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Returning 35 results for 'powers about and his corners'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Domains of Dread In remote corners of the Shadowfell, it is easy to reach horrific demiplanes ruled over by accursed beings of terrible evil. The best known of these is the valley of Barovia
, overlooked by the towering spires of Castle Ravenloft and ruled by Count Strahd von Zarovich, the first vampire. Beings of the Shadowfell called the Dark Powers created these domains as prisons for these “darklords,” and through cruelty or carelessness trapped innocent mortals in these domains as well.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Domains of Dread In remote corners of the Shadowfell, it is easy to reach horrific demiplanes ruled over by accursed beings of terrible evil. The best known of these is the valley of Barovia
, overlooked by the towering spires of Castle Ravenloft and ruled by Count Strahd von Zarovich, the first vampire. Beings of the Shadowfell called the Dark Powers created these domains as prisons for these “darklords,” and through cruelty or carelessness trapped innocent mortals in these domains as well.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
awesome powers of the Deck of Many Things have given it a reputation as a game breaker. An encounter with the deck can spell the end of an otherwise successful campaign, as the DM’s carefully prepared
storyline and the players’ lovingly created characters are scattered by the winds of fate to the corners of the multiverse. But it doesn’t have to be that way. You can tailor the Deck of Many Things
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
awesome powers of the Deck of Many Things have given it a reputation as a game breaker. An encounter with the deck can spell the end of an otherwise successful campaign, as the DM’s carefully prepared
storyline and the players’ lovingly created characters are scattered by the winds of fate to the corners of the multiverse. But it doesn’t have to be that way. You can tailor the Deck of Many Things
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
evils claimed you, drawing you into the mists of Ravenloft? In hidden corners of the Shadowfell are nightmare domains that hunger for the brave and the innocent, the ambitious and the wicked. Some call
eternal torment as victims of malign forces known as the Dark Powers. Ravenloft is a fundamentally magical realm, one that takes its name from its most infamous haunted location, the dreaded Castle
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
evils claimed you, drawing you into the mists of Ravenloft? In hidden corners of the Shadowfell are nightmare domains that hunger for the brave and the innocent, the ambitious and the wicked. Some call
eternal torment as victims of malign forces known as the Dark Powers. Ravenloft is a fundamentally magical realm, one that takes its name from its most infamous haunted location, the dreaded Castle
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
’ unexplored corners, so even powerful demons don’t linger in these tunnels. Whitemarsh. Vile offal drips from the bottom of the Firehive and collects on the ground below. This boggy wetland has become a
behemoths with freakish powers emerge from Whitemarsh. Most such beings flee Xulregg or are captured and sacrificed to Aurnozci, though a few have been allowed to live and serve the Caged Worm as honored guardians.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
’ unexplored corners, so even powerful demons don’t linger in these tunnels. Whitemarsh. Vile offal drips from the bottom of the Firehive and collects on the ground below. This boggy wetland has become a
behemoths with freakish powers emerge from Whitemarsh. Most such beings flee Xulregg or are captured and sacrificed to Aurnozci, though a few have been allowed to live and serve the Caged Worm as honored guardians.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Death Knight When a paladin that falls from grace dies without seeking atonement, dark powers can transform the once-mortal knight into a hateful undead creature. A death knight is a skeletal warrior
120 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 18 Dexterity saving throw. The sphere spreads around corners. A creature takes 35 (10d6) fire damage and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Death Knight When a paladin that falls from grace dies without seeking atonement, dark powers can transform the once-mortal knight into a hateful undead creature. A death knight is a skeletal warrior
120 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 18 Dexterity saving throw. The sphere spreads around corners. A creature takes 35 (10d6) fire damage and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Every building sports baskets and clay urns of colorful flowers or is draped in leafy, flowering vines. Minstrels in bright clothing adorned with feathers and shells perform on street corners
running through spouts or channels turns the wheel, which pumps water into pools, turns millstones, powers bellows or lathes or saws, or accomplishes any other labor-saving or amusing task Chultan engineers can dream up.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Every building sports baskets and clay urns of colorful flowers or is draped in leafy, flowering vines. Minstrels in bright clothing adorned with feathers and shells perform on street corners
running through spouts or channels turns the wheel, which pumps water into pools, turns millstones, powers bellows or lathes or saws, or accomplishes any other labor-saving or amusing task Chultan engineers can dream up.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
claiming Sylvarie’s temple and making it a base for their nefarious plans. The hags use their powers of illusion to pose as three elf sisters named Morganna, Azirssa, and Greensong. They are
Dread Morgan appears as a thin, pale creature whose long, matted black hair is festooned with ornaments made from bones and teeth. Her mouth curves up unnaturally high at the corners, and her
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
claiming Sylvarie’s temple and making it a base for their nefarious plans. The hags use their powers of illusion to pose as three elf sisters named Morganna, Azirssa, and Greensong. They are
Dread Morgan appears as a thin, pale creature whose long, matted black hair is festooned with ornaments made from bones and teeth. Her mouth curves up unnaturally high at the corners, and her
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
selecting parts. Four skeletons keep watch from the corners, while a ghoul mops gore from the floors. Golems in this area can’t be activated and are no threat. Treasure. One table contains special
filled with clay. Near the northern and southern corners are circles of sigils that glow with red light.
