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Returning 35 results for 'pounce arcana and his class'.
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Classes
Player’s Handbook
features, which are listed in the Barbarian Features table.
Barbarian Features
Level
Proficiency Bonus
Class Features
Rages
Rage Damage
Weapon Mastery
1
+2
Rage, Unarmored
Extra Attack, Fast Movement
3
+2
3
6
+3
Subclass feature
4
+2
3
7
+3
Feral Instinct, Instinctive Pounce
4
+2
3
8
+3
Ability Score Improvement
4
+2
3
9
+4
Classes
Player’s Handbook
Core Wizard Traits
Primary Ability
Intelligence
Hit Point Die
D6 per Wizard level
Saving Throw Proficiencies
Intelligence and Wisdom
Skill Proficiencies
Choose 2: Arcana
Class Features
Cantrips
Prepared Spells
1
2
3
4
5
6
7
8
9
1
+2
Spellcasting, Ritual Adept, Arcane Recovery
3
4
2
—
—
—
—
—
—
&mdash
Classes
Player’s Handbook
Core Warlock Traits
Primary Ability
Charisma
Hit Point Die
D8 per Warlock level
Saving Throw Proficiencies
Wisdom and Charisma
Skill Proficiencies
Choose 2: Arcana
level 1 features, which are listed in the Warlock Features table. See the multiclassing rules to determine your available spell slots.
Warlock Features
Level
Proficiency Bonus
Class Features
Classes
Player’s Handbook
: Arcana, Deception, Insight, Intimidation, Persuasion, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
None
Starting Equipment
Choose A or B: (A) Spear, 2 Dagger;Daggers
your available spell slots.
Sorcerer Features
——Spell Slots per Spell Level——
Level
Proficiency Bonus
Class Features
Sorcery Points
Cantrips
Prepared
Classes
Player’s Handbook
, Arcana, Insight, Medicine, Nature, Perception, Religion, or Survival
Weapon Proficiencies
Simple weapons
Tool Proficiencies
Herbalism Kit
Armor Training
Light armor and Shields
to determine your available spell slots.
Druid Features
——Spell Slots per Spell Level——
Level
Proficiency Bonus
Class Features
Wild Shape
Cantrips
Backgrounds
Strixhaven: A Curriculum of Chaos
principles and patterns found in the natural world. You might lean more toward mathematics or physics, or you delve into more abstract studies of metaphysics, arcana, or logic.
Skill
Proficiencies: Arcana, Nature
Tool Proficiencies: One type of artisan’s tools
Languages: One of your choice
Equipment: A bottle of black ink, an ink pen, an abacus, a book of arcane theory, a school
Magic Items
Guildmasters’ Guide to Ravnica
know or have prepared. The spell you choose must be on your class’s spell list and of a level for which you have a spell slot, and you must provide the spell’s components.
You expend a spell
slot to cast the spell as normal, but before resolving it you must make an Intelligence (Arcana) check. The DC is 10 + twice the level of the spell slot you expend to cast the spell.
On a successful
Backgrounds
Guildmasters’ Guide to Ravnica
against the schemes and ambitions of the other guilds, so much the better.
Skill Proficiencies: Arcana, Medicine
Languages: Two of your choice
Equipment: A Simic insignia, a set of
’t be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Simic Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you
Backgrounds
Guildmasters’ Guide to Ravnica
laboratories. The Izzet are obsessive, brilliant, inspired, and an unpredictable force of chaos in Ravnica, and you epitomize all of those qualities.
Skill Proficiencies: Arcana, Investigation
with the law, the guild can’t shield you from the repercussions.
Izzet Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Izzet Guild Spells table
magic-items
The most infamous of mythos tomes, the Necronomicon contains within its pages untold secrets of the mythos.
Language: Infernal.
Attunement Check: Intelligence (Arcana) DC 20. To end your attunement
only if there are no other targets available for its attacks. You have advantage on all Charisma checks to sway their attitude.
If you have the spellcasting class feature, you gain one additional
feats
choice of Intelligence or Wisdom to make Animal Handling, Arcana, Nature, or Survival checks.
