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Returning 35 results for 'potion of sleep'.
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Magic Items
Waterdeep: Dungeon of the Mad Mage
When you drink this potion, you gain the following benefits for the next 8 hours: magic can’t put you to sleep, and you can remain awake during a long rest and still gain its benefits. This sweet, amber-colored brew has no effect on creatures that don’t require sleep, such as elves.
Monsters
Curse of Strahd
with spell attacks). The witch has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots): ray of sickness, sleep, Tasha's hideous
spell component, a ritual object, or a potion ingredient.
Barovian witches use the find familiar spell to call forth familiars. They are particularly fond of cats, though snakes and toads are also common. These animals lurk amid the clutter of the witches' lairs, seldom wandering far from their vile masters.
magic-items
When you drink this potion, you have Darkvision out to 120 feet for the next 24 hours. During that time, you don’t need to sleep, and if you take a Long Rest, you can remain conscious
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
these racial traits: Fala has advantage on saving throws against being charmed, and magic can’t put Fala to sleep. Fala has a walking speed of 35 feet and darkvision out to a range of 60 feet. Fala
speaks Common, Druidic, and Elvish. Services In addition to nonmagical herbal remedies, Fala sells potions of the types listed in the Fala’s Potions table. Fala keeps 1d6 vials of each potion in locked
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
these racial traits: Fala has advantage on saving throws against being charmed, and magic can’t put Fala to sleep. Fala has a walking speed of 35 feet and darkvision out to a range of 60 feet. Fala
speaks Common, Druidic, and Elvish. Services In addition to nonmagical herbal remedies, Fala sells potions of the types listed in the Fala’s Potions table. Fala keeps 1d6 vials of each potion in locked
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, since it has lived on this level for a long time. Potions for Sale The Alchemist is happy to trade potions for supplies. For one potion, it demands 20 pounds of edible fungi and five tongues of madness
the Alchemist a visit, it has one of each of the potions described below available to trade. Each potion is a common magic item. It keeps these potions on its person, and a sneaky character can try to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, since it has lived on this level for a long time. Potions for Sale The Alchemist is happy to trade potions for supplies. For one potion, it demands 20 pounds of edible fungi and five tongues of madness
the Alchemist a visit, it has one of each of the potions described below available to trade. Each potion is a common magic item. It keeps these potions on its person, and a sneaky character can try to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
command word for activating and deactivating the cauldron. They also know how to open the trapdoor in area K55. Treasure Each witch carries a potion of healing that she made herself. There is a 30
percent chance that a potion has “gone bad,” in which case it’s actually a potion of poison. Not visible from the entrance is a small table behind the cauldron on which sits an opened spellbook
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
group of Vistani travelers and rarely visits Barovia.
5 The incarnation hides from Strahd by taking a magic potion that causes them to sleep for all but one hour a day.
6 The incarnation
redeem Strahd through their exceptional kindness or faith.
3 The incarnation knows their true nature and has weaponized their blood with poison that will put Strahd to sleep for a generation.
4
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
group of Vistani travelers and rarely visits Barovia.
5 The incarnation hides from Strahd by taking a magic potion that causes them to sleep for all but one hour a day.
6 The incarnation
redeem Strahd through their exceptional kindness or faith.
3 The incarnation knows their true nature and has weaponized their blood with poison that will put Strahd to sleep for a generation.
