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Returning 35 results for 'potion art and his casting'.
Other Suggestions:
patron art and his calling
patron art and his causing
patron art and his cutting
patron art and his chasing
patron art and his casting
Monsters
Bigby Presents: Glory of the Giants
ft., one creature casting a spell of 5th level or lower. Hit: 26 (4d12);{"diceNotation":"4d12", "rollType":"damage", "rollAction":"Spell Reflection", "rollDamageType":"force"} force damage, and the
: the first runic colossus.
A runic colossus stands 30 feet tall. It regards all non-giants as a threat, and unless it has other orders, it attacks such creatures on sight.
The art of crafting a runic
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
, mirror imageFae Counterspell. The high fae interrupts a creature it can see that is casting a spell with verbal, somatic, or material components. The caster takes 10 (3d6);{"diceNotation":"3d6
spell slot used to cast it is not expended.High fae mages are some of the mightiest magic users among the faeries of Eldraine. These skilled spellcasters have mastered the arcane art of dealmaking
Monsters
Icewind Dale: Rime of the Frostmaiden
clutches, preserving them against the ravages of time. She hoards beauty in all forms, from art objects and flowers to skilled artisans and their wondrous works, freezing them in magical ice for her
realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after night while also granting spells to her devoted followers leaves Auril
Monsters
Icewind Dale: Rime of the Frostmaiden
all forms, from art objects and flowers to skilled artisans and their wondrous works, freezing them in magical ice for her pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar
using her magic.
Casting such great magic night after night while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined
Monsters
Icewind Dale: Rime of the Frostmaiden
;s Guide.) Auril’s beloved ice grasps all things in her clutches, preserving them against the ravages of time. She hoards beauty in all forms, from art objects and flowers to skilled
Frostmaiden could not stay away for long. Auril returned to her icy realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after
feats
General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature) You have learned to tap into the dangerous but powerful art of Shadowsteel casting. You gain the following benefits. Ability
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Tasha’s Bubbling Cauldron Level 6 Conjuration (Warlock, Wizard) Casting Time: Action
Range: 5 feet
Component: V, S, M (a gilded ladle worth 500+ GP)
Duration: 10 minutes
You conjure a claw
the spell ends, along with the bubbling liquid inside it. The liquid in the cauldron duplicates the properties of a Common or an Uncommon potion of your choice (such as a Potion of Healing). As a Bonus
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
half their cost when sold in a market. Weapons and armor used by monsters are rarely in good enough condition to sell. Magic Items. Selling magic items is problematic. Finding someone to buy a potion or
purchase. The value of magic is far beyond simple gold and should always be treated as such. Gems, Jewelry, and Art Objects. These items retain their full value in the marketplace, and you can either
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
half their cost when sold in a market. Weapons and armor used by monsters are rarely in good enough condition to sell. Magic Items. Selling magic items is problematic. Finding someone to buy a potion or
purchase. The value of magic is far beyond simple gold and should always be treated as such. Gems, Jewelry, and Art Objects. These items retain their full value in the marketplace, and you can either
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, since it has lived on this level for a long time. Potions for Sale The Alchemist is happy to trade potions for supplies. For one potion, it demands 20 pounds of edible fungi and five tongues of madness
(which characters can harvest from the surrounding caves), plus 50 gp worth of adventuring gear. The Alchemist has no use for coins, gemstones, art objects, or magic items. Each time the characters pay
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, since it has lived on this level for a long time. Potions for Sale The Alchemist is happy to trade potions for supplies. For one potion, it demands 20 pounds of edible fungi and five tongues of madness
(which characters can harvest from the surrounding caves), plus 50 gp worth of adventuring gear. The Alchemist has no use for coins, gemstones, art objects, or magic items. Each time the characters pay
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
casting then sent his considerable power out to surround the overmatched wizard, binding it to himself. Argent energy flew from the human’s outstretched hand only to fizzle into nothingness as the
bladesinger quenched the spell.
— Keith Francis Strohm, Bladesinger
Scholars and practitioners of what they call “the Art” (see chapter 1 for details), wizards are the most disciplined spellcasters
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
casting then sent his considerable power out to surround the overmatched wizard, binding it to himself. Argent energy flew from the human’s outstretched hand only to fizzle into nothingness as the
bladesinger quenched the spell.
