidden behind a secret door (see area 6 for details) and
featureless except for an iron lever set into the south wall. The lever is 12 feet off the ground and frozen in the down position. Pushing it up requires a successful DC 24 Strength (Athletics) check. Medium
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to the touch and spaced far enough apart that a Small creature can squeeze between them. 5A. Northeast Guard Room This square room is hidden behind a secret door (see area 6 for details) and
featureless except for an iron lever set into the south wall. The lever is 12 feet off the ground and frozen in the down position. Pushing it up requires a successful DC 24 Strength (Athletics) check. Medium
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the east balcony stands a rough-hewn, fifteen-foot-tall statue of a hulking fiend with furled wings and clenched fists. Set into the wall on the west balcony is a rusty lever in the up position
equipped to do so. Floating Platforms The circular wooden platforms are 10 feet in diameter and hover between 6 and 12 feet apart, as shown on map 5.3. They float at the same level as the balconies
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the east balcony stands a rough-hewn, fifteen-foot-tall statue of a hulking fiend with furled wings and clenched fists. Set into the wall on the west balcony is a rusty lever in the up position
equipped to do so. Floating Platforms The circular wooden platforms are 10 feet in diameter and hover between 6 and 12 feet apart, as shown on map 5.3. They float at the same level as the balconies
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
statue acts as a sarcophagus. Disturbing the statue causes it to break apart, freeing the Hostile Mummy inside. 4 Disturbing the statue causes four Specters to emerge from cavities behind the walls
(see the Dungeon Master’s Guide) 5 Casket containing a mummified human corpse in the fetal position wearing a gold necklace (worth 750 GP) 6 Basket containing a randomly determined Uncommon magic item (see the Dungeon Master’s Guide)
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
one of the shelters around the lake. Disgraced Giant. Diasma knows Brimskarda by reputation. Once the fire giant was well regarded among her kin, holding a position of great power in what giants call
Theldin to craft something horrible and deadly that will set Brimskarda apart from giantkind. Lair of the Red Dragon. Before Brimskarda’s takeover, an evil red dragon named Akaanvaerd controlled the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
statue acts as a sarcophagus. Disturbing the statue causes it to break apart, freeing the Hostile Mummy inside. 4 Disturbing the statue causes four Specters to emerge from cavities behind the walls
(see the Dungeon Master’s Guide) 5 Casket containing a mummified human corpse in the fetal position wearing a gold necklace (worth 750 GP) 6 Basket containing a randomly determined Uncommon magic item (see the Dungeon Master’s Guide)
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
one of the shelters around the lake. Disgraced Giant. Diasma knows Brimskarda by reputation. Once the fire giant was well regarded among her kin, holding a position of great power in what giants call
Theldin to craft something horrible and deadly that will set Brimskarda apart from giantkind. Lair of the Red Dragon. Before Brimskarda’s takeover, an evil red dragon named Akaanvaerd controlled the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
small towns have roadside inns if travelers want more comfort, and walled hostelries catering to wagon caravans are spread a few days apart. Animals and travelers can rest comfortably at these walled
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
might not want to wield power over other gods, but her position of detached compassion lends her significant influence to wield as she chooses. The other gods trust her to be impartial in their
disputes and honest about her motivations, and they look to her for wisdom and even sometimes comfort. Karametra’s closest relationship is with Heliod. He respects her civilized demeanor, and she
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
small towns have roadside inns if travelers want more comfort, and walled hostelries catering to wagon caravans are spread a few days apart. Animals and travelers can rest comfortably at these walled
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
might not want to wield power over other gods, but her position of detached compassion lends her significant influence to wield as she chooses. The other gods trust her to be impartial in their
disputes and honest about her motivations, and they look to her for wisdom and even sometimes comfort. Karametra’s closest relationship is with Heliod. He respects her civilized demeanor, and she
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
mined there, which drive Toletum’s ever-working forges. In the south, particularly around Ember Cairn, these mountains are known as the Shattered Peaks, their irregular forms seemingly broken apart by
will awaken to protect the righteous in a time of great need. The clergy’s position on this prophecy has varied from declaring it abject blasphemy to religious canon. Most civilians know never to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
that is craftily executed and might offer all manner of clever assistance to mortals he deems worthy. What did you do to garner his attention? What set you apart in his eyes from petty schemers, grifters
. Phenax’s Disciple Piety 25+ Phenax trait When you are hidden from a creature and miss it with an attack, making the attack doesn’t reveal your position. Champion of Deception Piety 50+ Phenax trait
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
that is craftily executed and might offer all manner of clever assistance to mortals he deems worthy. What did you do to garner his attention? What set you apart in his eyes from petty schemers, grifters
. Phenax’s Disciple Piety 25+ Phenax trait When you are hidden from a creature and miss it with an attack, making the attack doesn’t reveal your position. Champion of Deception Piety 50+ Phenax trait
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
buildings between Snail Street and the Way of the Dragon. Positioned as it is nigh the place where four wards meet, you can use it to judge where you stand. If it is south and west of your position
— conditions become crowded and perfect for pickpockets. Hire-Coaches If you desire to travel in relative comfort and be the master of your destination, simply give a spirited wave and shout to any hire-coach
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
buildings between Snail Street and the Way of the Dragon. Positioned as it is nigh the place where four wards meet, you can use it to judge where you stand. If it is south and west of your position
— conditions become crowded and perfect for pickpockets. Hire-Coaches If you desire to travel in relative comfort and be the master of your destination, simply give a spirited wave and shout to any hire-coach
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
years. It was crippled by a long and bitter conflict with the daelkyr and their aberrant armies; even though the daelkyr were defeated, the seeds of madness took root in the empire and tore it apart
support your own unlikely bid for the Imperial throne? Are you an exile… and if so, do you hope to regain your position, or have you abandoned your ties to the Dhakaani?