4
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
command word for activating and deactivating the cauldron. They also know how to open the trapdoor in area K55. Treasure Each witch carries a potion of healing that she made herself. There is a 30
percent chance that a potion has “gone bad,” in which case it’s actually a potion of poison. Not visible from the entrance is a small table behind the cauldron on which sits an opened spellbook
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
lizardfolk in the outer ward respond at the beginning of the fourth round. At night, two guard drakes (see appendix D for statistics) sleep in the Great Hall while a third guard drake patrols the hall and the
plunder. If characters have a chance to paw through the piles and keep what they find, they get 450 gp, 520 sp, 80 pp, 22 semiprecious stones (5 × 35 gp, 6 × 45 gp, 6 × 55 gp, 4 × 65 gp, 1 × 80 gp), and a potion of greater healing. Alternatively, you can create your own expert-level hoard.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
lizardfolk in the outer ward respond at the beginning of the fourth round. At night, two guard drakes (see appendix D for statistics) sleep in the Great Hall while a third guard drake patrols the hall and the
plunder. If characters have a chance to paw through the piles and keep what they find, they get 450 gp, 520 sp, 80 pp, 22 semiprecious stones (5 × 35 gp, 6 × 45 gp, 6 × 55 gp, 4 × 65 gp, 1 × 80 gp), and a potion of greater healing. Alternatively, you can create your own expert-level hoard.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
powder in the flask with any liquid will create a special potion. A creature that drinks it must succeed on a DC 20 Constitution saving throw or become poisoned for 5,000 years. While poisoned in this
appendix B) in suspended animation. The male is named Cipactonal (See-PAK-ton-al), and the female is Oxomoco (Oks-OH-mo-koh). They used the potion that the flask once contained to feign their death. If
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
powder in the flask with any liquid will create a special potion. A creature that drinks it must succeed on a DC 20 Constitution saving throw or become poisoned for 5,000 years. While poisoned in this
appendix B) in suspended animation. The male is named Cipactonal (See-PAK-ton-al), and the female is Oxomoco (Oks-OH-mo-koh). They used the potion that the flask once contained to feign their death. If
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
ritual object, or a potion ingredient. Barovian witches use the find familiar spell to call forth familiars. They are particularly fond of cats, though snakes and toads are also common. These animals lurk
the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots): ray of sickness, sleep, Tasha’s hideous laughter
2nd level (2 slots): alter
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
treasure from thieves. Thanks to its Spell Storing trait, the guardian can cast sleep (4th-level version) once. A monodrone shovels treasure
into the locomotive’s engine Furnace Any object not
(150 gp) Horn of Valhalla (silver) Suit of mithral armor (chainmail) Potion of healing (greater) Silvered +3 greatsword that once belonged to a githyanki knight
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
treasure from thieves. Thanks to its Spell Storing trait, the guardian can cast sleep (4th-level version) once. A monodrone shovels treasure
into the locomotive’s engine Furnace Any object not
(150 gp) Horn of Valhalla (silver) Suit of mithral armor (chainmail) Potion of healing (greater) Silvered +3 greatsword that once belonged to a githyanki knight
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
ritual object, or a potion ingredient. Barovian witches use the find familiar spell to call forth familiars. They are particularly fond of cats, though snakes and toads are also common. These animals lurk
the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots): ray of sickness, sleep, Tasha’s hideous laughter
2nd level (2 slots): alter
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
range of 60 feet. He has advantage on saving throws against being charmed, and magic can’t put him to sleep. Treasure. If the characters return his original heart to him, Octavian reciprocates by giving
after it is removed from Octavian’s body, and an identify spell or similar magic reveals what it does. A creature that eats more than half of the goat’s heart gains the benefit of a potion of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
range of 60 feet. He has advantage on saving throws against being charmed, and magic can’t put him to sleep. Treasure. If the characters return his original heart to him, Octavian reciprocates by giving
after it is removed from Octavian’s body, and an identify spell or similar magic reveals what it does. A creature that eats more than half of the goat’s heart gains the benefit of a potion of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
investigates finds a considerable amount of feather-encrusted filth, along with the following items: A total of 39 sp Seven turquoise stones carved with the symbols of random deities (25 gp each) A potion of climbing A spell scroll of sleep
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
