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Returning 35 results for 'positions able and his charging'.
Monsters
Spelljammer: Adventures in Space
","rollAction":"Pseudopod","rollDamageType":"bludgeoning"} bludgeoning damage.Uncanny Dodge. The plasmoid halves the damage that it takes from an attack that hits it. The plasmoid must be able to see
boss around smaller, weaker creatures can easily end up in positions of power, surrounded by loyal underlings, sycophants, and would-be usurpers. A plasmoid boss might be the master of a guild, the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
with any equipment it is wearing or carrying, exchanging positions with another star spawn it can see within 60 feet of it. The other star spawn is hit by the attack instead.A star spawn seer is most
hands become bulky, flipper-like appendages able to grasp the seer’s strange staff formed of a blend of flesh, bone, and star stuff.
A star spawn seer is almost always accompanied by one or more
races
gain a valuable ward who is able to walk in sunlight and blend more easily with mortal society. A dhampir in this position may become a spy, steward, or herald of their master. But they understand that
they will never achieve positions of actual power in vampire society.
Dhampir Traits
Creature Type: HumanoidSize: Small or Medium, as you determineSpeed: 30 feetAge: The curse that creates a Dhampir
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Conclusion With their adventures in Phandalin complete, the characters attain 3rd level! More importantly, after clearing the ruins and dungeon of Tresendar Manor, they are able to officially launch
is that the company can drive a much harder bargain than the characters would ever be able to strike. This beneficial deal might have hidden downsides, though, as the thin profit margins of the lease
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Conclusion With their adventures in Phandalin complete, the characters attain 3rd level! More importantly, after clearing the ruins and dungeon of Tresendar Manor, they are able to officially launch
is that the company can drive a much harder bargain than the characters would ever be able to strike. This beneficial deal might have hidden downsides, though, as the thin profit margins of the lease
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
as they improve their Renown Scores. Other groups have positions of honor that characters can apply for if their Renown Score is high enough. Characters can earn promotions as their Renown Scores
character whose Renown Score rises to 50 might be able to call on a small army, acquire a Rare magic item, gain access to a helpful spellcaster, or assign special missions to members of lower status.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
as they improve their Renown Scores. Other groups have positions of honor that characters can apply for if their Renown Score is high enough. Characters can earn promotions as their Renown Scores
character whose Renown Score rises to 50 might be able to call on a small army, acquire a Rare magic item, gain access to a helpful spellcaster, or assign special missions to members of lower status.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
boss around smaller, weaker creatures can easily end up in positions of power, surrounded by loyal underlings, sycophants, and would-be usurpers. A plasmoid boss might be the master of a guild, the
), reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Reactions
Uncanny Dodge. The plasmoid halves the damage that it takes from an attack that hits it. The plasmoid must be able to see the attacker.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
boss around smaller, weaker creatures can easily end up in positions of power, surrounded by loyal underlings, sycophants, and would-be usurpers. A plasmoid boss might be the master of a guild, the
), reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Reactions
Uncanny Dodge. The plasmoid halves the damage that it takes from an attack that hits it. The plasmoid must be able to see the attacker.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
rolls Initiative. Once everyone has taken a turn, the fight continues to the next round if neither side is defeated. Combat Step by Step Combat unfolds in these steps: Establish Positions. The Dungeon
Master determines where all the characters and monsters are located. Given the adventurers’ marching order or their stated positions in the room or other location, the DM figures out where the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
rolls Initiative. Once everyone has taken a turn, the fight continues to the next round if neither side is defeated. Combat Step by Step Combat unfolds in these steps: Establish Positions. The Dungeon
Master determines where all the characters and monsters are located. Given the adventurers’ marching order or their stated positions in the room or other location, the DM figures out where the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
rolls Initiative. Once everyone has taken a turn, the fight continues to the next round if neither side is defeated. Combat Step by Step Combat unfolds in these steps: Establish Positions. The Dungeon
Master determines where all the characters and monsters are located. Given the adventurers’ marching order or their stated positions in the room or other location, the DM figures out where the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
rolls Initiative. Once everyone has taken a turn, the fight continues to the next round if neither side is defeated. Combat Step by Step Combat unfolds in these steps: Establish Positions. The Dungeon
Master determines where all the characters and monsters are located. Given the adventurers’ marching order or their stated positions in the room or other location, the DM figures out where the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
carvings show a horned rabbit charging a small, feral-looking bear with sharp claws. A cuneiform message is etched above the doors.
