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Returning 35 results for 'potion face'.
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patron face
Monsters
Curse of Strahd
Strahd, and his wish is their command. Barovian witches sometimes refer to themselves as the brothers and sisters of Strahd, though never to Strahd's face.
Pack Rats with Cats. Barovian witches are
spell component, a ritual object, or a potion ingredient.
Barovian witches use the find familiar spell to call forth familiars. They are particularly fond of cats, though snakes and toads are also common. These animals lurk amid the clutter of the witches' lairs, seldom wandering far from their vile masters.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of bewitching Wondrous item No Pipe of smoke monsters Wondrous item No Pole of angling Wondrous item No Pole of collapsing Wondrous item No Pot of awakening Wondrous item No Potion of climbing Potion
No Potion of healing Potion No Rope of mending Wondrous item No Ruby of the war mage Wondrous item Yes (spellcaster) Shield of expression Armor No Smoldering armor Armor No Spell scroll (cantrip
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of bewitching Wondrous item No Pipe of smoke monsters Wondrous item No Pole of angling Wondrous item No Pole of collapsing Wondrous item No Pot of awakening Wondrous item No Potion of climbing Potion
No Potion of healing Potion No Rope of mending Wondrous item No Ruby of the war mage Wondrous item Yes (spellcaster) Shield of expression Armor No Smoldering armor Armor No Spell scroll (cantrip
Compendium
- Sources->Dungeons & Dragons->Stranger Things
Demogorgon A demogorgon is a monstrosity the size and shape of an adult human, but its mouth fills its face and opens like a blooming flower. One currently lives in the Upside Down, and no one knows
a frenzy when blood is near. The Proud Princess says that they need a few ounces of blood from the creature to open a gateway (filling an empty potion vial will do nicely, but let the characters
Compendium
- Sources->Dungeons & Dragons->Stranger Things
Demogorgon A demogorgon is a monstrosity the size and shape of an adult human, but its mouth fills its face and opens like a blooming flower. One currently lives in the Upside Down, and no one knows
a frenzy when blood is near. The Proud Princess says that they need a few ounces of blood from the creature to open a gateway (filling an empty potion vial will do nicely, but let the characters
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
his magic amulet as a token of respect, then warns them to leave Great Worm territory or face his wrath. He has no interest in forging an alliance with “civilized folk.” 9B. Nest This egg-shaped chamber
. Treasure. Lying next to the ice spider eggs is a frozen potion of climbing and a warhammer with a sapphire (worth 1,000 gp) set into the end of its haft. The potion must be thawed before it can be
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a match for a party of 10th-level adventurers, but the characters have storm giants watching their backs. Hekaton or Serissa also gives each character a potion of giant size (see appendix B) from the
royal treasury, enabling them to face the dragon as true giants when the time comes. The storm giants describe the effect and duration of the potions, but they leave it to the characters to decide if
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
his magic amulet as a token of respect, then warns them to leave Great Worm territory or face his wrath. He has no interest in forging an alliance with “civilized folk.” 9B. Nest This egg-shaped chamber
. Treasure. Lying next to the ice spider eggs is a frozen potion of climbing and a warhammer with a sapphire (worth 1,000 gp) set into the end of its haft. The potion must be thawed before it can be
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the teleport trap.
The rotting corpse of a drow mage lies slumped against a wall at the end of the tunnel, his face frozen in a scream, his black robe torn and dusty. The drow, Elvilac Zmirth, was
telekinesis. Each of the purple mushrooms can be eaten as an action and has the magical properties of a potion of greater healing. Teleport Trap A teleport trap fills the 10-foot-square space marked on map 15
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the teleport trap.