You can choose to learn two spells from either the druid or wizard spell list. Spells you choose must be
of a level you can cast. The chosen spells count as spells of your class and are added to your spellbook if you are a wizard or your spells known if you are a druid.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Panther Panther
Medium beast, unaligned
Armor Class 12
Hit Points 13 (3d8)
Speed 50 ft., climb 40 ft.
STR
14 (+2)
DEX
15 (+2)
CON
10 (+0)
INT
3 (–4
(Perception) checks that rely on smell.
Pounce. If the panther moves at least 20 feet straight toward a creature right before hitting it with a claw attack, the target must succeed on a DC 12 Strength
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Tiger Tiger
Large beast, unaligned
Armor Class 12
Hit Points 37 (5d10 + 10)
Speed 40 ft.
STR
17 (+3)
DEX
15 (+2)
CON
14 (+2)
INT
3 (–4)
WIS
12
(Perception) checks that rely on smell.
Pounce. If the tiger moves at least 20 feet straight toward a creature right before hitting it with a claw attack, the target must succeed on a DC 13 Strength
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Panther Panther
Medium beast, unaligned
Armor Class 12
Hit Points 13 (3d8)
Speed 50 ft., climb 40 ft.
STR
14 (+2)
DEX
15 (+2)
CON
10 (+0)
INT
3 (–4
(Perception) checks that rely on smell.
Pounce. If the panther moves at least 20 feet straight toward a creature right before hitting it with a claw attack, the target must succeed on a DC 12 Strength
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Panther Panther
Medium beast, unaligned
Armor Class 12
Hit Points 13 (3d8)
Speed 50 ft., climb 40 ft.
STR
14 (+2)
DEX
15 (+2)
CON
10 (+0)
INT
3 (−4
) checks that rely on smell.
Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Saber-Toothed Tiger Saber-Toothed Tiger
Large beast, unaligned
Armor Class 12
Hit Points 52 (7d10 + 14)
Speed 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
(Perception) checks that rely on smell.
Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Saber-Toothed Tiger Saber-Toothed Tiger
Large beast, unaligned
Armor Class 12
Hit Points 52 (7d10 + 14)
Speed 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
(Perception) checks that rely on smell.
Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Tiger Tiger
Large beast, unaligned
Armor Class 12
Hit Points 37 (5d10 + 10)
Speed 40 ft.
STR
17 (+3)
DEX
15 (+2)
CON
14 (+2)
INT
3 (–4)
WIS
12
(Perception) checks that rely on smell.
Pounce. If the tiger moves at least 20 feet straight toward a creature right before hitting it with a claw attack, the target must succeed on a DC 13 Strength
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Tiger Tiger
Large beast, unaligned
Armor Class 12
Hit Points 37 (5d10 + 10)
Speed 40 ft.
STR
17 (+3)
DEX
15 (+2)
CON
14 (+2)
INT
3 (−4)
WIS
12 (+1
(Perception) checks that rely on smell.
Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Panther Panther
Medium beast, unaligned
Armor Class 12
Hit Points 13 (3d8)
Speed 50 ft., climb 40 ft.
STR
14 (+2)
DEX
15 (+2)
CON
10 (+0)
INT
3 (−4
) checks that rely on smell.
Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Tiger Tiger
Large beast, unaligned
Armor Class 12
Hit Points 37 (5d10 + 10)
Speed 40 ft.
STR
17 (+3)
DEX
15 (+2)
CON
14 (+2)
INT
3 (−4)
WIS
12 (+1
(Perception) checks that rely on smell.
Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Lion Lion
Large beast, unaligned
Armor Class 12
Hit Points 26 (4d10 + 4)
Speed 50 ft.
STR
17 (+3)
DEX
15 (+2)
CON
13 (+1)
INT
3 (−4)
WIS
12 (+1
smell.
Pack Tactics. The lion has advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Pounce. If
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Large beast, unaligned
Armor Class 13 (natural armor)
Hit Points 51 (6d10 + 18)
Speed 60 ft.