The message is written in Old Omuan and reads, “I’jin teaches us
dusty maze. Hidden pressure plates in the floor are located in the positions marked X on the shrine map. If more than 20 pounds of pressure is exerted on a pressure plate, a sharpened axe blade swings
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
carvings show a horned rabbit charging a small, feral-looking bear with sharp claws. A cuneiform message is etched above the doors.
The message is written in Old Omuan and reads, “I’jin teaches us
dusty maze. Hidden pressure plates in the floor are located in the positions marked X on the shrine map. If more than 20 pounds of pressure is exerted on a pressure plate, a sharpened axe blade swings
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
guard over this cavern. It positions itself around the corner so it can’t be seen until intruders reach the top of the ramp. The empty ice floor of this chamber holds a most unexpected sight. A large
offer had won her over, expecting that she would eventually be able to seek a means of escape from the iceberg. However, she has so far been thwarted by Arauthator’s potent magic—including spells and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
guard over this cavern. It positions itself around the corner so it can’t be seen until intruders reach the top of the ramp. The empty ice floor of this chamber holds a most unexpected sight. A large
offer had won her over, expecting that she would eventually be able to seek a means of escape from the iceberg. However, she has so far been thwarted by Arauthator’s potent magic—including spells and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
leadership positions. A tribe’s sovereign is always a gold grung. (Use the grung elite warrior stat block to represent members of the orange and gold castes.) Grung Small humanoid (grung), lawful
and able to hear it must succeed on a DC 12 Wisdom saving throw or be stunned until the end of the grung’s next turn.
Grung Wildling Small humanoid (grung), lawful evil
Armor Class 13 (16 with
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
leadership positions. A tribe’s sovereign is always a gold grung. (Use the grung elite warrior stat block to represent members of the orange and gold castes.) Grung Small humanoid (grung), lawful
and able to hear it must succeed on a DC 12 Wisdom saving throw or be stunned until the end of the grung’s next turn.
Grung Wildling Small humanoid (grung), lawful evil
Armor Class 13 (16 with
Magic Items
Infernal Machine Rebuild
Lum. By experimenting with its many controls, he was able to achieve astounding and destructive magical effects in the building of his empire, and so the artifact came to be known as the Infernal
hand cantrip at will.
A disembodied spirit follows you around, stealing and scattering coins from you, crumbling your food, and playing with your weapons and gear.