In the eastern corner is a small array of urns and boxes. Above them on the wall is a contact
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
selecting parts. Four skeletons keep watch from the corners, while a ghoul mops gore from the floors. Golems in this area can’t be activated and are no threat. Treasure. One table contains special
filled with clay. Near the northern and southern corners are circles of sigils that glow with red light.
In the eastern corner is a small array of urns and boxes. Above them on the wall is a contact
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, plant, and harvest. She knew that the bounty of a halfling village would be tempting plunder for any brigand or monster, so she used her powers to conceal their homes from easy discovery, blending them
curiosity takes him to all corners of the multiverse in search of magical curios, rare treasures, and mystical puzzles. When Brandobaris moves stealthily, no mortal or god can hear his footfalls — an ability
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, plant, and harvest. She knew that the bounty of a halfling village would be tempting plunder for any brigand or monster, so she used her powers to conceal their homes from easy discovery, blending them
curiosity takes him to all corners of the multiverse in search of magical curios, rare treasures, and mystical puzzles. When Brandobaris moves stealthily, no mortal or god can hear his footfalls — an ability
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
character drew the Throne card from a Deck of Many Things, a golden circlet rests on that character’s throne. This circlet has the powers of a Helm of Telepathy. One of the cabinets in the study
dark haze; anyone who touches the altar takes 17 (5d6) necrotic damage and must succeed on a DC 15 Constitution saving throw or gain 1 level of exhaustion. Shadows fill the corners of the room; a light
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
character drew the Throne card from a Deck of Many Things, a golden circlet rests on that character’s throne. This circlet has the powers of a Helm of Telepathy. One of the cabinets in the study
dark haze; anyone who touches the altar takes 17 (5d6) necrotic damage and must succeed on a DC 15 Constitution saving throw or gain 1 level of exhaustion. Shadows fill the corners of the room; a light
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
enough to alert the room’s occupant. Read the following when the characters enter: This room is lit by a pair of tall wrought-iron candlesticks in the northeast and southeast corners. Nine candles burn
before the altar.
Duke Thalamra Vanthampur kneels before the altar. She wears fine clothing fit for a noble of her stature and carries no weapons. However, she possesses magical powers bestowed upon
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
enough to alert the room’s occupant. Read the following when the characters enter: This room is lit by a pair of tall wrought-iron candlesticks in the northeast and southeast corners. Nine candles burn
before the altar.
Duke Thalamra Vanthampur kneels before the altar. She wears fine clothing fit for a noble of her stature and carries no weapons. However, she possesses magical powers bestowed upon
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
: Break Room and Storage Boxes of display supplies are stacked into this room’s corners. Chairs surround a circular table in the middle.
Alarm. An alarm spell has been cast on the door that connects
in areas V11 and V13. As an action, a character can use tinker’s tools or thieves’ tools to try to overload the magic that powers the controls, doing so with a successful DC 10 Intelligence (Arcana
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
generosity.”
Flaw. “My confidence is bound up in my scarf’s powers. I’m quite the coward without it.”
Amidor the Dandelion
CHAPTER 4: YON
This 3-foot-tall talking dandelion finds poetry in
companionship and protection.