STR
19 (+4)
DEX
13 (+1)
CON
17 (+3)
INT
2 (−4)
WIS
12
(+1)
CHA
5 (−3)
Skills Perception +5
Senses passive Perception 15
Languages —
Challenge 2 (450 XP)
Pounce. If the allosaurus moves at least 30 feet straight toward a creature and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Deinonychus This larger cousin of the velociraptor kills by gripping its target with its claws and feeding while the creature is still alive. Deinonychus
Medium beast, unaligned
Armor Class 13
Senses passive Perception 13
Languages —
Challenge 1 (200 XP)
Pounce. If the deinonychus moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Large beast, unaligned
Armor Class 13 (natural armor)
Hit Points 51 (6d10 + 18)
Speed 60 ft.
STR
19 (+4)
DEX
13 (+1)
CON
17 (+3)
INT
2 (−4)
WIS
12
(+1)
CHA
5 (−3)
Skills Perception +5
Senses passive Perception 15
Languages —
Challenge 2 (450 XP)
Pounce. If the allosaurus moves at least 30 feet straight toward a creature and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Lion Lion
Large beast, unaligned
Armor Class 12
Hit Points 26 (4d10 + 4)
Speed 50 ft.
STR
17 (+3)
DEX
15 (+2)
CON
13 (+1)
INT
3 (–4)
WIS
12 (+1
rely on smell.
Pack Tactics. The lion has advantage on attack rolls against a creature if at least one of the lion’s allies is within 5 feet of the creature and isn’t incapacitated.
Pounce. If the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Deinonychus This larger cousin of the velociraptor kills by gripping its target with its claws and feeding while the creature is still alive. Deinonychus
Medium beast, unaligned
Armor Class 13
Senses passive Perception 13
Languages —
Challenge 1 (200 XP)
Pounce. If the deinonychus moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Lion Lion
Large beast, unaligned
Armor Class 12
Hit Points 26 (4d10 + 4)
Speed 50 ft.
STR
17 (+3)
DEX
15 (+2)
CON
13 (+1)
INT
3 (–4)
WIS
12 (+1
rely on smell.
Pack Tactics. The lion has advantage on attack rolls against a creature if at least one of the lion’s allies is within 5 feet of the creature and isn’t incapacitated.
Pounce. If the
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Expert Classes September 29, 2022
In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This playtest
document presents the rules on character classes found in the Experts Class Group, new and revised Class features, Spells, Feats, Subclasses, and Epic Boons. You will also find an updated rules glossary that supercedes the glossary of any previous playtest document.
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Expert Classes September 29, 2022
In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This playtest
document presents the rules on character classes found in the Experts Class Group, new and revised Class features, Spells, Feats, Subclasses, and Epic Boons. You will also find an updated rules glossary that supercedes the glossary of any previous playtest document.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Lion Lion
Large beast, unaligned
Armor Class 12
Hit Points 26 (4d10 + 4)
Speed 50 ft.
STR
17 (+3)
DEX
15 (+2)
CON
13 (+1)
INT
3 (−4)
WIS
12 (+1
smell.
Pack Tactics. The lion has advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Pounce. If
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Intelligence (Arcana) check with the reaction or action. The DC equals 15 + the spell’s level. If the spell is cast as a class spell and the character is a member of that class, the check is made with
advantage. For example, if the spellcaster casts a spell as a cleric, another cleric has advantage on the check to identify the spell. Some spells aren’t associated with any class when they’re cast, such
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Intelligence (Arcana) check with the reaction or action. The DC equals 15 + the spell’s level. If the spell is cast as a class spell and the character is a member of that class, the check is made with
advantage. For example, if the spellcaster casts a spell as a cleric, another cleric has advantage on the check to identify the spell. Some spells aren’t associated with any class when they’re cast, such
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Cleric and Revised Species December 01, 2022
In this new Unearthed Arcana for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This playtest
document presents the rules on the Cleric class, it’s Life Domain subclass, as well as revised Species rules for the Ardling, the Dragonborn, and the Goliath. You will also find a current glossary of new or revised meanings for game terms.
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Cleric and Revised Species December 01, 2022
In this new Unearthed Arcana for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This playtest
document presents the rules on the Cleric class, it’s Life Domain subclass, as well as revised Species rules for the Ardling, the Dragonborn, and the Goliath. You will also find a current glossary of new or revised meanings for game terms.