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
gate. As an action, a character can pick the lock with a successful DC 15 Dexterity (Sleight of Hand) check using thieves’ tools or wrench apart the bars with a successful DC 20 Strength (Athletics
own comfort. The door to the eighth alcove is locked. As an action, a character can pick the lock with a successful DC 15 Dexterity (Sleight of Hand) check using thieves’ tools or they can break down
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
gate. As an action, a character can pick the lock with a successful DC 15 Dexterity (Sleight of Hand) check using thieves’ tools or wrench apart the bars with a successful DC 20 Strength (Athletics
own comfort. The door to the eighth alcove is locked. As an action, a character can pick the lock with a successful DC 15 Dexterity (Sleight of Hand) check using thieves’ tools or they can break down
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
years. It was crippled by a long and bitter conflict with the daelkyr and their aberrant armies; even though the daelkyr were defeated, the seeds of madness took root in the empire and tore it apart
support your own unlikely bid for the Imperial throne? Are you an exile… and if so, do you hope to regain your position, or have you abandoned your ties to the Dhakaani?
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
problems, take advantage of what its fellows in the Lords’ Alliance can offer, and find a way to reap greater profit from its position along major trade routes — where it stands as the gateway to all the
where she hears audiences. Feasts are often held here, though more often, the hall sees activity in its side rooms, where merchants dealing in large quantities of goods, or making deals and proposals that affect the entire community, can meet in comfort.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
problems, take advantage of what its fellows in the Lords’ Alliance can offer, and find a way to reap greater profit from its position along major trade routes — where it stands as the gateway to all the
where she hears audiences. Feasts are often held here, though more often, the hall sees activity in its side rooms, where merchants dealing in large quantities of goods, or making deals and proposals that affect the entire community, can meet in comfort.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
religion of the dwarves is at the root of the societal roles that dwarves follow. Where most other creatures view their deities as ultrapowerful beings who stand forever apart from their worshipers
Greed exerts an influence, no matter how subtle, over every dwarven heart. Abbathor teaches that greed isn’t only desirable, but necessary to keep the dwarves in a strong and safe position. Abbathor has
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
religion of the dwarves is at the root of the societal roles that dwarves follow. Where most other creatures view their deities as ultrapowerful beings who stand forever apart from their worshipers
Greed exerts an influence, no matter how subtle, over every dwarven heart. Abbathor teaches that greed isn’t only desirable, but necessary to keep the dwarves in a strong and safe position. Abbathor has
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
towed into the cave by small boats and maneuvered with ropes once they’re inside. Thanks to its sheltered position and the perpetual mist in the bay, the cave is difficult to find unless a person knows
the comfort and safety of the cabins aboard their own ships. Instead, the use of these private quarters is meted out as a reward to crew members who distinguished themselves on the latest voyage, and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
towed into the cave by small boats and maneuvered with ropes once they’re inside. Thanks to its sheltered position and the perpetual mist in the bay, the cave is difficult to find unless a person knows
the comfort and safety of the cabins aboard their own ships. Instead, the use of these private quarters is meted out as a reward to crew members who distinguished themselves on the latest voyage, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
smashed through a wall, then pour out through hatches once the colossus was in position. Docent Network. Controlling a construct of such size proved to be a great challenge for the Cannith artificers
comfort a low priority, only minimal crew quarters are provided, and the inside has no kitchen or dining areas. Normal operating procedure called for the crew to exit the colossus at night and camp
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
smashed through a wall, then pour out through hatches once the colossus was in position. Docent Network. Controlling a construct of such size proved to be a great challenge for the Cannith artificers
comfort a low priority, only minimal crew quarters are provided, and the inside has no kitchen or dining areas. Normal operating procedure called for the crew to exit the colossus at night and camp
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
strive to uphold. Giant Ideals d6 Ideal 1 The Ordning. Annam created the ordning for the good of all giants, and it’s our duty to uphold his vision. (Lawful) 2 Skill. What sets my clan apart is its
blasphemous to aspire to anything higher or lower. 4 Though I can never rise above my clan’s position in the ordning, I can be a leader among my clan. 5 My own kind have turned their backs on me, so I