Alignment. Chaotic good.
Personality Trait. “Jingle Jangle is thorough and fastidious. No cutting corners.”
Ideal. “Revel in your uniqueness, whether you’re a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
: Break Room and Storage Boxes of display supplies are stacked into this room’s corners. Chairs surround a circular table in the middle.
Alarm. An alarm spell has been cast on the door that connects
in areas V11 and V13. As an action, a character can use tinker’s tools or thieves’ tools to try to overload the magic that powers the controls, doing so with a successful DC 10 Intelligence (Arcana
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
generosity.”
Flaw. “My confidence is bound up in my scarf’s powers. I’m quite the coward without it.”
Amidor the Dandelion
CHAPTER 4: YON
This 3-foot-tall talking dandelion finds poetry
hill’s companionship and protection.
Alignment. Chaotic good.
Personality Trait. “Jingle Jangle is thorough and fastidious. No cutting corners.”
Ideal. “Revel in your uniqueness, whether you’re a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
generosity.”
Flaw. “My confidence is bound up in my scarf’s powers. I’m quite the coward without it.”
Amidor the Dandelion
CHAPTER 4: YON
This 3-foot-tall talking dandelion finds poetry
hill’s companionship and protection.
Alignment. Chaotic good.
Personality Trait. “Jingle Jangle is thorough and fastidious. No cutting corners.”
Ideal. “Revel in your uniqueness, whether you’re a
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
generosity.”
Flaw. “My confidence is bound up in my scarf’s powers. I’m quite the coward without it.”
Amidor the Dandelion
CHAPTER 4: YON
This 3-foot-tall talking dandelion finds poetry in
companionship and protection.
Alignment. Chaotic good.
Personality Trait. “Jingle Jangle is thorough and fastidious. No cutting corners.”
Ideal. “Revel in your uniqueness, whether you’re a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
small collection that Marlos Urnrayle assembled during his life as a human aristocrat. The tomes include academic texts on the elemental planes, holy texts that refer to earth deities or elemental powers
strange curios and dusty clay jars. The windows have been bricked up, and cobwebs hang thick in the ceiling corners. An ancient figure peruses a heavy tome that lies open on a small desk, making notes on
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
small collection that Marlos Urnrayle assembled during his life as a human aristocrat. The tomes include academic texts on the elemental planes, holy texts that refer to earth deities or elemental powers
strange curios and dusty clay jars. The windows have been bricked up, and cobwebs hang thick in the ceiling corners. An ancient figure peruses a heavy tome that lies open on a small desk, making notes on
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
corners and by shouting summaries of top stories at passersby. From the slums of the Outer City to the finest manor house sitting rooms, the Mouth is where Baldurians go to be informed, incited, and
the Nine Hells. Since then, the mansion’s hungry traps and shape-changing powers have lain dormant. Recently, however, a group of cultists have broken into the house, seeking to harness its fell powers
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
corners and by shouting summaries of top stories at passersby. From the slums of the Outer City to the finest manor house sitting rooms, the Mouth is where Baldurians go to be informed, incited, and
breach of contract let the devils haul him screaming into the Nine Hells. Since then, the mansion’s hungry traps and shape-changing powers have lain dormant. Recently, however, a group of cultists
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
corners and by shouting summaries of top stories at passersby. From the slums of the Outer City to the finest manor house sitting rooms, the Mouth is where Baldurians go to be informed, incited, and
breach of contract let the devils haul him screaming into the Nine Hells. Since then, the mansion’s hungry traps and shape-changing powers have lain dormant. Recently, however, a group of cultists
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
corners and by shouting summaries of top stories at passersby. From the slums of the Outer City to the finest manor house sitting rooms, the Mouth is where Baldurians go to be informed, incited, and
the Nine Hells. Since then, the mansion’s hungry traps and shape-changing powers have lain dormant. Recently, however, a group of cultists have broken into the house, seeking to harness its fell powers
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the arrow slits. They torment the characters by replicating the screams and pleas of the tormented victims of the kenku torturer (area A12). Arrow Slit Corners. The gatehouse was designed in a zigzag
such gestures are directed her way. She sees ordinary mortals as expendable, weak-willed toys and has brought many individuals to the Cult of the Howling Hatred by seducing them with her powers of