investigates finds a considerable amount of feather-encrusted filth, along with the following items: A total of 39 sp Seven turquoise stones carved with the symbols of random deities (25 gp each) A potion of climbing A spell scroll of sleep
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Howling Hatred initiates, priests, hurricanes, and skyweavers sleep in this room on four double bunks. Most cultists spend their days in other parts of the spire. S6. Kitchen In this kitchen, sacks are
aren’t occupied with other duties or rest are found here. At night, the tower’s servants sleep here after the knights have retired for the evening. S9. Knights’ Cells This chamber contains two beds, a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Howling Hatred initiates, priests, hurricanes, and skyweavers sleep in this room on four double bunks. Most cultists spend their days in other parts of the spire. S6. Kitchen In this kitchen, sacks are
aren’t occupied with other duties or rest are found here. At night, the tower’s servants sleep here after the knights have retired for the evening. S9. Knights’ Cells This chamber contains two beds, a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
githzerai steer clear of area 24d and the hallway that leads to it unless they need to use the trap to escape a greater danger. 24b. Resting Chamber The githzerai use this chamber to sleep and
one out of scrap metal in a tenday using an intact forge.) Treasure. Yrlakka carries a potion of resistance (fire) in a tiny crystal vial fastened to a cord around his right ankle, and he has a wand
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
area 11. If the statue has no targets on its turn, it returns to its alcove and becomes inanimate until triggered again. It also returns to its alcove if the command word, “sleep,” is spoken in Abyssal
20 Wisdom (Perception) check find a secret compartment in the fireplace that contains a potion of greater healing. 11d. Southwest Palace Quarters This room is like area 11c but contains no treasure
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
10-foot-square front room that serves as a kitchen and dining area, and a 10-foot-by-15-foot back room where the residents sleep. 4a. Delfryndel Residence This cottage belongs to the Delfryndels, a
containing a golden holy symbol of Asmodeus (worth 75 gp), a healer’s kit, and a potion of healing. 4g. Nesper Farm Two goblins are dancing in the garden behind this cottage, which belongs to the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
area 11. If the statue has no targets on its turn, it returns to its alcove and becomes inanimate until triggered again. It also returns to its alcove if the command word, “sleep,” is spoken in Abyssal
20 Wisdom (Perception) check find a secret compartment in the fireplace that contains a potion of greater healing. 11d. Southwest Palace Quarters This room is like area 11c but contains no treasure
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
10-foot-square front room that serves as a kitchen and dining area, and a 10-foot-by-15-foot back room where the residents sleep. 4a. Delfryndel Residence This cottage belongs to the Delfryndels, a
containing a golden holy symbol of Asmodeus (worth 75 gp), a healer’s kit, and a potion of healing. 4g. Nesper Farm Two goblins are dancing in the garden behind this cottage, which belongs to the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Elvish. He has advantage on saving throws against being charmed, and magic can’t put him to sleep. Personality Trait. “Others are beneath me. My position in the cult ensures my future.” Ideal. “My
potion of healing (superior) in his belt and 20 gp in a leather pouch. He wears jewelry worth a total of 20 gp.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
githzerai steer clear of area 24d and the hallway that leads to it unless they need to use the trap to escape a greater danger. 24b. Resting Chamber The githzerai use this chamber to sleep and
one out of scrap metal in a tenday using an intact forge.) Treasure. Yrlakka carries a potion of resistance (fire) in a tiny crystal vial fastened to a cord around his right ankle, and he has a wand
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Elvish. He has advantage on saving throws against being charmed, and magic can’t put him to sleep. Personality Trait. “Others are beneath me. My position in the cult ensures my future.” Ideal. “My
potion of healing (superior) in his belt and 20 gp in a leather pouch. He wears jewelry worth a total of 20 gp.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
stays in jackal form, using her Sleep Gaze on the toughest-looking adventurer. If that target falls unconscious, three jackals quickly swarm the character. Hamebi flees if it looks like the characters
the Tresendar Manor dungeons. Splugoth wanted creatures with keen scent to make another attempt at locating any franchise dead. Treasure. Hamebi’s satchel holds 50 gp and a potion of climbing. Searching
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
stays in jackal form, using her Sleep Gaze on the toughest-looking adventurer. If that target falls unconscious, three jackals quickly swarm the character. Hamebi flees if it looks like the characters
the Tresendar Manor dungeons. Splugoth wanted creatures with keen scent to make another attempt at locating any franchise dead. Treasure. Hamebi’s satchel holds 50 gp and a potion of climbing. Searching