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Returning 9 results for 'positions about and his connect'.
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positions about and his contact
position about and his connect
positions about and his conduct
positions about and his content
positions about and his concept
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters must shine different colors of moonlight onto the lunariums’ crystals in a specific combination. This combination depends on the current phases and positions of Krynn’s moons. Teremini has
a magical orrery in the red tower that shows the moons’ positions. A character can study this orrery to determine the moonlight-crystal combinations necessary to disrupt the ritual. Stairwell
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters must shine different colors of moonlight onto the lunariums’ crystals in a specific combination. This combination depends on the current phases and positions of Krynn’s moons. Teremini has
a magical orrery in the red tower that shows the moons’ positions. A character can study this orrery to determine the moonlight-crystal combinations necessary to disrupt the ritual. Stairwell
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
area 19c) and four drow elite warriors (from area 19a). These drow take up defensive positions in the courtyard, spreading out to dilute the effect of area attacks. Against unusually strong foes
connect each level of a tower, and the trapdoor in the roof can be bolted shut from below. Breaking through a bolted trapdoor requires a successful DC 27 Strength (Athletics) check. Each tower contains
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
creates its lair in an area of natural caves, shaping the chambers with its disintegration ray. Most of the entryways and passages that it fashions to connect one chamber with another are too narrow to
catch ground-based creatures, a beholder creates or positions certain traps so that they’re effective against flying intruders. Practically any kind of trap could be a feature of a beholder’s lair. A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
area 19c) and four drow elite warriors (from area 19a). These drow take up defensive positions in the courtyard, spreading out to dilute the effect of area attacks. Against unusually strong foes
connect each level of a tower, and the trapdoor in the roof can be bolted shut from below. Breaking through a bolted trapdoor requires a successful DC 27 Strength (Athletics) check. Each tower contains
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
creates its lair in an area of natural caves, shaping the chambers with its disintegration ray. Most of the entryways and passages that it fashions to connect one chamber with another are too narrow to
catch ground-based creatures, a beholder creates or positions certain traps so that they’re effective against flying intruders. Practically any kind of trap could be a feature of a beholder’s lair. A
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
havoc for Thay. She promises the characters positions as assistants and bodyguards to the Ooze Master (see area 65). If the characters accept, they are allowed to leave and go to area 64. Sarkalla
and 1 foot deep, connect the fountain to the vats. The whole system contains necrotic essence that prepares oozes for binding to undead. A creature that enters the necrotic essence for the first time on
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
havoc for Thay. She promises the characters positions as assistants and bodyguards to the Ooze Master (see area 65). If the characters accept, they are allowed to leave and go to area 64. Sarkalla
and 1 foot deep, connect the fountain to the vats. The whole system contains necrotic essence that prepares oozes for binding to undead. A creature that enters the necrotic essence for the first time on
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
breadbaskets for human-made empires and kingdoms. Halflings also fit into human culture perfectly by acquiring useful positions such as merchants, advisors, teachers, or scholars. Even though the
mix of folk from other heritages. Of all human vices, ambition is thought to be the most insidious. Humans still dominate positions of power within their societies. Many have asserted their claim to