The rotting corpse of a drow mage lies slumped against a wall at the end of the tunnel, his face frozen in a scream, his black robe torn and dusty. The drow, Elvilac Zmirth, was
telekinesis. Each of the purple mushrooms can be eaten as an action and has the magical properties of a potion of greater healing. Teleport Trap A teleport trap fills the 10-foot-square space marked on map 15
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a match for a party of 10th-level adventurers, but the characters have storm giants watching their backs. Hekaton or Serissa also gives each character a potion of giant size (see appendix B) from the
royal treasury, enabling them to face the dragon as true giants when the time comes. The storm giants describe the effect and duration of the potions, but they leave it to the characters to decide if
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, potion of healing Leatherworker’s tools Leather armor, boots Smith’s tools Armor, weapons Weaver’s tools Cloaks, robes If all the above requirements are met, the result of the process is an item of the
challenge rating of a creature that the characters need to face to acquire the materials for an item. Note that facing a creature does not necessarily mean that the characters must collect items from its
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, potion of healing Leatherworker’s tools Leather armor, boots Smith’s tools Armor, weapons Weaver’s tools Cloaks, robes If all the above requirements are met, the result of the process is an item of the
challenge rating of a creature that the characters need to face to acquire the materials for an item. Note that facing a creature does not necessarily mean that the characters must collect items from its
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wish is their command. Barovian witches sometimes refer to themselves as the brothers and sisters of Strahd, though never to Strahd’s face. Pack Rats with Cats. Barovian witches are obsessive collectors
ritual object, or a potion ingredient. Barovian witches use the find familiar spell to call forth familiars. They are particularly fond of cats, though snakes and toads are also common. These animals lurk
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
by svirfneblin (particularly miners and stone carvers). Abbey Interior. A 4-foot-tall statue of Callarduran, his face and figure hidden under a cowled robe, stands in an alcove just inside the
benches face the middle of the domed chamber, where every word spoken—even a whisper—can be heard throughout the space. Skulking in the dark corners of this room are two prisoners who escaped the custody of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
by svirfneblin (particularly miners and stone carvers). Abbey Interior. A 4-foot-tall statue of Callarduran, his face and figure hidden under a cowled robe, stands in an alcove just inside the
benches face the middle of the domed chamber, where every word spoken—even a whisper—can be heard throughout the space. Skulking in the dark corners of this room are two prisoners who escaped the custody of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wish is their command. Barovian witches sometimes refer to themselves as the brothers and sisters of Strahd, though never to Strahd’s face. Pack Rats with Cats. Barovian witches are obsessive collectors
ritual object, or a potion ingredient. Barovian witches use the find familiar spell to call forth familiars. They are particularly fond of cats, though snakes and toads are also common. These animals lurk
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
fire opals, ten 500 gp peridots, thirty 100 gp garnets, a gourd containing oil of sharpness, a potion of flying, a potion of longevity, and a potion of supreme healing. The magic items are buried
measure from their psionic abilities, the leadership of the Deepking, and their influence over Themberchaud. They lost face when the Gray Ghosts stole the valuable red dragon egg that would hatch
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
traveler
2 Dryad spirits
3 Shambling mounds
4 Thorn trap
Dead Traveler. The corpse of a drow rests at the end of the path, her flesh impaled by hungry vines and her face twisted in
, which she gladly trades for soul coins as listed on the Red Ruth’s Bargains table. Each potion imparts an unpleasant but harmless side effect when imbibed: flatulence, boils, hair loss, or any other
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
traveler
2 Dryad spirits
3 Shambling mounds
4 Thorn trap
Dead Traveler. The corpse of a drow rests at the end of the path, her flesh impaled by hungry vines and her face twisted in
, which she gladly trades for soul coins as listed on the Red Ruth’s Bargains table. Each potion imparts an unpleasant but harmless side effect when imbibed: flatulence, boils, hair loss, or any other
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
fire opals, ten 500 gp peridots, thirty 100 gp garnets, a gourd containing oil of sharpness, a potion of flying, a potion of longevity, and a potion of supreme healing. The magic items are buried
measure from their psionic abilities, the leadership of the Deepking, and their influence over Themberchaud. They lost face when the Gray Ghosts stole the valuable red dragon egg that would hatch
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
crystal enclosing an oddly carved, stone pillar.
The stairs that face the room’s entrance are carved with the heads of many gods. The steps on the north side are bloodstained, and atop the landing
running out. Aura. A detect magic spell reveals an aura of evocation magic emanating from inside the crystal cylinder. The Right Path. To reach the “cure,” the characters must first face the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the higher-ups have been spending time in the sanctuary (area S12). Treasure. Lorry’s backpack is tucked in the corner of the room. Among her possessions are a potion of gaseous form, a ring of spell
check or by creatures with a combined Strength of 40 or higher. If the statue is rotated to face north, the secret door to area S14 opens. If the statue is rotated to face south, the secret door to area
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
crystal enclosing an oddly carved, stone pillar.