— Keith Francis Strohm, Bladesinger
Scholars and practitioners of what they call “the Art” (see chapter 1 for details), wizards are the most disciplined spellcasters
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Shadowsteel Adept General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature) You have learned to tap into the dangerous but powerful art of Shadowsteel casting. You gain the following
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Buying and Selling Unless you decide your campaign works otherwise, most magic items are so rare that they aren’t available for purchase. Common items, such as a potion of healing, can be procured
magic items, trade in these items might be more common. Even so, it’s likely to remain similar to the market for fine art in the real world, with invitation-only auctions and a tendency to attract
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Buying and Selling Unless you decide your campaign works otherwise, most magic items are so rare that they aren’t available for purchase. Common items, such as a potion of healing, can be procured
magic items, trade in these items might be more common. Even so, it’s likely to remain similar to the market for fine art in the real world, with invitation-only auctions and a tendency to attract
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
can do so without expending a spell slot or providing any spell components. Unless otherwise stated, the spell uses its normal casting time, range, and duration; if the spell requires Concentration, the
time. A typical Charm mimics the effects of a Potion or spell, so it is easy to create more Charms of your own. Charm of Animal Conjuring Supernatural Gift (Charm) This Charm allows you to cast
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
can do so without expending a spell slot or providing any spell components. Unless otherwise stated, the spell uses its normal casting time, range, and duration; if the spell requires Concentration, the
time. A typical Charm mimics the effects of a Potion or spell, so it is easy to create more Charms of your own. Charm of Animal Conjuring Supernatural Gift (Charm) This Charm allows you to cast
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of bewitching Wondrous item No Pipe of smoke monsters Wondrous item No Pole of angling Wondrous item No Pole of collapsing Wondrous item No Pot of awakening Wondrous item No Potion of climbing Potion
No Potion of healing Potion No Rope of mending Wondrous item No Ruby of the war mage Wondrous item Yes (spellcaster) Shield of expression Armor No Smoldering armor Armor No Spell scroll (cantrip
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
stage that the Shadowsteel curse has reached, and each casting must come from a different caster. In addition, a number of cure components are required equal to the number of stages the curse has
escalated to. For example, a curse that has escalated to Stage 3 requires 3 cure components as well as three castings of Remove Curse or Greater Restoration spell—one cure component per casting—from three
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
if it is a potion. The description of each item category or individual item details how an item is activated. Certain items use one or more of the following rules related to their activation. If an
, such as the area created by the silence spell. Consumables Some items are used up when they are activated. A potion or elixir must be swallowed, or an oil applied to the body. The writing vanishes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
they are activated. A Potion of Healing must be swallowed, for example, while the writing vanishes from a scroll when it is read. Once used, a consumable item loses its magic. Spells Cast from Items Some
unless the item’s description notes otherwise. The spell uses its normal casting time, range, and duration, and the user of the item must concentrate if the spell requires Concentration. Many items, such
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of bewitching Wondrous item No Pipe of smoke monsters Wondrous item No Pole of angling Wondrous item No Pole of collapsing Wondrous item No Pot of awakening Wondrous item No Potion of climbing Potion
No Potion of healing Potion No Rope of mending Wondrous item No Ruby of the war mage Wondrous item Yes (spellcaster) Shield of expression Armor No Smoldering armor Armor No Spell scroll (cantrip
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
if it is a potion. The description of each item category or individual item details how an item is activated. Certain items use one or more of the following rules related to their activation. If an
, such as the area created by the silence spell. Consumables Some items are used up when they are activated. A potion or elixir must be swallowed, or an oil applied to the body. The writing vanishes
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
travels. They also learn about common spells that incorporate writing and symbology in their casting. The course’s professor is Brenneth Blackstone (chaotic good dhampir Silverquill professor of
shadow; see chapter 7), a rising star in scriptology whose dynamic lectures are practically performance art. This course’s first Exam takes place a short while after the events of the “Mascots Everywhere
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
they are activated. A Potion of Healing must be swallowed, for example, while the writing vanishes from a scroll when it is read. Once used, a consumable item loses its magic. Spells Cast from Items Some
unless the item’s description notes otherwise. The spell uses its normal casting time, range, and duration, and the user of the item must concentrate if the spell requires Concentration. Many items, such
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
travels. They also learn about common spells that incorporate writing and symbology in their casting. The course’s professor is Brenneth Blackstone (chaotic good dhampir Silverquill professor of
shadow; see chapter 7), a rising star in scriptology whose dynamic lectures are practically performance art. This course’s first Exam takes place a short while after the events of the “Mascots Everywhere
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of your choice at no cost to you. The magic item must be a Potion or Scroll. Refugees A group of 2d4 refugees fleeing from a monster attack, a natural disaster, or some other calamity seeks refuge in
from your Bastion’s roster. Treasure Your Bastion acquires an art object or a magic item determined by rolling on the table below and then rolling on the specified table in chapter 7. How the Bastion
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of your choice at no cost to you. The magic item must be a Potion or Scroll. Refugees A group of 2d4 refugees fleeing from a monster attack, a natural disaster, or some other calamity seeks refuge in
from your Bastion’s roster. Treasure Your Bastion acquires an art object or a magic item determined by rolling on the table below and then rolling on the specified table in chapter 7. How the Bastion
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Using a Magic Item A magic item’s description explains how the item works. Handling a magic item is enough to give a character a sense that something is extraordinary about the item. Casting the
, the character learns the item’s properties. Potions are an exception; a little taste is enough to tell the taster what the potion does. Certain magic items require a user to attune to them before their
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Using a Magic Item A magic item’s description explains how the item works. Handling a magic item is enough to give a character a sense that something is extraordinary about the item. Casting the
, the character learns the item’s properties. Potions are an exception; a little taste is enough to tell the taster what the potion does. Certain magic items require a user to attune to them before their
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
powder in the flask with any liquid will create a special potion. A creature that drinks it must succeed on a DC 20 Constitution saving throw or become poisoned for 5,000 years. While poisoned in this
becomes immune to the poison’s effect for 1 hour. A casting of dispel magic using a spell slot of 7th level or higher can also end the effect. Creatures. The two bodies are martial arts adepts (see
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
powder in the flask with any liquid will create a special potion. A creature that drinks it must succeed on a DC 20 Constitution saving throw or become poisoned for 5,000 years. While poisoned in this
becomes immune to the poison’s effect for 1 hour. A casting of dispel magic using a spell slot of 7th level or higher can also end the effect. Creatures. The two bodies are martial arts adepts (see
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K49. Lounge As thunder shakes the tower, heavy beams groan under the weight of the ceiling. Three ornate lanterns hang by chains from these beams, each casting a dim glow. The curved west wall is
open window and investigates. The books in the bookcase have no value and aren’t much help to the characters. Some of the titles found on the bookshelf include Embalming: The Lost Art, Life Among the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K49. Lounge As thunder shakes the tower, heavy beams groan under the weight of the ceiling. Three ornate lanterns hang by chains from these beams, each casting a dim glow. The curved west wall is
open window and investigates. The books in the bookcase have no value and aren’t much help to the characters. Some of the titles found on the bookshelf include Embalming: The Lost Art, Life Among the