30
You are able to decipher
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
unauthorized folk tread the ground between the walls, but no one has tested the area to see if its magic still functions; even if it doesn’t, more than a hundred angry warriors charging out of the tower at
its walls stand multiple crossbow contraptions, each able to fire a dozen bolts at once. When brought to bear against a force on the riverbank, the Shields loose two volleys against their enemies
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
unauthorized folk tread the ground between the walls, but no one has tested the area to see if its magic still functions; even if it doesn’t, more than a hundred angry warriors charging out of the tower at
its walls stand multiple crossbow contraptions, each able to fire a dozen bolts at once. When brought to bear against a force on the riverbank, the Shields loose two volleys against their enemies
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
muttering about omens and prophecies, while others become imbued with supernatural power and rise to positions of leadership. Eyes of Gruumsh. A few of the orcs touched by the power of Gruumsh are given
of battle and bringing a measure of strategy to the assault. Blades of Ilneval are fearsome opponents, seeming to have an uncanny sense of when to move and when to strike, able to exploit the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
muttering about omens and prophecies, while others become imbued with supernatural power and rise to positions of leadership. Eyes of Gruumsh. A few of the orcs touched by the power of Gruumsh are given
of battle and bringing a measure of strategy to the assault. Blades of Ilneval are fearsome opponents, seeming to have an uncanny sense of when to move and when to strike, able to exploit the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
replica tridrones and one replica quadrone, whose task is to bring a modron charging station — the two metallic walls — back online. These replica modrons look exactly like their true modron
charging station regains 5 hit points if it has at least 1 hit point. A replica modron standing within 5 feet of either of the charging station’s walls has advantage on attack rolls. Any other creature
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
replica tridrones and one replica quadrone, whose task is to bring a modron charging station — the two metallic walls — back online. These replica modrons look exactly like their true modron
charging station regains 5 hit points if it has at least 1 hit point. A replica modron standing within 5 feet of either of the charging station’s walls has advantage on attack rolls. Any other creature
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
red caste.) Higher castes include orange grungs, which are elite warriors that have authority over all lesser grungs, and gold grungs, which hold the highest leadership positions. A tribe’s sovereign
(2d4) poison damage.
Mesmerizing Chirr (Recharge 6). The grung makes a chirring noise to which grungs are immune. Each humanoid or beast that is within 15 feet of the grung and able to hear it must
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
red caste.) Higher castes include orange grungs, which are elite warriors that have authority over all lesser grungs, and gold grungs, which hold the highest leadership positions. A tribe’s sovereign
(2d4) poison damage.
Mesmerizing Chirr (Recharge 6). The grung makes a chirring noise to which grungs are immune. Each humanoid or beast that is within 15 feet of the grung and able to hear it must
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beholder’s control generally have their own living spaces in the lair. Because a beholder’s minions are typically not able to fly, many of these chambers are connected to others by staircases or gently
catch ground-based creatures, a beholder creates or positions certain traps so that they’re effective against flying intruders. Practically any kind of trap could be a feature of a beholder’s lair. A
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beholder’s control generally have their own living spaces in the lair. Because a beholder’s minions are typically not able to fly, many of these chambers are connected to others by staircases or gently
catch ground-based creatures, a beholder creates or positions certain traps so that they’re effective against flying intruders. Practically any kind of trap could be a feature of a beholder’s lair. A
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
breadbaskets for human-made empires and kingdoms. Halflings also fit into human culture perfectly by acquiring useful positions such as merchants, advisors, teachers, or scholars. Even though the
mix of folk from other heritages. Of all human vices, ambition is thought to be the most insidious. Humans still dominate positions of power within their societies. Many have asserted their claim to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
’ collective skill proficiencies, tool proficiencies, backgrounds, and positions within their franchise could all impact the design and construction of a headquarters. A glassblower might make beautiful
in chapter 1 of this book. Part of that feel comes from the substantial benefits that characters gain from franchise features and company positions — mechanical boons, magic items, access to powerful
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
’ collective skill proficiencies, tool proficiencies, backgrounds, and positions within their franchise could all impact the design and construction of a headquarters. A glassblower might make beautiful
in chapter 1 of this book. Part of that feel comes from the substantial benefits that characters gain from franchise features and company positions — mechanical boons, magic items, access to powerful
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
mundane but finely made. There are four daggers, four quarterstaffs, and twenty darts in a bandolier hanging from one of the pegs. One wall holds diagrams of attack and parry positions for wielders of
its place, hoping to capture any creature entering from the kitchen. It has been able to ambush only the occasional cat or faerie dragon, so it’s in a weakened state and has the following changes to its
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
mundane but finely made. There are four daggers, four quarterstaffs, and twenty darts in a bandolier hanging from one of the pegs. One wall holds diagrams of attack and parry positions for wielders of
its place, hoping to capture any creature entering from the kitchen. It has been able to ambush only the occasional cat or faerie dragon, so it’s in a weakened state and has the following changes to its