The stairs that face the room’s entrance are carved with the heads of many gods. The steps on the north side are bloodstained, and atop the landing
running out. Aura. A detect magic spell reveals an aura of evocation magic emanating from inside the crystal cylinder. The Right Path. To reach the “cure,” the characters must first face the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the higher-ups have been spending time in the sanctuary (area S12). Treasure. Lorry’s backpack is tucked in the corner of the room. Among her possessions are a potion of gaseous form, a ring of spell
check or by creatures with a combined Strength of 40 or higher. If the statue is rotated to face north, the secret door to area S14 opens. If the statue is rotated to face south, the secret door to area
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
share information requires a DC 12 Charisma (Persuasion) check. If the check succeeds, he tells the characters, “Evil’s twin hides its face for now. Expect that to change before winter’s end.” (This is an
. It startled a few sailors recently but hasn’t hurt anyone. Confront the dragon and learn its intentions.” Vajra gives each character a potion of water breathing to complete this mission. They find a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
district. Part 5, “Tharizdun’s Progeny,” takes place in the partially collapsed husk of the temple housing the kraken, where the heroes face a pair of aboleths that were sent to kill Sgothgah — and then
. You might have a hard time attracting the characters to such a dismal location, however, without drawing on the Styes’ reputation for its alchemists and potion factories.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
face around the waterfalls requires a successful DC 12 Strength (Athletics) check. Those who fail the check fall 10 feet into the water. If more than one character falls, a swarm of quippers takes
to seek out the source of the magic affecting his river. If the characters agree to help the riverine, he thanks them and gives them a potion of healing (superior). The riverine offers to watch over
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
streams of water dripping down through the rock. The southwest face of the cavern is a 25-foot-high bluff, part of which is area 4. The pool is 50 feet deep, and the island is a column of stone rising from
themselves. If Neronvain is reduced to 54 hit points or fewer, he summons Chuth to his side and consumes a potion of healing. If Chuth is reduced to 78 hit points, he likewise seeks out Neronvain in the fight. The two then fall back to area 10 through the pool.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
streams of water dripping down through the rock. The southwest face of the cavern is a 25-foot-high bluff, part of which is area 4. The pool is 50 feet deep, and the island is a column of stone rising from
themselves. If Neronvain is reduced to 54 hit points or fewer, he summons Chuth to his side and consumes a potion of healing. If Chuth is reduced to 78 hit points, he likewise seeks out Neronvain in the fight. The two then fall back to area 10 through the pool.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. At the dell’s far edge stands a great rock outcropping that looks vaguely like a satyr’s face. The stones weep a steady flow of water, which spreads into a serene, sky-blue pond. Willows grow along
investigates finds a considerable amount of feather-encrusted filth, along with the following items: A total of 39 sp Seven turquoise stones carved with the symbols of random deities (25 gp each) A potion of climbing A spell scroll of sleep
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. At the dell’s far edge stands a great rock outcropping that looks vaguely like a satyr’s face. The stones weep a steady flow of water, which spreads into a serene, sky-blue pond. Willows grow along
investigates finds a considerable amount of feather-encrusted filth, along with the following items: A total of 39 sp Seven turquoise stones carved with the symbols of random deities (25 gp each) A potion of climbing A spell scroll of sleep
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
face around the waterfalls requires a successful DC 12 Strength (Athletics) check. Those who fail the check fall 10 feet into the water. If more than one character falls, a swarm of quippers takes
to seek out the source of the magic affecting his river. If the characters agree to help the riverine, he thanks them and gives them a potion of healing (superior). The riverine offers to watch over
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
share information requires a DC 12 Charisma (Persuasion) check. If the check succeeds, he tells the characters, “Evil’s twin hides its face for now. Expect that to change before winter’s end.” (This is an
. It startled a few sailors recently but hasn’t hurt anyone. Confront the dragon and learn its intentions.” Vajra gives each character a potion of water breathing to complete this mission. They find a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
district. Part 5, “Tharizdun’s Progeny,” takes place in the partially collapsed husk of the temple housing the kraken, where the heroes face a pair of aboleths that were sent to kill Sgothgah — and then
. You might have a hard time attracting the characters to such a dismal location, however, without drawing on the Styes’ reputation for its alchemists and potion factories.